why is it 1.64 mb now
idk
what was it before
btw turn on design and map sounds c:
then turn them off cuz entities is probably better anwyays
idk if there are any more skips
there are probs some, cant catch em all
if any testers need help with parts feel free to ping me in this channel
My sound has been off for 8 years 😁
shirlds before cp 4 are easy skipable
oh right
after 2hrs music starts to desync
some fixes for skips + desing
design
and fixed some armor
first part works terribly and audio isn't looped
made first part like it was nothing, looked easy when he did it o:
idk even if I get the nade right I can only sometimes jump in time
ye audio isnt looped perfectly but i alr spent 2 hrs on it so its okay if theres a 20 millisecond gap
if it annoys ppl i guess i can cut everything
also 1st part just time it correctly
theres no trick
ill fix the tele to freeze fade thing
how are u doing 1st part
u need 2 rockets to start
yeah but half of the time I land too far > and can't jump over the tele dicks in time
and in the audio it's not just some tiny cut, it's obviously just not looped
at least on finish it's really obvious
also the seizure tele in the last part is just terrible
yeah finish is obvious
ill make it less seizure and more breathing lol
also i think ur doing first part hard, i can get on soon
i'll try to fix the audio at finish
todo: stuff ravie said try to make cp 1 smoother jump refill behind laser
corners on last part
fuuckk
im gonna have to leave this map on a lan server for like 3 hours to make sure my new audio files dont desync
ok well i can get it to 2.5 microseconds off the envelope time so it should be good
is it worth cutting down filesize
rn its about 1.6mb
sure
if anyone wants to test gameplay with me just ping me here
maybe balance cp5 by making it harder?
any opinions on difficulty of cp 5
i should have fixed everything that i mentioned
audio is impossible to fix i think
at least idk how
ive tried editing the audio to perfectly loop (which it pretty much does), but ah well
its only really noticeable at the end and even then, i don't think the player will spend too much time at the end
the audio is not 100% fixed but oh well, it's too late to fix every single file + envelope anyways
it was the first time i tried something like this, hopefully my next map is a lot better c:
tests would be appreciated, but i think it's close to ready
how did file size go from 1.6 mb to 2.73 mb
maybe you used a different bitrate when converting to opus?
hm maybe i rendered at 512 kbps and went down to 96 i think xd
so it should be less
i think it's because i added a sound file or two
3mb for such small map?! There are people that need minutes to download this because they have bad ping everywhere
small =/= short
its not like they're downloading a map for 5 minutes to play a 10 second map
i mean i'd say the average time would probably be >20min
even so, i'm going to cut down the filesize
I guess sound files are just that big, but try to keep it as low as possible
then what can i say when you see millions of people downloading AAA games that have over 100gb
btw as long as the map's not laggy, size wont matter
fake news
cool map!
thanks
i decided not to change too much audio, they're already pretty small imo, i just have a lot of audio in this map so it'll be a little big
unless anyone finds more bugs/skips, i think this map is ready
im just gonna make sure music doesn't desync
btw i hope ppl agree this map is 4*?
NVM im changing cp 5
nevermind, huge skip from sg part to end found by
@Oblikumquatthanks
hd
you can remove basically everything except 1 tile from your entities, nobody will steal and use it anyway
U
ok i will fix
@Lady Saavikthaanks
except last
no u, it's 200kb for nothing
actually i'll change last
but not too much
ok you can keep 2 of them
what no
what if i want 3
3 is the perfect amount for any repeating move
kek
ok
fixed i think
oops
k aall fixed
wait nvm
any testers wanna do a final test
i think its ready
not ready yet i have to fix the end of cp 2 someday
the mapper hasn't responded in a while. Consider $waiting?
stop afk pls
if i map this i will be afk tester but if i test it i will be afk mapper
omg
y did you join tester in first place
map is hard, i have to admit that, so my gameplay test wasnt that good as i'd like
but all parts look possible, im sure mapper already tested that
it looks fine, challengin with good design and music
it fits with the map
the mapper hasn't responded in a while. Consider $waiting?
$waiting
ill fix it later
cus someone tested
Mapname suggested by will smith?
i nerfed first part by one tele
no u
(maggi found it actually)
And omg this music is amazing
thx
Should be rdy now, 4* solo
Okay
$ready 4
cool parts
release
Rls never
Its ready so , it will be released . Wait soon new year , maybe there will be a lot of maps released in one day or every day one map . That will be cool .
Test
13 more and next month could release new map every day
What is then still special when a new map comes every day. I think 3 a week is enough
part 3 ruins map so hard
do u mean part 3 or cp 3
cp3
Nice map xd With Skip
delete this shit map
shitest u added to solo mode
says the person who made 4 maps with the same shotgun parts
So?
my maps aren't 4 secs
and only 2.0 version is shit
this map is unplayable
ye just turn on ur bot then it'll be playable
bot won't help to this map
it is just trash
ur map is 4 secs even without bot
ye 4s when u cheat xd
You made skips not me
f3
stop making open maps
stop making maps
then nobody can cheat or complain
thats what i do
shit map btw
delete map
or i make stop over 5
stop over best solo maps
mad cuz bad
i made stop over 5 a half year ago xd
release telephone
ahha
mad cuz map bad*
map isn't bad, it's shit
when submit
@RonInneed to rework it
i already played stop over 5-7
@anoand i'm not rly active last time
😕
tsshh
best map
tee swap best map
if aoes trash aim maps got released 15 times, you can do atleast 10 stop overs
Stop over 23 soon
u're right lol!
haven't played it yet
its declined
gonna finish stop over 5 today
@ano🥰
do stop over duo, you both have to arrive at certain points to get further and if not fail
We thought about such idea with gdin year ago
but i'm lazy to make smth like that
ye it needs a lot of testing for sure xd
or just imagine duo solo maps
it seems like i can't map with touchpad