it's definitely better than before
still not up to standrad though
this looks like multi or linear
you need some variety in youre parts
they are all basically the same
and filler too
try looking at chill woods or other recent maps
but arent multeasymap and linear very successful maps? i don't think it's inherently wrong if a map looks similar to them, also chill woods is a very different playstyle i don't think it would be a good map to look at if you rather map this beginner friendly t0 style
but maps like multi / linear dont release anymore
definitely better!
i guess i wouldnt decline linear 2, not sure about multeasymap-like maps, it depends
this map seems to have nice spacing and it is playable and balanced. i guess the issue is rather that it lacks originality and not that it should be more like map x and less like map y. and at this point i guess it should have a more complex design
thats what i said
it lacks originalparts
so i told him to look at a map with lots of good parts
wow i didn't think my map would get any positive feedback from you guys
if it were 2014 this would with some more original parts release
it's definitely progressively gets better every time
1
where did you take this information from
but you suggested a map that has a completely different style so i don't think looking at such a map would help too much
btw for design u can try to use other assets in your map like "ddnet_grass", more variations of "generic_unhookable" etc.
I can see a skip for every second part
Bloom
1
Damn pablo since when you are dev?
Can you show me where these skips are, I'll fix them?
since yesterday :3
Nice and congrats to you
txxxxx :3
1
fixed
Can you show it pls
still skipable
As pablo show the 3 is still skip able and I don’t really see what have you changed in 4 + you can both go left one on 5
fixed
Now make every part (not kog one) wider
that is, literally make the entire map wider?
No you have countless fillers kog like
Okay, what should I do then? Change the gameplay? Make the map wider? Or both?
I Think both might be great
Okay, then tell me which parts specifically you didn't like and whether you consider them filler. If I blindly change something, you probably won't like it. And as for making the entire map wider, if I do that, the map will be empty and I'll have to literally redo the entire gameplay from scratch so it doesn't feel empty
By saying wider I mean to make more space to do a part and between them
Filler is basically just a place where you can mostly do in solo (in your map)
And tbh the map is still to short to be released
Okay, I'll change the map based on your advice, but I have one question: what should the length of the map be so that it meets the standards?
I think that length between linear and multeasymap naught be good for start
and if not approximately, but exactly in minutes
7-8 average 5-6 for speedrun
ok
yeah as qrafik said, leave space for tees to move freely, and make the map long enough.
actually it's better to make short maps when you're beginner
imagine making long map for it to be very bad and repetitive
its not long tho, its too short
just a bit longer and its perfect lenght imo
Ye cuz I think that map which can be beaten in under 1:00 is not going to be released
and? when he gains experience of making maps he will make a good one
Would you rather have a declined map because it’s too short or have a improved one and released
i'd rather make 10 short maps without design for people to test them and then make 1 good long map, than making 3 long maps which are baf
Imo it’s worse your end up doing multiple maps for one work isn’t it easier to just do it all on one go?
no need to do repetitive gameplay
just make some good parts and ask for opinion in mapping
Then just do it on
#meta-testingI changed the gameplay a little, lengthened the map as much as I could. I couldn't make it longer because I had no more ideas for gameplay.
Can you show again please
To be honest most of new parts are boring and can be easily skipped by using entities and the filers they are just boring and repetitive
I can't make the gameplay more interesting anymore. I'm out of ideas. This is most likely the final version of the gameplay. The only thing I can do is fix the skips you found there, but only if you show me them and tell me how they work
Im so sorry how ever I am unable to do so maybe you can ask pablo or Veb rantium or others who would be able to help you to fix parts how ever my piece of advice for you is to just play some of the maps at this difficulty and search for parts you like and think would fit your own map
A good example for me (I’m making a brutal map) is watching Aoe he is doing multiple hard maps so I can follow his paths to get better
whats that program looks cool
albums?
Ye it’s called photos it’s free
idk looks like an inspo app 😭
It’s my own notes
Im just doing a screenshot of gameplay I like and I’m marking what to change/ do
Others already pointed out some issues, and i think the map does not meet the quality standards DDNet currently has. Some sections in the map are fine like the simple mechanics (hooking through HT, easy gores, basic movement parts) but over all the map has not much to offer compared to linear. Some parts are hard for beginners or sometimes it's hard to save each other, which was not the case on e.g. Linear. I suggest to take a closer look on what makes Linear a "good" map. It's controversial, but it is focused on the very basic movements of the game and it also offers some nice skips that make it even soloable, so it has some replayability. Some sections here are too tight or slow you down a lot, so it's not very optimized for speedruns.
Don't get me wrong, the map is not terrible, but i think you should get more information on what is good and what is fun before mapping something many players would play. Also maybe it's possible to rework the map, but it would mean that testers put a lot of work into it. (If any tester wants to do that they can revert the decline.)
I suggest to get more experience with the game like play it more with beginners, watch some speedruns, get more overall game experience to see what mechanics are important for new players and what makes things actually fun.
❌ Submission has been declined.
@Vitka Unfortunately, your map submission has been declined. Don't worry though, take a look at the feedback from our Testers, and consider playing our latest releases to gain more experience.