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Map looks great, excited to try it later

time cps are missing on the map

looks cool idea and pretty short map

The green of the map is rlly ugly


when time cps

and also

good map

concept seems good i do agree with misstrip, the off-green surrounding the map really does not fit well with the rest of the color scheme at all IMO except the green hookable (which itself does work OK with the rest I think) in the context of everything else it looks sickly/diseased



His rocket strenght is way stronger

and parts are bad

but some good


you know, if u made everything a bit smaller, most parts would be possible with normal rocket


$waiting


You could make the map so you only require normal teleport and not checkpoint teleport

You needn't place entities off on the logo and on the credits. Those aren't essential information

Why not give the rocket from the spawn ?

$waiting

this is like a traditional thing

Is it ? 🤔

Maybe only 1 would suffice then

yeah

nice map

Hopefully i post our solo map soon . Would like to see you look at it . (Its almost ready need to retest rechange and make design )

The freeze helps with the automapper, I'll do that at the end

you can make make from tele tiles to freeze like this :
[detect tele(freeze)]
Index 0 Pos 0 0 NOTINDEX 63 OR 31 OR 26 OR 10
NewRun
Index 4

"NewRun
Index 4"

Doesn't do anything

1 copy all tele block in tileset 2 automap it with this command 3 use basic freeze tileset 4 automap for corners if you want to

Fixes -Reworked the end of cp5 -Made cp4 easier -Mirrored the start of cp2 -Made cp1 easier -Updated the unfreeze design and grass color -Fixed the startline


Timecp

Oooh popcorn

Im palhaço maluco

Do u remember?

Yes

paste game indices in new tile layer > automap > game tiles > air

you dont need a cp1 at the start

just cfrm and a spawn

i played the map again, it feels a bit rushed with 6 parts, maybe add a couple more ? 😛

more parts like cp5, its the best part in the map

$waiting

Added 4 more parts bringing the map from 6 to 10 parts. Removed the cp1 for the first part, but kept the rest the same so entity players know which part they are on. Removed the freeze in teles.

if u go to much right it wont work

cool new parts 👍 map feels good with that lenght

$waiting

Added the teles

u want to keep this? but then make it a bit easier, its kinda hard

I'll fix that


its still possible

Added the teles


$waiting

Fixed what Cøke said, made the ground lower in cp7 as well.

1x entities off at the start enough

i re-colored the map

idk if u like it

if u want it use this version, if not use ur old version again

$waiting

this gives me miss furry design vibes iykyk

I'll use the new version, but I'll make the unhookables and hookables darker as well

Look at the whole map what I did

Made cp9 harder, fixed corner bugs, made the tele-wall at the bottom-left side of cp7 farther to the left, made the unhookables in cp7 that go far up random

looks good now

$optimize


$ready 2



the colors not perfect but who cares

congratulations
@popcorn181
Thanks


congratz :D!

thats crazy that it was rdy 2 months ago and only rls today

$archive_imm