#JustDummyDrag
"JustDummyDrag" by Zag bagis & watercolours [Moderate]
DDNet 09/12/2025 3:58 PM

Mentions:

@404.username.not.found
DDNet 09/12/2025 3:58 PM
404.username.not.found 09/12/2025 3:58 PM

Our first map

.cammo. 09/12/2025 4:00 PM

holy shit its ddrace the map

waterc0lours 09/12/2025 4:05 PM

here

DDNet 09/12/2025 4:28 PM

Mention:

@404.username.not.found
catseyenebulous 09/12/2025 4:28 PM

Very funny spawn.

404.username.not.found 09/12/2025 4:28 PM

what

404.username.not.found 09/12/2025 4:28 PM

ok, I change sorry

404.username.not.found 09/12/2025 4:29 PM

changed spawn tiles setup

waterc0lours 09/12/2025 4:29 PM

i've been telling u abt this

@404.username.not.found
.freezy_ 09/12/2025 4:30 PM

Please don't waste our time by submitting troll maps

404.username.not.found 09/12/2025 4:30 PM

it's not troll map

ililja 09/12/2025 4:37 PM

hey i have a few things i noticed while playing your map

  1. Logo feels a but squished but dunno maybe just me
  2. boring part i think the whole concept is not rly interesting
  3. its annoying to get infini hook back if you lose it
  4. this part is just straight up annoying and not fun to play
  5. this is just way too long you could have continued from where you exit the last part, if you go into the area 1 its annoying to get him out (thats why you shouldnt stack parts on top of each other)
  6. again why make these so unnecesaarily long you first need to get both hammer again (mark that btw i forgot the first time) and then another anoyinngly long dummy drag
  7. why is there no telegun here? its not even on yet
  8. why is there a unfreeze and the getting hammer back whats the point of having it above there
  9. without hammer the gliding the dummy up is so painstakingly long
  10. most of the time when you shoot your teammate you dont go down you get backup to the plattform (also maybe do more telegun parts taking it away so early is not good)
404.username.not.found 09/12/2025 4:49 PM

yeah, first map

404.username.not.found 09/12/2025 4:52 PM
  1. You get infinite hook going up back here \7. to prevent players from keeping telegun when they go back
404.username.not.found 09/12/2025 4:52 PM
  1. water messed up here
404.username.not.found 09/12/2025 4:53 PM

oh wait no

404.username.not.found 09/12/2025 4:53 PM

it's when only one gets hammer back

404.username.not.found 09/12/2025 4:53 PM

then the other also has it

ililja 09/12/2025 4:54 PM
  1. if you dont press anything you go into tele which is annoyingd
  2. wrong icon
  3. either im not understanding this part or its impossible
  4. im sorry for saying those previous once were too long this is on a whole nother level
  5. first off you can cheese endless for both for this part (it gets taken away next part) and this is so uselessly tall
  6. am i understanding this right you get 1 through he backs and gets the other one? theres better ways to get both over there oh and thats everywhere you connected the parts quite lazily
  7. good concept badly mapped if you just enter the tp earlier in the middle earlier it would work the scnd part of the drag is quite boring overalll you should connect parts better thats what fillers are for dj resets are such anooying ways to get somewhere pls do tps or smth else you take away endless jetpack andtele gun five it too much you could split it up into multiple parts one endless one tlegun one jetpack
ililja 09/12/2025 4:54 PM

why would anyone back? preventing backs doesnt matter

404.username.not.found 09/12/2025 4:55 PM
ililja 09/12/2025 4:55 PM

not readable mark it somehow

ililja 09/12/2025 4:55 PM

i would never understood that

ililja 09/12/2025 4:56 PM

i dont usually say this but i think your better off starting a new map you cant really change anything without messing it all up

ililja 09/12/2025 4:57 PM

oh i missed a bit of the map

ililja 09/12/2025 4:58 PM

ill test the few parts rq

waterc0lours 09/12/2025 4:58 PM

just a question would fully remaking the map but keeping the same concept work as "starting a new map"

ililja 09/12/2025 4:59 PM

you have quite a hard concept

ililja 09/12/2025 4:59 PM

you will need to get really creative for it not to be boring

waterc0lours 09/12/2025 4:59 PM

the jetpack and the subsequent livefreeze part were made by me so if you spot any issues there, blame me

ililja 09/12/2025 4:59 PM

i recoomend you try simpler concepts and comeback to this concept later

ililja 09/12/2025 5:00 PM

you piull him under most of the time

ililja 09/12/2025 5:01 PM

forcing ppl to move around so much in a no walking zone is annoying

ililja 09/12/2025 5:02 PM

its so annoying to get him up there to the point of not being fun

ililja 09/12/2025 5:02 PM

why are 2 pointing left

ililja 09/12/2025 5:03 PM

gl you two i hope to see another map from you soon :3

waterc0lours 09/12/2025 5:04 PM
waterc0lours 09/12/2025 5:05 PM

bagis made it so u can hold d in that passage without getting pulled into teleports

ililja 09/12/2025 5:05 PM

and how would anyone know that its these small things that matter a part like that should work no matter what you do

DDNet 09/12/2025 5:08 PM
404.username.not.found 09/12/2025 5:20 PM
  1. lowered the hookable
  2. reworked the part so it's not that long
  3. added hookthroughn't to prevent cheating
DDNet 09/12/2025 5:20 PM
404.username.not.found 09/12/2025 5:20 PM

fixed tele issue

404.username.not.found 09/12/2025 5:55 PM

1 2 Shortened this drag to make it less boring 3 added hookable and lowered the telegun to make it less slow and boring (and there's more unhooks on the right so you don't have to do the entire drag again when you miss hook) 4 changed the part so you don't have to walk around the map to complete it

404.username.not.found 09/12/2025 5:58 PM

removed the hookthrough as it's not necessary anymore, added corners on the tele and fixed some design bugs stuff

404.username.not.found 09/12/2025 6:01 PM

one of edits made the part cheatable but i'll leave it so it's not that long (getting hammer part)

404.username.not.found 09/12/2025 6:06 PM

changed the placement of a few hookables to make the part possible

ililja 09/12/2025 6:08 PM
  1. you cant retry this part anymore
  2. you can solo this
  3. still a wait do it differently that doesnt require 5 seconds of waiting which it does currently
  4. still too long
  5. way too long flight + you cant go solo up after you dragged him down (which is also uselessly long) i wont mention the things you havent changed but most parts are still boring and take too long
ililja 09/12/2025 6:09 PM

dont submit parts 1 by 1

ililja 09/12/2025 6:09 PM

work on them all then submit them as a whole

404.username.not.found 09/12/2025 6:09 PM

look at changelogs 🙏

ililja 09/12/2025 6:09 PM

i started when these things were present

ililja 09/12/2025 6:09 PM

so pls dont upload 1 by 1 changes

ililja 09/12/2025 6:10 PM

bundle them all up once you changed all requestet things

404.username.not.found 09/12/2025 6:10 PM

ok, sorry

ililja 09/12/2025 6:10 PM

dw just keep that in mind

404.username.not.found 09/12/2025 6:10 PM

how can I not retry that?

404.username.not.found 09/12/2025 6:10 PM

there's cps

ililja 09/12/2025 6:11 PM

ah yea i see now

ililja 09/12/2025 6:11 PM

mark them

ililja 09/12/2025 6:11 PM

with back

404.username.not.found 09/12/2025 6:11 PM

a lot of work, I understand why so many maps get declined now

ililja 09/12/2025 6:12 PM

i dont wanna sound rude but your map is quite a lot worse than other maps i have tested most parts require specific inputs and are quite generic overall

404.username.not.found 09/12/2025 6:12 PM
  1. is meant to be long, just made it less repetetive
ililja 09/12/2025 6:12 PM

its just not a good drag

ililja 09/12/2025 6:13 PM

its boring theres nothing special you pull him down then he walks right and you help him

ililja 09/12/2025 6:13 PM

its too large for such a basic part

ililja 09/12/2025 6:13 PM

also theres a lot of parts similar to this its quite repetitive

404.username.not.found 09/12/2025 6:14 PM

ok, I will change it A LOT then

404.username.not.found 09/12/2025 6:14 PM

and I wanna repeat this

404.username.not.found 09/12/2025 6:25 PM

1 replaced tele4 with cp tele 2 removed endless hook and teles at the 2nd part of the part, changed unhooks to hookthrough 3 changed walljump to this to make it easier

404.username.not.found 09/12/2025 6:25 PM

ok, enough for today

waterc0lours 09/12/2025 6:27 PM

wow u actually realise that walljump is always a bad addition to a map

waterc0lours 09/12/2025 6:27 PM

now can you do the same for 4 other walljump parts

404.username.not.found 09/12/2025 6:28 PM

You can

waterc0lours 09/12/2025 7:52 PM
  1. changed the livefreeze part to be less annoying
  2. reduced the space in the jetpack part for lack of need of it
  3. replaced walljump in no hammer part to hookable
  4. reduced walljump in final part
  5. some other changes i probably forgot of
DDNet 09/12/2025 7:52 PM
404.username.not.found 09/13/2025 10:42 AM

1 replaced walljump and hookables with unhook platforms at the last part 2 edited the very long drag part, so it's not that boring 3 added stoppers to make it less annoying when you miss hook 4 changed the part so you can't enter the wrong hole while being dragged

ililja 09/13/2025 11:25 AM
  1. mark only important things with turn off entities
  2. you can pull your team mate through
  3. you shouldnt use this block to stop skips and still skipable btw and annoying to hook all the way up here just to do this uselessly long drag too get hammer back and then doing anothe long drag without anything special
  4. why the no hook spam?
  5. its annoying to get him out of the box ill continue later but you are using to many special tiles to fix issues on your map refrain from using those. The parts overall are still bland without anything special
404.username.not.found 09/13/2025 12:31 PM

2 That's the intended way 3 how can you skip that? 4 to preven ppl from keeping hook using telegun

ililja 09/13/2025 12:39 PM

then put it later

ililja 09/13/2025 12:39 PM

why spam it

ililja 09/13/2025 12:39 PM

3 you hook up and then dj

ililja 09/13/2025 12:39 PM
  1. then i did it wrong the first time xd
404.username.not.found 09/13/2025 12:40 PM

5 I can lower the unhook plaform by 2 tiles

404.username.not.found 09/13/2025 12:41 PM

Put what later? Telegun?

ililja 09/13/2025 12:42 PM

the no hook

404.username.not.found 09/13/2025 12:42 PM

Wdym later? They can shoot someone that's behind the no hook tiles

vappy19 09/13/2025 2:52 PM

My favourite mechanic

ililja 09/13/2025 3:53 PM
  1. spam again. 1 wasnt enough?
404.username.not.found 09/13/2025 5:03 PM

3 they can WALK behind the weapon tele and only then shoot teammate 4 this was updated already

404.username.not.found 09/13/2025 5:03 PM

11 the same thing as 3

404.username.not.found 09/13/2025 5:07 PM

9 when you get on the lower platform jump+DJ makes it possible to hook the dragged player from the in-air platform

404.username.not.found 09/13/2025 5:07 PM

They go all the way to the left then just swing by jump + hold D

404.username.not.found 09/13/2025 5:08 PM

For the rest, I'll change them when I get back home

404.username.not.found 09/13/2025 5:41 PM

8 no, you just have to hook more to the left

404.username.not.found 09/13/2025 5:42 PM

or just this wall

404.username.not.found 09/13/2025 5:43 PM

5 what do you expect me to put there?

ililja 09/13/2025 5:54 PM

why is it so specific?

ililja 09/13/2025 5:54 PM

that shouldnt be the case

ililja 09/13/2025 5:54 PM

i hook the top

ililja 09/13/2025 5:54 PM

and 90% of the time it just happens

404.username.not.found 09/13/2025 5:55 PM

if I fix it for those who hook the right part, the ones hooking left part will have hard time beating the part

404.username.not.found 09/13/2025 5:55 PM

I can mark the wall

ililja 09/13/2025 5:55 PM

then change the part completely

ililja 09/13/2025 5:55 PM

in such cases there shouldnt be specific solutions

404.username.not.found 09/13/2025 5:56 PM

I can do that with one staying unfrozen and the other one being dragged through hookthoughs

404.username.not.found 09/13/2025 5:56 PM

that's the best I can think ok

404.username.not.found 09/13/2025 5:56 PM

*of

ililja 09/13/2025 5:56 PM

theres a simple solution that requires deleting like 5 blocks

ililja 09/13/2025 5:56 PM

ill let you think

404.username.not.found 09/13/2025 5:57 PM

ok I thought

404.username.not.found 09/13/2025 5:57 PM

those ones?

ililja 09/13/2025 5:57 PM

gj!

ililja 09/13/2025 5:57 PM

but not quite

ililja 09/13/2025 5:57 PM

those below

ililja 09/13/2025 5:58 PM
404.username.not.found 09/13/2025 5:58 PM

ok, makes sense

404.username.not.found 09/13/2025 5:59 PM

nah, you still get pulled in

ililja 09/13/2025 6:00 PM

lower the plattform maybe

ililja 09/13/2025 6:00 PM
404.username.not.found 09/13/2025 6:01 PM

no, I found a way i think

404.username.not.found 09/13/2025 6:01 PM

just added 2 unhooks here

404.username.not.found 09/13/2025 6:10 PM

1 removed unnecessary walljumps 2 removed hookables, changed hookthroughn't to hammer (which is taken away later) 3 added a hookthrough platform so you can't pull your teammate in the wrong place 4 lowered the hookthrough and the platform so the pull is easier with weak 5 changed live freeze drag to this to make it almost impossible to pull teammate with you

404.username.not.found 09/13/2025 6:10 PM

still got more stuff to do, but don't think i'll finish today

ililja 09/13/2025 6:11 PM

tooo much hookthrough on 3

404.username.not.found 09/13/2025 6:11 PM

checked 7 I can't. If I did, the player'd be able to use jetpack to fly over teles

ililja 09/13/2025 6:11 PM

ill look at the rest later

404.username.not.found 09/13/2025 6:12 PM

why?

ililja 09/13/2025 6:12 PM

its annoying to maneuver around

404.username.not.found 09/13/2025 6:12 PM

too little was even more annoying

ililja 09/13/2025 6:12 PM

like 3 less hookthrough would be fine

404.username.not.found 09/13/2025 6:12 PM

il try

404.username.not.found 09/13/2025 6:16 PM

2 more is better, but i'll post that after I do more changes to avoid updating every 10 minutes

ililja 09/13/2025 6:22 PM

still a boring drag its just uneccsarily long and nothing special

ililja 09/13/2025 6:24 PM

now its annoying to exit the are where the draggy thing pulls you

ililja 09/13/2025 6:26 PM

such a long way up with out anything interesting

ililja 09/13/2025 6:26 PM

before you work on anything else i reccomend you try to compact the drags to a size where they arent too long

404.username.not.found 09/13/2025 6:28 PM

just get in tele14

404.username.not.found 09/13/2025 6:28 PM

when it was interesting walljumps, you said it's hard, annoying and repetetive

ililja 09/13/2025 6:30 PM

it would be better if some thing like this it would be easier to create something good with that and you wont need to do a whole world tour without moving

404.username.not.found 09/13/2025 6:31 PM

ok that makes sense

404.username.not.found 09/14/2025 9:35 AM

1 changed the live freeze drag part so it's faster to proceed after the drag 2 shortened the hookthrough platform 3 changed the stopper to unhookable 4 fixed some design bugs

404.username.not.found 09/14/2025 7:04 PM

(Changes by watercolours) changed the starting area removed the unused space to be accesible from out of bounds by finishers removed the now obsolete laser blocker in livefreeze part changed the down to up dummy drag in jetpack part so it can't be beaten solo

404.username.not.found 09/15/2025 3:16 PM

How do I get our map undeclined?

.cammo. 09/15/2025 3:28 PM

convince the testers enough

.cammo. 09/15/2025 3:28 PM

and pray for the stars to align

manikoo 09/15/2025 3:29 PM

change discord accounts, map name, design and burn all data about this incident

404.username.not.found 09/15/2025 3:29 PM

but I wanna keep the map

manikoo 09/15/2025 3:30 PM

all mappers who got decline wanted to keep it

manikoo 09/15/2025 3:31 PM

oh man it reminds me about adorenarine 2

404.username.not.found 09/15/2025 3:32 PM

added speedups in the part, as it was very hard to do the drag w/o them removed ground speedups (also this is a quick fix, im not gonna keep that part)

404.username.not.found 09/15/2025 3:33 PM
.cammo. 09/15/2025 3:34 PM

i got redline katana released after a decline by completely reworking the entire map in less than a week and essentially making it a new submission

404.username.not.found 09/15/2025 3:37 PM

It'll be hard after my "funny" entities pixelart

ililja 09/15/2025 3:37 PM

if its hard to drag without speedups you should change the part only use speedup if nescessary

404.username.not.found 09/15/2025 3:37 PM

I said I don't wanna keep that

ililja 09/15/2025 3:37 PM

then dont change it

ililja 09/15/2025 3:37 PM

just remove it

ililja 09/15/2025 3:38 PM

the fact that you uselessly put speedups is a bad change

404.username.not.found 09/15/2025 3:38 PM

bro, i just wanted to make the map possible

ililja 09/15/2025 3:38 PM

then a tester will tell you its impossible its not that deep

.cammo. 09/15/2025 3:38 PM

usually a decline means fixing parts isnt enough

.cammo. 09/15/2025 3:39 PM

maps in waiting are those that can be fixed after a couple tweaks

404.username.not.found 09/15/2025 3:40 PM

well, they declined bc I put "scissors" as spawn

404.username.not.found 09/15/2025 3:41 PM
.cammo. 09/15/2025 3:41 PM

well thats just you telling them that the map is low effort

404.username.not.found 09/15/2025 3:42 PM

didn't know I can speak their special language 🙁

ililja 09/15/2025 3:42 PM

if you add such details its gonna obviously get declined

404.username.not.found 09/15/2025 3:44 PM

just happened to add a little troll to the map, now I'm getting punished for that

ililja 09/15/2025 3:45 PM

its a kids game and you add a d on your map

.cammo. 09/15/2025 3:45 PM

imagine that youre a tester and stumble across a map that literally starts with a rocket ship

404.username.not.found 09/15/2025 3:46 PM

yeah, I did not think twice b4 submitting

.cammo. 09/15/2025 3:47 PM

putting real effort into design also tells the testers that youre serious about the map and that its not just some low effort thing you came up with in an afternoon

404.username.not.found 09/15/2025 3:47 PM

is this low-effort design?

ililja 09/15/2025 3:48 PM

kinda

ililja 09/15/2025 3:48 PM

you have no deco

ililja 09/15/2025 3:48 PM

your tiles are basic

yaccre 09/15/2025 5:43 PM

LOOOOL

yaccre 09/15/2025 7:07 PM

for a map about drags, u have no drag mechanics

yaccre 09/15/2025 7:07 PM

here u have hook on ur mate already, but then u solo with walljump

yaccre 09/15/2025 7:11 PM

for some reason u use a deep there instead of 1tiler, but its too short to be a real deep

manikoo 09/15/2025 7:11 PM

jao kebab please could you give those pretty entities

manikoo 09/15/2025 7:11 PM

to me

yaccre 09/15/2025 7:11 PM

in terms of transitions, both are terrible, u need to think abt balance bw tees

yaccre 09/15/2025 7:12 PM

we left behind these 1tiler tunnels in glassbox days, u should have it go directly into part for the other player

yaccre 09/15/2025 7:17 PM

first and second parts are functionally the same. in all of the map u have so amny times the same part, what reason is there for that part to exist in second screen?

yaccre 09/15/2025 7:17 PM

rly cool part

yaccre 09/15/2025 7:21 PM

again cool part. i didnt understand what dragger did for a while, u should htink about cheats when mapping cuz the hookables on left arent needed but can be used to skip dragger

yaccre 09/15/2025 7:24 PM

and then its right back to sleeper partsagain until finish

yaccre 09/15/2025 7:24 PM

better delete rest, outside of those two it felt like u were trying to see how many times u can map the same thing

yaccre 09/15/2025 7:25 PM

drags have a lot of potential which went mostly unused, u should avoid mapping vanilla drags

waterc0lours 09/15/2025 7:27 PM

the two parts u gave positive opinions to are actually made by me

404.username.not.found 09/15/2025 7:34 PM

...

404.username.not.found 09/15/2025 7:34 PM

Ok, looks like we shold keep 2 parts and do more creative stuff. Basically a new map

404.username.not.found 09/15/2025 7:35 PM

At least I can tell myself that this is very usual when making first map

ililja 09/17/2025 3:10 PM

ive told you this at the start but yeah gl on your next map!

404.username.not.found 09/17/2025 7:33 PM

Just wanted to try to improve it, but I see that just making a new map will be faster.

qrafik 09/18/2025 5:48 AM

😈