Mentions:
@starkiller8962Where deep fly off
ik, thats fine
I'm just wondering if I did everything correctly as intended
fixed skip and added time cps
can u show the way u do the part?
okay
its not intended way, take some speed with the hookable and hammer your dummy while in air
Then put blocks next to the dummy that can't be hooked, so as not to confuse people
fixed the things markus posted, ty for testing!
its skip, but im fine with that. its slower and harder than legit way in my opinion
Okay, but I didn't understand how to go through it normally

throw dummy up into switch off, hook him while falling and get up through door with extra height from dummy
its intended as tower. wasnt sure about that part people will like it or not. but i like it
Okay, I'm not exactly a tester anyway, I just wanted to play this map and express my opinion Overall, the map is very interesting and I liked it, but there are, of course, parts that, in my opinion, don't fit in
we will see what tester think about the parts, but ty for testing!
As for the design, I would say that the background needs to have its para x and para y lowered. The background feels like part of the map, which is so-so in my opinion

Good luck with the release!

starkiller gud job
btw u have two timecp2s there, remove one i guess (probably remove the first one makes more sense)
cool parts
only required fix
fixed the time cp and added speeder (last screenshot). id prefer to keep the parts like they are right now if its not necessary to change them, ty for testing!
Hey, cool map, but found some stuff:
- Is it intended to hook your dummy out like this? If yes its very random in my opinion(And if you need to take speed the aim needed gets really hard). Maybe place the speeder one block up.
- Having a part like this towards the ends seems pretty evil with hookable on the top and bottom. Maybe change it like this?
- Forgot unlock team tiles
- Sometimes your dummy gets thrown to the left when you hammer him, maybe add another stopper here?
I also think the forced tower towards the end is a pretty cool idea^^
i played the first floor and say not bad. Before starting, I expected it to be much worse. i dont like one thing trough most parts, the precision with no reason. Most of your parts are played 'on the edge'. some times i like it but mostly nope( For example first hook Yes, 'on edge' made this part more difficult, but I don't think it's healthy for the part. u dont need to do every move "on edge" its look annoying.
so thats all for first floor, it was interesting to test, ty.
fixed the bugs tropo showed and changed part in screenshot 4. but no changes in rest of gameplay right now. i tested the map many times and i like parts like they are. id wait for some more opinions until i change anything in gameplay. thank you both for testing
small change
name of map reminds me juzcook's ROM hack for mario (many custom levels)
Kaizo
fixed all cheats u showed, ty for testing
cool bg
Honestly, I still don't like this part with the tower, but ok
Overall, the map is quite interesting, but there are quite a few unpleasant moments that are very difficult to do
Okay, I am skill issue

