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jao map jao map
unfreezed not marked
the gores stuff is way to hard for novice
or more like the color seems off
think of a newbie who doesn't know that page up does such a thing
or even a novice who will easily lose
Missing unfreeze, I know
Later fix
Thanks!
sequel to moonlight?
yeah, something like that ^^
wena wena arrow, fixed everything and change a bit the color of background and added arrows decorations
also, this map needs a logo :c need help for that
how do you want the logo maybe i can try to make it for you
Hmm something cute, don't know xd. Let me try for my own first if I can do something
I made the logo, thanks anyways xd
I change the background color again and add it a little more unhookables and design a bit
imo yes, u should
statue: just 2 arrows: just 3
I want the arrows :c xd
The other option that can I do is delete the others arrows and the other stuffs and only let the things that I want
Sounds good?
No te entendí bien sjjdjdjd
I didint understsnd u
osea que borro las otras cuestiones con el photoshop y dejo solo lo que voy a utilizar
xd
this entire gores is still to hard for novice players but more the right half
but it's not a novice 2 stars, it's a bit hard
even for 5 stars i think it is to hard
so is this
too hard ?
ye
not sure anyway about the end of this part
if you get alot of players there they blocking eachother and have to wait
and since novice players struggle with hammerfly this gonna take a while
Sunny Side Up had the same problem
Ye its a good option but its hard
mhh ye could do that but not really a big fan of that idea but its ok
good
if its clear that there are stoppers ofc you can
alright, fixed everything
fixed some corners
imo one of problem is it being blocky, and another problem being a hard spot to save if someone gets thrown like my dummy. I would suggest to make the yellow marked blocks into ht so it's easy to save, but as you wish
rn i found like 4 ways to fail lol,
1- you can get stuck in stoppers by accident 2- your teammate might fall down and then the part isn't doable, which means you can't pass further 3 - you can fall into freeze, and if so that's a fail 4- if by accident you do fall on marked yellow ugly square you can't get saved as intended
(it's if you play duo with someone, if you play in t0 or with more players in one team the spots are saveable, but extremely hard for new players)
and i kinda think it isn't well mapped at that point
this part is also a bit hard, maybe it's ok
that's it,
rly cool map, surely improved from your last novice game play wise :D
though there is one thing i dislike about it, it's way too failable xd maybe it's okay for a 5 novice, but personally i would avoid that even if it's a 5
and yes, such gores parts doesn't really fit the novice thematic imo XD
blockers can love this part
yep, intended
should I change this whole part?
or put teles
I would revamp it, but as you wish ig xd
good map
Its for blockers
no
?
too far from the start
alright, fixed
don't know what testers thinks about this
didn't understand this
just a lil suggestion which may improve design, i meant why not change colors of decorative grass to blue tints your main grass has?
may make the map look prettier but not rly needed, depends on you xd
Hmm, don't know how it will looks, need to see it in game
xd
yeah as i said it's not really needed, just like that it would look prettier to me, if you like the way it looking rn then it's not a problem
@Deleted User looks better with those colors, thanks! xd
I change the colors of the balkens too
and some movement
rest of maps looks fine to me. some parts have mini skips but they are not easier or faster. so dont think its worth to fix them. but if u want i can still show u the "cheats"
fixed, thanks!
forgot to add some random pattern
The map name can be changed to "Give u the Moon" ? Please
$change name "Give u the Moon"
done, but change the file name too
Thanks! Forgot that
can u upload with new name?
Yep
Now
yes
about this suggestion, need help
te dije wn laskdj
aaaaaaa
ahi noma coke
ajsjsj
move the spawns or reduce the part
yeah its so long way to start, just move spawn
but wait with the fixes, we'r not done
@FeaRZu forgot the hd things
the statue and the arrow b4 startline
you do not have to turn on detail at map logo
$waiting
unbalanced part
novice players cant do gores
same here
u can keep the parts just make them a lot easier
ye, like coke said hookable like this doesnt make sense
cuz even if u hook thru the hookthru there iis still grass there
kinda unbalanced to imo, idk if this is a good move to add here
only 1 hammerfly spot with freeze right under and freeze around it = bad decision for t0
add a platform here so u dont fall 50000000 blocks if u dont get hooked
inconsistent with stoppers on parts like these
make 2 tall so ppl with weak dont suffer here
and maybe put blocks on the red so ppl cant swing in and skip it
overall kinda boringish map but its a "modern novice" so idk it might get rls anyways
i think u can improve the structure of ur mapping aat least
its all just huge squares and its very boring to look at
like here
also weird how u have 2 parts with tele randomly in the map where everything else isnt
agree, its a pretty normal map but i always think that ALL novice maps are boring for NO novices players xD im a brutal/moderate player and i think novices pretty boring but noobs wont think that way, i think so
why do you have a cone on your head
rhyno
Sorry for taking this too long, I was really desmotivated. Changed whole hf part, add some text at the end of the map and I modified the logo a bit
Still need help with the particles at the logo, I want the "glow_stars" that I put in the empty group "MOVEMENT" falling like the leafs of the map Harvest
falling down
still no progress
$waiting
Thanks for remember me this tip, didn't remember through all this time
i pointed out just the first screenshot
and was not watching the whole map again bcs the first screen was not even fixed
and my messages when I send the different versions?
that were the parts that I change
ah ok so the map is ready for u ?
and you do not want to change anything ?
the thing that you pointed I will change and arrow's tips too
after that, don't see any other change
The thing is, I'm going to take my time with this map. Because I've been watching you longer... You are very rude with your comments and reactions (other ppl saw it too) , no one is forced to test maps, I can also say why don't you do your mod work properly, I never see you do anything, just like 70% of the others.
And after this rude behavior the map is not even fixed, this has been a joke for me
Big joke 😁
that messages and reactions were because I was mad that this has taking so long, and the criteria that you're using for the map testing like "testing maps when we have the feeling that the map is good and good potential" or "the no one is forced to test maps" that you send It's so bad. In my opinion, testers should care more about maps, there are others maps in the map log that has taking a lot of time and still no message from testers
probably with this I can be wrong, I saw that after my map, there are other maps in progress or other things, but that are my reasons. Today I send the fixed version
i have tested 122 maps since january 2020 until today, you don't have to tell me that
FeaRZ, maps take long time to map and long time to test. One of my map only released after 2 years (first map), and i didnt had help, only after, when i met Cøke. texnonik also took long long long time to get for him his first map released. So imagine. All this comments about ppl, ohh.... "when test?" "when rls" "testers?" "gifs" "map takes so long" "map is so long in testing" etc etc are all jokes. You should expect this bcs there are probably 20+ maps in testing. Testers arent paid, only acknowledged, and mostly not even that. They do it cause they like the game and enjoy testing maps, to make the game continue in chronological time, meaning maps shouldnt look the same they did 10 years ago and they should have high standards these days as maps getting harder to map. (im not targeting you/your map, just so you are aware).
fixed everything
didn't understand this xd
if someone stays there, it's possible to save
que por qué pusiste no pusiste el diseño del freeze
en el stopper
es confuso y raro
porq es del stoppper esa zona
el diseño del stopper
the numer 1 that you marked don't know how to change it to looks more formal or cool
changed this too
pero también hay freeze, por qué no mezclar los 2
en general
en cada stopper
changed parallax to the logo
se ve feo con los fillers de freeze
según yo
puta no se mno, pero yo creo que seria mejor buscar alguna otra forma para que no se viera raro idk bro, i think it would be better if u search another way so it doesnt looks that weird
hi
your map got some mayor issues with marks. you cant see a big difference between unfreeze and marked stopper (+ freeze behind) like in these screenshots:
there are like 20 spots which has to be changed.
you have also some issues with the design
xmas stars are moving to fast rn (looks horrible weird af), also both type of stars have to be expanded or you have to change the parallax of both
when u stand at the finish you have half screen with normal stars and the other half is filled with xmas stars.
alright thanks, fixed
there are still some problems^^
pls check whole map, i found them just by running through
already said all of this
xd
have stopped testing because nothing is done
i know^^ but when he doesnt change everything than we have to decline it...
Can u give me a solution how to fix this pls
Thanks anyways, don't see all other errors
In this pic, what should I change, I like how it looks
The last one
there are still stoppers with freeze marked like unfreeze
the line where u put the shields are also freeze
looks like unfreeze
I use the same color of marker for all of that stuffs
Should I change color for different things?
Unfreezes and stoppers?
ofc, especially when there is freeze behind... novice maps are mostly played by new players, imo it looks like this "stopper-marks" arent danger, but they are, cause freeze is behind^^
question, how should be look good for the markers of the stoppers, should be with some transparency and should be behind the tee?
or in front
Imo u should do it as i did in beyond light
And not green xd
Haha
Gonnalook a it
Funny that such simple things take so much time
Hope everything its ok now, changed markers and hookthroughs inside the grass main
I still need to do changes
$waiting
anyhting happening here?
I wanna still doing this map, only got desmotivated
Srry
changes
im going to check it out later, looks nice so far
thank you!
There's unfreeze missing in the second screenshot.
The map is surprisingly faily for novices considering the first few parts are very easy, there's like ten places where beginners can fail easily. For example in this part you either have to set up for a swing, which beginners don't know to do, or hit a tight timing of hooking and airjumping first try.
I'll modify the parts, thx for feedback. So, some parts can have some kind of faily spots, I don't want it like novice 1 star
$waiting
Don't know rrly if this part is good enough. Maybe players can get troubles here and can take some time to pass it
Tell me pls if its worth it
looks a bit annoying to put the tee in the stopper
fixed
There are some big open areas where it's not instantly clear where to go with default zoom, I think those would benefit from some sign doodads. Also stopper design is inconsistent, sometimes there is freeze in them and sometimes not, but they always look the same.
Don't rlly understand this, if the stopper has freeze in it, every stopper has to be with freeze?
That are the fillers, I don't put any entities to that
i see, sry
what about this ones
?
those dont matter u cant see it in deisgn
coke said that helps in kb
barely..
maybe 0.5 kb
and we have a bot that did that before, honestly its not worth it to do without a bot
then when do it
the ones that have freeze in them should look like they have freeze in them
How, changing the color of stoppers markers?
the background color in them
put freeze design under it and if that looks bad then try another color that looks more like freeze
Question, could be the marker of unfreeze and stoppers the same color?
yes you could, just need to have a clear icon
like how semang done
also damn your layers are confusing
what's the reason to have them this way?
Nice, this way looks more cleaner
didn't understand what you trynna point out
I mean you have some freeze corners etc on another layer, also weird order etc
not really a problem but annoying to test
I use that way cuz someone told me that the corners should be on another layer
But I can change that
no need to at this point, but keep it cleaner in the future 😄
alright, thx for the advices. Sorry if I'm taking too long in this, I'm not a pro mapper xD
take your time, I'm keeping an eye out
lol this is still a problem, explained this a few times xd
$waiting
so many places a nobo can just walk into and it's gg
imo bad mapping style for novice
make tele on the back of it
or change the part
which cant really be done that fast
yes and all the random freeze columns
something about the map feels pretty bare, there's only 1 part i can remember, the first 2 parts are good too
it's just mapped soooo big
How?
The perspective of editor and in-game view sucks a bit
in general i have the opinion that novice maps can't avoid having some of the same parts as other maps, but it feels like with this map these parts are the majority not the minority
ill test again
Ok
still not what I meant with the stoppers 😅 you need freeze design inside stopper design if you have freeze entities inside stopper entities
is it good like this or is it wrong
?
yes!
Thx, and another doubt
That kind of stoppers placed at the end of some freeze or something like this that I have through the map. Can have freeze inside or not?
if it doesn't lead to getting stuck in some slightly annoying place then sure
also background parallax is really funky, don't use negative values
its possible to throw but it's not rlly easy as a first try
I meant the arrow itself, pure white is not nice to look at
also what's the purpose of those speeders?
Ok
The tee who goes up can fall more faster, so the tee who are down don't have to wait so much. Just a faster timing
falling doesn't take long, speeder is a bit weird
I have 2 parts with speeders in the map, the first ones. Should I delete it?
where are other speeders? I didn't see any
those
ah the first part
well all of those seem useless to me, I'd remove them
nice
and you didn't wanna add more signs?
Cool!
yeah, there are some big open areas where you don't see right away where to go, so sometimes you go the wrong way and have to turn around
Okay, gonna check it
well, don't know rlly how to put a sign to that part, the wood signs don't have like double arrows for both ways
no need to
fixed
$optimize
$ready 3
Somehow weird that the moon is behind all stars :v)