#easy_to_hard_1
"easy to hard 1" by XsourVRs [Dummy]
DDNet 06/11/2021 7:20 PM
@XsourVRs

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

PopCorn181 06/11/2021 7:24 PM

add sv_deepfly 0

PopCorn181 06/11/2021 7:24 PM

in server settings

PopCorn181 06/11/2021 7:24 PM

at the bottom right

PopCorn181 06/11/2021 7:27 PM

this spike doenst have a killtile entity, remove it or add one

XsourVRs 06/11/2021 7:31 PM

Will I post it here again when I update the map?

PopCorn181 06/11/2021 7:31 PM

yes

PopCorn181 06/11/2021 7:31 PM

👍🏻

XsourVRs 06/11/2021 7:31 PM

okey

XsourVRs 06/11/2021 7:32 PM

thx

PopCorn181 06/11/2021 7:32 PM

imo this isnt hard, its more failyish xd

PopCorn181 06/11/2021 7:32 PM

np

PopCorn181 06/11/2021 7:33 PM

you can skip the 3rd laser shot here with a small swing

PopCorn181 06/11/2021 7:35 PM

part 7 is just generic drag parts xd, nothing else to say :\

PopCorn181 06/11/2021 7:36 PM

unneeded corner here

PopCorn181 06/11/2021 7:41 PM

grenade fly should be put back a few more parts

its not that hard compared to other parts xd

XsourVRs 06/11/2021 7:42 PM

It's hard for me because I can't rocket flight

PopCorn181 06/11/2021 7:42 PM

oof

PopCorn181 06/11/2021 7:43 PM

i can teach you it in dms if you want

PopCorn181 06/11/2021 7:43 PM
XsourVRs 06/11/2021 7:44 PM

I'm not that bad, that's enough for the level maps I've played

PopCorn181 06/11/2021 7:45 PM

ok

XsourVRs 06/11/2021 7:53 PM
XsourVRs 06/11/2021 7:53 PM

I corrected what you said.

PopCorn181 06/11/2021 7:53 PM

ok

PopCorn181 06/11/2021 7:53 PM

ill look at that

PopCorn181 06/11/2021 7:53 PM
PopCorn181 06/11/2021 7:57 PM

i looked in the editor for the map, i saw that you used 3 images for the logo

imo you could maybe reduce the filesize by making it one image

PopCorn181 06/11/2021 7:59 PM
@XsourVRs

something like this could work i guess 🤷🏻‍♂️

PopCorn181 06/11/2021 8:00 PM

you forgot sv_deepfly 0

PopCorn181 06/11/2021 8:00 PM
PopCorn181 06/11/2021 8:01 PM

Also btw

PopCorn181 06/11/2021 8:02 PM

dont put detail on logos xd

PopCorn181 06/11/2021 8:02 PM

only on tiles that are unneeded

PopCorn181 06/11/2021 8:02 PM

and unneeded quads

PopCorn181 06/11/2021 8:04 PM

also, since part 12 is easy try replacing it with shotgun fly

PopCorn181 06/11/2021 8:04 PM
PopCorn181 06/11/2021 8:04 PM
@XsourVRs

you forgot to add some stuff xd, look back xd

XsourVRs 06/11/2021 8:06 PM

ok

XsourVRs 06/11/2021 8:09 PM

I did

XsourVRs 06/11/2021 8:15 PM
XsourVRs 06/11/2021 8:17 PM

I checked but I can't fly with a rifle I couldn't test it

PopCorn181 06/11/2021 8:27 PM

rip

PopCorn181 06/11/2021 8:28 PM

here is a skip i found

XsourVRs 06/11/2021 8:31 PM

If I delete the rifle, will it be a problem if it is passed directly?

XsourVRs 06/11/2021 8:32 PM

but it will be very easy

PopCorn181 06/11/2021 8:33 PM

hmm

PopCorn181 06/11/2021 8:33 PM

ik how to fix the part

XsourVRs 06/11/2021 8:33 PM

I shortened the platform

PopCorn181 06/11/2021 8:33 PM

remvoe these

PopCorn181 06/11/2021 8:33 PM

okay

XsourVRs 06/11/2021 8:34 PM
PopCorn181 06/11/2021 8:35 PM

this is how you sg fly, probably the hardest type of fly in tw xd

PopCorn181 06/11/2021 8:35 PM

if you want to know

XsourVRs 06/11/2021 8:38 PM

Is the testing process over or in progress?

PopCorn181 06/11/2021 8:40 PM

progress

PopCorn181 06/11/2021 8:40 PM

still

PopCorn181 06/11/2021 8:41 PM

it will be over when someone with the @ tester role $declines or $ready (number) the map

PopCorn181 06/11/2021 8:41 PM

i think the design is messed up

fixing this will be a nightmare xd

PopCorn181 06/11/2021 8:41 PM

xd

XsourVRs 06/11/2021 8:42 PM

my time is limited i may have to leave soon

PopCorn181 06/11/2021 8:42 PM

ah ok

PopCorn181 06/11/2021 8:42 PM
Souly 06/11/2021 11:50 PM

you can skip the shotgunfly part with just throw, same can be done on nadefly part

PopCorn181 06/11/2021 11:51 PM
@Souly

hh god

Souly 06/11/2021 11:51 PM

i overally feel like shotgunfly shouldnt be in this map because its way harder than the rest of the map

PopCorn181 06/11/2021 11:51 PM

no

Souly 06/11/2021 11:51 PM

also some cp bugs, not really useful but still

Souly 06/11/2021 11:51 PM
PopCorn181 06/11/2021 11:52 PM

sg fly is only a slight bit harder than grenade fly, if you know how to do it

Souly 06/11/2021 11:52 PM

i feel like for average player it should be harder to do than the other drags the map has to offer

PopCorn181 06/11/2021 11:52 PM

xd

PopCorn181 06/11/2021 11:53 PM

part 7 is 2x harder than sg fly xd

PopCorn181 06/11/2021 11:53 PM

just sayin

PopCorn181 06/11/2021 11:53 PM

xd

Souly 06/11/2021 11:54 PM

here you can pretty easily avoid the kill tile by throwing from the right or just placing dummy in the yellow circle, making it hold a and hammering

Souly 06/11/2021 11:55 PM

i dont see why this corner would be here

Souly 06/11/2021 11:57 PM

you can just dj at the red zone while having dummy below you to avoid having to drag the dummy all the way down (which was the intended way i suppose)

Souly 06/11/2021 11:57 PM

boring part too tbh

Souly 06/11/2021 11:59 PM

design is very mixed for some reason too, sometimes freeze is made as these sharp half tiles and sometimes as these round ones

Souly 06/11/2021 11:59 PM

another example of bad freeze/unfreeze design

Souly 06/12/2021 12:00 AM

happens many times on the map, the tile design is rounded only from one side

Souly 06/12/2021 12:01 AM

many useless layers, and there are 3 unused images too

Souly 06/12/2021 12:02 AM

the clouds look very squashed and background color contrasts too much with the map tiles (too bright)

Souly 06/12/2021 12:02 AM

i also dony see why would you pick only one tile style for hookables

XsourVRs 06/12/2021 6:01 AM

How about a theme like this?

Souly 06/12/2021 1:33 PM

way better

XsourVRs 06/12/2021 7:16 PM

Is there a bot or something to test these maps?

XsourVRs 06/12/2021 8:13 PM
Arrow 06/13/2021 9:34 PM

it would be better if you do the start with space, you should rework the beginning. Here is an example

Arrow 06/13/2021 9:36 PM

same here with the space, the thing is that you can move like "quickly" with your dummy to make it more fluid

Arrow 06/13/2021 9:38 PM

same

Arrow 06/13/2021 9:41 PM

same thing as the 8 part you can just fall and jump, at least make it more interesting

Knuski 06/17/2021 6:23 PM

So, i marked some things on the map that seem very similar and are the reason for the decline overall. Blue = Just falling down or going up which is really repetitive and boring because nothing really happens there Red = really long and not fun drags which are repeated all over the map, try avoiding just making a straight line in a part and putting freeze under it, try to be more creative black = switches; you use switches all over the map to force your intended way which is really lazy and kinda boring cause u just lose ur dummy and have to go some place to get it again and again. the parts themselves which i didnt mark also werent the best but not the decline reason this time. you have to get more diversity in your map and not just "copy" parts and print them over your map. this is impossible to fix tho, so u would need to map from scratch to try to make a proper map.

Knuski 06/17/2021 6:23 PM

$decline