#BBBEIN
"BBBEIN" by Bambikiller [Solo]
le_cannabis 05/08/2026 9:57 PM

damn

le_cannabis 05/08/2026 9:57 PM

first

le_cannabis 05/08/2026 9:57 PM

haha

DDNet 05/08/2026 9:57 PM

Mentions:

@.bambikiller.
DDNet 05/08/2026 9:58 PM
le_cannabis 05/08/2026 10:01 PM

There's just one thing about the design that I didn't like. I think if the S/F on the envelope was 2.5 or 3, the S/F animation would look nicer and prettier. Being too fast makes it kind of meh.

.bambikiller. 05/08/2026 10:15 PM

true, i will try fix it tonight

le_cannabis 05/08/2026 10:21 PM
    1. I don't know if there's any secret to this part, but every time I did it, that block at the end bothered me. Removing that part might make it better and more comfortable.
  1. proposital?

3.Having to get a DJ to continue the set seems kind of bad for the flow. Is there another way to get a DJ without having to go in the opposite direction from where you need to go?

  1. This is where I died because I threw at the wrong time, and since it's a completely easy map, I think it's best to avoid it.

  2. If you added two blocks below, it would be better, I'd say.

  3. Add a warning to only hook and not walk.😔

  4. Add an arrow indicating that you need to DJ there.

  5. To make it darker or reduce the opacity, it looks like a hookthrough.

  6. move 2-3 blocks for >

le_cannabis 05/08/2026 10:23 PM

cool map

le_cannabis 05/08/2026 10:23 PM

eao cooking with design

le_cannabis 05/09/2026 1:41 AM

I didn't find any design flaws; I played the entire map using pageup, and the design is indeed comfortable

.bambikiller. 05/09/2026 4:00 AM

changelog:

point 1,5&9: fully updated and reworked

point 2: this part is intended. its a higher difficulty route for now. i keept it as it is but i am open to close this route if u suggest so

point 3&4: i changed alot at these parts to improve the game flow (part 2 and 3)

point 6&7: i added new visual indicators. please let me know if this is enough

point 8: i increased the transparency of the background tiles

last part: i added one more button to the end bcs it was skippable

background: i played around with the para xy to make the chains move slower

.cammo. 05/09/2026 6:50 AM

1.55mb 💀

.cammo. 05/09/2026 7:03 AM
.cammo. 05/09/2026 7:04 AM

all 3 sounds are just simple sfx, you can easily compress them from a total of 300kb to just 100kb total

.cammo. 05/09/2026 7:04 AM

(or even less)

le_cannabis 05/09/2026 3:30 PM

Put up an exclamation point warning to prevent people from falling and not jump

manikoo 05/09/2026 3:32 PM

what is g?

le_cannabis 05/09/2026 3:34 PM

kill

le_cannabis 05/09/2026 3:34 PM

I think tele instead of freeze would be better.

le_cannabis 05/09/2026 3:35 PM
le_cannabis 05/09/2026 3:39 PM

Furthermore, the map looks good to me, 3 stars I'd say, but I'll wait for another tester to be sure about the map.

le_cannabis 05/09/2026 3:54 PM

boring hook

ninja25226 05/09/2026 4:24 PM

btw is that a custom program?

.cammo. 05/09/2026 4:24 PM

by patiga

ninja25226 05/09/2026 4:25 PM

👌

.bambikiller. 05/10/2026 5:21 AM

Changelog:

file size optimization: i optimized various images. i optimized all the sound files

part 2: fixed the gores skip that was pointed out at a video clip

part 3: added clear warning indicators in front of the drop setup

part 4: reworked the last hook of the part a little bit

part 5: added teleports

ninja25226 05/10/2026 8:29 AM

didnt look closely to the mapres but the design i saw is probably 500-600kb at least

ninja25226 05/10/2026 8:29 AM

ill look later

axel628 05/10/2026 8:33 AM

Mapsize police strikes again

le_cannabis 05/10/2026 6:37 PM
le_cannabis 05/10/2026 6:37 PM

When I said the hook was bad, I meant the right side, the way you're falling. I think it's difficult for Tee to hook, especially since he's falling on top of a kill

le_cannabis 05/10/2026 6:38 PM

For me, this is bad at least. If you want to wait for another tester to give their opinion, you can ask if you'd like

le_cannabis 05/10/2026 6:45 PM

Yes, it's better to change that. You could at least leave a hook there, but make it easier and not super easy, especially since it's practically the end

le_cannabis 05/10/2026 6:46 PM

entities error i think

.bambikiller. 05/10/2026 8:23 PM

i belive the hook is easy if u hook it from above when drop

catseyenebulous 05/10/2026 9:38 PM

I didn't have any problem with it. 🤷

catseyenebulous 05/10/2026 9:38 PM

Happy to see your map again! :)

le_cannabis 05/10/2026 10:05 PM

Ok

le_cannabis 05/10/2026 10:05 PM

👍

le_cannabis 05/10/2026 10:17 PM

I think after fixing the entity errors, the map will be ready.

le_cannabis 05/10/2026 10:17 PM

6️⃣🤷7️⃣

DDNet 05/10/2026 10:19 PM
.bambikiller. 05/10/2026 11:56 PM

Changelog:

compactet the map a little bit more

fixxed design bug

part 4: changed the end to normal back again and made "the hooK" easyer

.bambikiller. 05/10/2026 11:59 PM

i belive for the part its the best if its mapped like this

le_cannabis 05/11/2026 12:05 AM

ok 👍

DDNet 05/11/2026 12:06 AM
le_cannabis 05/11/2026 12:06 AM

not quite sure on rating, subject to change

le_cannabis 05/11/2026 12:06 AM

3 - 4

doshikey 05/11/2026 6:18 AM

boring map with very poor gameplay, i don't think it should be released, there is nothing interesting to see, another problem is unnecessary using of tele at the end of parts, it wouldn't even be hard to make a non tele transition between parts

doshikey 05/11/2026 6:21 AM

also last part is a complete nonsense

doshikey 05/11/2026 6:23 AM

it's just disappointing to randomly hook and hold a

markus777777 05/11/2026 9:32 AM

In this part, if you touch the wall before the ceiling, you won't pass

markus777777 05/11/2026 9:33 AM

here even if you do 4 straight sg there is a chance you won't pass the part

markus777777 05/11/2026 9:38 AM

I don't particularly like it when they mix autoparts and regular gameplay, and you constantly have to go into practice and check what exactly needs to be done, there is a rather non-obvious setup here

markus777777 05/11/2026 12:40 PM

Overall, I agree with Doshik, the map is pretty boring. More than half of the map is made up of repetitive gores and boring swings. A boring shotgun part where you just shoot yourself 4 times, and the last part, which is random as far as I understand, and also the uninspired autoparts. The only part I liked was the shotgun with laser part, it def could be improved, but it's quite interesting compared to the others. In my opinion, map standards have risen, and the map needs a complete overhaul, because right now the map is a mixture of monotonous and boring parts. Also, I don't really understand the principle behind the sound placement; they should enhance the atmosphere, not oversaturate it with randomly appearing sounds. The design is very good, but as I've said, the map is far from release, and it would be better to decline it, because, as I said above, the map needs a complete overhaul.

DDNet 05/11/2026 12:40 PM

Mention:

@.bambikiller.
yaccre 05/12/2026 2:36 AM

not sure if mapper knows about testlog but all problems above were mentioned in previous submission https://ddnet.org/testlogs/show/BBBEIN

patiga 05/19/2026 3:03 PM

you can also use https://twmap.pati.ga/info :)

comebackplay 05/28/2026 5:06 AM

i remember this map and for me its worth reworking. when i tested it before i enjoyed it. but the problem is the mapper doesnt see the issues, and when i showed them to him, he didnt agree with me.

.bambikiller. 05/28/2026 11:35 AM

BIG REWORK

  • i reworked alot at the map, i dont know it's possible after a decline but i still try.
  1. Merged all parts together to one full map without teleports between the parts.
  2. Deleted the "triple shotgun part".
  3. Added new parts to the map.
  4. Finetuning gameplay on some older parts.
  • i placed alot of the design new due to shifiting of the parts and bcs of new parts. new design errors?

  • i will send a screenshot of the full map with "green" nothing changed, "yellow" small changes and "red" big changes.

-greetinz bombokilla ❤️

.bambikiller. 05/28/2026 11:37 AM

-green = nothing changed -yellow = small changes in flow or maybe just a few shifting tiles -red = big changes in parts, gameplay, new parts

.freezy_ 05/28/2026 11:57 AM

Didn’t check the map in-game but I‘ll reset it for now because of the extent of the rework including essential structural changes

f3 2
DDNet 05/28/2026 11:58 AM
comebackplay 05/28/2026 12:11 PM

this jump doesnt work sometimes

.bambikiller. 05/28/2026 12:14 PM

found a skippi

comebackplay 05/28/2026 12:30 PM
comebackplay 05/28/2026 12:30 PM

skip

.bambikiller. 05/28/2026 12:35 PM

tryed it a few times when i mapped it and it felt pretty save, no? should i delete the hookable at the right side?

comebackplay 05/28/2026 12:44 PM

idk i think more about the whole map. problem is only a few parts are interesting.

.bambikiller. 05/28/2026 2:04 PM

fixxed all 3.5 points that got noted

.bambikiller. 05/29/2026 11:36 PM

fixxed the nade skip.

__limonchik__ 05/31/2026 1:37 PM

Hi, I tested your map and I want to say that the map looks old and, to be honest, it's boring to play, there are no particularly interesting parts.

  1. weird swing doesn't always work
  2. The gameplay loop feels a bit repetitive from my perspective
  3. I think this part can be done without deep, and it's strange that deep is used for 1 jump.
  4. weird setup for rocket
  5. skip laser
  6. It would be better if there was a setup here. Thank you for submitting your map. Unfortunately, we have to reject it this time for a few reasons. The map currently feels quite outdated for today's standards, and the gameplay lacks unique or engaging parts to keep players interested. We appreciate your effort and hope to see your future work!
DDNet 05/31/2026 1:37 PM

Mention:

@.bambikiller.
.bambikiller. 05/31/2026 3:51 PM
.bambikiller. 05/31/2026 3:51 PM

Bro played half of the map wrong :c

__limonchik__ 05/31/2026 3:53 PM

I've tried different ways

.bambikiller. 05/31/2026 3:57 PM
.bambikiller. 05/31/2026 3:57 PM
.bambikiller. 05/31/2026 3:57 PM

i added indicators for those parts

.bambikiller. 05/31/2026 3:58 PM

they are pretty consistent

.bambikiller. 05/31/2026 3:59 PM

and 1. the first swing is working good no?

.bambikiller. 05/31/2026 3:59 PM
  1. i tryed it without deep in multiple hights, idk why but if you go with speed it will work 100%, if you go somehow slower it dosent work. i put the deep for easy fix
__limonchik__ 05/31/2026 3:59 PM

I tried to hook your setup, but for some reason it didn't work.

nouis 2
__limonchik__ 05/31/2026 4:01 PM

It doesn't work well, sometimes you don't make it.

f4 1
f3 1
__limonchik__ 05/31/2026 4:02 PM

It also depends on the height of the map.

.bambikiller. 06/01/2026 10:18 AM

on a good swing you can 100% make it from these hooks trough the part. on a bad swing you reset it in maximum 4 secounds. i am little bit speachless on that point.

.bambikiller. 06/01/2026 10:20 AM

you tested the gores teleporting trough it or flowing trough it?

__limonchik__ 06/01/2026 10:27 AM

If a player is playing with an entity, then he does not see these setups

__limonchik__ 06/01/2026 10:27 AM

Yes, I tested it

.bambikiller. 06/01/2026 10:34 AM

i mean i put indicators for help not for a full tutorial

.bambikiller. 06/01/2026 10:44 AM

amsmfspapümomgaps have to remove that double nade xd

doshikey 06/01/2026 11:13 AM

map is better than it was, main problems are weird setups with hints and lack of tele on "unfaily" parts, design looks very bad couse of no corners for freeze, lanterns look completely out of place, better remove them or change somehow.

  1. awful marking design
  2. can hit bottom freeze
  3. lack of tele (too easy to die suddenly)
  4. unnecessary setups, sure they look cool but imo they affect gameplay in a bad way the map is not bad and totally playable yet not very exciting, it's also short
f3 3