ah
I got the map wrong
😅
sorry
2 to teles enough
unbalanced map - some easy parts some harder parts
unlock dont work
dummy too fast
okay
The speed of the dummy makes it go through the unlock tile
part 7 is a moderate part and part 8 is brutal 3-4
is the switch reset at spawn necessary
better to use cp here rather than have this odd setup with cfrm and cto
better choice to put hookthru instead of the 4-directional stoppers here
(the two at the bottom should be stoppers tho)
there is unhookable that covers tele
Another thing: if you do the 9th gate at first, you lose your dummy and get stuck
oh
sorry for the map, is my first map and idk how make some things
what do you mean by some things? the testers try to help you on things you missed so, go through the list here and try to fix the mentioned problems
in this moment i cant fix the map, but i think what u haves a some good points for fix the map, I can barely fix everything I will
are you goin to fix the map?
$waiting
sorry for the wait, here is the map with all fixed
@allocaツdummy or player could miss checkpoint and spawn somewhere else
idon't undestand...
look at the cp tiles. (the floating square). you could drag dummy or go underneath it and don't collect the chekpoint
just make it so that there are no checkpoint gaps
@Yto
look at the cp tiles. (the floating square). you could drag dummy or go underneath it and don't collect the chekpoint
@allocaツim sorry, but i still don't understand..
I just checked it, i am very stupid. it works perfectly how you've got it
sorry haha ✌️
okay
you're back cp how you did it works even better, great idea
yea
Fixed little part with design bugs and better gameplay
Little changes in the 1st part, and fixed design bugs.
The map needs a bit of reworking before it will be ready imo. Parts do feel rather fun but they differ in difficulty quite a bit. Here are my thoughts:
Ok summary of my thoughts on each of the 9 parts:
- Was ok.
- Too easy compared to 1 and rather boring.
- Shotgun fly was too hard making it alot harder than 1
- A bit harder than part 1 and ends kinda dull but is ok
- Didn't like the way you used dummy here and i found the edges boring.
- Cool part but really ez in comparison to part 1
- Part was ok.
- Part was ok.
- Too easy to cheat, too hard if you don't cheat.
Design feels like it could use some work too, the clouds could use some animation or maybe being bigger might help, not sure really what it needs but it looks a bit weird to me.
You got some good ideas but I think this map will need quite a bit of reworking before it is ready.
1.- Fixed all the screenshots 2.- Fixed part 2 3.- Half reworked part 3 4.- Reworked part 5 5.- Part 6 more hardest 6.- Half reworked part 9 7.- Better design 8.- Colorful animations in the "9Nine" and "By: Yto" 9.- New start line and finish line
Thanks
@Soapy Sandwichfor the test.
My english isn't the best btw..
Don't worry about it :D
😄
Why there are doors at part 9?
Some people would do parts as they want and not in order
okay, i go to fix that
aah
is because in the last part dummy die
$decline
mapper asked for it