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decreased map tile size (w * h)
cool design
the concept is nice but map is like <1min long
maybe add some more parts for every weapon so you atleast play like maybe 3~ min
its hard to tell the difficulty when its 50sec long
from length its 1 and from difficulty maybe 3
its just my opinion but i dont like short maps
length has nothing to do with map difficulty
sure
a part isnt easier to pass if there are 10 or 20 other parts
but if you make part insane 5* and just add 3 parts its nonsense
you still need insane 5* skill to pass the map
imo
doesnt matter if there are 3 or 20 parts
There should be enough gameplay
maybe, but it has nothing to do with difficulty
Not with difficulty but how to rate a map with stars
Long faily maps = more stars
short faily map = less stars
same difficulty
stars is difficutly?
not only that is what i want to say
what do you mean
stars are only for map difficulty
not for map length
So you would give the a map which takes 30min and is everywhere faily the same amount of stars to a map which is 3min long and has simular parts?
I dont guess so
But maybe i am wrong
only the hardest part matters
a map doesnt get easier if it has 10 more easy parts
No but if it has 10 less easy parts
ok but this map is not faily
This has nothing to do if its faily or not.
Just was an example
a map doesnt get easier if it has 10 less easy parts either
I just wanna say that maps with a certain difficulty should have a suitable length of gameplay
you still need the skill to do the hardest part
why?
Of course it get more easy, its a question of concentration too
wat
Or endurance
you can do breaks
you dont have to finish a map in x amount of time
there is no pressure in that sense
I think it is not fair compared to other maps with the same difficulty, although they are longer / shorter, but give the same number of points
significantly shorter / longer
how is difficulty related to fairness for maps?
difficulty is there to show players if they can finish a map or not
its not about how much points u get
points are only a nice side effect
ok, one last question
would we ever release a insane 5* map with 1 part?
no
so why not?
[9:05 PM] Qywinc: There should be enough gameplay [9:05 PM] jao: maybe, but it has nothing to do with difficulty
i never said maps dont need a certain lenght
but what you said about it being related to difficulty is wrong
Ok good
So i would say imo this map needs more parts
can you maybe explain this part nobody got this so far
u can use tele laser as normal laser
for first part
ah lel
i will make it more clear
I think its a bit distracting
huh
Its the only time you need to do that, so without help i dont think you will get it on your own
ok ye ill try to make it so u are forced to laser, if it doesnt work ill change the part
I mean
its a good part
but IF you know that
maybe add 1 more before where its obvious to laser yourself
ok
hopefully this makes it more clear
if not then ill try to do a laser beforehand/fix it another way
added some unfreezes, changed last part, fixed broken tileset bug at spawn
timecp+another visual bug i think
- added a stopper at winner room for fun
very nice map i like it a lot
KOG > DDNET
colors stolen from bees
wtf whos the person in that picture
unfreeze not marked at the end
I would slow down the animations, at least the chains
what is the reason behind the tune_zone for the laser part ? cant it be normal too ?
shorter laser
i mean what does it need to be a zone and not just be like the other tunes everywhere ?
doesn't is affect shotgun too?
ohh ok yes
I like how it's so clean in editor
uh short laser is p obvious
if i find a cool way to mark ill mark it
oh u mean telegun
yeah ill mark that
oh and for the tp past cp 7 thing i think its ok since i put the weapon tele so ppl dont accidentially tp over the checkpoint
i dont think u can cheat with it, just put it so ppl dont miss cp
darn
should i add this marking or
i mean idk if its necessary
looks cool
ppl without entities can miss the chat msg
and now they will be like oh what's that
- you made it look cool
but then it would seem like push sg and 0 lifetime rocket should be marked too
I think you will notice weird shotgun 3sec after joining the map
hmm you can discover laser behaviour by shooting too
but ppl seeing the tile with entities have small advantage
since every weapon has its own physics maybe it's not that important to mark it
can you put spawn tune zone and from teleporter on the same place so the tee gets a chat message on respawn? maybe that's too spammy, but it would be a way to send the chat message.
On spawn in many cases you will see other tees using the shotgun as a push shotgun.
the weapons are not complicated here u can find it out
info tune zone could be just one tile in the corner if you rly want to add it
push it 3
Ofcourse Push it 3 will be better than this map
u
ok fixed the bugs
didnt add marking
fixed fadeout bug, tune bug, moved some tps
should this map be 1 or 2?
1* because it has short parts with many checkpoints, it's not faily at all
or 2* because it has some advanced weapons meachanics
STOP VOTING 2*
you just want more points
everyone vote 2
I can remove my vote from 1, i just made it for fairness (deleted it because now it has another vote)
cool map
you can snap the chains to grid to remove the weird flickering idk
idk if someone else sees it
ok ill try
I will make it $ready 2, still have 2 weeks to make minor changes
ok
$ready 2
ok chains are better
no then id have some cp and some tele
tbh this is one of the few maps where normal tele makes perfect sense
too late
normal tele > cp tele
@Lady Saaviknormal tele > cp tele
Blasphemy
big fan