#Enchanted_Forest
"Enchanted Forest" by чмоня [Moderate]
DDNet 07/30/2025 7:04 PM

Mentions:

@_kkrs
DDNet 07/30/2025 7:04 PM
DDNet 07/30/2025 7:04 PM

Map 🐞:

_kkrs 07/30/2025 7:25 PM

Tele fixes

.cammo. 07/30/2025 7:37 PM

corner isnt filled in

.cammo. 07/30/2025 7:38 PM

should be "join a team" instead

_kkrs 07/30/2025 8:11 PM

rename a text to: "join a team" added corner

soulyvevo 07/30/2025 8:30 PM

if you hook too far to the right then you cant reach the next part on the left

.cammo. 07/30/2025 8:31 PM

why gray

soulyvevo 07/30/2025 8:31 PM

only the 1st tile makes it 100% reliable

balami. 07/30/2025 8:33 PM

make sure that your map follows the mapping rules 😉 (you don't need a filter when it's a teamforce map anyways)

.cammo. 07/30/2025 8:41 PM

nobody is going to push buttons that are in the wall

.cammo. 07/30/2025 8:42 PM

the different hooktrough is barely visible

balami. 07/30/2025 8:44 PM

you can just delete the whole tp 21/22 and the switch stuff and just open the thing up, would be easier to understand and you wouldn't lose any gameplay quality. i know blue tp can be cool but it really doesn't make the part special here (ask if you don't understand me)

_kkrs 07/30/2025 8:46 PM

its work automatic, if player fall and dont moving after 2-3 seconds switch pulls tee

.cammo. 07/30/2025 8:47 PM
.cammo. 07/30/2025 8:49 PM

you dont even need the laser stoppers just do it like this

_kkrs 07/30/2025 9:26 PM
  1. redo part and delete some switchs
  2. do different hookthrough better visible
  3. do 1 block because part dont work if tee hook too right
  4. delete a visual error
catseyenebulous 07/30/2025 9:53 PM

Hey there, cool design besides a few tiles that are hard to distinguish. ^^

  1. The top player is just waiting here, I would remove this part.
  2. On the parts where the players are split you can put the to-teles on the ground since the map uses teamforce.
  3. No need for jump refill here.
  4. Same here.
  5. Hard to see the undeep in the design.
  6. Almost impossible to see these hookthrough tiles.
  7. You could give more space above and remove the hook, it's easy to just jump over.
  8. Not a big fan of this part: there isn't a clear way of how to do it and it's not smooth. I'd rework this.
  9. The 'Game' group should only contain physics tiles. Move the others to a different group.
  10. Can you tell me where you got these stars from? It's bad practice using a 2k image containing almost nothing.
catseyenebulous 07/30/2025 9:53 PM
DDNet 07/30/2025 9:53 PM
manikoo 07/30/2025 10:12 PM

looooool what a stupid rule, no noobfilter if teamforce

catseyenebulous 07/30/2025 10:17 PM

Yeah, that's your way.

catseyenebulous 07/30/2025 10:18 PM

Also 3 more other strategies there, I still don't like it and it doesn't fit in my opinion.

_kkrs 07/30/2025 10:31 PM

here says only novice and solo maps, but I have Moderate map

catseyenebulous 07/30/2025 10:35 PM

Are you reading it correctly?

_kkrs 07/30/2025 10:51 PM

Sorry for asking, but do I need to remove the solo part before a start?

manikoo 07/30/2025 10:51 PM

or teamforce

manikoo 07/30/2025 10:51 PM

better remove solo part

manikoo 07/30/2025 10:52 PM

i guess it's will be right choice

catseyenebulous 07/30/2025 10:53 PM

Yeah, just remove it.

_kkrs 07/31/2025 11:50 AM
  1. delete a solo part before a start
  2. deleted solo part
  3. do To-Tele to a Ground
  4. deleted a refill jump
  5. do undeep easy to look
  6. deleted a jump refill
  7. made the hookthrough more visible
  8. gived more space and removed hook
  9. deleted part and do new part
  10. do stars 1k image
  11. do a special group for game physic tiles
_kkrs 07/31/2025 11:50 AM
DDNet 07/31/2025 11:50 AM
DDNet 07/31/2025 11:50 AM
_kkrs 07/31/2025 12:00 PM

Tele Fixes

_kkrs 08/03/2025 9:21 PM
  1. find a skip and close him
  2. added back
_kkrs 08/07/2025 7:57 PM

grass visual fixes

kiaafd1 08/09/2025 11:56 AM

tele bug

DDNet 08/09/2025 11:56 AM
vena6080 09/09/2025 10:11 PM

can't see in design

vena6080 09/09/2025 10:11 PM

choose either have no freeze in tele or freeze everywhere

vena6080 09/09/2025 10:12 PM

the blockers at the end of the parts are useless, like the one on the right with the deep and all the blockers at the end of parts

vena6080 09/09/2025 10:13 PM

terrible, bad timing bad swing, remake another part

vena6080 09/09/2025 10:14 PM

P9 influence 💀

vena6080 09/09/2025 10:16 PM

idk what is the exact the rating of the map, but it's too hard and failly for moderate

vena6080 09/09/2025 10:17 PM

run jump

vena6080 09/09/2025 10:18 PM

can swing in the tele, and the hammer is very close of the next tele, need more space

vena6080 09/09/2025 10:19 PM

this is free, unbalanced compare to the rest, and the flow is bad, having to die in the tele to put your mate then wait the dummy to go on the left

vena6080 09/09/2025 10:19 PM
vena6080 09/09/2025 10:20 PM

badly made : red - if u shot early it's very close to get the grenade blue - if u shot later for a better timing the rocket explode in the air and make it way harder for moderate

vena6080 09/09/2025 10:21 PM

a bad respawn (not the only in the map) many bad spawn for the parts

vena6080 09/09/2025 10:22 PM

could be made without the 1 way HT, and the swing you have to slow

vena6080 09/09/2025 10:23 PM

there is better way than using this tile and the part is unbalance, way to easy compare to the rest

vena6080 09/09/2025 10:25 PM

it needs a lot of work, some part can be more develop and fix, or with a better flow.

DDNet 09/09/2025 10:25 PM

Mention:

@_kkrs