#run_Bundesliga
"run_Bundesliga" by yannik, Andre & TheGnaa [Race]
DDNet 06/08/2023 1:58 PM
@imperius9110

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 06/08/2023 1:58 PM
imperius9110 06/08/2023 2:16 PM
coke1465 06/08/2023 5:13 PM

its marked as hd

coke1465 06/08/2023 5:14 PM

sometimes the 1/2 freeze is marked sometimes not, can u make it consistent

coke1465 06/08/2023 5:15 PM

:

coke1465 06/08/2023 5:18 PM

maybe fix the background

coke1465 06/08/2023 5:19 PM
coke1465 06/08/2023 5:19 PM
coke1465 06/08/2023 5:25 PM
coke1465 06/08/2023 5:26 PM

$waiting

imperius9110 06/08/2023 5:54 PM

everything fixed

coke1465 06/08/2023 6:13 PM

u sure the gameplay havent changed?

imperius9110 06/08/2023 6:21 PM

If we are talking about the gameplay associated with 1/2 teleports, then initially all the edges were without teleports. Therefore, the gameplay remains the same. The map also had a fun zone with a football field, but it was not part of the gameplay, it had a lot of visual bugs, so I decided to remove it.

coke1465 06/08/2023 6:41 PM

sometimes it was a bit harder

coke1465 06/08/2023 6:41 PM

can u compare it to the old map and just change it how it was in entites? (fix the visual bugs)

coke1465 06/08/2023 6:42 PM

this for example

coke1465 06/08/2023 6:44 PM

$waiting

imperius9110 06/08/2023 6:56 PM

returned the original position of the teleporters

DDNet 06/08/2023 6:57 PM
imperius9110 06/08/2023 6:57 PM
imperius9110 06/08/2023 6:59 PM
coke1465 06/08/2023 7:19 PM

maybe take the first map version xd

coke1465 06/08/2023 7:19 PM

this is what i mean

coke1465 06/08/2023 7:20 PM

leave the tele and fix design

coke1465 06/08/2023 7:50 PM

$waiting

imperius9110 06/08/2023 8:26 PM

teleports remained in their original places, their design was fixed, I hope I didn’t miss anything

coke1465 06/09/2023 4:18 PM

idk if it was the old map version but u can see here the part has changed

coke1465 06/09/2023 4:18 PM

(tele12)

imperius9110 06/09/2023 4:27 PM

Here is a screenshot of the original version of this part, the only difference is that I shifted 1/2 teleporters.

coke1465 06/09/2023 4:27 PM

ok it was already edited then?

coke1465 06/09/2023 4:28 PM

my fault, will look later again

imperius9110 06/09/2023 4:32 PM

the version that I uploaded for testing was slightly edited, but only the edges, later you brought up a conversation on this topic and I returned them to the original version, but moved the design of these corners to the teleporters themselves, as you asked earlier

coke1465 06/09/2023 4:32 PM

👍

coke1465 07/13/2023 8:36 PM
coke1465 07/13/2023 8:37 PM

$optimize

DDNet 07/13/2023 8:37 PM
coke1465 07/13/2023 8:41 PM

$ready 2 (oldschool)

coke1465 08/03/2023 10:36 PM
@snailx3
snailx3 08/04/2023 8:09 AM

ty

Jurai! 08/09/2023 3:52 PM

useless tp

Jurai! 08/09/2023 3:54 PM
@coke1465
coke1465 08/09/2023 3:56 PM

o

coke1465 08/09/2023 3:56 PM

thx

coke1465 08/09/2023 4:00 PM
Jurai! 08/09/2023 4:36 PM
@coke1465

also here is missing the info about 14 part

Jurai! 08/09/2023 4:36 PM
Jurai! 08/09/2023 4:37 PM

so its kinda weird you from 13 part going through to 15 part 😊

Jurai! 08/09/2023 4:39 PM

well its need to fix all the other numbers because its going number +1 tp btw after 15tp is going. number + 2 tp

coke1465 08/09/2023 4:52 PM

It's fine

pipou_tw 08/10/2023 1:44 PM

$delete-map-from-servers

coke1465 08/10/2023 5:18 PM

$released

coke1465 08/10/2023 5:30 PM

$archive_imm