damn
first
haha
Mentions:
@.bambikiller.true, i will try fix it tonight
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- I don't know if there's any secret to this part, but every time I did it, that block at the end bothered me. Removing that part might make it better and more comfortable.
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proposital?
3.Having to get a DJ to continue the set seems kind of bad for the flow. Is there another way to get a DJ without having to go in the opposite direction from where you need to go?
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This is where I died because I threw at the wrong time, and since it's a completely easy map, I think it's best to avoid it.
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If you added two blocks below, it would be better, I'd say.
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Add a warning to only hook and not walk.😔
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Add an arrow indicating that you need to DJ there.
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To make it darker or reduce the opacity, it looks like a hookthrough.
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move 2-3 blocks for >
cool map
eao cooking with design
I didn't find any design flaws; I played the entire map using pageup, and the design is indeed comfortable
changelog:
point 1,5&9: fully updated and reworked
point 2: this part is intended. its a higher difficulty route for now. i keept it as it is but i am open to close this route if u suggest so
point 3&4: i changed alot at these parts to improve the game flow (part 2 and 3)
point 6&7: i added new visual indicators. please let me know if this is enough
point 8: i increased the transparency of the background tiles
last part: i added one more button to the end bcs it was skippable
background: i played around with the para xy to make the chains move slower
1.55mb 💀
all 3 sounds are just simple sfx, you can easily compress them from a total of 300kb to just 100kb total
(or even less)
what is g?
kill
Furthermore, the map looks good to me, 3 stars I'd say, but I'll wait for another tester to be sure about the map.
btw is that a custom program?
by patiga
👌
Changelog:
file size optimization: i optimized various images. i optimized all the sound files
part 2: fixed the gores skip that was pointed out at a video clip
part 3: added clear warning indicators in front of the drop setup
part 4: reworked the last hook of the part a little bit
part 5: added teleports
didnt look closely to the mapres but the design i saw is probably 500-600kb at least
ill look later
Mapsize police strikes again
For me, this is bad at least. If you want to wait for another tester to give their opinion, you can ask if you'd like

Yes, it's better to change that. You could at least leave a hook there, but make it easier and not super easy, especially since it's practically the end
i belive the hook is easy if u hook it from above when drop
I didn't have any problem with it. 🤷
Happy to see your map again! :)
Ok
👍
I think after fixing the entity errors, the map will be ready.
6️⃣🤷7️⃣
Changelog:
compactet the map a little bit more
fixxed design bug
part 4: changed the end to normal back again and made "the hooK" easyer
i belive for the part its the best if its mapped like this
ok 👍
not quite sure on rating, subject to change
3 - 4
also last part is a complete nonsense
it's just disappointing to randomly hook and hold a
Overall, I agree with Doshik, the map is pretty boring. More than half of the map is made up of repetitive gores and boring swings. A boring shotgun part where you just shoot yourself 4 times, and the last part, which is random as far as I understand, and also the uninspired autoparts. The only part I liked was the shotgun with laser part, it def could be improved, but it's quite interesting compared to the others. In my opinion, map standards have risen, and the map needs a complete overhaul, because right now the map is a mixture of monotonous and boring parts. Also, I don't really understand the principle behind the sound placement; they should enhance the atmosphere, not oversaturate it with randomly appearing sounds. The design is very good, but as I've said, the map is far from release, and it would be better to decline it, because, as I said above, the map needs a complete overhaul.
Mention:
@.bambikiller.not sure if mapper knows about testlog but all problems above were mentioned in previous submission https://ddnet.org/testlogs/show/BBBEIN
you can also use https://twmap.pati.ga/info :)
i remember this map and for me its worth reworking. when i tested it before i enjoyed it. but the problem is the mapper doesnt see the issues, and when i showed them to him, he didnt agree with me.
BIG REWORK
- i reworked alot at the map, i dont know it's possible after a decline but i still try.
- Merged all parts together to one full map without teleports between the parts.
- Deleted the "triple shotgun part".
- Added new parts to the map.
- Finetuning gameplay on some older parts.
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i placed alot of the design new due to shifiting of the parts and bcs of new parts. new design errors?
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i will send a screenshot of the full map with "green" nothing changed, "yellow" small changes and "red" big changes.
-greetinz bombokilla ❤️
Didn’t check the map in-game but I‘ll reset it for now because of the extent of the rework including essential structural changes
2
skip
tryed it a few times when i mapped it and it felt pretty save, no? should i delete the hookable at the right side?
idk i think more about the whole map. problem is only a few parts are interesting.
fixxed all 3.5 points that got noted
fixxed the nade skip.
Hi, I tested your map and I want to say that the map looks old and, to be honest, it's boring to play, there are no particularly interesting parts.
- weird swing doesn't always work
- The gameplay loop feels a bit repetitive from my perspective
- I think this part can be done without deep, and it's strange that deep is used for 1 jump.
- weird setup for rocket
- skip laser
- It would be better if there was a setup here. Thank you for submitting your map. Unfortunately, we have to reject it this time for a few reasons. The map currently feels quite outdated for today's standards, and the gameplay lacks unique or engaging parts to keep players interested. We appreciate your effort and hope to see your future work!
Mention:
@.bambikiller.Bro played half of the map wrong :c
I've tried different ways
i added indicators for those parts
they are pretty consistent
and 1. the first swing is working good no?
- i tryed it without deep in multiple hights, idk why but if you go with speed it will work 100%, if you go somehow slower it dosent work. i put the deep for easy fix
I tried to hook your setup, but for some reason it didn't work.
2
It doesn't work well, sometimes you don't make it.
1
1
It also depends on the height of the map.
you tested the gores teleporting trough it or flowing trough it?
If a player is playing with an entity, then he does not see these setups
Yes, I tested it
i mean i put indicators for help not for a full tutorial
amsmfspapümomgaps have to remove that double nade xd
map is better than it was, main problems are weird setups with hints and lack of tele on "unfaily" parts, design looks very bad couse of no corners for freeze, lanterns look completely out of place, better remove them or change somehow.
- awful marking design
- can hit bottom freeze
- lack of tele (too easy to die suddenly)
- unnecessary setups, sure they look cool but imo they affect gameplay in a bad way the map is not bad and totally playable yet not very exciting, it's also short
3