#FunDay
"FunDay" by sasha34827 [Novice]
DDNet 12/14/2024 3:56 PM

Mentions:

@sasha34827
DDNet 12/14/2024 3:56 PM
FunDay.map
906.76 KB
DDNet 12/14/2024 3:56 PM

Map 🐞:

anthonyyx 12/14/2024 3:57 PM

another sasha map gg

anthonyyx 12/14/2024 3:58 PM
@blaiszephyr

😄

vena6080 12/14/2024 4:01 PM
texnonik 12/14/2024 4:01 PM

no it's not mine

vena6080 12/14/2024 4:07 PM

pls stop spaming map + even if you make a new maps it's based on the same parts, so i think it's better to work on 1 map only, and upgrade this one for example, but take your time you rush too much and even forgot to put the tele here

vena6080 12/14/2024 4:08 PM

it looks like a dummy parts but can just fly for good player, and not much interesting for novice player

sasha34827 12/14/2024 4:09 PM

this is used on other maps too

sasha34827 12/14/2024 4:10 PM

yes, but last time when I redid the map and sent a new file, they simply ignored me

vena6080 12/14/2024 4:10 PM

the "can't hook other" is not needed, + you can find bettter way than shield and laser again and again

sasha34827 12/14/2024 4:11 PM

Can I send an updated map now?

sasha34827 12/14/2024 4:12 PM

I saw this was used on another map so I decided to use it too

anthonyyx 12/14/2024 4:12 PM

why do u make new maps all the time?

vena6080 12/14/2024 4:12 PM

stoppers are not good, you can be in it and be blocked at the end

vena6080 12/14/2024 4:13 PM

i think it's better to work on 1 maps and upgrade now, so you can understand better some problems, because some decline don't gives all the details

sasha34827 12/14/2024 4:14 PM

Should I throw the updated map into this chat and attach screenshots of the changes to it?

vena6080 12/14/2024 4:14 PM

but you progress the space and global structure is better now, some part are more developed, and you can continue to devolope them more

vena6080 12/14/2024 4:14 PM

yes but wait the review and take your time for the update, test many times

vena6080 12/14/2024 4:16 PM

kinda the same parts 2 times in a row + the laser on your mate is a mecanic a bit slow and not much interesting

sasha34827 12/14/2024 4:16 PM

Last time the testers rejected the card very quickly and I didn't have time to update it

vena6080 12/14/2024 4:17 PM

many spot where the unfreeze goes inside the wall

sasha34827 12/14/2024 4:17 PM

But similar desks are used on other maps too.

sasha34827 12/14/2024 4:17 PM

it was accidental, it does not affect the gameplay

vena6080 12/14/2024 4:18 PM

yes i know and it was a problems, but they decline for many reason, and didn't gave details but this is also a problem in the gameplay

vena6080 12/14/2024 4:19 PM

some spawn placement are weird, don't put them horizontally + it's a 2p maps so when the player are separated, only 1 spawn is needed, not 2

vena6080 12/14/2024 4:20 PM

try to work on design too, the colors made the tiles hard to see, hard to see the HT compare to unhook, and hard to see the unfreeze

vena6080 12/14/2024 4:23 PM

hard to mention everythings, so for the gameplay try to test every parts and try develop by yourself and be creative

DDNet 12/14/2024 4:23 PM
sasha34827 12/14/2024 5:27 PM

the errors have been corrected

FunDay.map
907.61 KB
DDNet 12/14/2024 5:27 PM
happymaciek 12/14/2024 5:45 PM
@vena6080

not rejected yet?

sasha34827 12/14/2024 5:49 PM

no

cyberfrighter 12/14/2024 7:25 PM

thats vertical

vena6080 12/14/2024 7:48 PM

Yep i'm stupid

comebackplay 12/14/2024 9:29 PM

I not sure but smth wrong with logo, low resolution?

comebackplay 12/14/2024 9:32 PM

its still didnt fixed. i think this channel need to move to waiting.

.cammo. 12/14/2024 9:33 PM

its just stretched

.cammo. 12/14/2024 9:33 PM

(also that was alot of unused images, please fix)

comebackplay 12/14/2024 9:34 PM

i also checked other mentions and its didnt fixed too.

comebackplay 12/14/2024 9:36 PM

i also dont see any mention about spacing, some place a tight. avoid 3 hole tiels like here, you have the same problems in the next parts.

sasha34827 12/15/2024 5:50 AM

No, I stretched it upwards on purpose

sasha34827 12/15/2024 5:53 AM

I removed the second teleporter, what's wrong?

sasha34827 12/15/2024 5:56 AM

3 holes is not a little, it is enough to throw another player

sasha34827 12/15/2024 5:57 AM

why? i fixed everything that was mentioned except the second mention

sasha34827 12/15/2024 7:45 AM

Fixed the "Funday" text, fixed minor bugs, added time checkpoints

FunDay.map
908.52 KB
comebackplay 12/15/2024 9:05 AM

ah mb, i didnt reload map( this and this msg are was not actual, sorry.

comebackplay 12/15/2024 9:12 AM

i just say what i think and what can improve your map in my opinion. U can don't listen me if dont agree with me, im not a tester.

comebackplay 12/15/2024 9:14 AM

also dont put tp like this.

sasha34827 12/15/2024 9:15 AM

ok

sasha34827 12/15/2024 9:16 AM

I fixed everything I could, waiting for the tester's response

comebackplay 12/15/2024 9:17 AM

near tp put "chill zone" its 2 tiels on any direction from tp.smth like this is better

comebackplay 12/15/2024 9:29 AM

try to avoid special tiels for example here. u can do this part without stoppers, or with tp. in this case stoppers always worse then tp.

comebackplay 12/15/2024 9:32 AM

1 also some spacing problems too. no reason for 3 tiles. 2 but here u give laser and 3 tiles in this case is good reason, so u can keep it.

comebackplay 12/15/2024 9:34 AM

i dont like this part at all better rework it

mirfay123 12/15/2024 10:37 AM
mirfay123 12/15/2024 10:37 AM

grass bug

sasha34827 12/15/2024 10:50 AM

cool place, I don't know what you don't like

mirfay123 12/15/2024 11:02 AM

its too hard for novice and its not that unique

mirfay123 12/15/2024 11:02 AM

if you make walls hookable i give it a pass

sasha34827 12/15/2024 11:03 AM

Not a very difficult place, there are more difficult maps

sasha34827 12/15/2024 11:04 AM

any beginner can pass this in no more than ten attempts

mirfay123 12/15/2024 11:09 AM

in no more than 500

mirfay123 12/15/2024 11:09 AM

are u out of ur mind?

sasha34827 12/15/2024 11:44 AM

it's easy

mirfay123 12/15/2024 11:59 AM

4 u

mirfay123 12/15/2024 11:59 AM

novice ppl have strong hooks, so its hard for them to kog

vappy19 12/15/2024 1:00 PM

Its pretty easy

mirfay123 12/15/2024 1:27 PM

noobs hook for longer, thats the problem

oxyzo. 12/15/2024 1:34 PM

if you want to nerf if then remove the freeze/tp except the top 4 tiles on each grass cube

mirfay123 12/15/2024 1:38 PM

yes

mirfay123 12/15/2024 1:38 PM

or add hook to walls

comebackplay 12/16/2024 12:52 AM

pls stop spaming map + even if you make a new maps it's based on the same parts, so i think it's better to work on 1 map only ddnet bot dont have merge channel tools ? like u choose new one and old one and just copy all from new to old and delete new one?

canarda_04 12/16/2024 3:34 PM

Idk who made the map but do this: add freeze on the walls or else the kog part is way too easy

canarda_04 12/16/2024 3:35 PM

You'd struggle

oxyzo. 12/16/2024 4:14 PM

its a novice map

oxyzo. 12/16/2024 4:15 PM

but adding a few freezes so you cant just cheese it is a good idea

vappy19 12/16/2024 4:43 PM

help, im dead

f0rtishka 12/25/2024 12:12 PM
  1. This part is harder then previous parts and even some that are after, you can fix it by adding platform where orange rectangle is.
  2. You could add more unhookable in red rectangle in case accidental hooks.
  3. These 2 laser parts are pretty long and repeat twice with almost no changes, i think you could make 2 lasers per part (maybe deleted vertical ones) and make them a little different.
  4. This thing appears in at least 3 parts, might need to make it a little more interesting.
  5. You can delete teleports that are inside red rectangle.
  6. All images that are blue are unsused and can be deleted.
  7. You can make

image external to save some file size.

  1. I advise adding parallax to your background, to make that you should make a new group, put some of your background layer (e.g. layer with your clouds) inside the group and then changing the para X and para Y value (it's 100 by default, 0 will follow player for ever so good value for clouds is 1-5)
DDNet 12/25/2024 12:12 PM
sasha34827 12/28/2024 4:04 PM

I do not agree that it is necessary to reduce the parts with a laser, in fact they are not very huge. There are almost no such moments anywhere. And also this moment is interesting.

sasha34827 12/28/2024 4:17 PM

Fixed the errors pointed out by

@f0rtishka
FunDay.map
413.51 KB
mirfay123 12/28/2024 4:19 PM

agree with testers, else choice is final. $decline

sasha34827 12/28/2024 4:26 PM

He didn't say it was a serious mistake. If it was a serious mistake, I would definitely fix it. But it's really not that long.

mirfay123 12/28/2024 4:53 PM

youre not smart

mirfay123 12/28/2024 4:53 PM

stop pretending

mirfay123 12/28/2024 4:54 PM

just do it 👍

vena6080 12/28/2024 5:26 PM

no insult here. for the laser, not needed to cut it, but develop it and also no need to put shield everytime 1 laser for each is enough, and fixing the problem of "the player can solo if he have laser just do this"

vena6080 12/28/2024 5:26 PM

there is always some way to fix which are better than adding entities

mirfay123 12/28/2024 5:27 PM

i aint insulting. i said to him that he should stop pretending that he is smarter than me, bcs he isnt.

mirfay123 12/28/2024 5:27 PM

ok?

vena6080 12/28/2024 5:28 PM

how is this still here, lasering your dummy are boring/ not interesting + stoppers useless + design indicate freeze in stoppers that doesn't exist

vena6080 12/28/2024 5:29 PM

so you're saying you are smarter, implying he is dumber, it's a form of insult. and who know if you are rly smarter ?

mirfay123 12/28/2024 5:30 PM

im here longer and i didnt want to insult him. i also have my own rights, which means i can tell you to stop pinging me.

vena6080 12/28/2024 5:32 PM

your right have nothing related with the first problem ? and i was just reminding to be respectful even if you didn't mean to insult him

mirfay123 12/28/2024 5:33 PM

ok can you stop pinfing

vena6080 12/28/2024 5:33 PM

yes of course

mirfay123 12/28/2024 5:34 PM

💀

vena6080 12/28/2024 5:35 PM

maybe try to work on the structure too, for example at the end you have some floating blocks that doesn't exist for the rest of the map (exect previous gore)

vena6080 12/28/2024 5:35 PM
vena6080 12/28/2024 5:42 PM

this empty space feel weird + the filler is kinda useless

vena6080 12/28/2024 5:43 PM

can hook directly here on this filler

vena6080 12/28/2024 5:45 PM

for the upper filler, idk what to think it's fine but not much interesting, but for novice maybe ok, need more opinion and the last laser after the big laser part feel like a filling part, it's just 1 classic laser.

vena6080 12/28/2024 5:46 PM

this stopper could be easily replace, like this for example

vena6080 12/28/2024 5:48 PM

many part are repetitive too like hooking from under and that it

vena6080 12/28/2024 5:50 PM

or some hammer when the tee is behind the wall on the ground

DDNet 12/28/2024 5:51 PM
sasha34827 12/28/2024 7:18 PM

Wow, before that, one of the testers wrote that it's better to make them go faster on the surface.

sasha34827 12/28/2024 7:18 PM

This is normal, similar parts are present on other maps.

sasha34827 12/28/2024 7:19 PM

I don't quite understand what's wrong here.

sasha34827 12/28/2024 7:20 PM

Similar moments at the start are also present on some maps.

sasha34827 12/28/2024 7:21 PM

ok

sasha34827 12/28/2024 7:21 PM

ok

f0rtishka 12/28/2024 7:22 PM

so by your answers using similiar parts that are present on other maps is good thing?

sasha34827 12/28/2024 7:23 PM

Is it bad? All maps are of the same type, and all maps lack the same locations. Isn't it?

f0rtishka 12/28/2024 7:24 PM

i don't understand a thing

sasha34827 12/28/2024 7:25 PM

I just communicate through a translator and the translation is not reliable.

sasha34827 12/28/2024 7:26 PM

I wanted to say that all the maps have the same parts.

vena6080 12/28/2024 7:29 PM

not talking about the stopper but the part itself, it's repetitive to do the same thing even if it goes fast

vena6080 12/28/2024 7:30 PM

1 of the gaol of testing it to have a map clean, and it pass by having clean entities, imagine spaming switch or other it will looks bad, it's the same for useless stoppers

vena6080 12/28/2024 7:31 PM

yes some have have some space or introduction with some few jumps, but here it's not well done, just a long tunnel, and the filler is not interesting.

sasha34827 12/28/2024 7:33 PM

Still, I didn't understand what I needed to fix. Maybe my translator translates the text incorrectly.

sasha34827 12/28/2024 7:33 PM

ok

vena6080 12/28/2024 7:34 PM

having the map in the cleanest way possible -> less entities (avoid using stoppers) -> on this part 1 stopper was useless so you can change it and delete the stopper.

sasha34827 12/28/2024 7:36 PM

A player must be dragged to this stopper.

vena6080 12/28/2024 7:39 PM

yes but you can develop and find a way to have the same part, doing the same movement without the stopper, like this for example

sasha34827 12/28/2024 7:42 PM

ok

sasha34827 12/29/2024 7:56 PM

Fixed the errors pointed out by

@vena6080
FunDay.map
414.83 KB
vena6080 12/31/2024 4:38 PM

repetitive parts are the same, the big laser part is not fix (+ too hard said simple and doshik) the 'classic laser' i mentioned you just added a second one instead of developing some part could be develop more the last gore with the different structure didn't change, the inside part structure for the 2 last part didn't change the cheatable filler is still cheatable

some little change are ok, but too much problems in the fix, and you are rushing the fix, not taking time to check if everything asked is fix, or taking time in general for the quality and the developement of the map.

for now it's a decline

DDNet 12/31/2024 4:38 PM

Mention:

@sasha34827
murpi 12/31/2024 8:01 PM

If you wish to complain, do so in a complaint ticket, but not in public channels. [

#✉-create-a-ticket

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