#Rocket_up
"Rocket up" by NeZoX [Solo]
DDNet 04/08/2023 8:10 PM
@NeZoX

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Welshi 04/08/2023 9:51 PM

unsure on how this part is supposed to be done but I just did it without the unfreeze and I don't think that's intended

Welshi 04/08/2023 10:03 PM

map seems fun though, some of the timing feels a little awkward because the rocket takes a bit to fall which sort of ruins your momentum, such as in these 2 parts

Welshi 04/08/2023 10:04 PM

which isn't necessarily an issue the first time doing it, but kinda gets annoying when repeating a part

Welshi 04/08/2023 10:08 PM

also I think Im doing this part wrong, Im doing a double rocket on the spot Im at to get to the other side with rocket. If that is intended way I'd say make the totele on that side cause jumping over the tp makes you feel like you're doing the part wrong

Welshi 04/08/2023 10:10 PM

I also dont like this swing a lot feels like it's just there to make the part longer, but more importantly, to a map that already has a lot of swinging through open space requiring a further zoom it kind of adds to the whole same part mentality

Welshi 04/08/2023 10:14 PM

just wanted to compliment you on this part cause it's really cool I like it a lot

Welshi 04/08/2023 10:14 PM

feels a bit tight at the last go up part but that's about it

Welshi 04/08/2023 10:21 PM

having a hook like this be the end of what I'd call a pretty dynamic part feels kind of boring, but before that part was cool, might be able to skip with a good double rocket and a dj over the teleport though idk tried it for a bit and got close

Welshi 04/08/2023 10:23 PM

id move tp 9 a little bit lower and have the end of the platform closer to the part where you fall that way the first tim u do it u dont just walk for a little bit from part to part, which makes the map feels more segmented and cut

Welshi 04/08/2023 10:24 PM

I liked the map though, was fun figuring shit out, even if I think I cheesed a couple of parts

ds273 04/08/2023 10:34 PM

found a minor skip here, up to you whether you want to keep it in or patch it out. i personally think it's cool but that doesnt mean you have to keep it

Welshi 04/08/2023 10:35 PM

the rocket can go through a single weapon tele sometimes apparently, doubling it up should do the trick though lol

ds273 04/08/2023 11:09 PM

this part is a sizable difficulty spike. part seems cool, but just getting that first nade+hook so that you can continue and not just hit teleport or the ledge on the right is too annoying and difficult in terms of actual execution relative everything in the map that comes before IMO. Also it's not clear exactly what the map is asking you to do to get the nade + hook combo here to begin with, since there's several options that work but feel really awkward and inconsistent

if you didnt swing too far right after getting the first teleport shot so often it would be a lot better IMO

ds273 04/08/2023 11:15 PM

You should probably put start line up to the ceiling in the freeze or just prevent people from jumping past the edge of the start line entirely, because otherwise there's potential to skip the start line and then come back after grabbing a checkpoint further into the map and just skip a bunch of stuff

ds273 04/08/2023 11:18 PM

i'll come back and look over the rest of the map after cp 8 there later edit: lol i didnt realize only one more part left when i said this, part 9 is a little awkwardly precise with the shots imo but it's fine

PopCorn181 04/09/2023 12:43 AM

Tele skip

Skystrife 04/09/2023 1:29 AM

skip from tele 4 to 7

Skystrife 04/09/2023 1:35 AM

Also you can go to this edge at start, then triple rocket up to the top and go to fin(triple rocket not included bc im bad)

DrifterUploads 04/09/2023 12:42 PM

Bomf map 2

DrifterUploads 04/09/2023 12:43 PM

Rocket tele Bomf map did this

Welshi 04/09/2023 12:44 PM

What

NeZoX 04/09/2023 12:57 PM

???

NeZoX 04/09/2023 3:34 PM

Fixed most of what is written above, I didn't change some things because it's normal for me, also thank you very much Skystrife

for finding such big skips. I changed the last part completely.

NeZoX 04/09/2023 3:37 PM

forgot time cp 2

NeZoX 04/09/2023 8:00 PM

fixed some bugs

Pipou 04/14/2023 10:40 PM

It needs unfreeze on spawn

Pipou 04/14/2023 10:40 PM

You could also give the tele grenade right away

Pipou 04/14/2023 10:41 PM

The visual doesn't fit the entity

Pipou 04/14/2023 10:43 PM

Coke told me you don't want unfreeze in order not to cheat. I'd suggest you adapt the part so it works with unfreeze

Pipou 04/14/2023 10:47 PM

There is a skip there

Pipou 04/14/2023 10:47 PM

Visuals don't match, once again

Pipou 04/14/2023 10:48 PM

Why not make the hookable more visible

Pipou 04/14/2023 10:50 PM

Those blockers don't look so great

Pipou 04/14/2023 10:52 PM

It's missing a part of the finish line

Pipou 04/14/2023 10:52 PM

Also your finish line is thin whereas your start line is fat

Pipou 04/14/2023 10:52 PM
Pipou 04/14/2023 10:53 PM

$waiting

ds273 04/15/2023 12:27 AM

oh yeah i forgot to mention this when i looked over the map, but yeah i agree that the hookable needs to have better contrast with the other tile types

NeZoX 04/15/2023 6:38 PM

this better?

Pipou 04/15/2023 6:43 PM

A bit yes but then you'd have to change it everywhere else too to fit the new style

Pipou 04/15/2023 6:43 PM

Wouldn't it work without the blockers?

NeZoX 04/15/2023 7:13 PM

idk

NeZoX 04/16/2023 3:05 PM

Big thanks to Pipou, Coke and tatak for test

-new logo -redo first part -fixed skip -new hookable color -new blockers design -fixed finish/start line

PapotaV 04/16/2023 5:44 PM
PapotaV 04/16/2023 5:44 PM

corners

spur 04/17/2023 2:27 AM

ain't no way man has messed up corners? id decline it instantly

PapotaV 04/17/2023 5:22 AM

same

PapotaV 04/17/2023 5:22 AM

i can't tho

PapotaV 04/17/2023 5:22 AM
@Pipou

tester role when?

F0rtishka 04/17/2023 5:52 AM

When stop spying corners

NeZoX 04/17/2023 8:17 AM

What

ds273 04/17/2023 8:19 AM

(spur was poking fun at papota's long-running obsession with the corners in submitted maps)

Pipou 04/17/2023 8:34 AM

You have to do more than find corners

PapotaV 04/17/2023 8:34 AM

bruh

PapotaV 04/28/2023 7:26 AM

$waiting

Pipou 04/30/2023 11:23 PM

What happened to the blockers ? They are barely visible

Pipou 04/30/2023 11:23 PM

Also the logo doesn't look dilated

Pipou 04/30/2023 11:29 PM

The background seems a bit too dark compared to your choice of colors

Pipou 04/30/2023 11:37 PM

$waiting

NeZoX 05/01/2023 1:47 PM

I tried to work with colors

Pipou 05/01/2023 1:50 PM

Still can't see the difference

NeZoX 05/01/2023 1:50 PM

sorry wrong file

Pipou 05/01/2023 1:54 PM

Don't do so small gradients, Teeworlds doesn't like it. You can see banding in it https://en.wikipedia.org/wiki/Colour_banding

NeZoX 05/01/2023 2:14 PM
NeZoX 05/01/2023 2:15 PM

idk

NeZoX 05/01/2023 2:22 PM
Pipou 05/01/2023 10:56 PM

Freeze in tele

Pipou 05/01/2023 10:56 PM

The logo is still a problem

Pipou 05/01/2023 10:57 PM

I'm trying to understand your layers

Pipou 05/01/2023 10:57 PM

They don't make sense

Pipou 05/01/2023 10:59 PM

You have an unfreeze layer that isn't even used

Pipou 05/01/2023 11:00 PM

You actually used group4

Pipou 05/01/2023 11:01 PM

Don't place freeze in the blockers (left no freeze, right freeze)

Pipou 05/01/2023 11:06 PM

The unfreeze layer was actually "etc.2" instead of the unfreeze in group3

Pipou 05/01/2023 11:06 PM

It's a real mess

Pipou 05/01/2023 11:18 PM
Pipou 05/01/2023 11:22 PM
Pipou 05/01/2023 11:22 PM

Remove the freeze in blockers

Pipou 05/01/2023 11:22 PM

Properly mark the weapon tele tiles

Pipou 05/01/2023 11:23 PM

Don't change anything I set

Pipou 05/01/2023 11:23 PM

I reorganized all the layers and groups

Pipou 05/01/2023 11:24 PM

I even removed the useless ones

Pipou 05/01/2023 11:24 PM

I made a new logo

Pipou 05/01/2023 11:24 PM
Pipou 05/01/2023 11:24 PM

$waiting

Pipou 05/01/2023 11:27 PM

I didn't edit the weapon tele tile color, should be ok

Pipou 05/01/2023 11:28 PM

Why won't you just use unhookable instead of weapon tele

Pipou 05/01/2023 11:28 PM

On the entire map

NeZoX 05/03/2023 1:26 PM

Done, Pipou thanks!

  1. I redo 1 part
  2. I cant find image for tele rocket
DDNet 05/03/2023 1:26 PM
NeZoX 05/03/2023 1:28 PM

)

Pipou 05/03/2023 1:30 PM

Remove the telegun on the wall or make it larger (since there is no corner tile)

NeZoX 05/03/2023 1:33 PM
Pipou 05/03/2023 1:34 PM

Can't see the hookthrough, I'd suggest to change the colors of hookable and hookthrough

Pipou 05/03/2023 1:34 PM

(I gave you the values on the screenshots)

Pipou 05/03/2023 1:35 PM
Pipou 05/03/2023 1:36 PM

You could close this hole

NeZoX 05/03/2023 1:49 PM
cyberfighter 05/03/2023 1:50 PM

u a fast guy wtf

NeZoX 05/03/2023 1:51 PM

xD

Pipou 05/03/2023 2:38 PM

It looks like it's missing a piece on the right side (the blocker)

Pipou 05/03/2023 2:39 PM

Delete the weapon tele layer if it isn't used anymore

Pipou 05/03/2023 2:41 PM

Same as above

Pipou 05/03/2023 2:45 PM

Lol, I just checked and there is a corner for that glow

Pipou 05/03/2023 2:45 PM

Please man, use your tilesets properly

Pipou 05/03/2023 2:46 PM

Remove the freeze in blockers

Pipou 05/03/2023 2:46 PM

$waiting

Pipou 05/03/2023 2:48 PM

corner

Pipou 05/03/2023 2:48 PM

Check all the corners just in case

NeZoX 05/03/2023 6:30 PM

done

NeZoX 05/03/2023 6:31 PM
cyberfighter 05/03/2023 6:39 PM

how is the last part supposed to be done?

NeZoX 05/03/2023 6:44 PM

can i meet you in game?

NeZoX 05/03/2023 6:46 PM

I already forgot that I made a video for this map

tripmiss 05/03/2023 6:59 PM
NeZoX 05/03/2023 7:01 PM

ty tripmiss

tripmiss 05/03/2023 7:03 PM

got u

Ryu 05/03/2023 7:14 PM

Dont worry guys, he doesnt want it to be released yet

NeZoX 05/03/2023 7:14 PM

xDD

Pipou 05/03/2023 7:14 PM

Remove the freeze in the teleports and in blockers, I think I already told you that once or twice

cyberfighter 05/03/2023 7:14 PM

when rename to grenade_up

cyberfighter 05/03/2023 7:15 PM

xd

NeZoX 05/03/2023 7:16 PM
Pipou 05/03/2023 7:19 PM

Why would you place the telecps like that

Pipou 05/03/2023 7:19 PM

You can die on above the platform (with the telegrenade tiles) if you shoot from above

Pipou 05/03/2023 7:21 PM

Place hookthrough so you don't have to run on the edge to hook

Pipou 05/03/2023 7:21 PM

Deadly edge

Pipou 05/03/2023 7:22 PM

Another awkward telecp

Pipou 05/03/2023 7:23 PM

Could you come show how you do that part

Pipou 05/03/2023 7:23 PM

Right now it seems counter productive

Pipou 05/03/2023 7:26 PM

Be consistent with how you display the blockers, please

Pipou 05/03/2023 7:28 PM

It doesn't work if you aim the right side of the platform

Pipou 05/03/2023 7:28 PM

Stack

Pipou 05/03/2023 7:28 PM

Stack all the telecps and timecps

Pipou 05/03/2023 7:29 PM

Can't see the glow

Pipou 05/03/2023 7:30 PM

Tele in blocker ??

Pipou 05/03/2023 7:30 PM

Deadly edge again

Pipou 05/03/2023 7:31 PM

That part is illegal : the shooting angle + blue telegrenade

Pipou 05/03/2023 7:34 PM

That swing is very unsatisfying

Pipou 05/03/2023 7:36 PM

$waiting

NeZoX 05/26/2023 7:53 PM

Decline

Knuski 05/26/2023 7:55 PM

$decline