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sometimes the 1/2 freeze is marked sometimes not, can u make it consistent
$waiting
everything fixed
u sure the gameplay havent changed?
If we are talking about the gameplay associated with 1/2 teleports, then initially all the edges were without teleports. Therefore, the gameplay remains the same. The map also had a fun zone with a football field, but it was not part of the gameplay, it had a lot of visual bugs, so I decided to remove it.
sometimes it was a bit harder
can u compare it to the old map and just change it how it was in entites? (fix the visual bugs)
$waiting
returned the original position of the teleporters
maybe take the first map version xd
leave the tele and fix design
$waiting
teleports remained in their original places, their design was fixed, I hope I didn’t miss anything
idk if it was the old map version but u can see here the part has changed
(tele12)
ok it was already edited then?
my fault, will look later again
the version that I uploaded for testing was slightly edited, but only the edges, later you brought up a conversation on this topic and I returned them to the original version, but moved the design of these corners to the teleporters themselves, as you asked earlier
👍
$optimize
$ready 2 (oldschool)
ty
o
thx
also here is missing the info about 14 part
so its kinda weird you from 13 part going through to 15 part 😊
well its need to fix all the other numbers because its going number +1 tp btw after 15tp is going. number + 2 tp
It's fine
$delete-map-from-servers
$released
$archive_imm