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Map looks great, excited to try it later
time cps are missing on the map
looks cool idea and pretty short map
The green of the map is rlly ugly
when time cps
and also
good map
concept seems good i do agree with misstrip, the off-green surrounding the map really does not fit well with the rest of the color scheme at all IMO except the green hookable (which itself does work OK with the rest I think) in the context of everything else it looks sickly/diseased
His rocket strenght is way stronger
and parts are bad
but some good
you know, if u made everything a bit smaller, most parts would be possible with normal rocket
$waiting
You could make the map so you only require normal teleport and not checkpoint teleport
You needn't place entities off on the logo and on the credits. Those aren't essential information
Why not give the rocket from the spawn ?
$waiting
this is like a traditional thing
Is it ? 🤔
Maybe only 1 would suffice then
yeah
nice map
Hopefully i post our solo map soon . Would like to see you look at it . (Its almost ready need to retest rechange and make design )
The freeze helps with the automapper, I'll do that at the end
you can make make from tele tiles to freeze like this :
[detect tele(freeze)]
Index 0 Pos 0 0 NOTINDEX 63 OR 31 OR 26 OR 10
NewRun
Index 4
"NewRun
Index 4"
Doesn't do anything
1 copy all tele block in tileset 2 automap it with this command 3 use basic freeze tileset 4 automap for corners if you want to
Fixes -Reworked the end of cp5 -Made cp4 easier -Mirrored the start of cp2 -Made cp1 easier -Updated the unfreeze design and grass color -Fixed the startline
Timecp
Oooh popcorn
Im palhaço maluco
Do u remember?
Yes
paste game indices in new tile layer > automap > game tiles > air
you dont need a cp1 at the start
just cfrm and a spawn
i played the map again, it feels a bit rushed with 6 parts, maybe add a couple more ? 😛
more parts like cp5, its the best part in the map
$waiting
Added 4 more parts bringing the map from 6 to 10 parts. Removed the cp1 for the first part, but kept the rest the same so entity players know which part they are on. Removed the freeze in teles.
if u go to much right it wont work
cool new parts 👍 map feels good with that lenght
$waiting
Added the teles
u want to keep this? but then make it a bit easier, its kinda hard
I'll fix that
its still possible
Added the teles
$waiting
Fixed what Cøke said, made the ground lower in cp7 as well.
1x entities off at the start enough
i re-colored the map
idk if u like it
if u want it use this version, if not use ur old version again
$waiting
this gives me miss furry design vibes iykyk
I'll use the new version, but I'll make the unhookables and hookables darker as well
Look at the whole map what I did
Made cp9 harder, fixed corner bugs, made the tele-wall at the bottom-left side of cp7 farther to the left, made the unhookables in cp7 that go far up random
looks good now
$optimize
$ready 2
the colors not perfect but who cares
congratulations
@popcorn181Thanks
congratz :D!
thats crazy that it was rdy 2 months ago and only rls today
$archive_imm