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which isn't necessarily an issue the first time doing it, but kinda gets annoying when repeating a part
feels a bit tight at the last go up part but that's about it
I liked the map though, was fun figuring shit out, even if I think I cheesed a couple of parts
found a minor skip here, up to you whether you want to keep it in or patch it out. i personally think it's cool but that doesnt mean you have to keep it
this part is a sizable difficulty spike. part seems cool, but just getting that first nade+hook so that you can continue and not just hit teleport or the ledge on the right is too annoying and difficult in terms of actual execution relative everything in the map that comes before IMO. Also it's not clear exactly what the map is asking you to do to get the nade + hook combo here to begin with, since there's several options that work but feel really awkward and inconsistent
if you didnt swing too far right after getting the first teleport shot so often it would be a lot better IMO
You should probably put start line up to the ceiling in the freeze or just prevent people from jumping past the edge of the start line entirely, because otherwise there's potential to skip the start line and then come back after grabbing a checkpoint further into the map and just skip a bunch of stuff
i'll come back and look over the rest of the map after cp 8 there later edit: lol i didnt realize only one more part left when i said this, part 9 is a little awkwardly precise with the shots imo but it's fine
Tele skip
skip from tele 4 to 7
Also you can go to this edge at start, then triple rocket up to the top and go to fin(triple rocket not included bc im bad)
Bomf map 2
Rocket tele Bomf map did this
What
???
Fixed most of what is written above, I didn't change some things because it's normal for me, also thank you very much Skystrife
for finding such big skips. I changed the last part completely.
forgot time cp 2
fixed some bugs
You could also give the tele grenade right away
Coke told me you don't want unfreeze in order not to cheat. I'd suggest you adapt the part so it works with unfreeze
Also your finish line is thin whereas your start line is fat
$waiting
oh yeah i forgot to mention this when i looked over the map, but yeah i agree that the hookable needs to have better contrast with the other tile types
A bit yes but then you'd have to change it everywhere else too to fit the new style
Wouldn't it work without the blockers?
idk
Big thanks to Pipou, Coke and tatak for test
-new logo -redo first part -fixed skip -new hookable color -new blockers design -fixed finish/start line
corners
ain't no way man has messed up corners? id decline it instantly
same
i can't tho
tester role when?
When stop spying corners
What
(spur was poking fun at papota's long-running obsession with the corners in submitted maps)
You have to do more than find corners
bruh
$waiting
Also the logo doesn't look dilated
The background seems a bit too dark compared to your choice of colors
$waiting
I tried to work with colors
Still can't see the difference
sorry wrong file
Don't do so small gradients, Teeworlds doesn't like it. You can see banding in it https://en.wikipedia.org/wiki/Colour_banding
idk
Freeze in tele
The logo is still a problem
I'm trying to understand your layers
They don't make sense
You have an unfreeze layer that isn't even used
You actually used group4
The unfreeze layer was actually "etc.2" instead of the unfreeze in group3
It's a real mess
Remove the freeze in blockers
Properly mark the weapon tele tiles
Don't change anything I set
I reorganized all the layers and groups
I even removed the useless ones
I made a new logo
$waiting
I didn't edit the weapon tele tile color, should be ok
On the entire map
Done, Pipou thanks!
- I redo 1 part
- I cant find image for tele rocket
)
Can't see the hookthrough, I'd suggest to change the colors of hookable and hookthrough
(I gave you the values on the screenshots)
u a fast guy wtf
xD
Delete the weapon tele layer if it isn't used anymore
Please man, use your tilesets properly
Remove the freeze in blockers
$waiting
Check all the corners just in case
done
how is the last part supposed to be done?
can i meet you in game?
I already forgot that I made a video for this map
ty tripmiss
got u
Dont worry guys, he doesnt want it to be released yet
xDD
Remove the freeze in the teleports and in blockers, I think I already told you that once or twice
when rename to grenade_up
xd
Right now it seems counter productive
Stack all the telecps and timecps
$waiting
Decline
$decline