this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
quick question, did u test it yourself? im not even 10 minutes on this map and found plenty of bugs, missplaced shields, multiple rocket skips, weird corners (edge only visible for entitie players), doors are useless in t0, etc.
i tested it
- Add laser shields and fix design
- Made solo near kills with "+" shape easier
- Fix solo skip after infinite jumps part
- Made next part harder by moving unfreeze
- Sent more visuals to background
- Redesign 4rth blue door
the concept of the map is to do some part to open switch, and at the end of the map you just put a way to skip switch and cheat the entire map ?
some part are ok, some part are boring or not interesting or cheatable + the weird concept of the map, it can't be rls on ddrace without a full rework
$decline
switch - by forcing players do something else instead you can create it more interesting . ( if possible )
the concept is that players can choose to do the last part or do optional parts to skip it
and i dont understand why is it weird
You can make map even more interesting with out switches.
Also some parts are boring . (Didn't played but was looking )