Mentions:
@_kkrsMap 🐞:
Tele fixes
only the 1st tile makes it 100% reliable
its work automatic, if player fall and dont moving after 2-3 seconds switch pulls tee
Hey there, cool design besides a few tiles that are hard to distinguish. ^^
- The top player is just waiting here, I would remove this part.
- On the parts where the players are split you can put the to-teles on the ground since the map uses teamforce.
- No need for jump refill here.
- Same here.
- Hard to see the undeep in the design.
- Almost impossible to see these hookthrough tiles.
- You could give more space above and remove the hook, it's easy to just jump over.
- Not a big fan of this part: there isn't a clear way of how to do it and it's not smooth. I'd rework this.
- The 'Game' group should only contain physics tiles. Move the others to a different group.
- Can you tell me where you got these stars from? It's bad practice using a 2k image containing almost nothing.
Also looks like you missed this feedback? https://discord.com/channels/252358080522747904/1400192386839085207/1400214741237895358
looooool what a stupid rule, no noobfilter if teamforce
Yeah, that's your way.
Also 3 more other strategies there, I still don't like it and it doesn't fit in my opinion.
here says only novice and solo maps, but I have Moderate map
Are you reading it correctly?
Sorry for asking, but do I need to remove the solo part before a start?
or teamforce
better remove solo part
i guess it's will be right choice
Yeah, just remove it.
Tele Fixes
grass visual fixes
choose either have no freeze in tele or freeze everywhere
this is free, unbalanced compare to the rest, and the flow is bad, having to die in the tele to put your mate then wait the dummy to go on the left
it needs a lot of work, some part can be more develop and fix, or with a better flow.
Mention:
@_kkrs