#BBBEIN
"BBBEIN" by Bambikiller [Solo]
DDNet 07/06/2025 2:14 PM

Mentions:

@.bambikiller.
DDNet 07/06/2025 2:14 PM
DDNet 07/06/2025 2:14 PM

Map 🐞:

.bambikiller. 07/06/2025 2:49 PM

with time cps this time 🙂

vappy19 07/06/2025 3:14 PM

4.68MB 🫠

.bambikiller. 07/06/2025 3:27 PM

xd bcs of sound it got 3 times as big

.cammo. 07/06/2025 3:39 PM

how the fuck did you manage that

.cammo. 07/06/2025 3:39 PM

the wooshy wind sounds for redline katana for example were 64.4kb

.bambikiller. 07/06/2025 3:46 PM

i really dont know

coke1465 07/11/2025 7:05 AM

alot of unused mapres etc. and do not change external or embedded if the editor adds it

coke1465 07/11/2025 7:06 AM

its a simple design, its about 500kib max 😄

essigautomat 07/11/2025 3:31 PM

chains are behind the "stars", idk if this is intended

comebackplay 07/12/2025 9:15 AM

i like this map, but here a lof of work.

comebackplay 07/12/2025 9:30 AM

Firstly, I think I will demonstrate the worst parts.

  1. This is annoying if you do it too well. Also, dj reset breaks the flow. 2 its too boring 3 its just so uncomfortable to do. also back way is very annoying 4 It looks like you spawned in a bad position and need to move this spawn. 5 It's easy to combine all the parts without using teleport transitions.
comebackplay 07/12/2025 9:32 AM

i liked ur map gl)

DDNet 07/14/2025 12:06 PM
.bambikiller. 07/14/2025 12:11 PM
  1. i changed the end of the first part. 2.i add better design to the last part.
  2. some small fixxes, one teleport wasnt on the ground in part 4; i add one more tp to the end of the third part; i changed one quad i made by adding the letter "s"
.bambikiller. 07/14/2025 12:11 PM

uh and i cut down the sounds to all 20sec now the map is way smaller

.bambikiller. 07/14/2025 12:21 PM

thanks, the chains are before the starts they are just transparent

.bambikiller. 07/14/2025 12:21 PM

fixxed, i think the quads and the sounds make it over 500mb

.bambikiller. 07/14/2025 12:23 PM

fixxed point 1., on point 3. i think u didnt do it with laser in the end. 5. well i am very bad at mapping fillers, it the fillers felt so boring for me to play so i delete them all and use tp xd

comebackplay 07/14/2025 5:15 PM

fillers felt so boring for me to play small transition is fine, and its better than tp x100

comebackplay 07/14/2025 5:17 PM

dj reset still exist

comebackplay 07/14/2025 5:18 PM

u didnt change anythink. u upload wrong version?

.bambikiller. 07/15/2025 1:03 AM

read changelog O-o

.bambikiller. 07/15/2025 1:04 AM

dj reset sill exist, i changed the end of the part bcs i didnt like the flow of it that u hit the corner and shit, i think this feels much better and u can do it in one flow

.bambikiller. 07/15/2025 1:05 AM

i like the tp on this map 🙂

coke1465 07/15/2025 8:17 AM

ok should be enough, tester's dont know anyway

comebackplay 07/15/2025 9:59 AM

fixxed point 1 u say fixed.

Okay look like u don't wanna listen me, cus non of my 5 mention was fixed.

.bambikiller. 07/15/2025 11:17 AM

thanks for testing and try improove my map, i dont agree with some of your points so i wont change it, 1. i dont care aboute the dj reset, the end of the first part was the only one i didnt like the play flow so i changed it to make the dj reset more smooth. point 3. u just played the part wrong it was testet enaugh before the map release with family and friends. and on part 5 i get it that u like to see the parts connectet. but i dont understand that u dont get that i like the parts seperatet with tp. its faaster, no boring fillers and no rework of the whole map and design xd

david.r._08 08/01/2025 11:49 AM

where the testers at

vappy19 08/02/2025 1:45 PM

Helo 🥰

alw5 08/12/2025 11:25 PM

add a turn off entities sign here

alw5 08/12/2025 11:34 PM

maybe add some unfreeze or tp because waiting to retry is a bit boring for a precise part

louis.place 08/23/2025 12:41 AM

hmm this feels kinda weird, i found the setup but maybe u should mark it somehow or make it more obvious this is a 'setup' part

louis.place 08/23/2025 12:41 AM

also need a turn off entities and ! here

louis.place 08/23/2025 12:43 AM

u dont need deep to force this, just make it all freeze except 1 tile on the right wall

louis.place 08/23/2025 12:54 AM
louis.place 08/23/2025 12:55 AM

replace jump refilll with 2 off switch and force this move without jump switch

louis.place 08/23/2025 12:55 AM

and give dj before this segment

louis.place 08/23/2025 12:57 AM

dont have kill so close to a blue tele u have to run into just incase somehow someone hits kill thru tele

louis.place 08/23/2025 12:57 AM

i dont rlyu like the use of this blue tele4 though, u should make that move continuous without tele (best practices)

louis.place 08/23/2025 12:58 AM

move feels out of place

louis.place 08/23/2025 12:58 AM

i had fun with some of the map, feels like a throwback to old solo maps with plain, solid fun to play moves

louis.place 08/23/2025 12:58 AM

but some parts feel a bit awkward / out of place in the map

DDNet 08/23/2025 12:59 AM
louis.place 08/23/2025 12:59 AM

fix unfreeze design btw, looks weird rn

louis.place 08/23/2025 1:00 AM

u should fix this stuff, take some of the screens i sent above as example

louis.place 08/23/2025 1:00 AM

btw u can totally cheat this move by doing a swing

louis.place 08/23/2025 1:01 AM

some parts / map structure needs cleaning up, but otherwise decent and fun ideas in the gameplay IMO. Still unfortunately needs a lot of fixing/cleaning before release most likely

.bambikiller. 08/25/2025 8:09 PM

thank you very much for tensing my map, to go on on your tips. 1screenshot i dont know how to mark it without make it to a tutorial i am helpless 2screenshot, we test this part without the deepfreeze and came to the point that we dont wana have any small skips on the map so we added the deep and it should stay 3screenshot, i tryed it out bcs i liked the idea but when i practiced it the part was skippable again so i changed it to normal again. 4screenshot, i added a 2 tele layer but to make the part connect to one is to mutch work with the design and stuff, i really dont wana change it but i will never map like that ever again. some more players complained aboute that. sory. 5screenshot, i really like this part somehow, everyone else hates it, idk maybe i should take it out or maybe not. for now i added unfreeze to make the reset faster, now u lose weapons so u cant go any chance to cheat, i add a turn enteties off tile

again thank u for you tips and nice words 🙂 best greetings

.bambikiller. 08/25/2025 8:32 PM

changelog:

  1. small design fixxes
  2. changed all shooting stars with a new design
  3. turned on Details (HD) on the most quads in the editor
  4. i added on the last part: 1. a shield so u cant cheat it anymore 2. a "turn enteties" off tile 3. unfreeze so you dont have to wait when fail.
  5. i added another tele layer on the blue tele at part 4 so its saved that u wont die.
yaccre 08/27/2025 4:15 PM

i will never map like that ever again. some more players complained aboute that. sory. crazy switchup

yaccre 08/27/2025 4:15 PM

lazy + ego

yaccre 08/27/2025 4:15 PM

L

.bambikiller. 08/27/2025 10:07 PM
.bambikiller. 08/27/2025 10:13 PM

you read all messages? bcs triki mean all teleports eaven if the parts are disconnectet. louis meant only one part were u have to take speed on one side and go trough a blue tp and keep the speed. i should have mapped that part as one part. i totally agree but i still dont think on this map its needed to connect all parts together when i have the teleports there

.bambikiller. 08/27/2025 10:15 PM

grr u lazy to read all messages

.bambikiller. 08/27/2025 10:15 PM

L

yaccre 08/28/2025 12:22 AM

pull up at teecon mf its on sight 🔫🔫

yaccre 08/28/2025 12:22 AM

ig it's preference whether u connect other parts, but it doesnt take long to remove the blue tele, design barely changes even

yaccre 08/28/2025 12:23 AM

and why tf are u trying to match green tiles with red tiles, was this designed by santa claus

yaccre 08/28/2025 12:24 AM

these are barely visible bring spikes in front of bushes

yaccre 08/28/2025 12:47 AM

small detail but the length 9 door bleeds past the edge and looks ugly, use length 6, also u don't need delay on those tiles it just clutters entities

.bambikiller. 08/28/2025 1:47 AM

changelog:

  1. at the 2last part i changed blue tp to red and longerd the actual part to add another wall shotgun.
  2. background spikes are now infront of the bushes
  3. the gates are now 6 and not 9 tiles long
  4. i added one more button at the last part so u cant skip it with swing
.bambikiller. 08/28/2025 1:48 AM

uwu all done chef

ramirok_ 09/11/2025 5:10 PM

u put an extra tp

vena6080 09/11/2025 5:14 PM

break the flow, why you retake the dj and the plaform the block the wall instead of keeping the big speed

vena6080 09/11/2025 5:15 PM

half of the map is basic gore, gore is fine in map but i feel like it's a bit too much here

pipou_tw 09/11/2025 5:16 PM

I was never asked for permission to use this asset

vena6080 09/11/2025 5:16 PM

this is not 100%, depend if you touch the roof before or after touching the wall

pipou_tw 09/11/2025 5:17 PM

Many unused envelopes

DDNet 09/11/2025 5:17 PM

Map size breakdown :mag:

vena6080 09/11/2025 5:18 PM

kill tile structure change everytime

ramirok_ 09/11/2025 5:18 PM

uncomfortable, better to add tp 6 all over the bottom

vena6080 09/11/2025 5:19 PM

using refillable dj and switch are lazy mapping here, it's easy to make the same without cheat or using extra dj

pipou_tw 09/11/2025 5:19 PM

The sounds don't loop perfectly

vena6080 09/11/2025 5:19 PM

even with 4 straight sg i died many times

pipou_tw 09/11/2025 5:22 PM

The groups are not placed in a logical order. Also, since multiple groups have the same parameters (such as grp 1 and 2), you must combine them

ramirok_ 09/11/2025 5:22 PM

melon noob

vena6080 09/11/2025 5:22 PM

the edge are just annoying and for the rest some move are cool but the global is not good enough

vena6080 09/11/2025 5:23 PM

also perfect speed is dead

DDNet 09/11/2025 5:23 PM

Mention:

@.bambikiller.
blaiszephyr 09/11/2025 5:24 PM

💀

.bambikiller. 09/11/2025 5:31 PM

u got laser :C

vena6080 09/11/2025 5:39 PM

oh right

.bambikiller. 09/11/2025 5:43 PM

sry, i didnt made the background i will remove it

.bambikiller. 09/11/2025 5:44 PM

we need more gores in ddrace :3 kog server sucks

.bambikiller. 09/11/2025 5:45 PM

mh i tryed it out but i came to the clue that it is skippable when u keep the dj and make the switch on the jump reset idk, maybe u know how to map it without fuck the part

vappy19 09/11/2025 11:52 PM

I like gore

ramirok_ 09/12/2025 12:16 AM

$kog

DDNet 09/12/2025 12:16 AM
.bambikiller. 09/13/2025 3:15 PM

kog servers still to bad to play on, make more gores in ddnet :3