#Amber
"Amber" by ♂S1mple♂ [Dummy]
DDNet 07/04/2024 2:00 PM
@f0rtishka

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Amber.map
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DDNet 07/04/2024 2:00 PM
f0rtishka 07/04/2024 5:07 PM

qol changes and few corners

Amber.map
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f0rtishka 07/04/2024 6:59 PM

fixed few visual bugs and qol changes

Amber.map
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tsin666 07/04/2024 10:37 PM

the first one is a bug, other screens are visual choices (yet comparing to whole map this can be seen as bugs - ofcourse this are mapper choices if he will change them or not.

the last screenshot i think its a bug but not sure ^^

tsin666 07/04/2024 10:38 PM
tsin666 07/04/2024 10:38 PM
tsin666 07/04/2024 10:38 PM
f0rtishka 07/05/2024 9:08 AM
Amber.map
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DDNet 07/05/2024 9:08 AM

Include a changelog alongside your map updates (preferably with screenshots).

f0rtishka 07/05/2024 11:24 AM

changed wave style, made few qol changes

Amber.map
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knusk1 07/05/2024 7:41 PM

would be cool if there was hookthrough here, cause u already do the same thing from the left

knusk1 07/05/2024 7:50 PM

dunno if u wanna fix this. i measured the time. its almost exactly as fast as normal way

knusk1 07/05/2024 7:52 PM

easy to skip

f0rtishka 07/05/2024 8:04 PM
Amber.map
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knusk1 07/05/2024 8:09 PM

would be good if u highlited better in design where each one starts/ends

knusk1 07/05/2024 8:10 PM

same with this one

knusk1 07/05/2024 8:10 PM

and any other one if they are on the map

DDNet 07/05/2024 10:04 PM

Map channel has been moved to waiting mapper.

f0rtishka 07/06/2024 3:04 PM

the only attempt that doesn't look completely goofy, i couldn't find better way (i wouldn't mind some suggestions though)

f0rtishka 07/06/2024 3:04 PM
Amber.map
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DDNet 07/06/2024 3:05 PM

Include a changelog alongside your map updates (preferably with screenshots).

vena6080 07/06/2024 7:27 PM

i think it's better too fix this skip, it's not necessary faster, but kinda weird too skip the part like this. it's not like a fast way or skip in the part, it skip all the part

vena6080 07/06/2024 7:28 PM

this is skipable, throw dummy -> take speed -> take dummy and rethrow, then can solo to the right

knusk1 07/06/2024 7:28 PM

told him this in the run, he said its okay i think

vena6080 07/06/2024 7:29 PM

y i undertand it's not rly faster or full gamebreaking, but just passing next to the part is kinda ridiculous imo.

vena6080 07/06/2024 7:30 PM

this is skipable, hard and triky but i did it

vena6080 07/06/2024 7:30 PM

2 more tiles should be enough i think

knusk1 07/06/2024 7:31 PM

he knows this one too xd

vena6080 07/06/2024 7:31 PM

a tricky throw again but work and faster

DDNet 07/06/2024 7:32 PM

Map channel has been moved to waiting mapper.

vena6080 07/06/2024 7:33 PM

interresting in general.

texnonik 07/06/2024 7:50 PM

told that before ,

@f0rtishka

ignoring me

f0rtishka 07/08/2024 10:57 PM

fixed skips listed by VéNa and Knuski above, arranged teles in order and minor changes

Amber.map
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DDNet 07/08/2024 10:57 PM

Map :lady_beetle: :

f0rtishka 07/08/2024 10:57 PM

jumpscare

f0rtishka 07/08/2024 11:07 PM

^

Amber.map
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f0rtishka 07/09/2024 9:19 PM

minor changes

Amber.map
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catseyenebulous 07/10/2024 11:58 AM
catseyenebulous 07/10/2024 11:58 AM

Why is there unfreeze on the platform? ^^

lolkildal 07/10/2024 12:05 PM

to keep cold out😼

f0rtishka 07/10/2024 10:42 PM
texnonik 07/11/2024 5:34 AM

map design looks insanely cool

texnonik 07/11/2024 5:34 AM

what is this ?

f0rtishka 07/11/2024 8:00 AM

Save for dummy to previous part

texnonik 07/11/2024 8:12 AM

no look mouse cursor

f0rtishka 07/11/2024 8:13 AM

Transparent water, i wasn't zoomed in

balami. 07/11/2024 11:16 AM

i checked the map in editor with "proof", there is no spot on the map where that transparency would cause issues, but the water (and the waves) should be HD i guess

f0rtishka 07/11/2024 11:29 AM

waves are in hd

balami. 07/11/2024 11:29 AM

Oops

f0rtishka 07/13/2024 11:28 PM

reworked this part and tele to's in some places

f0rtishka 07/15/2024 12:11 PM

fixed

Amber.map
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f0rtishka 07/15/2024 12:37 PM

fixed funny bug

Amber.map
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f0rtishka 07/15/2024 12:41 PM

filled hookables

Amber.map
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f0rtishka 07/17/2024 1:05 PM

small balancing adjustments

Amber.map
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_nrx 07/17/2024 10:45 PM

pretty solid 2* dummy map. most of the parts are pretty common for dummy category but for sure there are some cool parts I liked. looking forward to release

_nrx 07/17/2024 10:45 PM

also failable edge ig?

f0rtishka 07/18/2024 8:19 PM
Amber.map
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yaccre 07/20/2024 5:12 PM

not needed

yaccre 07/20/2024 5:12 PM
f0rtishka 07/21/2024 6:17 PM
Amber.map
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louis.place 07/29/2024 8:18 AM
louis.place 07/29/2024 8:18 AM

what is this part in the design?

louis.place 07/29/2024 8:18 AM

the 3rd darkest color

texnonik 07/29/2024 8:19 AM

It's water and reflections of stars

louis.place 07/29/2024 8:24 AM

well

@f0rtishka

if its water it still needs a bit of texture at the top,

louis.place 07/29/2024 8:24 AM

water doesn't just meet the mountain in a 100% straight line

louis.place 07/29/2024 8:24 AM

i like the detail though

louis.place 07/29/2024 8:24 AM
louis.place 07/29/2024 8:24 AM

this is a bit confusing if you're not playing w entities

louis.place 07/29/2024 8:24 AM

put freeze above the unfreeze (straight up until ceiling) so players don't try to do some weird thing with wallhammer here

louis.place 07/29/2024 8:29 AM
louis.place 07/29/2024 8:29 AM

2 ways intended here? i assume so

louis.place 07/29/2024 8:31 AM
louis.place 07/29/2024 8:31 AM

this part feels a tad underwhelming

louis.place 07/29/2024 8:31 AM

since you can just land back on the ground and do it all over again

louis.place 07/29/2024 8:31 AM

would be kinda neat to have redo switches on the ground and instead of 3 nades, have 2 (so tee has to do it in one nade jump)

louis.place 07/29/2024 8:32 AM

but that might be a bit too complicated and you'd have to expect no dj for the end of the part

louis.place 07/29/2024 8:32 AM

just an idea if youd prefer it

louis.place 07/29/2024 8:32 AM

overall nice map, good job

louis.place 07/29/2024 8:34 AM

i feel like design would look nicer with a slightly different grass_main color, since the grass and the hookables kinda have similar colors

louis.place 07/29/2024 8:34 AM

but its not that important

louis.place 07/29/2024 8:35 AM
louis.place 07/29/2024 8:35 AM

why not make this tele a bit wider? like at least 2 or 3 blocks (up to you)

DDNet 07/29/2024 8:40 AM

Map channel has been moved to waiting mapper.

f0rtishka 08/02/2024 9:35 AM
Amber.map
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f0rtishka 08/05/2024 12:16 PM

added cp at part 18, fixed skip

Amber.map
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louis.place 08/06/2024 12:31 PM

mountains in high detail

louis.place 08/06/2024 12:38 PM
louis.place 08/06/2024 12:38 PM

give this solo better flow

louis.place 08/06/2024 12:42 PM

then ready imo ?

louis.place 08/06/2024 12:42 PM

didnt really look for 'small skips', didn't notice any big ones

f0rtishka 08/06/2024 4:04 PM

done

Amber.map
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.freezy_ 08/07/2024 11:50 PM
.freezy_ 08/08/2024 12:06 AM

The door is skipable by a triple, please fix it somehow

.freezy_ 08/08/2024 12:07 AM

Tested with Welf. Hopfefully ready soon 👍

DDNet 08/08/2024 12:36 AM

Map channel has been moved to waiting mapper.

f0rtishka 08/08/2024 6:58 AM

what is your resolution? mountain covers every resolution properly according to proof function

f0rtishka 08/08/2024 6:59 AM

i guess you could open map in editor and didn't use zoom function

balami. 08/08/2024 11:43 AM

i guess this stuff happens because freezy is using an old client version 😅

.freezy_ 08/08/2024 12:51 PM

1920x1080, Zoom: 8

balami. 08/08/2024 12:56 PM

which client version do you use? i guess this client thing was implemented to avoid those design bugs, so maybe it doesn't make sense to force mappers to fix those bugs in their maps, but well just as a general rule, it's very easy to fix that bug now

.freezy_ 08/08/2024 12:58 PM

15.5.4, bugs should still not appear on older client versions as those are just as official as the current one

f0rtishka 08/08/2024 1:01 PM

how am i supposed to fix and test them? download older client?

.freezy_ 08/08/2024 1:05 PM

Idk I'm not familiar with the recent versions and how it looks like

f0rtishka 08/08/2024 1:07 PM

it looks completely fine, new versions got rid of para zoom and now old version have those issues, nothing i can do on new client with this

.freezy_ 08/08/2024 1:37 PM

No it does not look fine as you can see on the screenshot I sent, you can simply add more mountains on the right and left side of it.

f0rtishka 08/08/2024 1:55 PM

it does look fine on new client version, i don't agree that it should be fixed for old client versions i bet there are some released maps that will look bugged on an old client, do they need a fix too?

louis.place 08/08/2024 2:13 PM

i wouldn't consider design bugs caused by para zoom to be 'bugs', but i suggest you still add more mountains to the right (i usually add more than it might seem for my maps since some people play on huge zoom)

f0rtishka 08/09/2024 11:17 AM
f0rtishka 08/09/2024 1:54 PM
f0rtishka 08/09/2024 2:03 PM
Amber.map
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DDNet 08/09/2024 2:03 PM

Include a changelog alongside your map updates (preferably with screenshots).

f0rtishka 08/09/2024 2:24 PM
DDNet 08/09/2024 2:25 PM

Include a changelog alongside your map updates (preferably with screenshots).

f0rtishka 08/09/2024 2:38 PM
Amber.map
458.12 KB
DDNet 08/09/2024 2:38 PM

Include a changelog alongside your map updates (preferably with screenshots).

f0rtishka 08/09/2024 2:47 PM
Amber.map
458.12 KB
DDNet 08/09/2024 2:47 PM

Include a changelog alongside your map updates (preferably with screenshots).

f0rtishka 08/09/2024 3:04 PM
Amber.map
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DDNet 08/09/2024 3:04 PM

Include a changelog alongside your map updates (preferably with screenshots).

f0rtishka 08/09/2024 3:05 PM

biggest change from all those versions

DDNet 08/09/2024 3:07 PM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated. Suggested Difficulty Rating:★★☆☆☆

DDNet 08/09/2024 3:08 PM

The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1258422258049876019/1271484266953310310

Amber.map
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f0rtishka 08/16/2024 10:20 AM

added laser blocker in finish so you won't get instantly dragged in tele after finishing, made switches few tiles above for better finishing timing (sorry for post ready update)

Amber.map
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DDNet 08/16/2024 12:04 PM

The map is now ready to be released! Difficulty Rating: ★★☆☆☆ Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1258422258049876019/1273949500561686580

Amber.map
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louis.place 08/16/2024 12:04 PM

🤓

f0rtishka 09/08/2024 5:22 PM
@snailx3

bug in preview again, second moon supposed to be a reflection, but on preview it's messed up (i took screenshot in game, you might use it)

snailx3 09/08/2024 5:25 PM

k i'll update it on website

DDNet 09/11/2024 4:10 PM
@f0rtishka

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

DDNet 09/11/2024 4:10 PM

Amber has been set to RELEASED.

soulyvevo 09/11/2024 7:55 PM

hi

@f0rtishka

im fan

soulyvevo 09/11/2024 7:55 PM

really cool map

vappy19 09/11/2024 7:56 PM

lost wolfie's dummy got stucked there

f0rtishka 09/11/2024 7:58 PM

third time i see this, idk how yall do this :p

f0rtishka 09/11/2024 7:58 PM

is there a demo?

vappy19 09/11/2024 8:11 PM

not my run

vappy19 09/11/2024 8:11 PM

well i can share demo but u have to search him

vappy19 09/11/2024 8:12 PM
vappy19 09/11/2024 8:12 PM

27mb 💀

vappy19 09/11/2024 8:13 PM

between 1:13:00 - 1:18:00

f0rtishka 09/11/2024 8:42 PM

can't replicate the bug (will try again later) but there's a save too

coke1465 09/13/2024 4:41 PM

is it intentional that u dont need the lower section?

mirfay123 09/14/2024 7:15 AM

proably no need for that lower thing

mirfay123 09/14/2024 7:15 AM

its much more like just a cool thing smh

f0rtishka 09/14/2024 7:19 AM

it wasn't intentional but i'm okay with it

coke1465 09/14/2024 7:38 AM

Endless part is confusing

coke1465 09/14/2024 7:38 AM

And Tele 10 could be a speeder on the fail edge

coke1465 09/14/2024 7:45 AM

Beside the cheats etc, it's ok'ish map, nothing special or new but ok

papotav 09/14/2024 8:36 AM

🤓

coke1465 09/14/2024 9:23 AM

lines in the background also intentional?

coke1465 09/14/2024 9:25 AM

this cheat also intentional? both can just right

coke1465 09/14/2024 9:26 AM

add speedup

bumm. 09/14/2024 9:29 AM

This is skipable aswell

coke1465 09/14/2024 9:29 AM

ofc

bumm. 09/14/2024 9:29 AM

Can go instant to the right on the bottom

coke1465 09/14/2024 9:30 AM

i would say, this is again a rushed map

coke1465 09/14/2024 9:32 AM

keep ur eyes open, testing group 👀 and take ur time

f0rtishka 09/14/2024 9:48 AM

show me how you do it, hook doesn't go that far up

f0rtishka 09/14/2024 9:48 AM

i don't mind small skips in parts

coke1465 09/14/2024 9:49 AM

u skip next part with just a jump into tele

f0rtishka 09/14/2024 9:49 AM

could've just open map in editor and see that it's very much intentional

coke1465 09/14/2024 9:49 AM

looks buggy and not well done

coke1465 09/14/2024 9:50 AM

its a bit hard, u hammer dummy up left side of the wall and go instant up then bounce

coke1465 09/14/2024 9:51 AM

but whatever, i can see nowdays mappers dont care about their maps after release XD

coke1465 09/14/2024 9:52 AM

but will still write the issues down in the channels

f0rtishka 09/14/2024 9:57 AM

there are tons of gameplay/design bugs and skips on old maps, but you say nowadays mappers don't care? i don't see this point

f0rtishka 09/14/2024 10:03 AM

not sure which one you talk about, if it's 13 tp i can't replicate it

f0rtishka 09/14/2024 10:15 AM

is it really faster than good completion of intended way though? after bounce you probably have to fall all the way back go up throw dummy up and swing up..

f0rtishka 09/14/2024 10:28 AM

added speeders to prevent fail in 2 parts and fixed design bug

DDNet 09/14/2024 10:28 AM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

DDNet 09/14/2024 10:29 AM

Optimized version:

Amber.map
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gazebr 09/14/2024 10:37 AM

Imo if you are going to just come in after the release and lecture other testers about how testing is rushed over these little details it wont make you look good in testers eyes nor the mappers, its just annoying

Idk what happened between you and the testing team but right now it doesnt look like you care about map quality but rather about satisfying a grudge you have against them

gazebr 09/14/2024 10:39 AM

There is no way you dont know how tricky it is to fix anything after release so intentionally waiting for that moment to come when you have much experience in testing is weird to me Even then from what I saw most mappers do care about their maps and fix whats possible without doing damage to ranks

steinchen99 09/14/2024 10:48 AM

He probably just plays the maps on release

coke1465 09/14/2024 10:49 AM

im not testing anymore, yes just play the maps at release day and post stuff i see

gazebr 09/14/2024 10:53 AM

Press X to doubt

gazebr 09/14/2024 10:54 AM

You also tested my map from what I saw

gazebr 09/14/2024 10:56 AM

Im not saying that you cant post complaints after playing the map and experiencing them, but dont make it look like the map had to be in testing for half a year more because of that

coke1465 09/14/2024 10:58 AM

not saying that u need half a year for it

coke1465 09/14/2024 11:00 AM

take ur time means -> take ur time while testing it and test it multiple times with different ppl, it doesnt need half a year of testing

coke1465 09/14/2024 11:01 AM

and time by time the experience will grow and its done faster in future

gazebr 09/14/2024 11:01 AM

but thats the only way you get that perfectly fixed map you want all testers who were interested in the map went through it a couple of times and fixed all major and some minor bugs now the only way to spot something is to leave the map in testing for an undefinite amount of time until someone randomly spots that 1 arrow in 1 edge is missing or to have that stuck state occur at the finish

coke1465 09/14/2024 11:02 AM

i just said things i spotted when i played it the first time

coke1465 09/14/2024 11:02 AM

thats all

balami. 09/14/2024 11:04 AM

you did more than that

gazebr 09/14/2024 11:04 AM

for one you have way more experience than a lot of other testers (thats why its weird to me that you cant test the map before release if its that easy for you), what other less experienced testers are supposed to do? look harder or somethin but also ofc there will be a lot of ppl who play the map on release so these little issues will pop up instantly, but they arent essential to a good playing experience

gazebr 09/14/2024 11:07 AM

for 99.9% of players who tried the map these bugs/fails didnt happen and you cant make a 100% enjoyable map for everyone anyway at some point you have to stop and say "ok this is good enough", otherwise you will forever look after one more bug that might now even be there

bumm. 09/14/2024 11:25 AM
bumm. 09/14/2024 11:27 AM
bumm. 09/14/2024 11:28 AM

doesnt need fix ig

bumm. 09/14/2024 11:28 AM

both 8-9s

f0rtishka 09/14/2024 11:28 AM
@snailx3

optimized version below, wrong message

f0rtishka 09/14/2024 11:29 AM

yeah now i see, that doesn't look how i expected though

f0rtishka 09/14/2024 11:29 AM

skill issue on my side

bumm. 09/14/2024 11:30 AM

its not really worth, its harder and not even faster

snailx3 09/14/2024 1:11 PM

done

balami. 09/14/2024 1:14 PM

you answered to the wrong message 😛

snailx3 09/14/2024 1:15 PM
coke1465 09/15/2024 9:02 AM

they have to be teached by guys who know how to test/ how to rate maps

coke1465 09/15/2024 9:02 AM

but thats over, all already left

coke1465 09/15/2024 9:03 AM

should i just ignore the issues and let them think it was a perfect rls? xd

coke1465 09/15/2024 9:04 AM

they should grow at the mistakes ig

coke1465 09/15/2024 9:08 AM

there are also many other tasks in the background they cant finish ig

gazebr 09/15/2024 10:59 AM

then just teach... why do you have to tell how rushed their work is every time when 1) it isnt and 2) you know they dont have as much experience as you

gazebr 09/15/2024 11:03 AM

imo the current feedback loop is very good - while in testing every major and most minor problems are fixed and testers learn from each other. then the map releases and they can see the tiny problems they missed through players feedback

gazebr 09/15/2024 11:06 AM

if youve just posted these problems i would have 0 issues with it. but no, you decide to first come to a testing channel saying youll check testers homework later and when the release does happen you say they did a meh job because they didnt see every possible situation on every part

omegakysiku 09/15/2024 11:15 AM
@gazebr

kinda speaking facts

coke1465 09/15/2024 11:19 AM

i think its also a problem of the process, at the time when i joined the team u had to know all of it and u had to be able to ready a map alone, now its 2ppl + it doenst rly matter if skips bugs etc missed (whats rly bad imo) -> maybe thats the reason

coke1465 09/15/2024 11:20 AM

i do it when it was poorly done

f0rtishka 09/15/2024 11:20 AM

maybe controversial opinion but small skips inside parts don't make map worse

coke1465 09/15/2024 11:21 AM

never said the map is bad

coke1465 09/15/2024 11:21 AM

its ok

coke1465 09/15/2024 11:21 AM

but already said it b4

f0rtishka 09/15/2024 11:21 AM

i don't speak about this map alone

coke1465 09/15/2024 11:22 AM

map : Necron

gazebr 09/15/2024 11:23 AM

you said in this channel that this map is rushed. i would argue it cant be considered rushed because of 1 missed fail edge and a skip thats not obvious at all + doesnt even save time in the end (and even if it did it looked pretty cool)

gazebr 09/15/2024 11:23 AM

how is it poorly done if the map is perfectly playable

coke1465 09/15/2024 11:23 AM

i had the feeling testing was rushed bcs i saw all of it in the first run

coke1465 09/15/2024 11:24 AM

2 months from post to already release is not that much btw

gazebr 09/15/2024 11:24 AM

please remember that not everyone is you, and the fact that its playable and fun regardless doesnt change

f0rtishka 09/15/2024 11:24 AM

doesn't mean that it wasn't known tho

coke1465 09/15/2024 11:25 AM

but was it

coke1465 09/15/2024 11:25 AM
coke1465 09/15/2024 11:26 AM

u saw there are other players who can find skips easy, its not only me

f0rtishka 09/15/2024 11:26 AM

i was almost sure that skip is impossible, wasn't expecting the execution bumm showed but i knew that it doesn't save time so didn't care much

gazebr 09/15/2024 11:27 AM

the map is 5 minutes long with minimal buttons. do you really think it shouldve been in testing twice as long because of what you found?

f0rtishka 09/15/2024 11:27 AM

the kill edge is almost impossible unless you take minimal speed

coke1465 09/15/2024 11:28 AM

how long the map is is not a reason to release it faster than other maps

f0rtishka 09/15/2024 11:28 AM

and i wanted to fix the kill edge, didn't want to use speeders for just 1 part and so decided to use them for both fails

gazebr 09/15/2024 11:28 AM

so now you are telling me that planet 9 and this map take the same amount of time to test to the same extend? 🤨

coke1465 09/15/2024 11:30 AM

often t0 maps are easy and fast to test

coke1465 09/15/2024 11:30 AM

i know its long, but simple

balami. 09/15/2024 11:30 AM
@coke1465

educate yourself on constructive criticism, otherwise i will ask the admins to exclude you from the map testing section. at this point its too much negativity for no reason at all and you don't even talk about major bugs just small skips.

gazebr 09/15/2024 11:31 AM

ok, so dash dummy also takes the same amount of time to test as this one? stop trying to pretend that every map has the same complexity

coke1465 09/15/2024 11:31 AM

dash dummy is already 1.5years old

balami. 09/15/2024 11:32 AM

i talked to soapy, he told me freezy and me were the first who gave some testing feedback xD

gazebr 09/15/2024 11:32 AM

so this small dummy map shouldve been in testing for 1.5 years?

balami. 09/15/2024 11:32 AM

what did testers do for 1 year?

coke1465 09/15/2024 11:32 AM

was just stuck in testing channel

coke1465 09/15/2024 11:33 AM
gazebr 09/15/2024 11:33 AM

ye thats my reaction to this convo rn

gazebr 09/15/2024 11:36 AM

you say that you dont test maps anymore but then appear on testing servers and testing channels you say that the map was rushed while only providing tiny issues with the map that is otherwise good you say maps length doesnt matter but then monkaS at me when i apply your logic to this map

coke1465 09/15/2024 11:37 AM

im not testing, why it looks like testing when i play very rarely on testing server or just play the maps at rls date

gazebr 09/15/2024 11:38 AM

1) testing is testing 2) adress other points please

coke1465 09/15/2024 11:39 AM

testing is alot more than u think

coke1465 09/15/2024 11:39 AM

not just play the map one time

coke1465 09/15/2024 11:39 AM

:d

coke1465 09/15/2024 11:39 AM

i just point things i saw in the first place

coke1465 09/15/2024 11:40 AM

i said testing was rushed, not the map itself (mapper maybe dont know better)

coke1465 09/15/2024 11:41 AM

i said all already twice now, will stop here

balami. 09/15/2024 11:41 AM

wait was there any serious issue about the map? i don't remember that i mean i would understand if we had this conversation on dash dummy, where the map needed a fix after the release, but whats wrong here?

gazebr 09/15/2024 11:41 AM

testing is when something unintentional is reported, playing a map one time on a test server is still testing and from the looks of it 1 coke test = an entire testing teams test

gazebr 09/15/2024 11:42 AM

literally said the map is rushed

coke1465 09/15/2024 11:42 AM

i leave feedback at maps that i have already played

coke1465 09/15/2024 11:42 AM

i know the map but i havent finished it yet

coke1465 09/15/2024 11:43 AM

ok but i mean testing sry

balami. 09/15/2024 11:43 AM

my point was that you are exaggerating

gazebr 09/15/2024 11:43 AM

its good that you leave feedback on little problems, but your attitude needs a total rework

gazebr 09/15/2024 11:47 AM

please coke just report issues normally next time, i can read a smirk on your face through the screen here i like your maps a lot and dont doubt your testing skills, but if you hyperfocus on tiny things like these more maps will be stuck in testing for years

balami. 09/15/2024 11:58 AM

you don't understand?

louis.place 09/15/2024 6:50 PM
@coke1465

why nitpick so much?

louis.place 09/15/2024 6:51 PM

map is v solid and fun to play imo

louis.place 09/15/2024 6:51 PM

cheats arent that, big of a deal, most are very minor

nnwwnnxx 09/15/2024 7:15 PM

Хай

coke1465 09/15/2024 8:28 PM

its just things i saw in the first run as i said xd pretty obv things