#yun_gu
"Yun Gu" by bit [Moderate]
DDNet 03/25/2019 6:55 PM
@bit
Yun_Gu.map
806.18 KB
DDNet 03/25/2019 6:56 PM
Ravie 03/25/2019 6:56 PM

Nice map, just fix the background for god's sake

Lady Saavik 03/25/2019 6:57 PM

omg I love this map

Lady Saavik 03/25/2019 6:57 PM

BUT IT HAS BUGS

bit 03/25/2019 6:57 PM
bit 03/25/2019 6:58 PM

I will fix tomorrow ,

Kicker 03/25/2019 9:01 PM

NICE MAP

bit 03/26/2019 6:28 AM

Fixed all entity bugs

Yun_Gu.map
805.07 KB
bit 03/26/2019 6:35 AM
@Ravie

would you tell me the bug of the background ? it looks normal in my opinion 😅

bit 03/26/2019 6:44 AM

does the bg move too fast?

bit 03/26/2019 7:17 AM

Try to fixed the background things

Yun_Gu.map
805.05 KB
bit 03/26/2019 7:18 AM

and other display things

bit 03/26/2019 7:49 AM

fixed bug 😅

Yun_Gu.map
805.05 KB
Syltoox 03/26/2019 8:19 AM

Test later

bit 03/26/2019 8:40 AM

i think that the last part maybe harder and longer than others

texnonik 03/26/2019 7:34 PM

Map starts and one player have two parts , other one part what a big discriminating !

texnonik 03/26/2019 7:39 PM

you can fall hook and use jump ( dj )

texnonik 03/26/2019 7:41 PM

you can get him from here

texnonik 03/26/2019 7:41 PM
texnonik 03/26/2019 7:47 PM

dont need stopers

texnonik 03/26/2019 7:50 PM

¿

texnonik 03/26/2019 7:54 PM

delete hook through dont need

texnonik 03/26/2019 7:56 PM

¿

texnonik 03/26/2019 8:00 PM

i found 2 new parts in this map that mapper dont know xD but map is cool ♥ also i think would be more better if you put more parts ! ( just a few ) Why did used speed up only in this part ?

texnonik 03/26/2019 8:03 PM
bit 03/27/2019 6:22 AM
@texnonik

thanks a lot for testing ! i've fixed these skips.

bit 03/27/2019 6:22 AM
Yun_Gu.map
805.06 KB
bit 03/27/2019 6:23 AM
bit 03/27/2019 6:23 AM
bit 03/27/2019 6:23 AM
bit 03/27/2019 6:23 AM
bit 03/27/2019 6:23 AM
bit 03/27/2019 6:23 AM

bugs are fixed too

bit 03/27/2019 6:25 AM

i wanna know which are the parts you found that mapper dont know in this map.😳

@texnonik
bit 03/27/2019 6:29 AM

this map is a little bit short, but i think its ok for a ez moderate map. i will make more parts in 'Yun GU 2' if this map be released xD

bit 03/27/2019 6:31 AM

i forgot the speed up when i made others parts so there is only one speed up in this map lol

DarkOort 03/27/2019 6:31 AM

Maybe 'Yun GU 31 can be release xd

DarkOort 03/27/2019 6:32 AM

this map is very cool

bit 03/27/2019 6:32 AM

thank you !!

DarkOort 03/27/2019 6:35 AM

it's bamboo ?

bit 03/27/2019 6:39 AM

yea , background is bamboo

DarkOort 03/27/2019 6:42 AM

Very Nice, maybe It's going to be the koala clan's favorite map!

bit 03/27/2019 6:45 AM

are you koala clan xd, your profile is koala

texnonik 03/27/2019 10:38 AM
@bit

you don't need to know , i already remaked them and maybe i will put it in my map .

Silex 03/27/2019 4:30 PM

😂

Michel 03/29/2019 10:56 PM
@DarkOort

we're not Panda Clan

Michel 03/29/2019 10:56 PM

:D

Gwendal 03/29/2019 10:57 PM

xD

DarkOort 03/29/2019 10:59 PM

i'm an hybrid

DarkOort 03/29/2019 11:01 PM

you"re racist

@Michel

.>

Dareka 03/30/2019 12:02 PM

omg looks like it'll be a really good map

archimede67 03/30/2019 6:13 PM

found a bug, idk if you already noticed it

archimede67 03/30/2019 6:13 PM
Bacon 03/31/2019 8:44 AM

Super fun map! creative parts and nice design

Bacon 03/31/2019 8:44 AM

Only tp 22 feels a little awkward

Bacon 03/31/2019 8:45 AM

Otherwise its great

archimede67 03/31/2019 8:47 AM

agree

bit 03/31/2019 8:52 AM

Fixed

Yun_Gu.map
805.07 KB
bit 03/31/2019 8:52 AM
@archimede67

thank you , i have fixed that now

Blxcky 03/31/2019 2:10 PM

The arrow shows the point witch I would consider a bit too tricky for Moderate.

Blxcky 03/31/2019 2:21 PM

Just finished the map. Great parts beautiful design. Moderate 4-5*

bit 03/31/2019 2:43 PM
@Blxcky

thank you for testing and advice😀

texnonik 03/31/2019 2:44 PM

Moderate 1-3*

Blxcky 03/31/2019 6:54 PM
@texnonik

there is too hard parts for Moderate 1-3*

Blxcky 03/31/2019 6:55 PM

I would rather go like min 4 because even Babyaim and shit is Moderate 5 and way easie than this

texnonik 03/31/2019 6:57 PM

no it not because moderate 4-5 star maps can be harder then insane 1 star map :/

skua 03/31/2019 7:17 PM

only if its a texnonik map

skua 03/31/2019 7:17 PM

normally mod 4-5 part is never harder than insane 1 part

archimede67 03/31/2019 7:29 PM

lol how a moderate 4-5 can be harder than insane 1 ?

archimede67 03/31/2019 7:30 PM

i would say brutal 1* but not insane lol

texnonik 03/31/2019 7:35 PM

i mean brutal * 1 star

archimede67 03/31/2019 7:57 PM

yeah

Bacon 04/01/2019 11:44 AM

Having done all moderates I'd say 3-4*

Bacon 04/01/2019 11:45 AM

Mappers choice imo

bit 04/01/2019 2:34 PM

I haven't done all novice map, some of them are so annoying xd

bit 04/01/2019 2:41 PM

when rls,

archimede67 04/01/2019 3:19 PM

When every other will be

jao 04/02/2019 3:30 PM

parts that are made to look good in design aren't smooth

bit 04/02/2019 5:39 PM

would you explain more so i can improve it. is gameplay not smooth or graphic looks not smooth?

@jao
jao 04/03/2019 4:02 PM

these "steps"

jao 04/03/2019 4:02 PM

they look good but that's it

Syltoox 04/03/2019 11:26 PM
@Bumm
bit 04/05/2019 5:10 AM

OK but I will keep it because I think it's good and doesnt affect the gameplay

jao 04/05/2019 8:49 AM

I said it isn’t smooth to play

bit 04/05/2019 12:06 PM

ok, sorry for my bad English. At first I must have misunderstood your meaning. Now I guess that's what you're talking about ->

bit 04/05/2019 12:07 PM

maybe this is ok i think ->

bit 04/05/2019 12:09 PM

these just what i guess. maybe that's not what you're talking about.

bit 04/05/2019 12:11 PM

so now i will change these parts like the pic 1 to pic2. is it right?

@jao
bit 04/05/2019 12:15 PM

am i misunderstand your words again? would you explain more with the pictures to show the unsmooth part?

jao 04/05/2019 12:16 PM

this are steps

bit 04/05/2019 12:20 PM

oh, thank you

bit 04/05/2019 12:30 PM
@jao

https://youtu.be/R5Imjqe97s0?t=130 here the playthrough video, i dont think these 'steps' isnt smooth

bit 04/05/2019 12:36 PM

this video was made several days ago so there are something different from the latest map. but most are same including the 'steps' part

eNJi 04/05/2019 12:37 PM

ye i dont like them aswell

jao 04/05/2019 12:39 PM

ofc they are smooth if you do everything perfect

jao 04/05/2019 12:39 PM

but you also have to account for the other case

bit 04/05/2019 12:45 PM

then all maps are not smooth if you don't do it good. also no one can be sure that he can do a map everything perfect at first try. its not a hard part, just after some practice then player can do it smoothly

jao 04/05/2019 12:46 PM

nah, most maps allow for some error margin

bit 04/05/2019 12:48 PM

if you don't like these 'steps' , then keep them as 'error margin'. i still dont think these are unsmooth

bit 04/05/2019 12:48 PM

maybe this map is too ez for you guys

bit 04/05/2019 12:49 PM

so you cant stand a bit unsmooth thing

jao 04/05/2019 12:51 PM

what? xd

jao 04/05/2019 12:52 PM

if it would be too easy I wouldn't have noticed it

bit 04/05/2019 12:55 PM
bit 04/05/2019 12:56 PM

well, you wont decline this map because of these steps , will you?😳

skua 04/05/2019 1:00 PM

I think it would be smoother if you replace some steps with more primitive things

Freezestyler 04/05/2019 1:01 PM

same thought, otherwise you could get stuck at every step, making it less smooth; but don’t make it a big deal, please xD

Freezestyler 04/05/2019 1:02 PM

Oh and it is really hard to see the hookable design when it is on top of you

bit 04/05/2019 1:04 PM
@skua

thanks your advice but i wont change these parts =.=

bit 04/05/2019 1:04 PM
@Freezestyler

I admit that the unclear hookable, i will try to improve it

jao 04/05/2019 1:05 PM

why do you not want to change it?

bit 04/05/2019 1:10 PM

because its smooth if you do it in right way. this is the part what i do want. Not for good looking, its the gameplay

eNJi 04/05/2019 1:10 PM
@skua

idea fit better into that map imo

jao 04/05/2019 1:11 PM

everything is smooth if you do it how it's supposed to be done

jao 04/05/2019 1:11 PM

that's not an argument

skua 04/05/2019 1:11 PM

This could be an argument for insane/hard brutal

skua 04/05/2019 1:12 PM

because these maps supposed to be unplayable xd

bit 04/05/2019 1:15 PM

then why its not smooth ? because you do it with wrong way. if you do every part in wrong way, then every part is not smooth.

bit 04/05/2019 1:16 PM

i said these steps are smooth , so why not keep it

jao 04/05/2019 1:16 PM

read above

bit 04/05/2019 1:17 PM

i don't think you are right, so why i need change it as you said.

bit 04/05/2019 1:18 PM

i did it smooth and easyly

jao 04/05/2019 1:18 PM

because others agree with me and you are the mapper

jao 04/05/2019 1:18 PM

so you have a very subjective view on the map

Freezestyler 04/05/2019 1:18 PM

I agree with jao, but actually it should be the mappers decision imo, seems like she really wants it that way

skua 04/05/2019 1:19 PM

But wait, there are some other issues not related to smoothness. I gonna send some screenshots soon 😛

bit 04/05/2019 1:26 PM

its my map, so just keep them as 'error margin'. I wont change it.

bit 04/05/2019 1:27 PM

i will change the hookable color or something else to make it more clear

bit 04/05/2019 1:28 PM
@skua

waiting for your screenshots 😂

skua 04/05/2019 1:49 PM

little bit annoying to do it again and again for player at cp5. Can't go afk

skua 04/05/2019 1:49 PM

this is ultra annying. Why do you put at the end of the part. I can't do it first try

skua 04/05/2019 1:49 PM

this hook angle is ultra annoying too

skua 04/05/2019 1:50 PM

this thing looks useless

skua 04/05/2019 1:50 PM
skua 04/05/2019 1:50 PM

I have no words to say how this part is annoying

skua 04/05/2019 1:51 PM

love this part bcz of this weird skip

skua 04/05/2019 1:52 PM

useless stoppers

skua 04/05/2019 1:56 PM

idk why do you decide to use so much stoppers. There is literally at least one stopper in every part. Stoppers doesn't make your map better

Kicker 04/05/2019 1:58 PM

you are ultra annoying

bit 04/05/2019 1:58 PM

thank you , that skip part was fixed before, yours is not latest edition

Kicker 04/05/2019 1:58 PM

but agree with first screen

bit 04/05/2019 2:00 PM

this annoying hook because you skip the hookthrough in left

bit 04/05/2019 2:01 PM

it should be harder if you want to skip something

skua 04/05/2019 2:02 PM

this is the same crap as 1 tile hookable

skua 04/05/2019 2:02 PM

I hate 1 tile hookthrough

skua 04/05/2019 2:02 PM

I mean this

Jesus Christ 04/05/2019 2:04 PM

whats hard in this wtf

skua 04/05/2019 2:04 PM

Very limited hook angle range

Jesus Christ 04/05/2019 2:04 PM

its not novice 1 map

skua 04/05/2019 2:04 PM

This is worse than shitty edgehook

skua 04/05/2019 2:05 PM

It's like 20 degree range wtf

bit 04/05/2019 2:05 PM

wait i try this part now

Dareka 04/05/2019 2:06 PM
@skua

You have pain doing it because you release the hook rly bad

skua 04/05/2019 2:06 PM

idk, this supposed to be a moderate map

Jesus Christ 04/05/2019 2:06 PM

and this part is just fine for moderate

Dareka 04/05/2019 2:06 PM

Despite that, you need to do a rly bad and hard hook

skua 04/05/2019 2:07 PM

maybe, but you can't disagree this is annoying

skua 04/05/2019 2:07 PM

I dont even want to finish this to get fucking points

skua 04/05/2019 2:07 PM

bcz annoying

Dareka 04/05/2019 2:07 PM

Moderate because doesn't need skills if you have at least some brain

Dareka 04/05/2019 2:08 PM

Btw

@bit

I personnally like those steps, but I just think there may have too much of them

bit 04/05/2019 2:12 PM
@skua

i dont feel this part is much more difficult than others. the only 'steps' which i feel not smooth is in the last part

bit 04/05/2019 2:13 PM
@skua

i will change this first screenshot

bit 04/05/2019 2:13 PM

and last useless stoppers

skua 04/05/2019 2:13 PM

You should probably call for some moderate players to test your map with you. But you should not give them any advices. Maybe these parts are ez, but I don't know for sure

skua 04/05/2019 2:14 PM

I guess they will stuck at these 1 tile hookthrough holes

bit 04/05/2019 2:15 PM

ok, i will test is with my friends

Dareka 04/05/2019 2:15 PM
@bit

Nah lower at least the part of one tile

bit 04/05/2019 2:15 PM

i may change this steps in the last part

Dareka 04/05/2019 2:16 PM

(The last one you sent)

bit 04/05/2019 2:16 PM

ok, then it will be very ez

bit 04/05/2019 2:17 PM

i will change this

skua 04/05/2019 2:17 PM

it's not the best idea to put this thing to the end of the part

Dareka 04/05/2019 2:17 PM

Ofc it's a good idea

Dareka 04/05/2019 2:18 PM

Actually that's the point of the part

Dareka 04/05/2019 2:18 PM

"You're not finished yet, don't rest yourself"

skua 04/05/2019 2:18 PM

it's wrong when the beginning of the part is easier than the end of the part

skua 04/05/2019 2:18 PM

because you gonna fail the end and do the boring start again and again

Dareka 04/05/2019 2:18 PM

Nah

Kicker 04/05/2019 2:19 PM

i dont see smth wrong in it

bit 04/05/2019 2:20 PM

its may harder but not much more hard, so its acceptable

Dareka 04/05/2019 2:20 PM

yes

skua 04/05/2019 2:21 PM

yes maybe this is just my novice skill

skua 04/05/2019 2:22 PM

Ah I forgot to mention this

skua 04/05/2019 2:22 PM

flow killer

Dareka 04/05/2019 2:22 PM

Oh y kinda

Dareka 04/05/2019 2:23 PM

Or at least needs unfreeze

skua 04/05/2019 2:23 PM

this moment is worst 😛

bit 04/05/2019 2:23 PM

i agree this, will change it

Jesus Christ 04/05/2019 2:24 PM

the last part is kinda long tbh

eNJi 04/05/2019 2:24 PM
@Jesus Christ

wanna do test run?

Jesus Christ 04/05/2019 2:25 PM

i just did

Jesus Christ 04/05/2019 2:25 PM

xd

eNJi 04/05/2019 2:25 PM

omg

bit 04/05/2019 2:25 PM

yea, i will try make last part easier

Silex 04/05/2019 2:26 PM

Gun yu

bit 04/05/2019 2:27 PM

wuts that

skua 04/05/2019 2:27 PM

tuts what

eNJi 04/05/2019 2:27 PM
bit 04/05/2019 2:29 PM
skua 04/05/2019 2:38 PM

and this. Just the same move repeated 3 times. What's the point?

jao 04/05/2019 2:48 PM

use normal tele here

jao 04/05/2019 2:49 PM

put cp11 in a more appropriate place and rework cp 13-15 with normal tele

jao 04/05/2019 2:50 PM

same for cp 17-19

bit 04/05/2019 3:30 PM

ok, is it good to make bottom tele like this?

bit 04/05/2019 3:30 PM
bit 04/05/2019 3:31 PM
@jao

looks strange

jao 04/05/2019 3:31 PM

ok

bit 04/05/2019 6:10 PM
Yun_Gu.map
804.98 KB
bit 04/05/2019 6:13 PM

replaced the tele as jao said changed repeated part and last part hookable looks more clear other small changes

Ravie 04/05/2019 9:41 PM

Stoppers look in design like they should be 1 tile longer

Ravie 04/05/2019 9:41 PM

Can skip cp 18 and go back whole part

bit 04/06/2019 9:18 AM

does go back whole part mean this ?

bit 04/06/2019 9:18 AM
@Ravie
bit 04/06/2019 9:19 AM

but why does player want go back

bit 04/06/2019 9:54 AM

Removed stoppers' background

Ravie 04/06/2019 2:28 PM

I mean it's possible to accidentally pull the tee under cp, then if you fail the part you have to redo 2 parts

Cellegen 04/06/2019 2:59 PM

It's possible here too, before the part you guys are talking about. making a new cp and replacing tele14 with telecp would help a lot with it.

Cellegen 04/06/2019 3:00 PM

also this part is pretty tight, i was expecting to be more spaceful

Cellegen 04/06/2019 3:02 PM

For a moderate map, this is fun to play, but i was quiet stuck on some parts that arent as the same difficulty as the other parts

bit 04/06/2019 3:48 PM
@Ravie

its impossible. the tele after the cp18 is FROM 18, tee only can be teleport to TO 18

bit 04/06/2019 3:50 PM
@Cellegen

i was use the telecp here at first, but jao let me change to tele14.

bit 04/06/2019 4:00 PM

yea there are some parts are more difficult than others. but the difference is in acceptable range i think.

bit 04/06/2019 4:32 PM

changed the narrow part

Yun_Gu.map
794.52 KB
bit 04/06/2019 4:32 PM

added team play limit

bit 04/06/2019 4:32 PM
bit 04/06/2019 4:33 PM
@Cellegen

more space

jao 04/06/2019 4:33 PM

team play limit?

bit 04/06/2019 4:33 PM

oh, its sv_team 2

jao 04/06/2019 4:33 PM

why?

bit 04/06/2019 4:34 PM

emmm, its too ez if there is a pro player carry others i think, and this map is not faily

bit 04/06/2019 4:35 PM

how do yo u think

jao 04/06/2019 4:35 PM

maps should only be team-forced if the map requires it

jao 04/06/2019 4:35 PM

that maps are easier in team 0 is ok

jao 04/06/2019 4:35 PM

especially for easy maps

bit 04/06/2019 4:36 PM

oh,

jao 04/06/2019 4:36 PM

there is nothing competitive about your map

bit 04/06/2019 4:37 PM

ok, i remove that

bit 04/06/2019 4:37 PM

when rls xd

bit 04/06/2019 4:38 PM

removed team .....

Yun_Gu.map
794.48 KB
archimede67 04/06/2019 5:16 PM

i think its a 2 player map no?

texnonik 04/06/2019 5:16 PM

no its dummy map

archimede67 04/06/2019 5:17 PM

...

bit 04/06/2019 5:37 PM

jao said team 0 better

bit 04/06/2019 5:38 PM

fixed some cheats

Yun_Gu.map
794.48 KB
archimede67 04/06/2019 5:50 PM

k 😀

Ravie 04/06/2019 7:22 PM
@bit

I'm pretty sure the version I played had a checkpoint there, maybe it was old

archimede67 04/06/2019 7:25 PM
@Ravie

yes, jao told him to rework part with normal teles ^^

Ravie 04/06/2019 8:01 PM

Normal teles suck :/

archimede67 04/06/2019 8:17 PM

:x

archimede67 04/06/2019 8:17 PM

jao prefers them i guess

archimede67 04/06/2019 8:17 PM

when cp isn't necessary

Freezestyler 04/06/2019 10:10 PM

randomly found that, check the whole midground again, please

Ravie 04/06/2019 10:17 PM

Btw background parallax is still a bit weird

Ravie 04/06/2019 10:26 PM

Also hookable ends don't quite match entities

bit 04/07/2019 6:43 AM

fixed midground bug & reworked hookable ends

bit 04/08/2019 5:05 PM

fixed background bug

jao 05/09/2019 4:13 PM

you can just go into this tele to get back

jao 05/09/2019 4:13 PM

maybe tune this speeder a bit down

Kicker 05/09/2019 4:52 PM

this part can be much better, i can explain u ingame when u free

Kicker 05/09/2019 4:53 PM

there no fail spots in whole map, making end faily is bad idea

bit 05/10/2019 4:55 AM
@Kicker

are you in server now?

bit 05/10/2019 4:56 AM

O h

bit 05/10/2019 4:57 AM

I read the wrong time

bit 05/10/2019 12:17 PM

fixed

Yun_Gu.map
794.57 KB
bit 05/10/2019 12:18 PM

speeder 128->72

bit 05/10/2019 12:18 PM

added tele last part

bit 05/10/2019 12:19 PM

remove some tele in laser part

Kicker 05/10/2019 12:44 PM
Yun_Gu.map
794.57 KB
jao 05/10/2019 12:52 PM
Yun_Gu.map
794.57 KB
Ravie 05/15/2019 8:09 PM
@bit

Many of your cheat fixes make the parts not work as well as they used to, and shouldn't there be forced teams? Also the background is still moving a bit weirdly, do you need help fixing it?

Ravie 05/15/2019 8:16 PM

Also there's still a lot of mini-cheats but if you worry about all of them the map will end up weird.

Ravie 05/15/2019 8:39 PM

You could place tele-to 28 together with tele-to 29 and add some little throw or something to make the end a bit more interesting (just a suggestion)

Ravie 05/15/2019 8:41 PM

(You can swing to the other side of the freeze solo anyway)

bit 05/16/2019 8:20 AM

THANK YOU

@Ravie

i will be very happy if you could help me to fix the bg problem. jao said that there shouldnt be team-forced .

bit 05/16/2019 8:20 AM

mini cheats is ok

bit 05/16/2019 8:20 AM

i will try to change the end part

bit 05/16/2019 8:43 AM

end part changed

Yun_Gu.map
794.58 KB
bit 05/16/2019 8:43 AM
Ravie 05/22/2019 11:44 AM

-First half of tele 22 part is full of cheats and doesn't flow well, I think you should just rework it

-Move tele 8 up 1 tile so you don't hit it if you jump

-To fix the background, always use the same ratio of X parallax to Y parallax, for example Y value is always half of X value on all layers. That should avoid layers moving weirdly in relation to each other.

Ravie 05/22/2019 11:47 AM

Also I still think it's obviously a 2p map so it should have teamforce, I can't imagine playing it in t0. But if jao wants to be stubborn, then let people suffer and cheat in t0

bit 05/22/2019 2:46 PM

THANK U

@Ravie

!

bit 05/22/2019 2:46 PM
Yun_Gu.map
794.67 KB
bit 05/22/2019 2:47 PM

Fixed bg , moved tele 8, reworked tele 22 with jao and kicker's idea

bit 05/22/2019 2:48 PM
@jao

should i add teamforce as Ravie said ?

Ravie 05/23/2019 9:55 PM

stopper please, since in the part is normal tele if you fell in you would fail

Ravie 05/23/2019 9:56 PM

at the end of the map "Bamboo" is misspelled

Ravie 05/23/2019 9:57 PM

other than that looks close to ready, but let's wait for

@jao

to respond about team force

bit 05/24/2019 8:30 AM

Fixed misspell & added stopper

Yun_Gu.map
795.29 KB
bit 05/24/2019 8:37 AM
jao 05/27/2019 12:00 PM

I don't see why playing in teams bigger than 2 would be problematic, there are afk spots everywhere

jao 05/27/2019 12:01 PM

and especially easy maps (below brutal) shouldn't be teamforced anyways

jao 05/27/2019 12:01 PM

also, please change the start, it already annoyed me in imposand

jao 05/27/2019 1:04 PM

syltoox is a botter

jao 05/27/2019 1:09 PM

at least use your brain if you comment on stuff

jao 05/27/2019 1:11 PM

🆗

jao 05/27/2019 1:12 PM

🆗

jao 05/27/2019 1:17 PM

stop posting useless comments please

jao 05/27/2019 1:23 PM

stop

Ravie 05/27/2019 1:25 PM

In a map with only drag parts people will block each other by doing the part or fight for the first hook. They can also heavily cheat the map even with just 3 tees.

Ravie 05/27/2019 1:25 PM

I've seen t0 teams trying to do drag parts and it never looked good, either many people have to wait or it's all chaos

jao 05/27/2019 1:26 PM

maps like baby aim should be teamforced too then

Ravie 05/27/2019 1:26 PM

this is more comparable to barren

jao 05/27/2019 1:27 PM

barren has the cheat component

Ravie 05/27/2019 1:27 PM

all drag parts do

jao 05/27/2019 1:27 PM

this is a moderate map, you can't worry about team 0 cheats

Ravie 05/27/2019 1:27 PM

it's barely a moderate map

jao 05/27/2019 1:27 PM

there is no competitive aspect to it

Ravie 05/27/2019 1:28 PM

blocking and cheating is always blocking and cheating

jao 05/27/2019 1:28 PM

and it exist in every map

jao 05/27/2019 1:28 PM

but it's not a strong problem

jao 05/27/2019 1:28 PM

part of the game

jao 05/27/2019 1:28 PM

and people have been dealing well with it since forever

Ravie 05/27/2019 1:29 PM

if a map is obviously made to be played as 2 then teamforce should be allowed

jao 05/27/2019 1:29 PM

what matters more is that people can have fun with friends or without friends (in team 0)

jao 05/27/2019 1:29 PM

fun is the golden rule

jao 05/27/2019 1:30 PM

you think about this too much from a mapper perspective

Ravie 05/27/2019 1:31 PM

still, drag parts are really susceptible to cheating in team 0 and this map has pretty much only those

Ravie 05/27/2019 1:31 PM

so in team 0 this map might as well be novice 5

jao 05/27/2019 1:31 PM

there is no point in cheating moderate maps

jao 05/27/2019 1:31 PM

it's neglectable

Ravie 05/27/2019 1:31 PM

it's moderate 5 imo, 1 or 2 parts are even brutal 1

jao 05/27/2019 1:32 PM

moderate 5 is still moderate

Ravie 05/27/2019 1:32 PM

rating doesn't really matter, every map is different

bit 05/27/2019 1:32 PM

omg it’s so lively here.

jao 05/27/2019 1:32 PM

yea rating doesn't matter

jao 05/27/2019 1:32 PM

the parts are easy

jao 05/27/2019 1:32 PM

that's what matters

jao 05/27/2019 1:33 PM

cheating single parts is something you have to worry about in maps that are actually hard

Ravie 05/27/2019 1:33 PM

cheating every part in the map*

jao 05/27/2019 1:34 PM

every part but only the parts themselves

jao 05/27/2019 1:34 PM

not skipping whole parts of the map

Ravie 05/27/2019 1:34 PM

actually it kinda is

jao 05/27/2019 1:34 PM

I don't know why this is a big deal now, every map is like that

Ravie 05/27/2019 1:34 PM

most maps aren't just drags

jao 05/27/2019 1:35 PM

it never influenced competitive ranks and it can actually be fun

jao 05/27/2019 1:35 PM

almost entire ddmax server is like that

jao 05/27/2019 1:35 PM

lol

Ravie 05/27/2019 1:35 PM

let's use ddmax as a benchmark for mapping 🤔

jao 05/27/2019 1:35 PM

you said it yourself, only drag parts

jao 05/27/2019 1:36 PM

that's typical ddmax style

Ravie 05/27/2019 1:36 PM

ddmax drags aren't the same, when you have a drag part with some moves you're supposed to do but you can put another person on the other side to catch him it kinda kills the point completely

jao 05/27/2019 1:37 PM

yea but it doesn't matter for competitive ranks, those are 2p anyways

bit 05/27/2019 1:37 PM

hi jao, what is your advices about changing the start part 0.0

jao 05/27/2019 1:38 PM

more ways to go to the other side or solo part

jao 05/27/2019 1:38 PM

or change it entirely

Ravie 05/27/2019 1:38 PM

most people don't play competitively and I still don't think they should be allowed to cheat like this

jao 05/27/2019 1:39 PM

why shouldn't they if it doesn't influence competitive ranks

jao 05/27/2019 1:39 PM

you have to realize that playing can be for fun too

bit 05/27/2019 1:39 PM

ok, i will try to make some changes

Ravie 05/27/2019 1:39 PM

so playing the map how it is intended is not fun?

jao 05/27/2019 1:40 PM

for some it is, for others it's playing with friends and teamworking

jao 05/27/2019 1:40 PM

both is perfectly fine

jao 05/27/2019 1:40 PM

everyone can play how they want

Ravie 05/27/2019 1:40 PM

but you don't need to "teamwork" drag parts

jao 05/27/2019 1:41 PM

you don't need to, but you can 😛

Ravie 05/27/2019 1:41 PM

drag parts in their core are supposed to be played as 2 people (1 in freeze) unless someone made one specifically to require 3 or more people

jao 05/27/2019 1:41 PM

that's your opinion as a mapper

jao 05/27/2019 1:42 PM

just understand that it's about fun and being able to play with more friends means more fun

jao 05/27/2019 1:42 PM

as long as it doesn't influence competitive ranks, a little cheating is ok

Ravie 05/27/2019 1:43 PM

I think the mapper should decide if he wants to allow such cheating

jao 05/27/2019 1:44 PM

the mapper should take a compromise and put their ego back

Ravie 05/27/2019 1:44 PM

it's not about ego, the mapper should decide how he wants his map to be played if there's a feature like team force

jao 05/27/2019 1:46 PM

features are there to be used, not to be abused

Ravie 05/27/2019 1:46 PM

so using team force in a map that is obviously meant to be played as 2 is "abusing"?

jao 05/27/2019 1:47 PM

do me a favor and read my arguments for why team forcing such a map is not a great idea considering everything

Learath2 05/27/2019 1:47 PM

I think I argued the mapper aspect aswell last year

Learath2 05/27/2019 1:48 PM

Heinrich and deen weighed in and I guess I was just out voted on that teamforce rule

Learath2 05/27/2019 1:49 PM

The official reason is "fun is most important"

jao 05/27/2019 1:49 PM

it’s pretty easy, most important argument is fun, and removing fun solely to satisfy the mappers ego is pretty dumb

Learath2 05/27/2019 1:50 PM

Imho it makes the map ratings pretty mich useless

Ravie 05/27/2019 1:50 PM

I agree, some brutal maps in team 0 might as well be novice

jao 05/27/2019 1:50 PM

point system is fucked anyways so don’t even argue with that xd

Learath2 05/27/2019 1:50 PM

Yeah the points are pretty bad to begin with

jao 05/27/2019 1:51 PM

it’s about fun and that’s all that matters

Ravie 05/27/2019 1:51 PM

that shouldn't prevent us from leaving the old maps how they are but improving future releases

jao 05/27/2019 1:51 PM

you’re not improving anything with team forcing this

Learath2 05/27/2019 1:51 PM

Well if you agree that fun is most important then the rule makes sense

Learath2 05/27/2019 1:52 PM

Exactly, the teamforce doesnt make it any more fun and it certainly makes it less fun for t0 people

Ravie 05/27/2019 1:52 PM

but "fun" is not always how the map is intended to be played

jao 05/27/2019 1:52 PM

??

jao 05/27/2019 1:52 PM

then what’s the point of the map

Learath2 05/27/2019 1:52 PM

I agree, not every map has to be fun

Learath2 05/27/2019 1:52 PM

Some are just challanging

jao 05/27/2019 1:52 PM

a challenge is fun

Learath2 05/27/2019 1:53 PM

Like that stupid gores map we have with 1 tile gaps everywhere

Ravie 05/27/2019 1:53 PM

not all maps have to be fun to everybody, everyone can play what he likes

jao 05/27/2019 1:54 PM

my god

Learath2 05/27/2019 1:54 PM

Thats exactly what i said last year, the argument is that teamforcing only makes it less fun

Ravie 05/27/2019 1:54 PM

I think it should be respected what the map creator's vision is and let the map be played that way

jao 05/27/2019 1:54 PM

read what I said please

jao 05/27/2019 1:54 PM

the mapper should respect others too instead of being a fucking ego

jao 05/27/2019 1:54 PM

it’s an easy compromise

Learath2 05/27/2019 1:55 PM

It's not ego

@jao

it's a vision

Ravie 05/27/2019 1:55 PM

if you had a physical puzzle toy would it really be solved if you broke it with a hammer instead of the intended solution?

jao 05/27/2019 1:55 PM

it’s ego nothing else

Learath2 05/27/2019 1:55 PM

Calling that ego is like calling the people who built ikea ego for forcing you to browse furniture when you just want to buy lighting supplies

Mystery 05/27/2019 1:56 PM

Shouldnt brutal maps be t0 too? Would be "fucking ego" if it is 2p forced

Learath2 05/27/2019 1:56 PM

Its just how it is designed, they want you to experience the store in a certain way

jao 05/27/2019 1:56 PM

mystery read back chat

Mystery 05/27/2019 1:56 PM

What exactly?

jao 05/27/2019 1:56 PM

everything

Mystery 05/27/2019 1:56 PM

I did

Gwendal 05/27/2019 1:56 PM
@Ravie

as far as u solve the puzzle it's ok

jao 05/27/2019 1:57 PM

then you know the answer to your question

Ravie 05/27/2019 1:57 PM
@Gwendal

but is cheating really a solution?

Learath2 05/27/2019 1:57 PM

Yes

Gwendal 05/27/2019 1:57 PM

Cheating is a big word

Gwendal 05/27/2019 1:57 PM

It's more teamworking

jao 05/27/2019 1:57 PM

it’s not relevant cheating

Ravie 05/27/2019 1:57 PM

someone who designed the puzzle wants you to do it in a certain way

jao 05/27/2019 1:57 PM

it doesn’t influence competitive ranks

Learath2 05/27/2019 1:58 PM

By definition as long as you get to the result required its a solution

jao 05/27/2019 1:58 PM

it only matters for the mappers ego

Gwendal 05/27/2019 1:58 PM

the guy who designed the puzzle should be happy that ppl who can't solve puzzle by theirself find solutions to solve it

Mystery 05/27/2019 1:58 PM

In my opinion maps are fun if u play them like they are intended. Not by doing drag parts with more people. Maps should challenge urself and if u cheat it, it is not a challenge

Mystery 05/27/2019 1:58 PM

If the mapper thinks it should be 2p forced, it can be or not?

Learath2 05/27/2019 1:58 PM
@Mystery

thats just your opinion, most of the t0 people would disagree with you on that

Mystery 05/27/2019 1:59 PM

But why should almost all Moderate maps be t0 based?

Mystery 05/27/2019 1:59 PM

There are like 300 ?

Gwendal 05/27/2019 1:59 PM
@Mystery

if u like challenge u can play it in team

Gwendal 05/27/2019 1:59 PM

we aren't forcing u to go team0

Learath2 05/27/2019 1:59 PM

Exactly you can play in team if you want

Ravie 05/27/2019 1:59 PM

t0 people get maps made to be played that way without any cheating or blocking

Mystery 05/27/2019 1:59 PM

If there are a few 2p forced Moderate maps, then the t0 guys dont have to play it?

jao 05/27/2019 1:59 PM

why do you want force other people to play in a certain way if it doesn’t influence you

jao 05/27/2019 1:59 PM

that’s just ego

Gwendal 05/27/2019 1:59 PM

yeah exactly

Mystery 05/27/2019 2:00 PM

The mapper wants the players to play the parts like they are intended

Mystery 05/27/2019 2:00 PM

How is it ego

jao 05/27/2019 2:00 PM

my god

Gwendal 05/27/2019 2:00 PM

This absolutely is ego yeah

Learath2 05/27/2019 2:00 PM
@jao

you seem really stuck with this ego thing

jao 05/27/2019 2:00 PM

I answered everything you are going in circles

Learath2 05/27/2019 2:00 PM

It's not ego to have a certain vision in mind

jao 05/27/2019 2:01 PM
@Learath2

because that’s why they want it forced

Ravie 05/27/2019 2:01 PM

it's not ego, if he designed the parts to be played as 2 then they are obviously not designed to be played as 7

Learath2 05/27/2019 2:01 PM

We arent generating maps with an AI here, the mappers have creativity

jao 05/27/2019 2:01 PM

the mappers are egos and aren’t willing to take compromises

jao 05/27/2019 2:01 PM

reality

Gwendal 05/27/2019 2:01 PM

Flux isn't teamforced no ?

Mystery 05/27/2019 2:01 PM

no

Learath2 05/27/2019 2:02 PM

Well I gave up on this point last year aswell, and I'll give up now, I have sth to do

Gwendal 05/27/2019 2:02 PM

Like idk

Ravie 05/27/2019 2:02 PM

forbiding teamforce is not a compromise

Gwendal 05/27/2019 2:02 PM
@Ravie

If some players aren't good enough to finish ur map in team of 2p, wouldn't u be happy that they finish it with 4/6p team0 ?

Gwendal 05/27/2019 2:03 PM

Like they just had fun playing the map in a chill way, teamworking and all

Gwendal 05/27/2019 2:03 PM

and it doesn't affect competitive aspect at all

Learath2 05/27/2019 2:03 PM

But I refuse to believe that there are mappers just sitting home wanking to the thoughts of releasing a teamforced map

Mystery 05/27/2019 2:04 PM

Lets play Heartcore in 4 player

Ravie 05/27/2019 2:04 PM

no, because that's not how the map is intended

Mystery 05/27/2019 2:04 PM

ratings are fucked anyways

Gwendal 05/27/2019 2:04 PM

Heartcore is the worst example

Learath2 05/27/2019 2:04 PM

I think they just want their maps to be played a certain way, and I dont think that makes them "ego"

Gwendal 05/27/2019 2:04 PM

it's basically a map that needs teamforced

jao 05/27/2019 2:04 PM
@Learath2

you don’t realize how evil people are

Mystery 05/27/2019 2:04 PM

U can only do the drag parts in teamwork

Gwendal 05/27/2019 2:04 PM

and that's why it is

Ravie 05/27/2019 2:04 PM

"why don't you just put an easy way for people too bad to finish the actual way"

Mystery 05/27/2019 2:04 PM
@Gwendal

why

Gwendal 05/27/2019 2:04 PM

because it's an insane map

Mystery 05/27/2019 2:04 PM

xD

Gwendal 05/27/2019 2:04 PM

+

Mystery 05/27/2019 2:04 PM

best argument

Learath2 05/27/2019 2:04 PM

Anyways, the teamforce doesnt change anything

Gwendal 05/27/2019 2:04 PM

it would affect competitive aspect

Mystery 05/27/2019 2:04 PM

Because this map is easier it shouldnt be teamforced

Mystery 05/27/2019 2:04 PM

?

Gwendal 05/27/2019 2:05 PM

as speedrunners don't first try every parts

Gwendal 05/27/2019 2:05 PM

Exactly

Gwendal 05/27/2019 2:05 PM

imo

Learath2 05/27/2019 2:05 PM

If anyone wants to play the map in t0 they can and if they want the challange they can play in team

Gwendal 05/27/2019 2:05 PM

there is no point to teamforce moderates maps

Gwendal 05/27/2019 2:05 PM

u just got it

jao 05/27/2019 2:05 PM

insane maps are competitive by default, ofc this is an argument

Mystery 05/27/2019 2:05 PM

Why is Run Free forced?

Gwendal 05/27/2019 2:06 PM

how many finishes the map has

Mystery 05/27/2019 2:06 PM

506

Mystery 05/27/2019 2:06 PM

tees

Mystery 05/27/2019 2:06 PM

and 666 finishes

jao 05/27/2019 2:06 PM

run free is teamforced because mapper called enough friends to pressure me

Genex 05/27/2019 2:06 PM

xDDDD

Gwendal 05/27/2019 2:06 PM

yeah tbh

Gwendal 05/27/2019 2:06 PM

that's weird

jao 05/27/2019 2:06 PM

and releasing it was a mistake either way

Gwendal 05/27/2019 2:06 PM

i thought it would have less

Genex 05/27/2019 2:06 PM

BEST ARGUMENT 2019

Gwendal 05/27/2019 2:06 PM

it was an hard map

Gwendal 05/27/2019 2:07 PM

but basically

Gwendal 05/27/2019 2:07 PM

i think 4p team on this map could be ruining the competitive aspect

Gwendal 05/27/2019 2:07 PM

i guess it could be possible to cheat many parts

Mystery 05/27/2019 2:07 PM

This one is cheatable too

Mystery 05/27/2019 2:08 PM

with 4p

Gwendal 05/27/2019 2:08 PM

it doesn't ruin competitive aspect

Gwendal 05/27/2019 2:08 PM

with run free i'm not talking about cheating drag parts

Ravie 05/27/2019 2:08 PM

in most maps team 0 doesn't make all parts instantly easy

jao 05/27/2019 2:08 PM

stop talking about run free

jao 05/27/2019 2:08 PM

that map was a pure mistake

Mystery 05/27/2019 2:08 PM

just do like KoG and remove mistakes?

jao 05/27/2019 2:09 PM

too late

Ravie 05/27/2019 2:09 PM

why mistake? it's a decent map and teamforce is perfectly fine

Mystery 05/27/2019 2:09 PM

its a mistake because its 2p forced jao or what?

jao 05/27/2019 2:09 PM

no

Mystery 05/27/2019 2:09 PM

why then

jao 05/27/2019 2:10 PM

doesn’t matter this channel isn’t about run free

Mystery 05/27/2019 2:10 PM

true

Ravie 05/27/2019 2:11 PM

it's just a mistake cause it's an example of a map with teamforce

Mystery 05/27/2019 2:11 PM

But we discuss about 2p force and Ravie is an experienced mapper who can think objective. It looks to me like u dont care if people think 2p force is better to this map

Mystery 05/27/2019 2:11 PM

The map is mapped like this obviously, else we wouldnt talk about that

jao 05/27/2019 2:12 PM

it didn’t came with teamforce, I don’t know why it’s such a big deal now

jao 05/27/2019 2:13 PM

and this discussion is going in circles

Ravie 05/27/2019 2:13 PM

it did have teamforce at first

jao 05/27/2019 2:13 PM

fun is most important and that’s what we are going with

Ravie 05/27/2019 2:13 PM

allowing people to bot maps is also more fun

Ravie 05/27/2019 2:14 PM

for the people who like botting

Ravie 05/27/2019 2:14 PM

instead of playing legit

Mystery 05/27/2019 2:14 PM

xD

Genex 05/27/2019 2:14 PM

It's about fun soooo I think yes 🤔😂

Learath2 05/27/2019 2:15 PM

Talk about a strawman argument lol

Ravie 05/27/2019 2:16 PM

it's a valid argument nonetheless, does it not follow jao's rules?

jao 05/27/2019 2:16 PM

?

Ravie 05/27/2019 2:16 PM

if all we care about is fun

Learath2 05/27/2019 2:16 PM

By breaking another rule...

jao 05/27/2019 2:17 PM

I said multiple times fun is fine AS LONG AS IT DOESNT INFLUENCE COMPETITIVENESS

jao 05/27/2019 2:17 PM

you just ignore that it seems

jao 05/27/2019 2:17 PM

botting obviously influences that

Ravie 05/27/2019 2:17 PM

well you could exclude botted ranks from legit ones for rankings 🤔

jao 05/27/2019 2:18 PM

stop

Learath2 05/27/2019 2:18 PM

LOL

Mystery 05/27/2019 2:18 PM

XD

Learath2 05/27/2019 2:18 PM

I literally heard that "stop" in jao's voice

Genex 05/27/2019 2:18 PM

Ye xD

jao 05/27/2019 2:19 PM

this is a fucking moderate map, if you want to make maps that are meant as a challenge, make something that actually is

Ravie 05/27/2019 2:20 PM

a challenge doesn't have to be challenging to everybody

Ravie 05/27/2019 2:20 PM

easier maps are challenging to worse players, that's all

jao 05/27/2019 2:20 PM

my god

jao 05/27/2019 2:20 PM

look at it objectively please

Ravie 05/27/2019 2:20 PM

I am

Ravie 05/27/2019 2:20 PM

objectively = also include the mapper's vision

jao 05/27/2019 2:21 PM

then don’t argue against it with extreme scenarios

Learath2 05/27/2019 2:21 PM

Please stop arguing about this until you can answer "Who does teamforce make happy except the mapper?"

Ravie 05/27/2019 2:23 PM

who does prohibiting botting make happy except other players?

jao 05/27/2019 2:23 PM

????

jao 05/27/2019 2:23 PM

other players...

Learath2 05/27/2019 2:23 PM

This one is easy, everyone else on the leaderboard is a much bigger number then the couple dozen botters

Learath2 05/27/2019 2:24 PM

Its statistically good to keep the leaderboards botter free as it makes more people happy then it makes people upset

Ravie 05/27/2019 2:25 PM

anyway, the map's creator's opinion is a pretty important one, is it not?

Learath2 05/27/2019 2:25 PM

He is the mapper not the players, the mapper caters to the players

jao 05/27/2019 2:25 PM

and the people’s opinion is too

jao 05/27/2019 2:25 PM

it’s not too much to expect mappers to take compromises

Learath2 05/27/2019 2:26 PM

Besides there are objectively more people then mappers who care about teamforce

Ravie 05/27/2019 2:26 PM

then why is it a problem to allow the minority of mappers to decide about their map?

Learath2 05/27/2019 2:27 PM

Because we need maps and maps require creativity

Learath2 05/27/2019 2:27 PM

Thus we need humans who map

Ravie 05/27/2019 2:28 PM

those humans have a vision too though, they don't map just to cater to the o'great players

jao 05/27/2019 2:28 PM

why is it a problem for mappers to take compromises if it’s not about ego

Learath2 05/27/2019 2:28 PM
@Ravie

surely they do, do you map for yourself?

Learath2 05/27/2019 2:28 PM

If you map for yourself you can host it and play it yourself

Ravie 05/27/2019 2:28 PM

in some way, yes. if I had no enjoyment in mapping then why would I do it

Learath2 05/27/2019 2:28 PM

When we release a map on ddnet its for the players

jao 05/27/2019 2:29 PM

for players and mappers

jao 05/27/2019 2:29 PM

both

jao 05/27/2019 2:29 PM

hence compromise

Ravie 05/27/2019 2:29 PM

it's not like the mapper's vision excludes fun, you just want the map to be played a certain way

Learath2 05/27/2019 2:30 PM

Why do you care if its played some other way?

Ravie 05/27/2019 2:30 PM

because if there's an easier way, people will use it and so less or no people will do the intended way

Gwendal 05/27/2019 2:31 PM

people who wants a good rank

Gwendal 05/27/2019 2:31 PM

will do the intended way

Gwendal 05/27/2019 2:31 PM

as it's usually faster

jao 05/27/2019 2:32 PM

"no people"

jao 05/27/2019 2:32 PM

that’s just not realistic

jao 05/27/2019 2:32 PM

ofc people will still play it in 2p teams

jao 05/27/2019 2:33 PM

the majority even probably

Ravie 05/27/2019 2:33 PM

"you can choose if you want the challenge or not"

jao 05/27/2019 2:34 PM

useless extreme example

jao 05/27/2019 2:35 PM

you’re going in circles

Ravie 05/27/2019 2:35 PM

I'm not going in circles since I never moved anywhere

Learath2 05/27/2019 2:35 PM

Your arguments are going in a circle

bit 05/27/2019 2:35 PM

how about just setting a 'max_team_size 2', so that people who want get team rank challenge can do it in team and others who wants get points eazily can do it in team_0

jao 05/27/2019 2:36 PM

competitive ranks are 2p anyways

jao 05/27/2019 2:36 PM

there is no way a 4p will be faster

bit 05/27/2019 2:37 PM
jao 05/27/2019 2:37 PM

you need to move more tees

Ravie 05/27/2019 2:37 PM

if you put a tee in each drag and one just ran along it would be faster

Ravie 05/27/2019 2:37 PM

you would skip 50% of the map

jao 05/27/2019 2:37 PM

that can’t be done in a team

jao 05/27/2019 2:37 PM

all need to start together

Learath2 05/27/2019 2:38 PM

I wonder why

@Ravie

is so invested in this

Ravie 05/27/2019 2:38 PM

because it's not the first time jao's team force "rule" is interrupting a mapper's idea

jao 05/27/2019 2:39 PM

yea there are more ego mappers sadly

Learath2 05/27/2019 2:39 PM

Is it really interrupting his idea?

Ravie 05/27/2019 2:39 PM

... it's not about ego

Learath2 05/27/2019 2:39 PM

Is the map bsf without the teamforce?

Learath2 05/27/2019 2:39 PM

Bad*

jao 05/27/2019 2:39 PM

then take the compromise if it’s not about ego

Ravie 05/27/2019 2:40 PM

well then why don't you? 🤔

Learath2 05/27/2019 2:40 PM
@Ravie

what you want isnt a compromise

jao 05/27/2019 2:40 PM

you didn’t offer a compromise

Ravie 05/27/2019 2:40 PM

neither is what jao wants

Learath2 05/27/2019 2:41 PM

The teamforce rule is a compromise between what the players want and what the mapper wants

Learath2 05/27/2019 2:41 PM

Mapper wants his map to be played a certain way, players want to just have fun

Ravie 05/27/2019 2:41 PM

well if what the mapper wants is for his map to not be played in t0 then it's not much of a compromise huh?

Ravie 05/27/2019 2:42 PM

and that is literally what team force does

Learath2 05/27/2019 2:42 PM

Its still a compromise between what the mapper wanted and what the players wanted

Ravie 05/27/2019 2:42 PM

then it's simply not what the mapper wanted

jao 05/27/2019 2:42 PM

people can play how the mapper wants it and they can play how they want it

jao 05/27/2019 2:42 PM

that’s literally a compromise

jao 05/27/2019 2:42 PM

both get satisfied

jao 05/27/2019 2:43 PM

in some way

Learath2 05/27/2019 2:43 PM

To be honest idk how many mappers think like this, or actually care about this

Ravie 05/27/2019 2:43 PM

if the mapper wants people to only play the map the intended way then it is still no compromise

Learath2 05/27/2019 2:43 PM

But if I was more involved in testing my position would be "They are free to release their maps somewhere else"

Learath2 05/27/2019 2:43 PM

If it's so important to them

jao 05/27/2019 2:43 PM

if mappers only want their way its ofc no compromise

jao 05/27/2019 2:44 PM

what are they compromising there?

Ravie 05/27/2019 2:44 PM

it's also no compromise if you can play the map any way you want

Ravie 05/27/2019 2:44 PM

there simply is no possible compromise

bit 05/27/2019 2:44 PM

i am not clear if it should be a teamforce at the beginning, and now i am 😵

Ravie 05/27/2019 2:44 PM

so in this case I stand on the mappers' side

jao 05/27/2019 2:44 PM

but people will still play how the mapper wants it

jao 05/27/2019 2:44 PM

just not all

jao 05/27/2019 2:45 PM

you’re making it look like absolutely everyone will not play as the mapper wants it

Ravie 05/27/2019 2:46 PM

also mappers aren't just catering to players, so why do players have to complain? if someone offered you a meal you wouldn't complain it's not salty enough or whatever and just take it or not (unless you're really badly mannered)

jao 05/27/2019 2:47 PM

hello it’s a simple compromise, we don’t ask you to cut off your leg or something

jao 05/27/2019 2:47 PM

you make it a way bigger deal than it is

Ravie 05/27/2019 2:48 PM

in this particular map it is not a big deal, but you took it as a universal discussion so now I do as well

jao 05/27/2019 2:49 PM

if it’s a big deal in a map then it’s fine to team force it?

jao 05/27/2019 2:49 PM

I never said team force in general should be removed

Ravie 05/27/2019 2:49 PM

maps like this you can pretty heavily cheat in team 0 so I do think it's needed, but it's not game breaking

Ravie 05/27/2019 2:49 PM

and you would only allow team force in extreme cases

jao 05/27/2019 2:50 PM

you can cheat any map like your can cheat this one in theory

Ravie 05/27/2019 2:50 PM

well, no

Ravie 05/27/2019 2:50 PM

you can only cheat certain parts

Ravie 05/27/2019 2:50 PM

in this map you can cheat them all

jao 05/27/2019 2:50 PM

every baby aim or whatever

Learath2 05/27/2019 2:50 PM

This won't even be a competitive map

Ravie 05/27/2019 2:50 PM

it's not about competitiveness

jao 05/27/2019 2:51 PM

imagine team forcing something like baby aim

Ravie 05/27/2019 2:51 PM

competitive players have their own rules anyway

Ravie 05/27/2019 2:51 PM

team forced baby aim would be no problem at all

Ravie 05/27/2019 2:51 PM

in fact I think I've only ever played it in team

Learath2 05/27/2019 2:51 PM

I think i only ever played it in t0

jao 05/27/2019 2:52 PM

it would have 80% less popularity if it was team forced

jao 05/27/2019 2:52 PM

believe me

Ravie 05/27/2019 2:52 PM

I wouldn't be so sure, I see barren played very often

Learath2 05/27/2019 2:52 PM

This is such a pointless ass debate

Ravie 05/27/2019 2:52 PM

and it's a similar format

Learath2 05/27/2019 2:54 PM

Look I tried to argue this before a couple times, it just never leads anywhere when you acknowledge that not having teamforce hurts nothing but the mappers ego

Ravie 05/27/2019 2:54 PM

so the mapper's "ego" doesn't matter at all?

Learath2 05/27/2019 2:54 PM

It literally makes no one happy except the mapper

Learath2 05/27/2019 2:55 PM

It matters some, it's just not the most important thing

Ravie 05/27/2019 2:55 PM

it really depends on the map

jao 05/27/2019 2:55 PM

mappers ego belongs on their lan server

Ravie 05/27/2019 2:55 PM

some maps should absolutely be played the right way

Learath2 05/27/2019 2:56 PM

We arent here to please mappers egos

jao 05/27/2019 2:56 PM

yes but then it’s not about ego ravie

Learath2 05/27/2019 2:56 PM

We are all here to give whatever remains of the teeworlds community an enjoyable game

Ravie 05/27/2019 2:56 PM

mappers aren't here just to please the players even if it means playing the map wrong

Learath2 05/27/2019 2:57 PM

See you go back to that...

Learath2 05/27/2019 2:57 PM

This argument will never get anywhere if you are going to keep doing this

Ravie 05/27/2019 2:57 PM

because it's still true?

jao 05/27/2019 2:57 PM

you sound like we HAVE to do what mappers want

Ravie 05/27/2019 2:58 PM

no, you should just be less strict with teamforce

jao 05/27/2019 2:58 PM

you should be less strict with your ego

Ravie 05/27/2019 2:58 PM

why is it not allowed except maps that absolutely require it, big compromise

jao 05/27/2019 2:58 PM

I answered that 10 times now

Ravie 05/27/2019 2:59 PM

many maps don't absolutely require teamforce but should still have it

Learath2 05/27/2019 2:59 PM

I dont know any game that aims to please the content creators

Learath2 05/27/2019 3:00 PM

You aim to give the content creators nice tools to work with

Ravie 05/27/2019 3:00 PM

most game creators fix bugs and exploits and other similar stuff

Ravie 05/27/2019 3:00 PM

is it to please their ego?

Learath2 05/27/2019 3:00 PM

And you aim to please the players who play

Ravie 05/27/2019 3:01 PM

you want people to play stuff a certain way, not give them a map or a game and say do whatever you want with it

jao 05/27/2019 3:01 PM

you make it such a big deal...

Learath2 05/27/2019 3:01 PM

We aim to keep a consistent gameworld as the developers

Learath2 05/27/2019 3:02 PM

Inside the gameworld the mapper is free to do whatever he wants as far as the mod ddnet is concerned

Learath2 05/27/2019 3:02 PM

But as ddnet the network of servers, we maintain rules about what you can and cant do inside the gameworld

Learath2 05/27/2019 3:03 PM

To maintain a consistent quality of releases

Ravie 05/27/2019 3:03 PM

some of the most creative and fun maps take that "gameworld" and completely break it to create something interesting never seen before

Learath2 05/27/2019 3:03 PM

It's not rocket science

jao 05/27/2019 3:03 PM

ravie we are thankful for every mapper and every map, but we still can expect them to make small sacrifices for the greater good

jao 05/27/2019 3:03 PM

we aren’t evil

Learath2 05/27/2019 3:03 PM
@Ravie

I disagree

Learath2 05/27/2019 3:04 PM

The most popular maps don't break anything inside the gameworld at all

Ravie 05/27/2019 3:04 PM

I'm not talking about popularity

Ravie 05/27/2019 3:04 PM

I'm talking about creativity and innovativity

Learath2 05/27/2019 3:04 PM

Well the popular maps are definitely fun

Ravie 05/27/2019 3:04 PM

depends

Learath2 05/27/2019 3:04 PM

Well I doubt any creative maps really "break" anything

Ravie 05/27/2019 3:05 PM

they are fun if you play a few of them, but some people like to see something new every time

Learath2 05/27/2019 3:05 PM

As far as the mod is concerned, if you were breaking something we'd fix it

Learath2 05/27/2019 3:05 PM

E.g. the teetower glitch from 0.5.2

Ravie 05/27/2019 3:05 PM

idk, I didn't play in those days

Learath2 05/27/2019 3:05 PM

Maps that used it really broke the gameworld

Learath2 05/27/2019 3:05 PM

But there were many

Ravie 05/27/2019 3:06 PM

but team force is not a glitch

Ravie 05/27/2019 3:06 PM

neither is use of tunes etc to create something that doesn't resemble teeworlds at all

Learath2 05/27/2019 3:06 PM

Again, as far as the mod is concerned teamforce is fine

Ravie 05/27/2019 3:07 PM

really why is it such a big deal to let people decide how they want their map to be played

Learath2 05/27/2019 3:07 PM

As far as network is concerned, we just dont want to release maps that use the feature, to make sure the largest amount of players enjoy the map

Ravie 05/27/2019 3:07 PM

even if it means playing the map wrong?

Ravie 05/27/2019 3:08 PM

the idea of giving people something to have fun no matter how they use it is like catering to babies

Learath2 05/27/2019 3:08 PM

Its fairly simple to understand, we decided its more important that the players have fun then to have maps that are competitive, especially at the novice/moderate level

jao 05/27/2019 3:08 PM

not being able to have fun with multiple friends due to a mappers ego is a pretty big deal

Learath2 05/27/2019 3:08 PM

As you can see at brutal and insane we are way more lenient

Ravie 05/27/2019 3:08 PM

not being able to ride my bike on the freeway is so ego of the government

Learath2 05/27/2019 3:08 PM

As the leaderboard is much more competitive there

Mystery 05/27/2019 3:09 PM

Most players are higher than Moderate level. and also there are many other Moderate maps for them

Learath2 05/27/2019 3:09 PM
@Ravie

not being able to bike on the highway is a health and safety issue, both for you and the drivers

Learath2 05/27/2019 3:09 PM

So the government takes away your fun for the good of everyone

Mystery 05/27/2019 3:09 PM

doesnt change much for moderate plaers if this is 2p force or no. they can see it as a challenge then at least

Ravie 05/27/2019 3:10 PM

the mapper wants his map's fun to be experienced a certain way, just how an author writes stories

Ravie 05/27/2019 3:10 PM

and in some maps team0 contradicts that type of fun

Learath2 05/27/2019 3:11 PM

So if you want to have fun some other way fuck you?

Learath2 05/27/2019 3:11 PM

Whats the point in saying fuck you to the players?

Ravie 05/27/2019 3:11 PM

it's not saying fuck you to the players

Ravie 05/27/2019 3:12 PM

the map is still fun

Learath2 05/27/2019 3:12 PM

It is to the players who want to play in t0

Learath2 05/27/2019 3:12 PM

If its not fuck you, its atleast fuck off

Ravie 05/27/2019 3:12 PM

if the map is not supposed to be played in team 0 then so be it

Learath2 05/27/2019 3:14 PM

This is the point where i say "the people who want to play it in team 0 can play in team 0, and the people who want to play in team can play in team" and then you say"but what if the mapper doesnt want them to play in team 0" then i'll say "the mappers opinion matters less to me in this area then the players opinion" then you'll say "what about the mappers vision" then jao will say sth about ego

Ravie 05/27/2019 3:15 PM

xd

Mystery 05/27/2019 3:16 PM

its map of the mapper

Mystery 05/27/2019 3:16 PM

not of testing team

Mystery 05/27/2019 3:16 PM

lol

Mystery 05/27/2019 3:17 PM

testers just make the map releasable

Learath2 05/27/2019 3:17 PM

This entire argument is quite pointless in the grand scheme of things, at the end the mappers who care about teamforce is a handful and the players who would actually be sad that they cant play in t0 are a couple dozen. We decided in this specific case to side with the player

Mystery 05/27/2019 3:17 PM

i have never ever seen anyone complaining bout that

Mystery 05/27/2019 3:18 PM

nobody complained about Run Free that it is teamforced

Learath2 05/27/2019 3:18 PM

Side with the mapper and their ego isnt hurt, side with fhe player and people have more fun

Mystery 05/27/2019 3:18 PM

the map would have many more teamranks of 2p as t0 finishes or bigger than 2p teamranks

Ravie 05/27/2019 3:18 PM

have fun at the cost of playing the map wrong

Learath2 05/27/2019 3:19 PM

Disclaimer: I don't really care either way, it's literally a tie IMHO

Learath2 05/27/2019 3:19 PM

Tiebreakers always make some peolle unhappy

Ravie 05/27/2019 3:19 PM

I'm also not saying all maps should be teamforce, only that some maps would benefit from it and only a few players would be dissatisfied they can't play it

Learath2 05/27/2019 3:20 PM

I can say the same thing, and then youll say something about the mappers vision

jao 05/27/2019 3:20 PM

it’s a bigger deal for players than for mappers

Learath2 05/27/2019 3:20 PM

It's literally fun vs vision

Ravie 05/27/2019 3:20 PM

because believe it or not, my views still haven't changed

jao 05/27/2019 3:20 PM

it’s unrealistic that a majority will cheat this map

jao 05/27/2019 3:21 PM

there is no point in actively wanting to cheat this

Ravie 05/27/2019 3:21 PM

you made this a universal discussion

jao 05/27/2019 3:21 PM

it’s case by case

jao 05/27/2019 3:21 PM

every map is different

jao 05/27/2019 3:21 PM

I won’t go ahead and make a universal decision for maps I didn’t see yet

Learath2 05/27/2019 3:21 PM

You gave me a headache btw

jao 05/27/2019 3:23 PM

yea pointless discussion

jao 05/27/2019 3:23 PM

everything was said in the first few sentences

Learath2 05/27/2019 3:24 PM

Both sides of the discussion have nearly the same weight, it's unlikely to resolve one way or the other without some major revelation

Ravie 05/27/2019 3:24 PM

and since jao is higher ranked than me his side wins

Ravie 05/27/2019 3:24 PM

🌈

Learath2 05/27/2019 3:24 PM

So the current compromise is as good as it gets

jao 05/27/2019 3:24 PM

we should weigh in ravies botting comparisons

jao 05/27/2019 3:24 PM

🙃

Learath2 05/27/2019 3:25 PM
@Ravie

at some point decisions need to be made, there will always be people that disagree

Learath2 05/27/2019 3:25 PM

We cant just sit here and argue for weeks about this

Learath2 05/27/2019 3:25 PM

That's the only reason there are ranks to begin with, decisions need to be taken in a certain timeframe

Ravie 05/27/2019 3:26 PM

still there's no problem with maps that are absolutely playable in t0 and maps that totally need teamforce so this is just about those gray area cases

jao 05/27/2019 3:28 PM

let’s just say that fun should be the top priority as long as competitiveness isn’t influenced by it

jao 05/27/2019 3:28 PM

and call it a day

Ravie 05/27/2019 3:28 PM

yeah let's say it for the 7th time

jao 05/27/2019 3:29 PM

great

Learath2 05/27/2019 3:29 PM

just like you said mappers vision for 4 times

Ravie 05/27/2019 3:29 PM

till the next time a teamforce map pops up

jao 05/27/2019 3:29 PM

no discussion next time

jao 05/27/2019 3:30 PM

it’s been enough

Ravie 05/27/2019 3:30 PM

depends

jao 05/27/2019 3:30 PM

well no discussion with me at least

Learath2 05/27/2019 3:30 PM

give me a highlight the next time it happens 😛

Ravie 05/27/2019 3:34 PM

$ready 5

jao 05/27/2019 3:39 PM

what about my start change request?

jao 05/27/2019 3:40 PM

$reset

bit 05/27/2019 3:40 PM

I am really grateful to you for discussing about teamforce. I've read seriously all your messages and learned much about mapping from it. Special thanks for Ravie , jao and Learath2, it took your a lot of time. THANK YOU !!!

bit 05/27/2019 3:40 PM

yea, i will change the start

bit 05/27/2019 4:45 PM
Yun_Gu.map
795.48 KB
bit 05/27/2019 4:45 PM

start part changed

bit 05/27/2019 4:45 PM
bit 05/27/2019 4:47 PM
Yun_Gu.map
795.48 KB
bit 05/27/2019 4:47 PM

sry forgot the shield

bit 05/27/2019 4:48 PM

now is ok

Kicker 05/27/2019 4:58 PM

not rly moderate trick

Kicker 05/27/2019 4:59 PM

most of people dont understand how to save 2nd jump with this laser trick, with unfreeze here its even harder to do

bit 05/27/2019 5:08 PM

omg really

bit 05/27/2019 5:09 PM
bit 05/27/2019 5:19 PM

i have tried some times, i think with unfreeze is easier because you can try again if you loose your dj

Ravie 05/27/2019 6:07 PM
@jao

what was wrong with start?

jao 05/27/2019 6:14 PM

blocky

jao 05/27/2019 7:58 PM
@bit

you need to surround spawns with solo tiles

jao 05/27/2019 7:59 PM

and I agree with kicker, this is too advanced for a filter

Kicker 05/27/2019 8:11 PM

move totele 15 up

bit 05/28/2019 4:00 PM
bit 05/28/2019 4:00 PM
Yun_Gu.map
795.47 KB
bit 05/28/2019 4:01 PM

moved totele 15 up, reworked start part

Ravie 05/28/2019 4:54 PM

Solo tiles should also be inside spawns on front layer

Ravie 05/28/2019 4:55 PM

Then each spawn is in the middle of a 3x3 block of solo tiles

bit 05/28/2019 4:58 PM

😅 fixed

Yun_Gu.map
795.47 KB
Ravie 05/29/2019 5:07 PM

Filter is cheatable, remove 1 hookable left from insolo

bit 05/29/2019 5:40 PM

Fixed

Yun_Gu.map
795.47 KB
Lady Saavik 05/30/2019 2:43 PM

it's unfair, why we don't have any team0-forced maps?

Lady Saavik 05/30/2019 2:44 PM

2p-team-friends can play every map, but how many times I couldn't play a map with friends because of the limit

Lady Saavik 05/30/2019 2:45 PM

and we can't rly say "let mapper decide how he wants it to be" because mappers aren't the smartest creatures

Lady Saavik 05/30/2019 2:46 PM

if you want to trust mappers and let them decide about their maps, we should just release the first version of the maps

Lady Saavik 05/30/2019 2:48 PM

because basically we are forcing them to add spawns, remove unfreeze, do something, change this cheat, change that and we won't tolerate a "no" in those cases

Lady Saavik 05/30/2019 2:50 PM

an another solution that was never used would be to force teams, but up to 5-10 tees, so it's not too huge mess on the map and you still can play in small groups, t0-like

Lady Saavik 05/30/2019 2:52 PM

but then I want to have clear information on every map if I can play it in t0, if it's 2p forced

Lady Saavik 05/30/2019 2:55 PM

I mean forced teams here on this map but without any limit would be good

Lady Saavik 05/30/2019 2:55 PM

many teams of different sizes will play and everyone will be happy

Lady Saavik 05/30/2019 2:55 PM
  • t0 cheat would be impossible
Lady Saavik 05/30/2019 2:55 PM

btw

Lady Saavik 05/30/2019 2:57 PM

teamworking the drag parts is amazing, passing a tee from hand to hand

Lady Saavik 05/30/2019 2:59 PM

and it's not a big cheat when drag parts are like 30% of the map

archimede67 05/30/2019 3:03 PM

i don't think this should be team forced

Lady Saavik 05/30/2019 3:04 PM

but here you have only drag parts so it will lead to the situation like on Orange 1 map

Freezestyler 05/30/2019 11:25 PM

You got the option to play in team and there are no big cuts in team 0, I think that this map shouldn‘t be teamforced too (actually never, only if it’s really necessary)

bit 05/31/2019 1:43 PM
bit 06/25/2019 4:10 PM

rls?

Ravie 06/25/2019 9:06 PM
@jao
bit 06/27/2019 9:23 PM
Дядя Женя 06/28/2019 12:22 AM

no unsolo sprites

Дядя Женя 06/28/2019 12:24 AM

map design says that there is a checkpoint. But there is not

Дядя Женя 06/28/2019 12:24 AM
Дядя Женя 06/28/2019 12:24 AM

Half of the map made with chеckpoints and the other half with just teles

Дядя Женя 06/28/2019 12:24 AM

In my opinion it should be fixed be4 release

Дядя Женя 06/28/2019 12:46 AM

Really love design of the map, waiting for release))

Дядя Женя 06/28/2019 1:05 AM

also you should add chackpoints for each part. I don't mean teleport checkpoints, but race ones. That shows you your racetime when you play map second+ time. In my opinion it should be on every map. Makes map more attractive to speedrunners and good at all points

Дядя Женя 06/28/2019 1:06 AM
@bit
bit 06/28/2019 9:21 AM

thanks for your testing

bit 06/28/2019 9:27 AM

checkpoint is ok , we have talked about it before . and I think the unsolo mark is unnecessary because it's unskippable

bit 06/28/2019 9:28 AM

this map is short so the time checkpoints is unnecessary in my opinion

Дядя Женя 06/28/2019 9:35 AM

Map must be perfect, not just OK

jao 06/28/2019 10:56 AM
@Дядя Женя

can you explain why what you pointed out should be changed (other than your personal preference)

Дядя Женя 06/28/2019 11:02 AM

For unsolo > game tiles should not come from nowhere. Player, that plays without entities being turned on should see what is happening and where.

Дядя Женя 06/28/2019 11:02 AM

Person joining the server. Sees, that he's in solo part. Sees start line, but can't find any unsolos. A little confusing

Дядя Женя 06/28/2019 11:03 AM

and may be he want to wait in solo until his friend finishes solo part to join a team or start together. He don't know where he should stand to not trigger unsolo

Дядя Женя 06/28/2019 11:04 AM

so, its all about >> "Player must see everything happening"

Дядя Женя 06/28/2019 11:05 AM

For checkpoints > we both know that "checkpoints" like this is not working properly and you can accidently drop your dummy to prev. part

Дядя Женя 06/28/2019 11:05 AM

also it looks ugly in entities when half of map made with CP and half not

Дядя Женя 06/28/2019 11:06 AM
Дядя Женя 06/28/2019 11:07 AM

For time checkpoints >> its good for every map, already said that. More comfortable to speedrun

Дядя Женя 06/28/2019 11:07 AM

Especially for map like this. It will be speedrunned a lot of times.

  1. It's short
  2. It has smooth easy drag parts one by one
Дядя Женя 06/28/2019 11:09 AM
  1. It can be speedrunned with dummy
Дядя Женя 06/28/2019 11:09 AM
@jao
Дядя Женя 06/28/2019 11:46 AM

btw

jao 06/28/2019 3:00 PM

invisible unsolo before start is common practice

jao 06/28/2019 3:01 PM

it’s not confusing unless you are a first time player, which this map doesn’t target for

jao 06/28/2019 3:01 PM

if you wanna wait in solo, you can do so at spawn

jao 06/28/2019 3:01 PM

filter isn’t hard or long

jao 06/28/2019 3:02 PM

that mixing cps and normal tele looks ugly is arguably your personal opinion

jao 06/28/2019 3:02 PM

time cps are cool to have but not mandatory

jao 06/28/2019 3:02 PM

it’s mapper‘s decision to use them or not, especially in non speedrun maps

jao 06/28/2019 3:04 PM

the rule you posted is not relevant here

jao 06/28/2019 3:04 PM

it has no influence on gameplay whether the unsolo is marked or not

jao 06/28/2019 3:05 PM

you’re somewhat right about the wrongly marked cp I guess

Дядя Женя 06/28/2019 3:15 PM

Maybe you're right, so I gave some suggestions, let mapper decide follow them or not

Дядя Женя 06/28/2019 3:16 PM

No doubt that map is playable right now, just could be improved a little, but there is nothing too bad if it will be released as it is now

Kicker 06/28/2019 3:24 PM

ok

Pulsar 06/29/2019 6:35 AM

it's ok to have invisible unsolo if it's something like on back in trash, not when it's some random place before start line.. obviously it should be marked here.

Pulsar 06/29/2019 6:43 AM

also the rule is relevant as it doesn't say anything about the need of having influence on the gameplay, you should change it to make your point valid

Pulsar 06/29/2019 6:56 AM
Pulsar 06/29/2019 6:58 AM
@bit

you should move this tele, rn it's possible to unintentionally jump into it while doing the part

jao 06/29/2019 9:42 AM

the rule is worded fine as is

jao 06/29/2019 9:43 AM

otherwise you would have to mark eg unimportant unfreezes as well

jao 06/29/2019 9:43 AM

player doesn’t have to know about it as it’s obvious and not important

Pulsar 06/29/2019 10:10 AM

it's exact same thing with unsolo, if you have nub filter like on back in time or any solo part like this it's not important to mark it

jao 06/29/2019 10:10 AM

yes

jao 06/29/2019 10:11 AM

that’s why it’s not marked

Pulsar 06/29/2019 10:15 AM

it's not one of those..

jao 06/29/2019 10:18 AM

it is

Pulsar 06/29/2019 10:23 AM

let's not mark finish lines, you will go through them anyway

bit 06/29/2019 11:56 AM
bit 06/29/2019 11:57 AM

moved tele 26 from left top to right top corner

bit 06/29/2019 11:57 AM
bit 06/29/2019 11:57 AM

also changed position of unsolo at start

bit 06/29/2019 11:59 AM
bit 06/29/2019 1:26 PM
@jao

rls

тυx 07/01/2019 11:04 AM

I'd mark the unsolo ^^

jao 07/01/2019 11:13 AM

so few space between unsolo and start isn’t good

Ravie 07/01/2019 12:55 PM

it didn't seem to be a problem in any 'back in' map so why would it be here?

Ravie 07/01/2019 12:56 PM

Also I agree that unsolo should be marked in design

jao 07/01/2019 12:58 PM

what back in map has a similar unsolo - start

jao 07/01/2019 1:00 PM

the point is that people will go through it to unsolo but not continue to play and instead turn back to afk or wait or whatever

jao 07/01/2019 1:01 PM

then you have people moving in opposite directions right in front of start which can be pretty annoying

Ravie 07/01/2019 1:03 PM

so? There is plenty of space to put afk tees

jao 07/01/2019 1:04 PM

the problem aren't afk tees

Ravie 07/01/2019 1:04 PM

On back in maps afk tees get thrown in freeze and kickvoted for afk

Ravie 07/01/2019 1:04 PM

there is no problem, you should just be aware there's unsolo

Ravie 07/01/2019 1:06 PM

If unsolo tees go back they can't hinder solo tees in any way so why shouldn't they go back

jao 07/01/2019 1:22 PM
@bit

just leave the unsolo at the previous position and mark it, then everyone is happy

jao 07/01/2019 1:22 PM

and do something about the wrongly marked cp

@Дядя Женя

pointed out

jao 07/01/2019 1:23 PM

and please put all the midground in HD

jao 07/01/2019 1:24 PM

this isn't safe, you can get into the wrong tele from both sides

jao 07/01/2019 2:24 PM

this shield only works for 2p teams, in team 0 you can keep laser. not sure if having laser gives you any advantages tho

jao 07/01/2019 2:24 PM

entity bugs

jao 07/01/2019 2:26 PM

I would move cp11 to here

jao 07/01/2019 2:29 PM

let me know what you changed, will be ready quickly then

Pulsar 07/01/2019 3:03 PM

tele is fine

jao 07/01/2019 3:26 PM

what tele?

Pulsar 07/01/2019 3:34 PM

8

Pulsar 07/01/2019 3:35 PM

it just gets extended there and doesn't show number

jao 07/01/2019 3:36 PM

ah good to know, thanks

bit 07/01/2019 4:14 PM
Yun_Gu.map
796.09 KB
bit 07/01/2019 4:14 PM
bit 07/01/2019 4:14 PM
bit 07/01/2019 4:14 PM

moved and marked the unsolo

bit 07/01/2019 4:15 PM

is this ok ?

jao 07/01/2019 4:53 PM

$ready 4*

jao 07/01/2019 5:05 PM

wait did you do something about the wrongly marked cp

bit 07/01/2019 5:10 PM

no, isn't it a right marked cp? it works like a normal checkpoints so it should be marked as cp imo

jao 07/01/2019 5:11 PM

it doesn’t work like a normal cp, if you throw the guy in the wrong tp he will be ported back

archimede67 07/01/2019 5:11 PM

better put a real cp or remove cp?

bit 07/01/2019 5:12 PM

but how should I mark it

bit 07/01/2019 5:13 PM

🤔

jao 07/01/2019 5:13 PM

ye don’t mark it or make it a real cp

archimede67 07/01/2019 5:14 PM

use the real CP i think its better

bit 07/01/2019 5:14 PM

🙃 it was a real cp at first , I modified it according to jao's advice

archimede67 07/01/2019 5:15 PM

waitwot

archimede67 07/01/2019 5:15 PM

jao xd

bit 07/01/2019 5:15 PM
bit 07/01/2019 5:16 PM

so I will just remove the cp mark

bit 07/01/2019 5:17 PM

and there are other cp marks like this one will remove them too

bit 07/01/2019 5:17 PM
bit 07/01/2019 5:24 PM
Yun_Gu.map
796.06 KB
bit 07/01/2019 5:25 PM

fixed

bit 07/01/2019 5:25 PM

sorry for sent twice

jao 07/01/2019 5:26 PM

thanks

bit 07/01/2019 5:26 PM
jao 07/01/2019 8:44 PM
@bit

what’s a good release time for you in cest

bit 07/02/2019 7:57 AM

2:00 pm in cest I think, it's 8:00 pm in China

bit 07/02/2019 7:58 AM
@jao

Dareka 07/02/2019 10:49 AM
Dareka 07/02/2019 10:49 AM

I dont like this

Dareka 07/02/2019 10:50 AM

Just fill it of tele even if it is useless

Dareka 07/02/2019 10:53 AM

Or maybe just move the only tele that isn't in the diagonal up left

Дядя Женя 07/02/2019 11:55 AM

+)

bit 07/02/2019 12:42 PM

no , I like this. It keeps the consistency of entities and tiles.

Дядя Женя 07/02/2019 2:20 PM

you could just make it diagonal if really

Дядя Женя 07/02/2019 2:20 PM
Дядя Женя 07/02/2019 2:20 PM

If you put dummy under the corner its fail anyway

Дядя Женя 07/02/2019 2:21 PM

when the map releases omg

bit 07/02/2019 3:21 PM

it's ugly

bit 07/02/2019 3:21 PM
Gwendal 07/02/2019 3:22 PM

And its kinda what Dareka said

skua 07/04/2019 7:58 PM

Last part is too long

bit 07/04/2019 8:20 PM
Yun_Gu.map
805.21 KB
bit 07/04/2019 8:20 PM

changed the unsolo line

bit 07/04/2019 8:21 PM

from dash line to dot line

bit 07/10/2019 6:19 PM

added a shield on tele 3, part 1

Yun_Gu.map
805.22 KB
Дядя Женя 07/11/2019 11:31 AM

When rls omg

Дядя Женя 07/11/2019 11:31 AM
@jao
Дядя Женя 07/11/2019 11:31 AM
@jao
jao 07/11/2019 12:00 PM

next week

Brokecdx- 07/20/2019 3:16 PM

solo part is shit

bit 07/20/2019 4:14 PM

why, its just a ez map with ez noob filter

Gwendal 07/20/2019 4:26 PM

noob filter is cool

Gwendal 07/20/2019 4:27 PM

it takes 4 sec if u know it

archimede67 07/20/2019 5:40 PM

xd

sagun 07/24/2019 4:01 AM

wait i thought this map got accepted?

Freezestyler 07/24/2019 6:27 AM

yes, it is already released