#Snowmans_Sky
"Snowmans Sky" by 0x314 [Brutal]
DDNet 08/28/2022 2:11 PM
@0x314

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

0x314 08/28/2022 2:15 PM
0x314 08/28/2022 2:15 PM

Hey, I'm back with this map πŸ™‚ I've fixed a lot of visual bugs, I also fixed everything that Savalic mentioned prev time. Some parts were reworked to be more t0 friendly (especially early parts), hh/hf fillers amount was hugely decreased, new parts were introduced instead. Overall map difficulty was slightly increased.

0x314 08/28/2022 2:32 PM

Some new parts were added, such as this one πŸ™‚ And more others :p

(rip dummy players btw)

FJP 09/18/2022 7:49 PM

I enjoyed the majority of the map, with the exception of the last couple of parts (in comparison to the rest of the map, the end felt like filler). Lots of interesting Ideas and a decent amount of variety. Not sure how I feel about the usage of stoppers on the floor (it can be annoying at times), but its definitely unique. The one thing I will say is that the design could use a huge overhaul. Good parts, but I think there is a substantial amount of filler that could be cut out without effecting the quality of the rest of the map. Cool map πŸ‘

Tsin 09/18/2022 8:10 PM
Tsin 09/18/2022 8:13 PM
Tsin 09/18/2022 8:13 PM

not sure about those cornsers that are attached to white wall if they are a bug or non

Tsin 09/18/2022 8:13 PM

in many places you add them in others you don't

Tsin 09/18/2022 8:15 PM
Tsin 09/18/2022 8:16 PM

comparing to beginning of the map red are bugs and orange are good (but only comparing to beginning of the map)

FJP 09/18/2022 8:16 PM

looks better without the corners imo

Tsin 09/18/2022 8:19 PM

you should take a look at your map once again and make a decission which corners are bugs and which are not =] (fix which are bugs etc) after new version will be uploaded I will make a next check ^^

0x314 09/18/2022 9:51 PM

Thanks for your feedback.

  1. About stoppers. At the beginning I thought it can be good for a winter map like this, but yeah I understand its annoying sometimes, so I'm not really sure now should I keep them or remove I would wait for more feedback about it, I'm fine with both decisions
  2. About the design rework. Are you sure its like really-really needed? πŸ™‚ I just spent so much time on this, I would just abandon these tiles then and use something different from community, + map name change. And with this approach we don't need ground stoppers anymore πŸ™‚ If the problem is with the background (if its distracting too much) then I can fix it pretty easy, but idk what did u mean by it.
  3. About the fillers amount cut: fine for me, we can remove some of them, I would like to discuss it in-game
0x314 09/18/2022 9:53 PM

thanks Tsin, Ill fix it later after I remove some fillers I think

FJP 09/18/2022 10:02 PM

I just gave my opinions on everything, it’s up to you whether or not you want to change things. Probably best to wait and hear what a tester has to say considering changing gameplay, but design is really up to you.

0x314 09/30/2022 3:56 AM
0x314 09/30/2022 3:56 AM
  1. all mentioned corner bugs were fixed (+some more)
0x314 09/30/2022 4:01 AM
  1. end filler removed. others are ok imo
0x314 09/30/2022 4:02 AM
  1. I added a wait-zone to this part to prevent situation when this platform can be overcrowded. (combined with /spec it should be fine I think)
Pipou 10/01/2022 12:08 AM

The spawn room is way too big

Pipou 10/01/2022 12:08 AM

The jump refill is useless

Pipou 10/01/2022 12:08 AM

It's too huge

Pipou 10/01/2022 12:09 AM

Reduce the size of the parts all over the map

Pipou 10/01/2022 12:10 AM

It doesn't have to be tight either

Pipou 10/01/2022 12:12 AM

Make thicker walls and give your map a better shape

Pipou 10/01/2022 12:13 AM

Startline

Pipou 10/01/2022 12:14 AM

Tiles bugs

Pipou 10/01/2022 12:15 AM

The background is blurry

Pipou 10/01/2022 12:16 AM

Resize your images with a decent format (16,32,64,128,256,512...)

Pipou 10/01/2022 12:20 AM

Your tileset seems too small, try making the shapes twice as big

Pipou 10/01/2022 12:24 AM

Instead of using blockers for the ice texture, use unhookable with a tunezone (tweak the ground friction and ground accel for example)

Pipou 10/01/2022 12:25 AM

The map is unbalanced, very easy at times, then hard other times

Pipou 10/01/2022 12:26 AM

Avoid huge and pointless parts like that one

Pipou 10/01/2022 12:28 AM

If you made the winter tileset, you could as well make better fitting unhookable tiles

Pipou 10/01/2022 12:29 AM

Speed ups unmarked, the part is incredibly hard with those speeders

Pipou 10/01/2022 12:30 AM

Don't use speed ups to make sure your part isn't cheatable when it's just a pit. Find a way around that, without the speed up. Improve your part

Pipou 10/01/2022 12:32 AM

It's too much, make it more attractive and less repetitive

Pipou 10/01/2022 12:33 AM

This is really annoying

Pipou 10/01/2022 12:33 AM

Why is it even faily ?

Pipou 10/01/2022 12:34 AM

Unpleasant part

Pipou 10/01/2022 12:37 AM

No point in having that

Pipou 10/01/2022 12:38 AM

Blockers can be skipped if you are unlucky enough

Pipou 10/01/2022 12:39 AM

Many parts like that one can be skipped by going up directly

Pipou 10/01/2022 12:39 AM
Pipou 10/01/2022 12:40 AM

Sudden change in mapping style

Pipou 10/01/2022 12:42 AM

I don't know if it's intentional but that doesn't work properly

Pipou 10/01/2022 12:43 AM

You can skip that part by both doing a tower on the right side (jump against the wall)

Pipou 10/01/2022 12:44 AM

Aled 2 tiles skip

Pipou 10/01/2022 12:45 AM

Very faily compared to the rest of the parts

Pipou 10/01/2022 12:45 AM

That hook is not quite easy

Pipou 10/01/2022 12:47 AM

Avoid using blockers, find another solution

Pipou 10/01/2022 12:47 AM

Your map is far from being ready

Pipou 10/01/2022 12:48 AM

Try reworking it with all the tips I gave you. If you have any question, you can talk to me here on in DM

Pipou 10/01/2022 12:48 AM

$decline

0x314 10/01/2022 12:52 AM

how can it be hard with them, those speeders are needed just for the case if someone stuck on that single block

I also have a feeling you just didnt get a lot of things/parts

0x314 10/01/2022 12:53 AM

I also not sure do I even need to comment things like this. How often do you see 2 tile aleds? If you see a problem here, for a t0 map I guess its each second run for you, right?

0x314 10/01/2022 12:56 AM

I would discuss this one and other things in game, you are certainly doing something wrong.

I also dont understand how this "tip" can help me, its just a fact, its not quite easy and so what do I even need to fix if

Pipou 10/01/2022 12:57 AM

I was accompanied by some of the best players, I think we get how the game works

Pipou 10/01/2022 12:57 AM

And it happened that that speeder would be barely possible to pass with weak on the left side

Pipou 10/01/2022 1:00 AM

I was pointing out the fact that you didn't place a 1 tile wide bar, but one of 2 tiles wide, which means that you want people to actually do the part and not skip it. 2 is still skippable, that's why I said it, so you change it or make it 3 tiles wide

Pipou 10/01/2022 1:00 AM

That's not the problem of being a t0 map or whatever map at all

Pipou 10/01/2022 1:01 AM

It's not quite easy so make it better, not unbalanced, aim a level of difficulty

Pipou 10/01/2022 1:03 AM

Also my tips aren't limited to that, I want you to improve your map structure

Pipou 10/01/2022 1:04 AM

I was talking about that situation

Pipou 10/01/2022 1:04 AM

Where I have the weak hook

0x314 10/01/2022 1:04 AM

I dont think so

Pipou 10/01/2022 1:06 AM

Please, why would I care about the speeders on the right side ?

Pipou 10/01/2022 1:06 AM

Only that 1 is unmarked

Pipou 10/01/2022 1:07 AM

Start fresh, take your time, test everything careful, if you need backup don't hesitate to ask

Pipou 10/01/2022 1:08 AM

Give it a nice structure, a nice flow

Pipou 10/01/2022 1:08 AM

Think it for a t0 if that's what you wish to map

Pipou 10/01/2022 1:08 AM

Pay attention to the details of the graphics/design

Pipou 10/01/2022 1:09 AM

Avoid using blockers

0x314 10/01/2022 1:09 AM

how can I understand that stucture is nice and whats wrong this current structure

Pipou 10/01/2022 1:09 AM

Less entity = the better

Pipou 10/01/2022 1:09 AM

I gave you an example

Pipou 10/01/2022 1:09 AM

Of the look

Pipou 10/01/2022 1:10 AM

For the flow, you need to imagine it, it shouldn't break

Pipou 10/01/2022 1:11 AM

Don't make your map too big, nor too small, not too loaded, nor too empty

0x314 10/01/2022 1:20 AM

Well, thanks for testing

I still don't agree with many of things, but seems yeah its easier to start from 0 than fixing all of these issues

Hm... I think I want to pick some best parts of this map and compile them into mostly unfaily brutal/moderate 2p map (+some extra work ofc). maybe it will be better

Pipou 10/01/2022 1:28 AM

Alright, and don't mind asking if you have any question