Nice map, just fix the background for god's sake
omg I love this map
BUT IT HAS BUGS
I will fix tomorrow ,
NICE MAP
Fixed all entity bugs
would you tell me the bug of the background ? it looks normal in my opinion 😅
does the bg move too fast?
Try to fixed the background things
and other display things
fixed bug 😅
Test later
i think that the last part maybe harder and longer than others
Map starts and one player have two parts , other one part what a big discriminating !
you can get him from here
¿
i found 2 new parts in this map that mapper dont know xD but map is cool ♥ also i think would be more better if you put more parts ! ( just a few ) Why did used speed up only in this part ?
thanks a lot for testing ! i've fixed these skips.
bugs are fixed too
i wanna know which are the parts you found that mapper dont know in this map.😳
@texnonikthis map is a little bit short, but i think its ok for a ez moderate map. i will make more parts in 'Yun GU 2' if this map be released xD
i forgot the speed up when i made others parts so there is only one speed up in this map lol
Maybe 'Yun GU 31 can be release xd
this map is very cool
thank you !!
it's bamboo ?
yea , background is bamboo
Very Nice, maybe It's going to be the koala clan's favorite map!
are you koala clan xd, your profile is koala
you don't need to know , i already remaked them and maybe i will put it in my map .
😂
we're not Panda Clan
:D
xD
i'm an hybrid
you"re racist
@Michel.>
omg looks like it'll be a really good map
found a bug, idk if you already noticed it
Super fun map! creative parts and nice design
Only tp 22 feels a little awkward
Otherwise its great
agree
Fixed
thank you , i have fixed that now
Just finished the map. Great parts beautiful design. Moderate 4-5*
thank you for testing and advice😀
Moderate 1-3*
there is too hard parts for Moderate 1-3*
I would rather go like min 4 because even Babyaim and shit is Moderate 5 and way easie than this
no it not because moderate 4-5 star maps can be harder then insane 1 star map :/
only if its a texnonik map
normally mod 4-5 part is never harder than insane 1 part
lol how a moderate 4-5 can be harder than insane 1 ?
i would say brutal 1* but not insane lol
i mean brutal * 1 star
yeah
Having done all moderates I'd say 3-4*
Mappers choice imo
I haven't done all novice map, some of them are so annoying xd
when rls,
When every other will be
parts that are made to look good in design aren't smooth
would you explain more so i can improve it. is gameplay not smooth or graphic looks not smooth?
@jaothese "steps"
they look good but that's it
OK but I will keep it because I think it's good and doesnt affect the gameplay
I said it isn’t smooth to play
these just what i guess. maybe that's not what you're talking about.
so now i will change these parts like the pic 1 to pic2. is it right?
@jaoam i misunderstand your words again? would you explain more with the pictures to show the unsmooth part?
oh, thank you
https://youtu.be/R5Imjqe97s0?t=130 here the playthrough video, i dont think these 'steps' isnt smooth
this video was made several days ago so there are something different from the latest map. but most are same including the 'steps' part
ye i dont like them aswell
ofc they are smooth if you do everything perfect
but you also have to account for the other case
then all maps are not smooth if you don't do it good. also no one can be sure that he can do a map everything perfect at first try. its not a hard part, just after some practice then player can do it smoothly
nah, most maps allow for some error margin
if you don't like these 'steps' , then keep them as 'error margin'. i still dont think these are unsmooth
maybe this map is too ez for you guys
so you cant stand a bit unsmooth thing
what? xd
if it would be too easy I wouldn't have noticed it
well, you wont decline this map because of these steps , will you?😳
same thought, otherwise you could get stuck at every step, making it less smooth; but don’t make it a big deal, please xD
Oh and it is really hard to see the hookable design when it is on top of you
thanks your advice but i wont change these parts =.=
I admit that the unclear hookable, i will try to improve it
why do you not want to change it?
because its smooth if you do it in right way. this is the part what i do want. Not for good looking, its the gameplay
idea fit better into that map imo
everything is smooth if you do it how it's supposed to be done
that's not an argument
This could be an argument for insane/hard brutal
because these maps supposed to be unplayable xd
then why its not smooth ? because you do it with wrong way. if you do every part in wrong way, then every part is not smooth.
i said these steps are smooth , so why not keep it
read above
i don't think you are right, so why i need change it as you said.
i did it smooth and easyly
because others agree with me and you are the mapper
so you have a very subjective view on the map
I agree with jao, but actually it should be the mappers decision imo, seems like she really wants it that way
But wait, there are some other issues not related to smoothness. I gonna send some screenshots soon 😛
its my map, so just keep them as 'error margin'. I wont change it.
i will change the hookable color or something else to make it more clear
waiting for your screenshots 😂
love this part bcz of this weird skip
useless stoppers
idk why do you decide to use so much stoppers. There is literally at least one stopper in every part. Stoppers doesn't make your map better
you are ultra annoying
thank you , that skip part was fixed before, yours is not latest edition
but agree with first screen
this annoying hook because you skip the hookthrough in left
it should be harder if you want to skip something
this is the same crap as 1 tile hookable
I hate 1 tile hookthrough
whats hard in this wtf
Very limited hook angle range
its not novice 1 map
This is worse than shitty edgehook
It's like 20 degree range wtf
wait i try this part now
You have pain doing it because you release the hook rly bad
idk, this supposed to be a moderate map
and this part is just fine for moderate
Despite that, you need to do a rly bad and hard hook
maybe, but you can't disagree this is annoying
I dont even want to finish this to get fucking points
bcz annoying
Moderate because doesn't need skills if you have at least some brain
Btw
@bitI personnally like those steps, but I just think there may have too much of them
i dont feel this part is much more difficult than others. the only 'steps' which i feel not smooth is in the last part
i will change this first screenshot
and last useless stoppers
You should probably call for some moderate players to test your map with you. But you should not give them any advices. Maybe these parts are ez, but I don't know for sure
I guess they will stuck at these 1 tile hookthrough holes
https://cdn.discordapp.com/attachments/559812717461110804/563721909712191507/unknown.png this part is just very normal
ok, i will test is with my friends
Nah lower at least the part of one tile
i may change this steps in the last part
(The last one you sent)
ok, then it will be very ez
i will change this
it's not the best idea to put this thing to the end of the part
Ofc it's a good idea
Actually that's the point of the part
"You're not finished yet, don't rest yourself"
it's wrong when the beginning of the part is easier than the end of the part
because you gonna fail the end and do the boring start again and again
Nah
i dont see smth wrong in it
its may harder but not much more hard, so its acceptable
yes
yes maybe this is just my novice skill
Ah I forgot to mention this
Oh y kinda
Or at least needs unfreeze
i agree this, will change it
the last part is kinda long tbh
wanna do test run?
i just did
xd
omg
yea, i will try make last part easier
Gun yu
wuts that
tuts what
same for cp 17-19
ok, is it good to make bottom tele like this?
looks strange
ok
replaced the tele as jao said changed repeated part and last part hookable looks more clear other small changes
Stoppers look in design like they should be 1 tile longer
Can skip cp 18 and go back whole part
but why does player want go back
Removed stoppers' background
I mean it's possible to accidentally pull the tee under cp, then if you fail the part you have to redo 2 parts
also this part is pretty tight, i was expecting to be more spaceful
For a moderate map, this is fun to play, but i was quiet stuck on some parts that arent as the same difficulty as the other parts
its impossible. the tele after the cp18 is FROM 18, tee only can be teleport to TO 18
i was use the telecp here at first, but jao let me change to tele14.
yea there are some parts are more difficult than others. but the difference is in acceptable range i think.
changed the narrow part
added team play limit
more space
team play limit?
oh, its sv_team 2
why?
emmm, its too ez if there is a pro player carry others i think, and this map is not faily
how do yo u think
maps should only be team-forced if the map requires it
that maps are easier in team 0 is ok
especially for easy maps
oh,
there is nothing competitive about your map
ok, i remove that
when rls xd
removed team .....
i think its a 2 player map no?
no its dummy map
...
jao said team 0 better
fixed some cheats
k 😀
I'm pretty sure the version I played had a checkpoint there, maybe it was old
yes, jao told him to rework part with normal teles ^^
Normal teles suck :/
:x
jao prefers them i guess
when cp isn't necessary
Btw background parallax is still a bit weird
Also hookable ends don't quite match entities
fixed midground bug & reworked hookable ends
fixed background bug
are you in server now?
O h
I read the wrong time
fixed
speeder 128->72
added tele last part
remove some tele in laser part
Many of your cheat fixes make the parts not work as well as they used to, and shouldn't there be forced teams? Also the background is still moving a bit weirdly, do you need help fixing it?
Also there's still a lot of mini-cheats but if you worry about all of them the map will end up weird.
You could place tele-to 28 together with tele-to 29 and add some little throw or something to make the end a bit more interesting (just a suggestion)
(You can swing to the other side of the freeze solo anyway)
THANK YOU
@Raviei will be very happy if you could help me to fix the bg problem. jao said that there shouldnt be team-forced .
mini cheats is ok
i will try to change the end part
end part changed
-First half of tele 22 part is full of cheats and doesn't flow well, I think you should just rework it
-Move tele 8 up 1 tile so you don't hit it if you jump
-To fix the background, always use the same ratio of X parallax to Y parallax, for example Y value is always half of X value on all layers. That should avoid layers moving weirdly in relation to each other.
Also I still think it's obviously a 2p map so it should have teamforce, I can't imagine playing it in t0. But if jao wants to be stubborn, then let people suffer and cheat in t0
THANK U
@Ravie!
Fixed bg , moved tele 8, reworked tele 22 with jao and kicker's idea
should i add teamforce as Ravie said ?
at the end of the map "Bamboo" is misspelled
other than that looks close to ready, but let's wait for
@jaoto respond about team force
Fixed misspell & added stopper
I don't see why playing in teams bigger than 2 would be problematic, there are afk spots everywhere
and especially easy maps (below brutal) shouldn't be teamforced anyways
also, please change the start, it already annoyed me in imposand
syltoox is a botter
at least use your brain if you comment on stuff
🆗
🆗
stop posting useless comments please
stop
In a map with only drag parts people will block each other by doing the part or fight for the first hook. They can also heavily cheat the map even with just 3 tees.
I've seen t0 teams trying to do drag parts and it never looked good, either many people have to wait or it's all chaos
maps like baby aim should be teamforced too then
this is more comparable to barren
barren has the cheat component
all drag parts do
this is a moderate map, you can't worry about team 0 cheats
it's barely a moderate map
there is no competitive aspect to it
blocking and cheating is always blocking and cheating
and it exist in every map
but it's not a strong problem
part of the game
and people have been dealing well with it since forever
if a map is obviously made to be played as 2 then teamforce should be allowed
what matters more is that people can have fun with friends or without friends (in team 0)
fun is the golden rule
you think about this too much from a mapper perspective
still, drag parts are really susceptible to cheating in team 0 and this map has pretty much only those
so in team 0 this map might as well be novice 5
there is no point in cheating moderate maps
it's neglectable
it's moderate 5 imo, 1 or 2 parts are even brutal 1
moderate 5 is still moderate
rating doesn't really matter, every map is different
omg it’s so lively here.
yea rating doesn't matter
the parts are easy
that's what matters
cheating single parts is something you have to worry about in maps that are actually hard
cheating every part in the map*
every part but only the parts themselves
not skipping whole parts of the map
actually it kinda is
I don't know why this is a big deal now, every map is like that
most maps aren't just drags
it never influenced competitive ranks and it can actually be fun
almost entire ddmax server is like that
lol
let's use ddmax as a benchmark for mapping 🤔
you said it yourself, only drag parts
that's typical ddmax style
ddmax drags aren't the same, when you have a drag part with some moves you're supposed to do but you can put another person on the other side to catch him it kinda kills the point completely
yea but it doesn't matter for competitive ranks, those are 2p anyways
hi jao, what is your advices about changing the start part 0.0
more ways to go to the other side or solo part
or change it entirely
most people don't play competitively and I still don't think they should be allowed to cheat like this
why shouldn't they if it doesn't influence competitive ranks
you have to realize that playing can be for fun too
ok, i will try to make some changes
so playing the map how it is intended is not fun?
for some it is, for others it's playing with friends and teamworking
both is perfectly fine
everyone can play how they want
but you don't need to "teamwork" drag parts
you don't need to, but you can 😛
drag parts in their core are supposed to be played as 2 people (1 in freeze) unless someone made one specifically to require 3 or more people
that's your opinion as a mapper
just understand that it's about fun and being able to play with more friends means more fun
as long as it doesn't influence competitive ranks, a little cheating is ok
I think the mapper should decide if he wants to allow such cheating
the mapper should take a compromise and put their ego back
it's not about ego, the mapper should decide how he wants his map to be played if there's a feature like team force
features are there to be used, not to be abused
so using team force in a map that is obviously meant to be played as 2 is "abusing"?
do me a favor and read my arguments for why team forcing such a map is not a great idea considering everything
I think I argued the mapper aspect aswell last year
Heinrich and deen weighed in and I guess I was just out voted on that teamforce rule
The official reason is "fun is most important"
it’s pretty easy, most important argument is fun, and removing fun solely to satisfy the mappers ego is pretty dumb
Imho it makes the map ratings pretty mich useless
I agree, some brutal maps in team 0 might as well be novice
point system is fucked anyways so don’t even argue with that xd
Yeah the points are pretty bad to begin with
it’s about fun and that’s all that matters
that shouldn't prevent us from leaving the old maps how they are but improving future releases
you’re not improving anything with team forcing this
Well if you agree that fun is most important then the rule makes sense
Exactly, the teamforce doesnt make it any more fun and it certainly makes it less fun for t0 people
but "fun" is not always how the map is intended to be played
??
then what’s the point of the map
I agree, not every map has to be fun
Some are just challanging
a challenge is fun
Like that stupid gores map we have with 1 tile gaps everywhere
not all maps have to be fun to everybody, everyone can play what he likes
my god
Thats exactly what i said last year, the argument is that teamforcing only makes it less fun
I think it should be respected what the map creator's vision is and let the map be played that way
read what I said please
the mapper should respect others too instead of being a fucking ego
it’s an easy compromise
It's not ego
@jaoit's a vision
if you had a physical puzzle toy would it really be solved if you broke it with a hammer instead of the intended solution?
it’s ego nothing else
Calling that ego is like calling the people who built ikea ego for forcing you to browse furniture when you just want to buy lighting supplies
Shouldnt brutal maps be t0 too? Would be "fucking ego" if it is 2p forced
Its just how it is designed, they want you to experience the store in a certain way
mystery read back chat
What exactly?
everything
I did
as far as u solve the puzzle it's ok
then you know the answer to your question
but is cheating really a solution?
Yes
Cheating is a big word
It's more teamworking
it’s not relevant cheating
someone who designed the puzzle wants you to do it in a certain way
it doesn’t influence competitive ranks
By definition as long as you get to the result required its a solution
it only matters for the mappers ego
the guy who designed the puzzle should be happy that ppl who can't solve puzzle by theirself find solutions to solve it
In my opinion maps are fun if u play them like they are intended. Not by doing drag parts with more people. Maps should challenge urself and if u cheat it, it is not a challenge
If the mapper thinks it should be 2p forced, it can be or not?
thats just your opinion, most of the t0 people would disagree with you on that
But why should almost all Moderate maps be t0 based?
There are like 300 ?
if u like challenge u can play it in team
we aren't forcing u to go team0
Exactly you can play in team if you want
t0 people get maps made to be played that way without any cheating or blocking
If there are a few 2p forced Moderate maps, then the t0 guys dont have to play it?
why do you want force other people to play in a certain way if it doesn’t influence you
that’s just ego
yeah exactly
The mapper wants the players to play the parts like they are intended
How is it ego
my god
This absolutely is ego yeah
you seem really stuck with this ego thing
I answered everything you are going in circles
It's not ego to have a certain vision in mind
because that’s why they want it forced
it's not ego, if he designed the parts to be played as 2 then they are obviously not designed to be played as 7
We arent generating maps with an AI here, the mappers have creativity
the mappers are egos and aren’t willing to take compromises
reality
Flux isn't teamforced no ?
no
Well I gave up on this point last year aswell, and I'll give up now, I have sth to do
Like idk
forbiding teamforce is not a compromise
If some players aren't good enough to finish ur map in team of 2p, wouldn't u be happy that they finish it with 4/6p team0 ?
Like they just had fun playing the map in a chill way, teamworking and all
and it doesn't affect competitive aspect at all
But I refuse to believe that there are mappers just sitting home wanking to the thoughts of releasing a teamforced map
Lets play Heartcore in 4 player
no, because that's not how the map is intended
ratings are fucked anyways
Heartcore is the worst example
I think they just want their maps to be played a certain way, and I dont think that makes them "ego"
it's basically a map that needs teamforced
you don’t realize how evil people are
U can only do the drag parts in teamwork
and that's why it is
"why don't you just put an easy way for people too bad to finish the actual way"
why
because it's an insane map
xD
+
best argument
Anyways, the teamforce doesnt change anything
it would affect competitive aspect
Because this map is easier it shouldnt be teamforced
?
as speedrunners don't first try every parts
Exactly
imo
If anyone wants to play the map in t0 they can and if they want the challange they can play in team
there is no point to teamforce moderates maps
u just got it
insane maps are competitive by default, ofc this is an argument
Why is Run Free forced?
how many finishes the map has
506
tees
and 666 finishes
run free is teamforced because mapper called enough friends to pressure me
xDDDD
yeah tbh
that's weird
and releasing it was a mistake either way
i thought it would have less
BEST ARGUMENT 2019
it was an hard map
but basically
i think 4p team on this map could be ruining the competitive aspect
i guess it could be possible to cheat many parts
This one is cheatable too
with 4p
it doesn't ruin competitive aspect
with run free i'm not talking about cheating drag parts
in most maps team 0 doesn't make all parts instantly easy
stop talking about run free
that map was a pure mistake
just do like KoG and remove mistakes?
too late
why mistake? it's a decent map and teamforce is perfectly fine
its a mistake because its 2p forced jao or what?
no
why then
doesn’t matter this channel isn’t about run free
true
it's just a mistake cause it's an example of a map with teamforce
But we discuss about 2p force and Ravie is an experienced mapper who can think objective. It looks to me like u dont care if people think 2p force is better to this map
The map is mapped like this obviously, else we wouldnt talk about that
it didn’t came with teamforce, I don’t know why it’s such a big deal now
and this discussion is going in circles
it did have teamforce at first
fun is most important and that’s what we are going with
allowing people to bot maps is also more fun
for the people who like botting
instead of playing legit
xD
It's about fun soooo I think yes 🤔😂
Talk about a strawman argument lol
it's a valid argument nonetheless, does it not follow jao's rules?
?
if all we care about is fun
By breaking another rule...
I said multiple times fun is fine AS LONG AS IT DOESNT INFLUENCE COMPETITIVENESS
you just ignore that it seems
botting obviously influences that
well you could exclude botted ranks from legit ones for rankings 🤔
stop
LOL
XD
I literally heard that "stop" in jao's voice
Ye xD
this is a fucking moderate map, if you want to make maps that are meant as a challenge, make something that actually is
a challenge doesn't have to be challenging to everybody
easier maps are challenging to worse players, that's all
my god
look at it objectively please
I am
objectively = also include the mapper's vision
then don’t argue against it with extreme scenarios
Please stop arguing about this until you can answer "Who does teamforce make happy except the mapper?"
who does prohibiting botting make happy except other players?
????
other players...
This one is easy, everyone else on the leaderboard is a much bigger number then the couple dozen botters
Its statistically good to keep the leaderboards botter free as it makes more people happy then it makes people upset
anyway, the map's creator's opinion is a pretty important one, is it not?
He is the mapper not the players, the mapper caters to the players
and the people’s opinion is too
it’s not too much to expect mappers to take compromises
Besides there are objectively more people then mappers who care about teamforce
then why is it a problem to allow the minority of mappers to decide about their map?
Because we need maps and maps require creativity
Thus we need humans who map
those humans have a vision too though, they don't map just to cater to the o'great players
why is it a problem for mappers to take compromises if it’s not about ego
surely they do, do you map for yourself?
If you map for yourself you can host it and play it yourself
in some way, yes. if I had no enjoyment in mapping then why would I do it
When we release a map on ddnet its for the players
for players and mappers
both
hence compromise
it's not like the mapper's vision excludes fun, you just want the map to be played a certain way
Why do you care if its played some other way?
because if there's an easier way, people will use it and so less or no people will do the intended way
people who wants a good rank
will do the intended way
as it's usually faster
"no people"
that’s just not realistic
ofc people will still play it in 2p teams
the majority even probably
useless extreme example
you’re going in circles
I'm not going in circles since I never moved anywhere
Your arguments are going in a circle
how about just setting a 'max_team_size 2', so that people who want get team rank challenge can do it in team and others who wants get points eazily can do it in team_0
competitive ranks are 2p anyways
there is no way a 4p will be faster
you need to move more tees
if you put a tee in each drag and one just ran along it would be faster
you would skip 50% of the map
that can’t be done in a team
all need to start together
I wonder why
@Ravieis so invested in this
because it's not the first time jao's team force "rule" is interrupting a mapper's idea
yea there are more ego mappers sadly
Is it really interrupting his idea?
... it's not about ego
Is the map bsf without the teamforce?
Bad*
then take the compromise if it’s not about ego
well then why don't you? 🤔
what you want isnt a compromise
you didn’t offer a compromise
neither is what jao wants
The teamforce rule is a compromise between what the players want and what the mapper wants
Mapper wants his map to be played a certain way, players want to just have fun
well if what the mapper wants is for his map to not be played in t0 then it's not much of a compromise huh?
and that is literally what team force does
Its still a compromise between what the mapper wanted and what the players wanted
then it's simply not what the mapper wanted
people can play how the mapper wants it and they can play how they want it
that’s literally a compromise
both get satisfied
in some way
To be honest idk how many mappers think like this, or actually care about this
if the mapper wants people to only play the map the intended way then it is still no compromise
But if I was more involved in testing my position would be "They are free to release their maps somewhere else"
If it's so important to them
if mappers only want their way its ofc no compromise
what are they compromising there?
it's also no compromise if you can play the map any way you want
there simply is no possible compromise
i am not clear if it should be a teamforce at the beginning, and now i am 😵
so in this case I stand on the mappers' side
but people will still play how the mapper wants it
just not all
you’re making it look like absolutely everyone will not play as the mapper wants it
also mappers aren't just catering to players, so why do players have to complain? if someone offered you a meal you wouldn't complain it's not salty enough or whatever and just take it or not (unless you're really badly mannered)
hello it’s a simple compromise, we don’t ask you to cut off your leg or something
you make it a way bigger deal than it is
in this particular map it is not a big deal, but you took it as a universal discussion so now I do as well
if it’s a big deal in a map then it’s fine to team force it?
I never said team force in general should be removed
maps like this you can pretty heavily cheat in team 0 so I do think it's needed, but it's not game breaking
and you would only allow team force in extreme cases
you can cheat any map like your can cheat this one in theory
well, no
you can only cheat certain parts
in this map you can cheat them all
every baby aim or whatever
This won't even be a competitive map
it's not about competitiveness
imagine team forcing something like baby aim
competitive players have their own rules anyway
team forced baby aim would be no problem at all
in fact I think I've only ever played it in team
I think i only ever played it in t0
it would have 80% less popularity if it was team forced
believe me
I wouldn't be so sure, I see barren played very often
This is such a pointless ass debate
and it's a similar format
Look I tried to argue this before a couple times, it just never leads anywhere when you acknowledge that not having teamforce hurts nothing but the mappers ego
so the mapper's "ego" doesn't matter at all?
It literally makes no one happy except the mapper
It matters some, it's just not the most important thing
it really depends on the map
mappers ego belongs on their lan server
some maps should absolutely be played the right way
We arent here to please mappers egos
yes but then it’s not about ego ravie
We are all here to give whatever remains of the teeworlds community an enjoyable game
mappers aren't here just to please the players even if it means playing the map wrong
See you go back to that...
This argument will never get anywhere if you are going to keep doing this
because it's still true?
you sound like we HAVE to do what mappers want
no, you should just be less strict with teamforce
you should be less strict with your ego
why is it not allowed except maps that absolutely require it, big compromise
I answered that 10 times now
many maps don't absolutely require teamforce but should still have it
I dont know any game that aims to please the content creators
You aim to give the content creators nice tools to work with
most game creators fix bugs and exploits and other similar stuff
is it to please their ego?
And you aim to please the players who play
you want people to play stuff a certain way, not give them a map or a game and say do whatever you want with it
you make it such a big deal...
We aim to keep a consistent gameworld as the developers
Inside the gameworld the mapper is free to do whatever he wants as far as the mod ddnet is concerned
But as ddnet the network of servers, we maintain rules about what you can and cant do inside the gameworld
To maintain a consistent quality of releases
some of the most creative and fun maps take that "gameworld" and completely break it to create something interesting never seen before
It's not rocket science
ravie we are thankful for every mapper and every map, but we still can expect them to make small sacrifices for the greater good
we aren’t evil
I disagree
The most popular maps don't break anything inside the gameworld at all
I'm not talking about popularity
I'm talking about creativity and innovativity
Well the popular maps are definitely fun
depends
Well I doubt any creative maps really "break" anything
they are fun if you play a few of them, but some people like to see something new every time
As far as the mod is concerned, if you were breaking something we'd fix it
E.g. the teetower glitch from 0.5.2
idk, I didn't play in those days
Maps that used it really broke the gameworld
But there were many
but team force is not a glitch
neither is use of tunes etc to create something that doesn't resemble teeworlds at all
Again, as far as the mod is concerned teamforce is fine
really why is it such a big deal to let people decide how they want their map to be played
As far as network is concerned, we just dont want to release maps that use the feature, to make sure the largest amount of players enjoy the map
even if it means playing the map wrong?
the idea of giving people something to have fun no matter how they use it is like catering to babies
Its fairly simple to understand, we decided its more important that the players have fun then to have maps that are competitive, especially at the novice/moderate level
not being able to have fun with multiple friends due to a mappers ego is a pretty big deal
As you can see at brutal and insane we are way more lenient
not being able to ride my bike on the freeway is so ego of the government
As the leaderboard is much more competitive there
Most players are higher than Moderate level. and also there are many other Moderate maps for them
not being able to bike on the highway is a health and safety issue, both for you and the drivers
So the government takes away your fun for the good of everyone
doesnt change much for moderate plaers if this is 2p force or no. they can see it as a challenge then at least
the mapper wants his map's fun to be experienced a certain way, just how an author writes stories
and in some maps team0 contradicts that type of fun
So if you want to have fun some other way fuck you?
Whats the point in saying fuck you to the players?
it's not saying fuck you to the players
the map is still fun
It is to the players who want to play in t0
If its not fuck you, its atleast fuck off
if the map is not supposed to be played in team 0 then so be it
This is the point where i say "the people who want to play it in team 0 can play in team 0, and the people who want to play in team can play in team" and then you say"but what if the mapper doesnt want them to play in team 0" then i'll say "the mappers opinion matters less to me in this area then the players opinion" then you'll say "what about the mappers vision" then jao will say sth about ego
xd
its map of the mapper
not of testing team
lol
testers just make the map releasable
This entire argument is quite pointless in the grand scheme of things, at the end the mappers who care about teamforce is a handful and the players who would actually be sad that they cant play in t0 are a couple dozen. We decided in this specific case to side with the player
i have never ever seen anyone complaining bout that
nobody complained about Run Free that it is teamforced
Side with the mapper and their ego isnt hurt, side with fhe player and people have more fun
the map would have many more teamranks of 2p as t0 finishes or bigger than 2p teamranks
have fun at the cost of playing the map wrong
Disclaimer: I don't really care either way, it's literally a tie IMHO
Tiebreakers always make some peolle unhappy
I'm also not saying all maps should be teamforce, only that some maps would benefit from it and only a few players would be dissatisfied they can't play it
I can say the same thing, and then youll say something about the mappers vision
it’s a bigger deal for players than for mappers
It's literally fun vs vision
because believe it or not, my views still haven't changed
it’s unrealistic that a majority will cheat this map
there is no point in actively wanting to cheat this
you made this a universal discussion
it’s case by case
every map is different
I won’t go ahead and make a universal decision for maps I didn’t see yet
You gave me a headache btw
yea pointless discussion
everything was said in the first few sentences
Both sides of the discussion have nearly the same weight, it's unlikely to resolve one way or the other without some major revelation
and since jao is higher ranked than me his side wins
🌈
So the current compromise is as good as it gets
we should weigh in ravies botting comparisons
🙃
at some point decisions need to be made, there will always be people that disagree
We cant just sit here and argue for weeks about this
That's the only reason there are ranks to begin with, decisions need to be taken in a certain timeframe
still there's no problem with maps that are absolutely playable in t0 and maps that totally need teamforce so this is just about those gray area cases
let’s just say that fun should be the top priority as long as competitiveness isn’t influenced by it
and call it a day
yeah let's say it for the 7th time
great
just like you said mappers vision for 4 times
till the next time a teamforce map pops up
no discussion next time
it’s been enough
depends
well no discussion with me at least
give me a highlight the next time it happens 😛
$ready 5
what about my start change request?
$reset
I am really grateful to you for discussing about teamforce. I've read seriously all your messages and learned much about mapping from it. Special thanks for Ravie , jao and Learath2, it took your a lot of time. THANK YOU !!!
yea, i will change the start
start part changed
sry forgot the shield
now is ok
not rly moderate trick
most of people dont understand how to save 2nd jump with this laser trick, with unfreeze here its even harder to do
omg really
i have tried some times, i think with unfreeze is easier because you can try again if you loose your dj
what was wrong with start?
blocky
you need to surround spawns with solo tiles
and I agree with kicker, this is too advanced for a filter
move totele 15 up
moved totele 15 up, reworked start part
Solo tiles should also be inside spawns on front layer
Then each spawn is in the middle of a 3x3 block of solo tiles
😅 fixed
Filter is cheatable, remove 1 hookable left from insolo
Fixed
it's unfair, why we don't have any team0-forced maps?
2p-team-friends can play every map, but how many times I couldn't play a map with friends because of the limit
and we can't rly say "let mapper decide how he wants it to be" because mappers aren't the smartest creatures
if you want to trust mappers and let them decide about their maps, we should just release the first version of the maps
because basically we are forcing them to add spawns, remove unfreeze, do something, change this cheat, change that and we won't tolerate a "no" in those cases
an another solution that was never used would be to force teams, but up to 5-10 tees, so it's not too huge mess on the map and you still can play in small groups, t0-like
but then I want to have clear information on every map if I can play it in t0, if it's 2p forced
I mean forced teams here on this map but without any limit would be good
many teams of different sizes will play and everyone will be happy
- t0 cheat would be impossible
btw
teamworking the drag parts is amazing, passing a tee from hand to hand
and it's not a big cheat when drag parts are like 30% of the map
i don't think this should be team forced
but here you have only drag parts so it will lead to the situation like on Orange 1 map
You got the option to play in team and there are no big cuts in team 0, I think that this map shouldn‘t be teamforced too (actually never, only if it’s really necessary)
rls?
Half of the map made with chеckpoints and the other half with just teles
In my opinion it should be fixed be4 release
Really love design of the map, waiting for release))
also you should add chackpoints for each part. I don't mean teleport checkpoints, but race ones. That shows you your racetime when you play map second+ time. In my opinion it should be on every map. Makes map more attractive to speedrunners and good at all points
thanks for your testing
checkpoint is ok , we have talked about it before . and I think the unsolo mark is unnecessary because it's unskippable
this map is short so the time checkpoints is unnecessary in my opinion
Map must be perfect, not just OK
can you explain why what you pointed out should be changed (other than your personal preference)
For unsolo > game tiles should not come from nowhere. Player, that plays without entities being turned on should see what is happening and where.
Person joining the server. Sees, that he's in solo part. Sees start line, but can't find any unsolos. A little confusing
and may be he want to wait in solo until his friend finishes solo part to join a team or start together. He don't know where he should stand to not trigger unsolo
so, its all about >> "Player must see everything happening"
also it looks ugly in entities when half of map made with CP and half not
For time checkpoints >> its good for every map, already said that. More comfortable to speedrun
Especially for map like this. It will be speedrunned a lot of times.
- It's short
- It has smooth easy drag parts one by one
- It can be speedrunned with dummy
invisible unsolo before start is common practice
it’s not confusing unless you are a first time player, which this map doesn’t target for
if you wanna wait in solo, you can do so at spawn
filter isn’t hard or long
that mixing cps and normal tele looks ugly is arguably your personal opinion
time cps are cool to have but not mandatory
it’s mapper‘s decision to use them or not, especially in non speedrun maps
the rule you posted is not relevant here
it has no influence on gameplay whether the unsolo is marked or not
you’re somewhat right about the wrongly marked cp I guess
Maybe you're right, so I gave some suggestions, let mapper decide follow them or not
No doubt that map is playable right now, just could be improved a little, but there is nothing too bad if it will be released as it is now
ok
it's ok to have invisible unsolo if it's something like on back in trash, not when it's some random place before start line.. obviously it should be marked here.
also the rule is relevant as it doesn't say anything about the need of having influence on the gameplay, you should change it to make your point valid
you should move this tele, rn it's possible to unintentionally jump into it while doing the part
the rule is worded fine as is
otherwise you would have to mark eg unimportant unfreezes as well
player doesn’t have to know about it as it’s obvious and not important
it's exact same thing with unsolo, if you have nub filter like on back in time or any solo part like this it's not important to mark it
yes
that’s why it’s not marked
it's not one of those..
it is
let's not mark finish lines, you will go through them anyway
moved tele 26 from left top to right top corner
also changed position of unsolo at start
rls
so few space between unsolo and start isn’t good
it didn't seem to be a problem in any 'back in' map so why would it be here?
Also I agree that unsolo should be marked in design
what back in map has a similar unsolo - start
the point is that people will go through it to unsolo but not continue to play and instead turn back to afk or wait or whatever
then you have people moving in opposite directions right in front of start which can be pretty annoying
so? There is plenty of space to put afk tees
the problem aren't afk tees
On back in maps afk tees get thrown in freeze and kickvoted for afk
there is no problem, you should just be aware there's unsolo
If unsolo tees go back they can't hinder solo tees in any way so why shouldn't they go back
just leave the unsolo at the previous position and mark it, then everyone is happy
and do something about the wrongly marked cp
@Дядя Женяpointed out
and please put all the midground in HD
let me know what you changed, will be ready quickly then
tele is fine
what tele?
8
it just gets extended there and doesn't show number
ah good to know, thanks
moved and marked the unsolo
is this ok ?
$ready 4*
wait did you do something about the wrongly marked cp
no, isn't it a right marked cp? it works like a normal checkpoints so it should be marked as cp imo
it doesn’t work like a normal cp, if you throw the guy in the wrong tp he will be ported back
better put a real cp or remove cp?
but how should I mark it
🤔
ye don’t mark it or make it a real cp
use the real CP i think its better
🙃 it was a real cp at first , I modified it according to jao's advice
waitwot
jao xd
so I will just remove the cp mark
and there are other cp marks like this one will remove them too
fixed
sorry for sent twice
thanks
what’s a good release time for you in cest
2:00 pm in cest I think, it's 8:00 pm in China
⏲
I dont like this
Just fill it of tele even if it is useless
Or maybe just move the only tele that isn't in the diagonal up left
+)
no , I like this. It keeps the consistency of entities and tiles.
you could just make it diagonal if really
If you put dummy under the corner its fail anyway
when the map releases omg
it's ugly
And its kinda what Dareka said
Last part is too long
changed the unsolo line
from dash line to dot line
added a shield on tele 3, part 1
When rls omg
next week
solo part is shit
why, its just a ez map with ez noob filter
noob filter is cool
it takes 4 sec if u know it
xd
wait i thought this map got accepted?
yes, it is already released