some part/design/bug fixes thx to Freezy Broke and Jao
fixed some design bugs thx to freezy
one design bug + added 2 unfreeze tiles at cp8 + teamforce
fixed logo. last version for now i guess //edit uploading new version later for few designbugs
xD
fixed edges, walls etc... thanks to freezy^^
Changed CP 20 Deep Part, yes, I am allowed to upload
yes
$rate Balance=7 flow=7 creativity=7 playability=7 fun=4 design=2
Thx for rating ๐ค๐ป
?
some fixes..
sry
only designfixes
ok
drรผck mal knopf broke
ty
fixed design bugs, edited background
was
$rate balance=6 flow=7 creativity=6 playability=8 fun=4 design=2
you shouldn't rate your own design xd
xd
Design -3 because rotated entities ๐บ
xD Ravieโค
Fixed CP 9 Cheat, reworked CP 21, Fixed Deep CP (CP 7 + CP15)
added some tele at cp 20, cp 13 deep removed onetiler(made 2tile of it) and some bugs fixed
$rate balance=6 flow=6 creativity=7 playability=6 fun=3 design=1
$rate balance=6 flow=7 creativity=7 playability=6 fun=3 design=1
First few parts feel easier, But some part are brainy and the Entities spam make it a bit confusing
agree with cookie, entities spam makes it hard to play some parts, maybe making the parts more simplified could improve it, but it's fine as it is - distracting tho
$rate playability=7
$rate balance=7
fixed version, designbug, entities spam removed, one part more creative and more balanced
little designbug
made more room at cp17
bugfix, last part more space
$rate balance=6 flow=8 creativity=9 playability=7 fun=4 design=1
i found some parts much easier compared to the rest of the map
parts are well connected and require nice cooperation between players, i like it
there are a lot of super creative parts, but those on screen arent at all
i have to agree with u
not saying it isn't good, but for it to be excellent, every part should be creative
$creativity=8
why it doesnt work
u need to do $rate
oh
not $creativity
$rate creativity=8
changed last part again, fixed designbugs,
The map scored all required points! It only needs to be checked by a
now to be released
why cp6 here
u could mark it or something
what
idk when u fall down u have to react in like 1s if u dont wanna fail, i mean u need to know the part if u dont wanna fail
i was confused when i first time played this map, its up to u if u wanna warn it
ok not my decision
@Genex@Syltooxfixed some stuff (also the other jesus screens)
fixed one of jesus screens
?
Not that one
its a feature, game in game
whats the problem with that tele?
find the tele > ddrace > gores > fng
i didn't saw
@SyltooxTook me like 1 min to figure out it was there
what to do now xD?
no rotated entities anymore..
Release when ?
never
remove this invisible tele or declined
Its not invisible
I literally have to strain my eyes to see it with lowered brightness setting
okok will fix later
now or no release
@Syltooxyeah i guess
tele isnt invisible anymore๐
๐
Gonna Test it?
Y test it Ravie, do something for your money!
Rls?
you can't use grass_main as unhook here. in general, grass_main is most of the time a hookable marking and in gores maps/parts, it always is. if you would have introduced it as an unhook marking before, it would be fine. but since you didn't, there is no way you can know about it. lacking this knowledge may lead to dying
also, it has the same color as the hook marking and thus rather relates to hook than unhook
I will fix it later
fixed ๐
Okok
Now rls xD
release?
no
Why
@Kicker๐ข
it has to be tested and rated by the most required testers. weird tho
I know that but they need fucking years to test a map
there are other maps waiting to be tested, we do it in our free time, and being annoying about ur map not being released asap wonโt help either. thatโs why it takes fucking years
Then why is there the MRS ? So the rating system is like shit you don't even need it then if the map has to be checked by a tester
Testers check for bugs/cheats and rule compliance while MRS rates maps
MRS do the same thing
did you see a MRS guy mention the last thing I reported? ๐๐
You are MRS Leader so xD
wow
wont change that part
what is weird at it
I'll test gameplay properly once I play the map with someone else, for now just mapping/design/entities bugs
fixed all relevant stuff
if questions, pm me
Almost nothing at all got changed
~Mapper Rules
From looking at just design alone many parts are definitely not clear
They are clearly marked and visible ๐ค
Visible contrast-wise, but there is very often just too much stuff on top of each other to understand, it doesn't help that there is only 1 backing color, everything looks connected
If we would change the color it's looking weird
At least use 2 colors, 1 for things that have freeze and 1 for ones that do not, and also make sure it's visible which tiles exactly are what and not a bunch of random markings on top of a gray area
Why we should mark laser blockers?
To know the area in which they work
just a barely visible thin line would be enough
Hust road to rank 1 hust ravie
In road to rank 1 they are not marked so
I did not release Road to Rank 1, in fact I clearly wrote I think the map is not good enough to be released, so I was not the one testing it
Okay ๐ค
we wont change that in our map.
its clear enough
Yep
I think it is not
It is
You are the mappers so for you it is, but if someone else looks at some of those markings and then has to guess which tiles affect what feature and if the jump marking is endless jump or 0 jumps it is not
no one else did say that
u are the only one
but ok. i will let jao decide on this
Fine, but I doubt he will just say "It's good, leave it, release"
2 little design things
there is a difference between laser blockers used in rescue systems and ones in actual parts that affect the gameplay ๐ not sure why you draw the rtr1 comparison
if u can't come up with well distinguishable markings because it would make the design look "weird", then perhaps the issue is the design ๐
btw the grass bg you added made it even worse. everything is grey so stuff blends into each other a lot
and tbh it just looks ultra boring
fixed all
sadly im still responsible for that design
so wtf are you telling me to fix XD
could come up with way more examples, but counter that before i bother making it
only changed freezys last screen again the shadow xD
since i made something wrong
100% unnecessary to know if there is freeze in the stoppers or not
just like about... everywhere in the map?
not knowing whether a part is faily or not while itโs unfaily canโt possibly harm you ๐ another unrelated comparison ๐
its faily
the part the rescue system is for is delimited with stoppers, imo thatโs sufficient
Its all fixed
ah nice
Everything that
@Ravietold us is fixed
Freezestyler doesn't want to be credited anymore, I think you should respect his request
ok will remove later
fixed no credits ๐ฆ
โน
Now I guess all is fixed ๐ค
better?
one little change
removed border which i added accidentally
Now easy rls
release?
now easy rls
Finally ๐
will fix later
fixed everything
fixed
ja
nothing is in HD
also I noticed that your markings are very inconsistent: e.g. when freeze and unfreeze are against each other, sometimes the tiles that share a marking are freeze and sometimes unfreeze. stuff like that should be consistent throughout the whole map
mapper doesnt want the map to be released anymore
Wtf?
Who said we doesn't want the map to be released???
lmao
wtf
@N9mkOikShit system
)
Syltoox said it
ofc.
You can't keep decline the map, that you shouldn't have as understand by won't using decline a lot of non-tester and was people like as map for more rated
nice map
@SyltooxIf itโs nice map why map was declined?
It's not declined
ik
also inconsistent markings there
and change the other one to only 1 speed
then he will stay on edge
i dont see any problem with both speeders
the speeders are good, just make them both strength 1
ok jao?
and also i will let the useless edge stay
(cheat by n9)
nice work
made last gores not solo
and bit easier
and fixed everything
???
fix
I fell asleep
ready 3*
Finally
^test improving this part
oops
changed part at tele 9