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Map clearly too hard 😅

nice map

cool


or just fill the corner with hookthru

Was thinking of that after I played depressed actually


Small fix and design changes after test session with
@Soapy Sandwich
Rounded tp/freeze corners

Changed background

Design Changes:
- changed unhook
- changed start line

why didn't you just use blue teles where the hook should hold ?

keeping momentum is awkward sometimes

or if you mean for parts like the first, blue tp doesnt keep hook when the one hooking goes through it

if the map is only for 2 players anyway, and you are alone in many parts.. you can move the toteles to the ground

u sure?

yea maps like acq also use the same server setting

its only for homeserver testing

if u use blue tele in homeserver, u will see

I did test it

ok

i mean soapy tested with u, it should be ok then

- moved totele to ground

Changes:
- added info message for teleholdhook
- removed help messages
- removed excess turn off entity signs
- hid anti-fail speeders

Changes:
- added bg to HD

$ready 4

did you actually test the map?

Try the parts yes, although i mostly had to rely on other people's assistance due to difficulty

Okay ^^