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Fix
bg rly bright
better remove hookblockers
e.g
can do similar for cp2 but i let u to try
put undeep on edge
do u want to allow this
most parts are nofail, but theres random fail parts
u should put tele on floor and more ht to make it unfailable
what is that jump refill at cp5 xd
using hookable is rly hard in cp6
u should make this wall unhook to force hf
stoppper not needed cp8
do u want to allow this
pls more ht cp9
other parts rly cool
nice map
sry heres better fix
i tested the map
and i agree with jao whatever
$waiting
Fix
Thank you very much for your proposal :DI have made some changes.
what is you name in ddr?
Summer Week map 😄
fix tiles and part bugs
Who sayd jao
do u want the other player to stay deeped in cp1
ht not needed
what is the hookblock for
The brightness isnt fixed
im with the window open and still hurts my eyes
u can extend the unhooks here a bit
and move the floor down
can u show how u do cp5
try making cp7 without the hookblock and stoppers
it helps if you make it taller
cp8 is a bit basic
the nohammer doesnt enhance the part
u should find a better use for the nohammer or remove it
try to return to your original idea and force the old move
cp2 is really great 😍
keep working, soon your rock will be a polished diamond
remake CP8 modify Partial part Fix large and small stickers and problems left out by part
I really appreciate it
@yaccreThe help to me these two days I think it is necessary to write a thanks by map
So what's your name in ddr?
@yaccreI have to write a thanks and stick it on the map.
Fix
no it's okay you don't need to write a thanks
sorry, cp7 did not need to be changed
you should restore your original idea with stopperes if you like it
remake CP7
I think it is necessary to write you a thanks. so you know 🙂
fix tile bugs
$waiting
The map still bright af
$waiting
but you can basically can do this
i would decline this map because of how many skips are, but ill give you a chance because the map could be cool if it wasnt for those skipazas
Modified Part 1 Part 2 Part5 Part 6 Part7 Part8 Part9
Remake CP10's part
you can delete cp4
i dont see the reason for that hookblocker
does it need to be a jump refill ? 😄
not needed
hammer disable is not needed as well in cp8
Fix
thank you very much
isn't it a bit too difficult ?
Like there 😄
ah, smart
delete group #1
set the color of the top corners of the blue quad to 8DCF76FF
set the color of the bottom corners to B4D34AFF
hold shift and select the four corners of the cloud while holding shift click and drag over the other clouds set the alpha "A:" to any number below 150
dont stack the marking
delete dth, dst, and ds
it is not necessary, but you can reduce filesize by using these images
Can I have gameskin :D
Fix all
very small
Thank you very much. I really don't know how to repay you.🥲
add all non gameplay relevant design elements to HD
tele looks like deep imo, try to make the tele a bit darker
$waiting
its not excactly the same but it feels the same when you play it
a bit unbalanced
my new map
XD
I don't think half freeze and half deep are very pretty. So the whole map is deep. In other words, I don't think deep has much influence. I also added unfreeze+undeep to every CTO. 🙂
I wanted to point out that it would be better if you change those parts into parts which needs deep.
That they fit in better.
Fix corners remake part
oh Oh, I see what you mean.
why map by wartoz only then ?
jao shooter 2 isn't making in progress sorry
$waiting
undeep with unfreeze in it looks same like undeep with no unfreeze in it
some undeeps have unfreeze some don't , end part stopeer with out deep is with deep actually
cool map
when fix
@wartoz_go go go !
we need this map released ! fix !
I got a notification that you wanted to add
@yaccre?
yes But I don't know his name in ddr.
🤷🏻♂️
And then he didn't tell me his name in ddr. XD
ah and btw you dont need that stopper to do the cheat
he/she want to be a mistery
interesting
$chance by Wartoz & shengyan
pog
$change mappers Wartoz shengyan
thanks bro
kamanache
distinguished between "undeep with unfreeze" and "undeep without unfreeze"
and among "stopper with undeep", "stopper with nothing", "stopper with deep"
still cheatable
still the case
this is not fixed too
some parts are still doable without using deep, you dont have to change it but it would be more intersting if you map it in a way that deep makes sense
and there are still graphic bugs and wrong blocks, I do not show them all again
just look over the map again yourself
ok it will fix in a few hours
No, I fixed it here.
you can still hook there try it
i would not write it if it would not be the case
and still no deep necessary there
ok i try
I averaged it so that everyone acted the same number of times.
And my decision is to use deep for the whole map. so i sorry
Very small corner bug fix
and why don't him 🆙 mine¿¿¿
the person who post it will update automaticly , but testers can also accept that .
as texonik said you need a tester to accept it i dont know why tho
than everyone will troll
Allllll right.
I have a very-hard obsessive compulsive disorder, so i adjusted the order of "Undeep and Unfreeze" in Game layer and Front layer to make them the same in the whole map, also fixed some tiles problems.
Parts change
please?
👍
You can delete all deep blocks in teleport -> its no use if you fall in tele you are back again
The fact that 1 tee has to do 3 parts and the other just 1 didnt change at all. You changed a really cool part (the left one) just that both tees come out undeep, but after that nothing changed so it does not matter. I would change it back how it was because the part was fine. You have to change the other ones.
My point wasnt that you have to use freeze in the parts. My suggestion was that you map all parts that you HAVE TO use deep. So the map gets more unique and refreshing.
Shengyan and I will fix it in 2-5 days.
Because we need to redesign four part to make deep useful.
and a "deep converter" to make 2 tees play evenly.
I think we can change a large area of deep into a small area of deep to solve this problem.
That's Because I found that the reason of "deep is useless" is a large area of deep works the same as a large area of freeze. So we decided to make parts that only needs some small areas of deep.
Maybe my problem, but I can't understand which part you are pointing at ("Changed a really cool part")exactly, First from left to right OR Second from left to right? The First we didn't change anything but avoid skipping, but the Second we changed a lot. So we must know which part are you pointing at to resolve & revert.
about this, we will delete them.
OK.
$waiting
This is our result.
- We deleted deep in cfrm, but because some deep are close to cfrm, so our CTO is still a "Unfz+Undeep" group.
- Remade Part 1(CP1), Part Third from Last(LEFT FROM CP7), and The Last Part(CP9).
- Changed a little of Part 4,5,7,8,9(4:CP3,5:TCP4,7:LEFT FROM CP4,8:CP4,9:CP5)
- Fixed
said "tees' movement aren't average", we added undps to let players choose. And thank
@kwyntusa lot.
Thank you very much for just's test results on vigorous yesterday. That's very valuable.
@justplz?
Why is this still in waiting after it got updated
Maybe it's because 🆙 didn't come upon him
$reset
found some sticker bugs, will update soon
done
Then there are still some teleports with deep within
I do not show screens for that
So i show a suggestion
map it like it was before like this
It was good
After that you had the problem that 1 tee does 3 parts
you can solve this problem like this
so you force change in tees for next part
and at the 3 part add teleport so you cant fail if you dont hit hammer
but... for my mind, I think it's more interesting and unGGable to use the pattern after we change that.
so i mapped something like this
I think its more interesting
oh! yes. Fun after you fix that.
this are all examples to give you some insperation
you do not have to exactly change it like this
Thank you a lot. We will fix them absorb you thoughts.
i dont understand which pattern you mean
the pattern after change. Just that pattern——do not have areas below.
I still dont understand 😅 sorry
make a bit bore space down below
like this. We think it's more interesting, using brain, and unGGable.
"unGGable" ?
you have to use more brain with old part imo
and you cant fail in old part
if you worried about that
🤣 unGGable is a word i made may it didn't trouble u
this may be a little hard for a moderate map 😮 but i can shorten that Deep Pillar.
i dunno tbh
with a m8 its more ez
but with dummy it get harder
i dont know
like I said its just a suggestion maybe you find a better way or just leave it as it is
deep and tele looks like the same
other parts are more important than this
yes.right.
i want to seek your suggestion about that. How do you think about changing the Alpha of Deep, or the Alpha of Tele? I think changing the Alpha of Tele will make that a bit dignified, but changing the Alpha of Deep will make that like Normal Freeze. Hmm... a hard choice for me.
oh you solved my problem
used just black and 50% alpha
normal 1/2 freeze tiles
Good advice. thank you.
btw u can remove the old logo
"map by wartoz"
ok
wait my second
oh, u just have to copy the things. but ok
Hey our friend. You really helped us a lot during mapping and fixing. No word in Any language to say thank to you. I want to ask>> Would you like to be in our Thanks list? I mean, add a "thanks" about you in our map.
done with some suggestions absorb & some bugs trampled
please?
no need
but thy
okkay
Any feedback please?
good map when ready ?
dont know 😦
fixes a skip we found
1 tiles bugs
👍
little part idea to make it more interesting
how to do it :
how to do it :
part is cheatable too you have to make the part in a way the other tee cant go top side too
$waiting
Thank you very much for your color proposal. but He needs to make a contrast with hookthough. In addition, these two colors can only be used together. If the other side is too bright, I need to change the overall brightness of the map. So im sorry
Adjusted the position of CTO+CP. Fixed an issue where CTO does not have undeep+unfreeze. Improved the last part on the basis of Coke
Thanks you test
@coke1465and
@frostribewhat about this? i think its nice
I changed it.
I moved the combination of undeep+stopper up one block
good
was faily b4
u moved just up or stopper into undeep?
sorry my bad
u have to test it
ok I'm testing it now.
works, but set the stopper and undeep more down
2 tile
but make sure that the mate can go up right side
adjust the hookable or unhooks a bit
sure
https://discord.com/channels/252358080522747904/1128509948867903599/1132051774384123914 i think u got me wrong
i mean u can build the part that u have to do it like me
in vid
now its just boring
xD
XD
fix back last part
and?
tele colors deep colors
fix part2
add the design elements to HD
what's mean? I don't quite understand what you're saying.
Hey Cøke, We don't know what is HD and how to fix them to HD, could you teach us a lot?
The logo?
or the stones and bushes?
Make last part less annoying (add undp+unfz on the ground)
We're using the tiles jao's hair kebeb gave us. so?
I've never seen this before. I don't know how to change it.
so i sorry...
We don't know what does that mean. So Wartoz replace the tile mapres to old version.
corners bug
"add the design elements to HD" Is that means clearer the bushes, stones and signs(undp sign, stopper sign and so on) to make their clarity to HD? OR It means treat the mapres as before, the old version of the map(before jao's hait kebeb give us suggestion)? OR OR OR Add more things about design, in HD status?
It just means to add decoration to HD (not background quad though)
thank you
small fix
!!! I fixed !!! EVERY !!! Corners and tiles bug in the map !!!
Command not found!
xD
wow i don't want to be a T-Carrot with 5 drills
please?👍
already checked it, im not sure about rating
we think it should be Moderate 3 more
yes
so? ready 3?
all done
'
done
hope tomorrow will bring luck and hope.
good night
$waiting
plz?
Checked, everything seems fine 👍
👍
Based on Wartoz's map fixed all the problems you pointed out
How are you? I'm fine, and you?
Arrow, put my map 🆙 please?
thank you.
buddy...
map full of bugs
where?
what the hell did you do? xDD last version of Wartoz didnt had all this new bugs xD
He used the old version.
wait im so sorry
So where?
👍
again thanks
this part feels a bit hard compared to the rest of the map, i would edit like this :
$waiting
'
i waiting you back
@coke1465I'm so sorry. We found The cause of the bugs you pointed out is I used the wrong version of Wartoz's to do fixes & changes. For all bug you pointed out Wartoz fixed but I used the wrong version so you think Wartoz didn't fix them, but the fact is I made a mistake. And I'm sorry, I will alter the map based on the latest version of the map. This time's Edit, I based on 2023/07/25 08:40 East Eight Time District, Wartoz's map. I fixed some corner bugs but didn't change any gameplay.
$ready 4
I'm sorry that Wartoz got crazy to fake you to $ready it because he too love this map and would like to $ready it. I'm sorry on this. By The Way, could you please to have a test on this newest version? I see you are online~
I'm kidding XD
I will test this version with Wartoz one sec later.
In this video i showed last part but one(CP8) how it works
deleted some useless hkthrough
check is that ok in this version plz?
u dont need to explain how it works lol xD
😄
XD
I have a new idea applied to the penultimate part.
What do you think
hey hey!
im done
sorry. I forgot to fill hookables(grass) above CP8
edit it use this version plz
$optimize
$optimize
Grassblock populated with CP8
🥹
$ready 3
$optimize
and
@shengyan1256congratulations !!!
Cool beans
Thanks :DDDDDDDDDD
Thank you. Finally🥹
gigaCornd
bro stop....
It's a secret between Wartoz and me 😉
It's meaningless. It's just a bunch of numbers I use to test rotations.
this is code for h**i ,2 boys kissing
👎
I'm a girl.
Do you play on trackpad?
are u trying to throw dummy there?
why need platform here longer
its at the end of the map right next to fin is it really necessary
i think its bcs wrong way
what is he trying to do lol?
u see unfrz left maybe thats something to do with it 🥰
looks like he want to put dummy with throw on platform
and hook from there
yes but that solution is entirely flawed because both player and dummy would be deep frz
use only run
from up left
$archive_imm