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Map clearly too hard 😅
nice map
cool
or just fill the corner with hookthru
Was thinking of that after I played depressed actually
Small fix and design changes after test session with
@Soapy SandwichRounded tp/freeze corners
Changed background
Design Changes:
- changed unhook
- changed start line
why didn't you just use blue teles where the hook should hold ?
keeping momentum is awkward sometimes
or if you mean for parts like the first, blue tp doesnt keep hook when the one hooking goes through it
if the map is only for 2 players anyway, and you are alone in many parts.. you can move the toteles to the ground
u sure?
yea maps like acq also use the same server setting
its only for homeserver testing
if u use blue tele in homeserver, u will see
I did test it
ok
i mean soapy tested with u, it should be ok then
- moved totele to ground
Changes:
- added info message for teleholdhook
- removed help messages
- removed excess turn off entity signs
- hid anti-fail speeders
Changes:
- added bg to HD
$ready 4
did you actually test the map?
Try the parts yes, although i mostly had to rely on other people's assistance due to difficulty
Okay ^^