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Fix

bg rly bright

better remove hookblockers

e.g

can do similar for cp2 but i let u to try

put undeep on edge


do u want to allow this


most parts are nofail, but theres random fail parts

u should put tele on floor and more ht to make it unfailable


what is that jump refill at cp5 xd

using hookable is rly hard in cp6

u should make this wall unhook to force hf


stoppper not needed cp8

do u want to allow this

pls more ht cp9


other parts rly cool

nice map

sry heres better fix


i tested the map

and i agree with jao whatever

$waiting

Fix

Thank you very much for your proposal :DI have made some changes.

what is you name in ddr?

Summer Week map 😄

fix tiles and part bugs

Who sayd jao


do u want the other player to stay deeped in cp1

ht not needed


what is the hookblock for


The brightness isnt fixed

im with the window open and still hurts my eyes

u can extend the unhooks here a bit

and move the floor down

can u show how u do cp5

try making cp7 without the hookblock and stoppers

it helps if you make it taller

cp8 is a bit basic

the nohammer doesnt enhance the part

u should find a better use for the nohammer or remove it

try to return to your original idea and force the old move

cp2 is really great 😍

keep working, soon your rock will be a polished diamond

remake CP8 modify Partial part Fix large and small stickers and problems left out by part

I really appreciate it
@yaccreThe help to me these two days I think it is necessary to write a thanks by map

So what's your name in ddr?
@yaccreI have to write a thanks and stick it on the map.

Fix

no it's okay you don't need to write a thanks

sorry, cp7 did not need to be changed

you should restore your original idea with stopperes if you like it

remake CP7

I think it is necessary to write you a thanks. so you know 🙂

fix tile bugs



$waiting

The map still bright af

$waiting


but you can basically can do this


i would decline this map because of how many skips are, but ill give you a chance because the map could be cool if it wasnt for those skipazas

Modified Part 1 Part 2 Part5 Part 6 Part7 Part8 Part9
Remake CP10's part

you can delete cp4

i dont see the reason for that hookblocker


does it need to be a jump refill ? 😄



not needed



hammer disable is not needed as well in cp8

Fix

thank you very much

isn't it a bit too difficult ?


Like there 😄

ah, smart

delete group #1

set the color of the top corners of the blue quad to 8DCF76FF

set the color of the bottom corners to B4D34AFF

hold shift and select the four corners of the cloud while holding shift click and drag over the other clouds set the alpha "A:" to any number below 150


dont stack the marking

delete dth, dst, and ds

it is not necessary, but you can reduce filesize by using these images

Can I have gameskin :D

Fix all

very small

Thank you very much. I really don't know how to repay you.🥲

add all non gameplay relevant design elements to HD

tele looks like deep imo, try to make the tele a bit darker

$waiting

its not excactly the same but it feels the same when you play it


a bit unbalanced



my new map

XD

I don't think half freeze and half deep are very pretty. So the whole map is deep. In other words, I don't think deep has much influence. I also added unfreeze+undeep to every CTO. 🙂

I wanted to point out that it would be better if you change those parts into parts which needs deep.

That they fit in better.

Fix corners remake part

oh Oh, I see what you mean.

why map by wartoz only then ?


jao shooter 2 isn't making in progress sorry






$waiting

undeep with unfreeze in it looks same like undeep with no unfreeze in it

some undeeps have unfreeze some don't , end part stopeer with out deep is with deep actually

cool map

when fix
@wartoz_go go go !

we need this map released ! fix !

I got a notification that you wanted to add
@yaccre
?

yes But I don't know his name in ddr.

🤷🏻♂️

And then he didn't tell me his name in ddr. XD

ah and btw you dont need that stopper to do the cheat

he/she want to be a mistery

interesting

$chance by Wartoz & shengyan

pog

$change mappers Wartoz shengyan

thanks bro

kamanache


distinguished between "undeep with unfreeze" and "undeep without unfreeze"

and among "stopper with undeep", "stopper with nothing", "stopper with deep"



still cheatable


still the case


this is not fixed too


some parts are still doable without using deep, you dont have to change it but it would be more intersting if you map it in a way that deep makes sense

and there are still graphic bugs and wrong blocks, I do not show them all again

just look over the map again yourself

ok it will fix in a few hours

No, I fixed it here.

you can still hook there try it

i would not write it if it would not be the case

and still no deep necessary there

ok i try


I averaged it so that everyone acted the same number of times.

And my decision is to use deep for the whole map. so i sorry

Very small corner bug fix

and why don't him 🆙 mine¿¿¿


the person who post it will update automaticly , but testers can also accept that .

as texonik said you need a tester to accept it i dont know why tho

than everyone will troll


Allllll right.

I have a very-hard obsessive compulsive disorder, so i adjusted the order of "Undeep and Unfreeze" in Game layer and Front layer to make them the same in the whole map, also fixed some tiles problems.


Parts change

please?

👍

You can delete all deep blocks in teleport -> its no use if you fall in tele you are back again

The fact that 1 tee has to do 3 parts and the other just 1 didnt change at all. You changed a really cool part (the left one) just that both tees come out undeep, but after that nothing changed so it does not matter. I would change it back how it was because the part was fine. You have to change the other ones.



My point wasnt that you have to use freeze in the parts. My suggestion was that you map all parts that you HAVE TO use deep. So the map gets more unique and refreshing.

Shengyan and I will fix it in 2-5 days.

Because we need to redesign four part to make deep useful.

and a "deep converter" to make 2 tees play evenly.

I think we can change a large area of deep into a small area of deep to solve this problem.

That's Because I found that the reason of "deep is useless" is a large area of deep works the same as a large area of freeze. So we decided to make parts that only needs some small areas of deep.

Maybe my problem, but I can't understand which part you are pointing at ("Changed a really cool part")exactly, First from left to right OR Second from left to right? The First we didn't change anything but avoid skipping, but the Second we changed a lot. So we must know which part are you pointing at to resolve & revert.

about this, we will delete them.

OK.

$waiting

This is our result.
- We deleted deep in cfrm, but because some deep are close to cfrm, so our CTO is still a "Unfz+Undeep" group.
- Remade Part 1(CP1), Part Third from Last(LEFT FROM CP7), and The Last Part(CP9).
- Changed a little of Part 4,5,7,8,9(4:CP3,5:TCP4,7:LEFT FROM CP4,8:CP4,9:CP5)
- Fixed
said "tees' movement aren't average", we added undps to let players choose. And thank
@kwyntusa lot.


Thank you very much for just's test results on vigorous yesterday. That's very valuable.
@just
plz?


Why is this still in waiting after it got updated

Maybe it's because 🆙 didn't come upon him



$reset

found some sticker bugs, will update soon

done


Then there are still some teleports with deep within

I do not show screens for that

So i show a suggestion

map it like it was before like this


It was good

After that you had the problem that 1 tee does 3 parts

you can solve this problem like this


so you force change in tees for next part

and at the 3 part add teleport so you cant fail if you dont hit hammer


but... for my mind, I think it's more interesting and unGGable to use the pattern after we change that.

so i mapped something like this


I think its more interesting

oh! yes. Fun after you fix that.

this are all examples to give you some insperation

you do not have to exactly change it like this

Thank you a lot. We will fix them absorb you thoughts.

i dont understand which pattern you mean

the pattern after change. Just that pattern——do not have areas below.

I still dont understand 😅 sorry

make a bit bore space down below

like this. We think it's more interesting, using brain, and unGGable.

"unGGable" ?

you have to use more brain with old part imo

and you cant fail in old part

if you worried about that

🤣 unGGable is a word i made may it didn't trouble u

this may be a little hard for a moderate map 😮 but i can shorten that Deep Pillar.

i dunno tbh

with a m8 its more ez

but with dummy it get harder

i dont know

like I said its just a suggestion maybe you find a better way or just leave it as it is

deep and tele looks like the same

other parts are more important than this

yes.right.

i want to seek your suggestion about that. How do you think about changing the Alpha of Deep, or the Alpha of Tele? I think changing the Alpha of Tele will make that a bit dignified, but changing the Alpha of Deep will make that like Normal Freeze. Hmm... a hard choice for me.

oh you solved my problem

used just black and 50% alpha

normal 1/2 freeze tiles

Good advice. thank you.


btw u can remove the old logo

"map by wartoz"

ok

wait my second


oh, u just have to copy the things. but ok

Hey our friend. You really helped us a lot during mapping and fixing. No word in Any language to say thank to you. I want to ask>> Would you like to be in our Thanks list? I mean, add a "thanks" about you in our map.

done with some suggestions absorb & some bugs trampled

please?


no need

but thy

okkay

Any feedback please?

good map when ready ?


dont know 😦

fixes a skip we found

1 tiles bugs

👍

little part idea to make it more interesting

how to do it :


how to do it :

part is cheatable too you have to make the part in a way the other tee cant go top side too

$waiting

Thank you very much for your color proposal. but He needs to make a contrast with hookthough. In addition, these two colors can only be used together. If the other side is too bright, I need to change the overall brightness of the map. So im sorry


Adjusted the position of CTO+CP. Fixed an issue where CTO does not have undeep+unfreeze. Improved the last part on the basis of Coke

Thanks you test
@coke1465
and
@frostribe

what about this? i think its nice

I changed it.

I moved the combination of undeep+stopper up one block

good

was faily b4

u moved just up or stopper into undeep?

sorry my bad



u have to test it

ok I'm testing it now.

works, but set the stopper and undeep more down

2 tile

but make sure that the mate can go up right side

adjust the hookable or unhooks a bit

sure

https://discord.com/channels/252358080522747904/1128509948867903599/1132051774384123914 i think u got me wrong


i mean u can build the part that u have to do it like me

in vid

now its just boring

xD

XD


fix back last part



and?

tele colors deep colors

fix part2



add the design elements to HD

what's mean? I don't quite understand what you're saying.


Hey Cøke, We don't know what is HD and how to fix them to HD, could you teach us a lot?


The logo?

or the stones and bushes?

Make last part less annoying (add undp+unfz on the ground)





We're using the tiles jao's hair kebeb gave us. so?

I've never seen this before. I don't know how to change it.

so i sorry...

We don't know what does that mean. So Wartoz replace the tile mapres to old version.

corners bug


"add the design elements to HD" Is that means clearer the bushes, stones and signs(undp sign, stopper sign and so on) to make their clarity to HD? OR It means treat the mapres as before, the old version of the map(before jao's hait kebeb give us suggestion)? OR OR OR Add more things about design, in HD status?

It just means to add decoration to HD (not background quad though)


thank you


small fix

!!! I fixed !!! EVERY !!! Corners and tiles bug in the map !!!

Command not found!


xD

wow i don't want to be a T-Carrot with 5 drills



please?👍

already checked it, im not sure about rating

we think it should be Moderate 3 more

yes

so? ready 3?


all done






'



done




hope tomorrow will bring luck and hope.

good night

$waiting


plz?

Checked, everything seems fine 👍

👍

Based on Wartoz's map fixed all the problems you pointed out

How are you? I'm fine, and you?



Arrow, put my map 🆙 please?

thank you.

buddy...

map full of bugs

where?

what the hell did you do? xDD last version of Wartoz didnt had all this new bugs xD

He used the old version.

wait im so sorry

So where?


👍

again thanks



this part feels a bit hard compared to the rest of the map, i would edit like this :

$waiting

'










i waiting you back
@coke1465

I'm so sorry. We found The cause of the bugs you pointed out is I used the wrong version of Wartoz's to do fixes & changes. For all bug you pointed out Wartoz fixed but I used the wrong version so you think Wartoz didn't fix them, but the fact is I made a mistake. And I'm sorry, I will alter the map based on the latest version of the map. This time's Edit, I based on 2023/07/25 08:40 East Eight Time District, Wartoz's map. I fixed some corner bugs but didn't change any gameplay.

$ready 4





I'm sorry that Wartoz got crazy to fake you to $ready it because he too love this map and would like to $ready it. I'm sorry on this. By The Way, could you please to have a test on this newest version? I see you are online~

I'm kidding XD


I will test this version with Wartoz one sec later.




In this video i showed last part but one(CP8) how it works



deleted some useless hkthrough

check is that ok in this version plz?

u dont need to explain how it works lol xD



😄

XD

I have a new idea applied to the penultimate part.

What do you think


hey hey!


im done





sorry. I forgot to fill hookables(grass) above CP8


edit it use this version plz

$optimize



$optimize


Grassblock populated with CP8

🥹



$ready 3

$optimize


and
@shengyan1256congratulations !!!

Cool beans


Thanks :DDDDDDDDDD

Thank you. Finally🥹

gigaCornd



bro stop....

It's a secret between Wartoz and me 😉

It's meaningless. It's just a bunch of numbers I use to test rotations.


this is code for h**i ,2 boys kissing



👎

I'm a girl.


Do you play on trackpad?

are u trying to throw dummy there?

why need platform here longer

its at the end of the map right next to fin is it really necessary

i think its bcs wrong way

what is he trying to do lol?

u see unfrz left maybe thats something to do with it 🥰

looks like he want to put dummy with throw on platform

and hook from there

yes but that solution is entirely flawed because both player and dummy would be deep frz


use only run

from up left

$archive_imm