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- added time cp
- some minor part adjustments
- forgot to hit save before uploading the map^^
really creative map, i like the idea. enjoyed playing it. didnt find any cheats or bugs
- minor gameplay change at cp21
- small design change for hookable tiles
- fixed corners thank you mysterious person who clearly does not wanna be identified
The yellow and pink colors for the signs looks pretty bad, especially the pink. Maybe stick to white or a shade of the background color to make things look a bit better.
Gameplay is extremely good, refreshing parts and very well mapped. Nice stuff 👍
- marked the hint with a speeder in game layer
- changed colors for hints and stopper tiles
- some minor gameplay changes (mostly going from cp8 to cp9)
Id rather have it spammy but consistent over the entire map
Thank you for testing 🙂
The second half of the map feels very different, it clashes with the other half
It's like another map
I don't get the use of most of the switches
You could just save your mate by hooking him from the ht placed below
I think you could remove the suns, them don't seem necessary and they are pretty much redundant
The exclamation marks don't seem to be needed as well
$waiting
added a separate time cp for each and every path
that one is mostly for convenience
kept the suns (I like them), removed exclamation marks
that is intended and part of the design
removed that tileset and placed similar marks from already embedded tilesets
- minor design change
👍 Will look at the changes tomorrow
also, cp 5 could simply be 2 tiles high on the left
instead of the way you designed it
Resize your images with a decent format (16,32,64,128,256,512...)
Tilesets have a size of 1024*1024
$waiting
- marked arrow in design
- replaced cp5
- resized tilesets to 1024x1024 and others to some power of 2
because in the case of a lag and your tee running uncontrollable into the tele of the part before, you dont loose any progress
Hm
I would understand if the map was hard
What do you think of all those checkpoint teleporters ?
for some people a map will always be hard and they may take dozen of minutes to finish a part
and loosing 10 minutes of progress because of a lag just feels terrible
what about them? 99% of the time you don't wanna use regular tele
By you, you mean me or in general ?
You would use cp tp if that's necessary
And it's fine if there are only a few of them
Otherwise it spams very hard
Look at all those cps
that's a little spammy but better than regular tele I think
it's like almost always necessary xD
unless you love walking into a part that you already did and losing progress
Not in such a linear map
It doesn't even affect the gameplay
it does affect gameplay
if you fail at tp4 and let him fall to tp2 you have to do the part over again
the bottom part
There is always a way around to avoid spamming entities
It shouldn't be hard to do something so you don't fall back
tele 1 and 3 could even be the same tele
but thats less convenient
gameplay wise its way better to start right where you failed and dont have to run a few tiles back and forth every time you failed
- new cp and hook stopper design thanks to Pipou
$ready 2
thanks for testing!
pipou best tester
+1
I don't remember if the 1st tele in freeze in on the ground or not, if yes, move it 1 tile up
What do you mean?
I think TO telecp 2 was on the ground
oh it is
- fixed TO telecp 2
$ready 2
Twice ready :chad:
$released