#Pendulum
"Pendulum" by FJP [Solo]
DDNet 09/13/2022 1:20 AM
@FJP

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

FJP 09/13/2022 3:48 PM

Added about 6-7 seconds of gameplay

FJP 09/13/2022 4:45 PM

Thoughts on changing the laser tile color blue? It might make things look more complicated but I think it might be easier to spot in the moment

FJP 09/15/2022 4:04 PM

fixed transparency bug, moved BG to HD

FJP 09/16/2022 6:08 PM

changed color of laser parts

Pipou 09/24/2022 11:47 PM

It's very hard to see in entities and in design

Pipou 09/24/2022 11:48 PM

Make the design less transparent

Pipou 09/24/2022 11:49 PM

Would you mind coming later today to play the map, or send a video of the gameplay here or in private

Pipou 09/24/2022 11:51 PM

Maybe try adding details to the environment to help locate yourself when not playing completely zoomed out

FJP 09/25/2022 5:14 AM

Here's a playthrough video (sorry for the bad quality)

Voxel 09/25/2022 5:15 AM

nice .mov

FJP 09/25/2022 5:16 AM

😄

FightFire 09/25/2022 5:17 AM

looks cool

FJP 09/25/2022 5:17 AM

Here's some updated "colors" (transparency fix)

FJP 09/25/2022 5:22 AM

If you have any ideas/examples that would be helpful and much appreciated

Ninjed 09/25/2022 6:06 AM

To make comfortable game w/o zoom you can add path markers.

Pipou 09/25/2022 12:30 PM
@FJP

What do you think of something like that ?

FJP 09/25/2022 5:05 PM

That looks amazing!

Pipou 09/25/2022 5:05 PM

Ok, I'll keep doing it later then 😄

Pipou 09/26/2022 6:52 PM
@FJP

I pushed it a little further, do you like it or should I stop ?

FJP 09/26/2022 6:53 PM

LOL its awesome

Pipou 09/26/2022 6:53 PM

Alright 😄

Pipou 09/26/2022 6:55 PM

I have to move everything so I can add teleports around the "clock"

Voxel 09/26/2022 8:39 PM

LOL THIS IS REALLY FUNNY

Pipou 09/26/2022 10:24 PM

😂

Ninjed 09/27/2022 7:23 AM

Mad graphic skills

@Pipou
Pipou 09/27/2022 11:06 AM

Little update on the result

Pipou 09/27/2022 8:20 PM
Pipou 09/27/2022 8:30 PM

We need a last test before release

louis 09/27/2022 9:17 PM

from the gameplay in the video above i wish the map wasnt so plain

FJP 09/27/2022 9:20 PM

moved spawn tile to the middle

Pipou 09/27/2022 9:34 PM
louis 09/27/2022 9:52 PM

and i prefer simplicity, this map seems to use lots of special tiles to achieve the movements

FJP 09/27/2022 10:00 PM

while the tiles may be relatively underused, I think the actual gameplay and concept of the map is rather simple to be honest, though I understand your point about the map being plain

Pipou 09/28/2022 9:19 AM

Cireme believes that the circled area should be moved 1 tile to the right, as well as having bigger unfreeze zones

Pipou 09/28/2022 9:20 AM

I will upload the map, if the changes aren't ok, we can always reupload the former version

Pipou 09/28/2022 9:21 AM
Pipou 09/28/2022 12:25 PM

$waiting

FJP 09/28/2022 2:09 PM

Those changes are fine with me 👍👍

FJP 09/28/2022 3:58 PM

Changed my mind, reverted the moved shotgun teleport to the original, as the new trajectory and momentum caused variation in the rest of the map. I tested both ways numerous times but still found the original placement to be the most optimal. My theory is that Cireme was holding d (right) as well as shooting down throughout that section, which is slightly different than the intended method. I left the new bigger unfreeze boxes as they do not effect the gameplay significantly.

Pipou 09/28/2022 4:39 PM

After testing again, I noticed that the former version was better too

louis 09/28/2022 4:55 PM

ill just give my final opinion that gameplaywise i dont like it since it kinda abuses weapon teles and the such but w/e i mean it will probably get rls anyways

FJP 09/28/2022 6:40 PM

I guess we just don't see eye to eye on this one. Still I appreciate you giving your input, it gave me a different view on the map

Pipou 09/28/2022 7:00 PM

What would you suggest ?

louis 09/28/2022 7:07 PM

i just dont rly like the style of mapping

louis 09/28/2022 7:07 PM

if it was me i might do multiple types of 'pendulum', each with a different weapon or idea and just put them one checkpoint after another

louis 09/28/2022 7:07 PM

instead of having all in one swing thing

louis 09/28/2022 7:07 PM

and i generally dont like weapon tele

Pipou 09/28/2022 7:22 PM

That's a good idea

Pipou 09/28/2022 7:22 PM

It's not released yet

FJP 09/28/2022 7:25 PM

Ooh i like the concept of single weapon stages

FJP 09/28/2022 7:26 PM

I just don't want to ruin your design now

@Pipou
Pipou 09/28/2022 7:26 PM

It's not that hard to move, if you need help I'm here

Pipou 09/28/2022 7:27 PM

Don't pay attention to the design, focus on the gameplay 😌

FJP 09/28/2022 7:27 PM

Ok il see what I can come up with 👍

Pipou 09/28/2022 7:28 PM

You can do it on another map and I could put it all together

Pipou 09/28/2022 7:28 PM

Or whatever it's fine😌

FJP 09/28/2022 7:28 PM

Il do it on a fresh map 😄

Pipou 09/28/2022 7:29 PM

Make sure to use the same circle size

FJP 09/28/2022 7:33 PM

So should I try to fit all of the "pendulums" into the original circle

FJP 09/28/2022 7:33 PM

or make all of them the same size as the original

FJP 09/28/2022 8:12 PM

how about something like this? and then the teleport will take you to the next pendulum with shotgun or something

FJP 09/28/2022 8:13 PM
@Pipou@louis
louis 09/28/2022 8:15 PM

i mean if u want, it snot a requirement but i would probably enjoy it better

FJP 09/28/2022 8:16 PM

I'm kind of split between the ideas. I like the idea of having a map that's one cohesive whole with no stopping, but I also can see why you might prefer a segmented map with clear divided sections. I'll wait for Pipou's thoughts

FJP 09/28/2022 9:27 PM

Shotgun Pendulum (revised)

FJP 09/28/2022 10:27 PM

Idk if I like this one or not, but thinking of the map as a progressive easy to hard style map, this would be the first stage, then shotgun, then laser

Pipou 09/28/2022 10:36 PM

I have no idea, I think louis meant a map where you would use walls to laser yourself or sg and so on instead of using weapon teleports

Pipou 09/28/2022 10:36 PM

Always keep in mind to make it easy to read

FJP 09/28/2022 10:37 PM

yeah i guess the laser one is hard to read

Pipou 09/28/2022 10:37 PM

I'm not very fond of teleport tiles but some people enjoy it while others don't

FJP 09/28/2022 10:37 PM

the idea with the weapon teleports is that it makes the aiming and movement more interesting imo

FJP 09/28/2022 10:37 PM

or at least that was what i was going for

Pipou 09/28/2022 10:38 PM

Yes I see ^^

FJP 09/28/2022 10:38 PM

but i thought louis sounded like he wanted a checkpoint oriented map

FJP 09/28/2022 10:39 PM

instead of a "one part" thing for the whole map

Pipou 09/28/2022 10:40 PM

Swings are always a pain 😄

Pipou 09/28/2022 10:40 PM

Hard to get them to work properly

FJP 09/28/2022 10:41 PM

yeah

FJP 09/28/2022 10:42 PM

I think no matter what the hook teleport will have to stay just because of the concept of the map

FJP 09/28/2022 10:42 PM

but I can try to work with the weapon tele

Pipou 09/28/2022 10:43 PM

Sure, that could be good

Pipou 09/28/2022 10:44 PM

I even thought of the possibility of making a hub where you pick your part, a pendulum with sg, one with jetpack, one with the hook only, etc

FJP 09/28/2022 10:44 PM

ooh

FJP 09/28/2022 10:44 PM

sounds like an interesting idea

FJP 09/28/2022 10:44 PM

like how they did it in just every fly?

Pipou 09/28/2022 10:45 PM

Let me check

Pipou 09/28/2022 10:45 PM

Yes, sort of

FJP 09/28/2022 10:46 PM

So should I work more with the original or with the new parts?

FJP 09/28/2022 10:46 PM

I'm fine with either

Pipou 09/28/2022 10:46 PM

Tough question

Pipou 09/28/2022 10:47 PM

I would like to know the opinion of others

FJP 09/28/2022 10:48 PM

Ok 👍

FJP 09/28/2022 10:48 PM

Might be hard to judge just based off of the videos though

FJP 09/28/2022 10:48 PM

Il work on both for now

FJP 09/28/2022 11:49 PM

The main problem with using "blocks" is that there is no tile that you can both shoot (with collision) and pass through except hook/weapon teleport. That means that the majority of the moves I have in all versions where the tee has to go through a place where they shoot are not possible to switch without completely altering the part. Laser seems to be the most flexible weapon in terms of getting around this. Here's a small workaround on one of the parts, though I kept the weapon teleport on the right side.

FJP 09/28/2022 11:53 PM

The more I think about it, the more I think sticking with hook and weapon teleport is a good idea, simply because it works better with swings and momentum boosting. While I like the laser clip in the previous comment, I don't see many more possible parts that aren't in a completely different difficulty that can fit with the style of the map

Pipou 09/29/2022 12:05 AM

That's fine, but you don't need to have to pass through them as well

Pipou 09/29/2022 12:06 AM

You can have a wall for example

Pipou 09/29/2022 12:07 AM

Where you can unfreeze yourself with a bounce, then swing with that same wall, catch another swing, or swing and walk off that wall to have a bigger swing

FJP 09/29/2022 1:04 AM

That's much more complex than what I had originally intended

FJP 09/29/2022 1:07 AM

Maybe we could stick with the original version (maybe some slight tweaks), and experiment with something different like louis said for another map? Like a sequel or something. I know it's simple and short but I think it has a charm to it.

FJP 09/29/2022 1:07 AM

Still open for opinions of course 👍

Pipou 09/29/2022 10:53 AM

I don't think we would want multiple maps of the kind, 1 is good enough

Pipou 09/29/2022 10:54 AM

We would need more than 2 opinions on the matter

Pipou 09/29/2022 10:55 AM

If it should either be short with 1 giant swing and multiple weapons or multiple swings with 1 weapon each

Pipou 09/29/2022 11:58 PM

Until this weekend, I'm moving your map to waiting

Pipou 09/29/2022 11:59 PM

Hoping to get more points of view by then

Pipou 09/29/2022 11:59 PM

$waiting

Pipou 09/30/2022 10:00 PM
@FJP

Don't work on it any longer

Pipou 09/30/2022 10:00 PM

$ready 2

FJP 09/30/2022 10:00 PM

ok 👍

FJP 09/30/2022 10:00 PM

so the original will be the one?

Pipou 09/30/2022 10:01 PM

Yep, the last version uploaded

Pipou 09/30/2022 10:01 PM

^

FJP 09/30/2022 10:02 PM

Sounds good

FJP 09/30/2022 10:02 PM

Thanks again so much for the design and help :)))

Pipou 09/30/2022 10:02 PM

You are welcome

Ninjed 10/01/2022 8:21 AM

Congratulation with release and cool collab

FJP 10/01/2022 2:36 PM

Thanks

Cøke 10/09/2022 12:03 AM

$released

PotatoEater 10/09/2022 5:40 PM

How is this releasable ?

Pipou 10/09/2022 8:08 PM

Have you ever made graphics ?

FJP 10/09/2022 8:09 PM

don't disrespect the design, it's literally god tier

Pipou 10/09/2022 8:10 PM

It's a common problem when you have a transparent background with a coloured image

Pipou 10/09/2022 8:11 PM

Doubling the size of the image would have reduced that a bit, but it's not worth the extra kb

louis 10/09/2022 8:11 PM

need dilate

Pipou 10/09/2022 8:11 PM

Auto dilated

louis 10/09/2022 8:11 PM

dilate again

Pipou 10/09/2022 8:12 PM

It's not a dilate problem

Pipou 10/09/2022 8:12 PM

You can't dilate twice

louis 10/09/2022 8:12 PM

idk, i fixed errors like that b4 with dilate

louis 10/09/2022 8:12 PM

also yea potatoco dont talk lol

Pipou 10/09/2022 8:13 PM

It often happened to me with circles and shades of grey

Pipou 10/09/2022 8:14 PM

I could have made it whiter as well

Pipou 10/09/2022 8:14 PM

But it's not very important

Pipou 10/09/2022 8:14 PM

Making it white almost always fixes the problem

Tsin 10/09/2022 10:13 PM

Thats a very complex problem, the stake of whole Tee's World is in your hand. I think we need to take this very professionally and fix it no matter the cost.

Solution : delete the map.

FJP 10/09/2022 10:14 PM
Steinchen 10/10/2022 4:33 AM

$delete

Ninjed 10/10/2022 4:01 PM

Most funny is that’s Potato said it not seriously

Cøke 10/11/2022 4:51 PM

$optimize

Tsin 10/11/2022 9:31 PM

what a cliffhanger, I'm waiting for next season =]

FJP 10/11/2022 9:34 PM

Somebody just remove this channel already 💀

Cøke 10/12/2022 5:51 PM

Was trying something, but it seems like the bot already closed the map edits 😁

PotatoEater 10/14/2022 4:00 PM

just triple dilate 👍