#unreachable
2⃣7/48 | Balance: 6/10 • Flow: 6/10 • Creativity: 6/10 • Playability: 4/10 • Fun: 3/5 • Design: 2/3 — 6 Votes
DDNet 07/13/2018 5:08 PM
DDNet 07/13/2018 5:08 PM
Rico (T3ntuki) [EU] 07/17/2018 7:09 PM

$rate balance=7 flow=8 creativity=7 playability=7 fun=4 design=1 bonus=0

Rico (T3ntuki) [EU] 07/17/2018 8:07 PM

Oblikumquat and me could not do this part. Mby someone else can show how to do this?

Freezestyler 07/17/2018 8:11 PM

you are supposed to get over the teleporters without dummy, catch him and drag him through the hole below

@Rico (T3ntuki) [EU]
Silex 07/17/2018 8:11 PM

weakness of that map is unreachable

Freezestyler 07/17/2018 8:12 PM

$rate balance=5 flow=4 creativity=2 playability=3 fun=0 design=1

Brokecdx- 07/17/2018 9:36 PM

$rate balance=7 flow=6 creativity=7 playability=4 fun=5 design=3

Rische 07/18/2018 8:36 AM
@Freezestyler

explain rating pls

Freezestyler 07/18/2018 1:21 PM

What exactly should I explain? I can tell you that it is uncreative, unplayable, ... - but I guess that is not what you want to hear

@Rische
Freezestyler 07/18/2018 1:23 PM

Would like to know why you,

@Rico (T3ntuki) [EU]

and

@Brokecdx-

overrated this map so badly

Brokecdx- 07/18/2018 1:28 PM

How is it unplayable, everything fits and works?

Rische 07/18/2018 1:33 PM
@Freezestyler

Im sorry, but plainly saying the map is uncreative, unplayable or bad just doesnt cut it for me. I want to know why you think so

Freezestyler 07/18/2018 1:34 PM

Have you had a look on the map already

@Rische

?

Rische 07/18/2018 1:35 PM
Syltoox 07/18/2018 1:52 PM

rekt

Freezestyler 07/18/2018 4:00 PM

OK, so this map includes 90% gores, shouldn't be on DDNet with 10% of DDRace parts (and yes, dragging a deeped tee through gores parts is still gores for me, they even got a server for this on KoG), the map is clearly unbalanced from my sight, the gores parts are way too hard and some are also way harder than other ones, the actual DDRace parts are super uncreative, unplayable and don't flow well in any way, the Gores parts don't flow well in my opinion too and are not creative (but I am not a KoG tester).

Freezestyler 07/18/2018 4:00 PM
Freezestyler 07/18/2018 4:02 PM

The map also has an "insta-rq" start, you get to do a weird and faily part, followed by an unfaily pretty hard part that is also hard to figure out, the whole map turns out bad for me (except for the swings), sorry..

Freezestyler 07/18/2018 4:03 PM
Freezestyler 07/18/2018 4:03 PM

$rate fun=1

Freezestyler 07/18/2018 4:03 PM

for the swings

Freezestyler 07/18/2018 4:04 PM

Would be better off at KoG

Brokecdx- 07/18/2018 4:07 PM

I dont agree with that, there are alot more "parts" that requires the dummy to complete it

Silex 07/18/2018 5:51 PM

Got to agree with Freezyboy

Rico (T3ntuki) [EU] 07/18/2018 9:05 PM

So... You dont drag the dummy through the map all the time? (DDRace Drag Dummy Race) Mby we as a community defined ddrace as smth different nowadays but simplification of DDRace is to drag a dummy. Isnt the map about to drag the dummy arround or am i complete wrong about my POV?

Genex 07/18/2018 10:48 PM

Well I agree with Freezestyler cuz it's 90% dragging your dummy through a gores and it doesn't fit well to the ddrace parts the parts are way to long

snail 07/20/2018 9:57 AM

$rate balance=6 flow=7 creativity=6 playability=2 fun=1 bonus=0

snail 07/20/2018 9:58 AM

i dont think its fair to destroy this maps ratings just because u dont like gores oO im not fan of gores either but come on 2 creativity.. u shouldnt put subjective tastes into the judgement imo the map shouldnt be released (even if it reaches enough points) because its way too much gores but that doesnt mean we cant rate it objectively

snail 07/20/2018 9:58 AM

$rate flow=6

jao 07/20/2018 10:02 AM

why? gores is part of ddrace and we released gores maps in the past

jao 07/20/2018 10:04 AM

and I think we released another dummy gores map before

Syltoox 07/20/2018 10:24 AM

anim ? dummygores

Rische 07/20/2018 11:24 AM
@snail

u didnt rate design btw

snail 07/20/2018 11:33 AM

we released gores maps in the past but we also denied some because "gores belongs more to kog than ddnet" so thats not even an argument

snail 07/20/2018 11:34 AM

for me this map is much more like freezestyler said a gores-dummy-drag (which they have a category for) than a "ddrace-dummy" map

snail 07/20/2018 11:35 AM

$rate design=2

jao 07/20/2018 11:45 AM

I never declined a gores map with that reason. if one was declined, then because it didn’t meet ddnet‘s standards. so I told them to try at kog since their standards are differently. I suppose if this gets the required ratings, it meets our standards ☝️

Rische 07/20/2018 11:46 AM

Meat x)

jao 07/20/2018 11:46 AM

xd

Rische 07/20/2018 11:46 AM

Yes, imo ddrace combines all mods so technically everything could get released

snail 07/20/2018 11:47 AM

fair enough then xd

Rico (T3ntuki) [EU] 07/20/2018 12:02 PM

Technically if everything had in the middle a hookthrough tile to seperate the player from the dummy would it still be gores if the failiness stood the same?

And as for the map release i stayted my opinion above. ^^

jao 07/20/2018 12:08 PM
@Rico (T3ntuki) [EU]

I think you shouldn’t care so much about what ddrace as a name refers to. and I don’t think it originates to gores elements

Rico (T3ntuki) [EU] 07/20/2018 12:18 PM

Then from where does it originates from and why is it called DDRace? I dont know the answer for that so would be great if someone enlightens me.

Ravie 07/20/2018 12:19 PM

Well then if we are judging this as a gores map, good gores maps are not just straight tunnels with some holes, and that's exactly what the bigger portion of this map is.

Rische 07/20/2018 12:25 PM

There are good hard gores maps?

@Ravie

i call lies!!🤔

Ravie 07/20/2018 12:30 PM

if you compare something like this to straight lines

Rico (T3ntuki) [EU] 07/20/2018 12:36 PM
@Ravie

So you are saying that since its just straight line everybody can manouver with good movement, good accurcy and controll of hook throught the hole map with closed eyes? I agree with you on that this doesnt seem to be a good gores map but like

@Rische

there are good gores map which test your skill.

Ravie 07/20/2018 12:37 PM

I'm just saying I doubt a map like this would be accepted on KoG either because more than half of the map is straight lines

Rico (T3ntuki) [EU] 07/20/2018 12:38 PM

Give me an example of a good map for KOG server, please.

Ravie 07/20/2018 12:39 PM

The image above

Ravie 07/20/2018 12:39 PM

I know it's really hard to find a decent map on KoG but there are a couple good ones

Rico (T3ntuki) [EU] 07/20/2018 12:41 PM

hm? ~"I'm just saying I doubt a map like this would be accepted on KoG either because more than half of the map is straight lines"~ on what map are you refering then? I thought on that pic you just showed me 😦

Ravie 07/20/2018 12:42 PM

I was referring to Unreachable, the map on the image has no straight lines, does it?

jao 07/20/2018 12:42 PM

it should show in the ratings if the map is bad

jao 07/20/2018 12:43 PM

so no issue there

Ravie 07/20/2018 12:43 PM

No, it wouldn't. Map ratings don't show how well mapped or structured a map is or other technical stuff

jao 07/20/2018 12:44 PM

structure is covered by flow

Ravie 07/20/2018 12:44 PM

Not per se

jao 07/20/2018 12:44 PM

how well it's mapped by playability

jao 07/20/2018 12:45 PM

well it's supposed to be

Ravie 07/20/2018 12:45 PM

structure is not just flow

Ravie 07/20/2018 12:46 PM

and for a gores map like in this case structure is something completely different

jao 07/20/2018 12:46 PM

the structure that matters is covered by flow*

Ravie 07/20/2018 12:46 PM

Well straight tunnels as gores maps may flow well but it's not interesting at all

jao 07/20/2018 12:47 PM

I wouldn't say going straight all the time is good flow

jao 07/20/2018 12:47 PM

and just having tunnels attached in 90 degrees angle is also not well structured

Ravie 07/20/2018 12:48 PM

If you just swing across straight tunnels and across bends it flows better than having to avoid obstacles but thats not what gores is about

jao 07/20/2018 12:49 PM

I guess you can place obstacles in a way that makes it flow well

Ravie 07/20/2018 12:49 PM

sure you can but then you are still not making straight rectangular tunnels

jao 07/20/2018 12:50 PM

yes?

Ravie 07/20/2018 12:50 PM

placing random obstacles in tunnels is also not a good way to make gores

Ravie 07/20/2018 12:50 PM

if you treat this as a gores map, judge it as one

jao 07/20/2018 12:51 PM

obviously \:D

jao 07/20/2018 12:52 PM

did anyone not do so?

Ravie 07/20/2018 12:53 PM

Well, I didn't notice anyone mention that this is not a good gores map

jao 07/20/2018 12:54 PM

"the Gores parts don't flow well in my opinion too and are not creative" freezestyler

Kicker 07/22/2018 10:35 PM

$rate balance=7 flow=6 creativity=5 playability=4 fun=3 design=3

Kicker 07/22/2018 10:37 PM

I really do not like the beginning of the map, the first gores drag in 1 tile is very gay IMO and the part that goes after it are too hard, I wanted to rq while trying to finish this part, but after that, in general, i liked the map, except when you take a grenade and you need comeback to your dummy , there too much awkward faily parts while u coming back to ur dummy

Kicker 07/22/2018 10:47 PM

$rate bonus=0

Rische 07/24/2018 12:18 PM

$rate balance=6 flow=7 creativity=7 playability=6 fun=4 design=2

DanilBést 07/26/2018 4:04 AM

Themix is offline at forum, what does it (Last active: Wed May 23, 2018 4:38 pm)