Mentions:
@sasha34827Map 🐞:
another sasha map gg
😄

no it's not mine
this is used on other maps too
yes, but last time when I redid the map and sent a new file, they simply ignored me
Can I send an updated map now?
I saw this was used on another map so I decided to use it too
why do u make new maps all the time?
i think it's better to work on 1 maps and upgrade now, so you can understand better some problems, because some decline don't gives all the details
Should I throw the updated map into this chat and attach screenshots of the changes to it?
but you progress the space and global structure is better now, some part are more developed, and you can continue to devolope them more
yes but wait the review and take your time for the update, test many times
Last time the testers rejected the card very quickly and I didn't have time to update it
But similar desks are used on other maps too.
it was accidental, it does not affect the gameplay
yes i know and it was a problems, but they decline for many reason, and didn't gave details but this is also a problem in the gameplay
hard to mention everythings, so for the gameplay try to test every parts and try develop by yourself and be creative
the errors have been corrected
not rejected yet?
no
thats vertical
Yep i'm stupid
I not sure but smth wrong with logo, low resolution?
its still didnt fixed. i think this channel need to move to waiting.
(also that was alot of unused images, please fix)
i also checked other mentions and its didnt fixed too.
No, I stretched it upwards on purpose
I removed the second teleporter, what's wrong?
3 holes is not a little, it is enough to throw another player
why? i fixed everything that was mentioned except the second mention
Fixed the "Funday" text, fixed minor bugs, added time checkpoints
i just say what i think and what can improve your map in my opinion. U can don't listen me if dont agree with me, im not a tester.
ok
I fixed everything I could, waiting for the tester's response
grass bug
cool place, I don't know what you don't like
its too hard for novice and its not that unique
if you make walls hookable i give it a pass
Not a very difficult place, there are more difficult maps
any beginner can pass this in no more than ten attempts
in no more than 500
are u out of ur mind?
it's easy
4 u
novice ppl have strong hooks, so its hard for them to kog
Its pretty easy
noobs hook for longer, thats the problem
if you want to nerf if then remove the freeze/tp except the top 4 tiles on each grass cube
yes
or add hook to walls
pls stop spaming map + even if you make a new maps it's based on the same parts, so i think it's better to work on 1 map only ddnet bot dont have merge channel tools ? like u choose new one and old one and just copy all from new to old and delete new one?
Idk who made the map but do this: add freeze on the walls or else the kog part is way too easy
You'd struggle
its a novice map
but adding a few freezes so you cant just cheese it is a good idea
help, im dead
- This part is harder then previous parts and even some that are after, you can fix it by adding platform where orange rectangle is.
- You could add more unhookable in red rectangle in case accidental hooks.
- These 2 laser parts are pretty long and repeat twice with almost no changes, i think you could make 2 lasers per part (maybe deleted vertical ones) and make them a little different.
- This thing appears in at least 3 parts, might need to make it a little more interesting.
- You can delete teleports that are inside red rectangle.
- All images that are blue are unsused and can be deleted.
- You can make
image external to save some file size.
- I advise adding parallax to your background, to make that you should make a new group, put some of your background layer (e.g. layer with your clouds) inside the group and then changing the para X and para Y value (it's 100 by default, 0 will follow player for ever so good value for clouds is 1-5)
I do not agree that it is necessary to reduce the parts with a laser, in fact they are not very huge. There are almost no such moments anywhere. And also this moment is interesting.
Fixed the errors pointed out by
@f0rtishkaagree with testers, else choice is final. $decline
He didn't say it was a serious mistake. If it was a serious mistake, I would definitely fix it. But it's really not that long.
youre not smart
stop pretending
just do it 👍
there is always some way to fix which are better than adding entities
i aint insulting. i said to him that he should stop pretending that he is smarter than me, bcs he isnt.
ok?
so you're saying you are smarter, implying he is dumber, it's a form of insult. and who know if you are rly smarter ?
im here longer and i didnt want to insult him. i also have my own rights, which means i can tell you to stop pinging me.
your right have nothing related with the first problem ? and i was just reminding to be respectful even if you didn't mean to insult him
ok can you stop pinfing
yes of course
💀
Wow, before that, one of the testers wrote that it's better to make them go faster on the surface.
This is normal, similar parts are present on other maps.
I don't quite understand what's wrong here.
Similar moments at the start are also present on some maps.
ok
ok
so by your answers using similiar parts that are present on other maps is good thing?
Is it bad? All maps are of the same type, and all maps lack the same locations. Isn't it?
i don't understand a thing

I just communicate through a translator and the translation is not reliable.
I wanted to say that all the maps have the same parts.
not talking about the stopper but the part itself, it's repetitive to do the same thing even if it goes fast
1 of the gaol of testing it to have a map clean, and it pass by having clean entities, imagine spaming switch or other it will looks bad, it's the same for useless stoppers
yes some have have some space or introduction with some few jumps, but here it's not well done, just a long tunnel, and the filler is not interesting.
Still, I didn't understand what I needed to fix. Maybe my translator translates the text incorrectly.
ok
having the map in the cleanest way possible -> less entities (avoid using stoppers) -> on this part 1 stopper was useless so you can change it and delete the stopper.
A player must be dragged to this stopper.
ok
Fixed the errors pointed out by
@vena6080repetitive parts are the same, the big laser part is not fix (+ too hard said simple and doshik) the 'classic laser' i mentioned you just added a second one instead of developing some part could be develop more the last gore with the different structure didn't change, the inside part structure for the 2 last part didn't change the cheatable filler is still cheatable
some little change are ok, but too much problems in the fix, and you are rushing the fix, not taking time to check if everything asked is fix, or taking time in general for the quality and the developement of the map.
for now it's a decline
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