#doomworld
33/48 | Balance: 7/10 โ€ข Flow: 7/10 โ€ข Creativity: 7/10 โ€ข Playability: 7/10 โ€ข Fun: 4/5 โ€ข Design: 1/3 โ€” 4 Votes
DDNet 07/14/2018 5:33 PM
@Genex
DDNet 07/14/2018 5:33 PM
Genex 07/16/2018 2:34 PM

some part/design/bug fixes thx to Freezy Broke and Jao

jao 07/16/2018 2:43 PM
Genex 07/18/2018 10:31 AM

fixed some design bugs thx to freezy

Syltoox 07/19/2018 2:18 PM

one design bug + added 2 unfreeze tiles at cp8 + teamforce

Syltoox 07/19/2018 7:07 PM

fixed logo. last version for now i guess //edit uploading new version later for few designbugs

Spark 07/20/2018 5:34 AM

xD

Syltoox 07/22/2018 9:03 PM

fixed edges, walls etc... thanks to freezy^^

Freezestyler 07/22/2018 9:59 PM

Changed CP 20 Deep Part, yes, I am allowed to upload

Syltoox 07/22/2018 10:00 PM

yes

Brokecdx- 07/28/2018 3:39 PM

$rate Balance=7 flow=7 creativity=7 playability=7 fun=4 design=2

Genex 07/28/2018 3:50 PM

Thx for rating ๐Ÿค™๐Ÿป

jao 07/28/2018 11:44 PM
plsplsplslol 07/28/2018 11:44 PM
Syltoox 07/29/2018 12:18 AM
Syltoox 07/29/2018 12:25 AM
Syltoox 07/29/2018 12:29 AM
Brokecdx- 07/29/2018 12:29 AM

?

Syltoox 07/29/2018 12:29 AM

some fixes..

Syltoox 07/29/2018 12:29 AM

sry

Syltoox 07/29/2018 12:29 AM

only designfixes

Brokecdx- 07/29/2018 12:30 AM

ok

Syltoox 07/29/2018 12:30 AM

drรผck mal knopf broke

Syltoox 07/29/2018 12:30 AM
@Brokecdx-
Syltoox 07/29/2018 12:31 AM

ty

Syltoox 07/29/2018 1:39 AM

fixed design bugs, edited background

Syltoox 07/29/2018 1:54 AM
Syltoox 07/29/2018 2:00 AM

was

Freezestyler 07/29/2018 2:06 AM

$rate balance=6 flow=7 creativity=6 playability=8 fun=4 design=2

jao 07/29/2018 12:07 PM

you shouldn't rate your own design xd

Syltoox 07/29/2018 12:09 PM

xd

Ravie 07/29/2018 2:43 PM

Design -3 because rotated entities ๐Ÿ‘บ

Genex 07/29/2018 3:00 PM

xD Ravieโค

Syltoox 08/21/2018 8:34 PM

Fixed CP 9 Cheat, reworked CP 21, Fixed Deep CP (CP 7 + CP15)

Syltoox 08/21/2018 8:35 PM

(CP 21 Rework)

Syltoox 08/24/2018 3:34 PM

added some tele at cp 20, cp 13 deep removed onetiler(made 2tile of it) and some bugs fixed

Amu~Cookie 08/24/2018 3:51 PM

$rate balance=6 flow=6 creativity=7 playability=6 fun=3 design=1

Rische 08/24/2018 3:53 PM

$rate balance=6 flow=7 creativity=7 playability=6 fun=3 design=1

Amu~Cookie 08/24/2018 3:53 PM

First few parts feel easier, But some part are brainy and the Entities spam make it a bit confusing

Rische 08/24/2018 3:54 PM

agree with cookie, entities spam makes it hard to play some parts, maybe making the parts more simplified could improve it, but it's fine as it is - distracting tho

Amu~Cookie 08/24/2018 5:31 PM

$rate playability=7

Amu~Cookie 08/24/2018 9:30 PM

$rate balance=7

Syltoox 08/24/2018 9:31 PM

fixed version, designbug, entities spam removed, one part more creative and more balanced

Syltoox 08/24/2018 10:14 PM

little designbug

Syltoox 08/24/2018 11:13 PM
Syltoox 08/24/2018 11:14 PM

made more room at cp17

Syltoox 08/26/2018 1:55 PM

bugfix, last part more space

Jesus Christ 08/26/2018 3:34 PM

$rate balance=6 flow=8 creativity=9 playability=7 fun=4 design=1

Jesus Christ 08/26/2018 3:35 PM

i found some parts much easier compared to the rest of the map

Jesus Christ 08/26/2018 3:35 PM

parts are well connected and require nice cooperation between players, i like it

jao 08/26/2018 3:40 PM

9 creativity sounds too much considering there are parts like this

jao 08/26/2018 3:40 PM
Jesus Christ 08/26/2018 3:41 PM

there are a lot of super creative parts, but those on screen arent at all

Jesus Christ 08/26/2018 3:41 PM

i have to agree with u

jao 08/26/2018 3:41 PM

not saying it isn't good, but for it to be excellent, every part should be creative

Jesus Christ 08/26/2018 3:41 PM

$creativity=8

Jesus Christ 08/26/2018 3:42 PM

why it doesnt work

jao 08/26/2018 3:42 PM

u need to do $rate

Jesus Christ 08/26/2018 3:42 PM

oh

jao 08/26/2018 3:42 PM

not $creativity

Jesus Christ 08/26/2018 3:42 PM

$rate creativity=8

Syltoox 08/26/2018 8:32 PM

changed last part again, fixed designbugs,

DDNet 08/27/2018 3:02 PM

The map scored all required points! It only needs to be checked by a

now to be released

Jesus Christ 08/27/2018 3:37 PM
Jesus Christ 08/27/2018 3:37 PM

why cp6 here

Jesus Christ 08/27/2018 3:41 PM
Jesus Christ 08/27/2018 3:45 PM
Jesus Christ 08/27/2018 3:45 PM

u could mark it or something

Freezestyler 08/27/2018 3:46 PM

what

Jesus Christ 08/27/2018 3:47 PM

idk when u fall down u have to react in like 1s if u dont wanna fail, i mean u need to know the part if u dont wanna fail

Jesus Christ 08/27/2018 3:48 PM

i was confused when i first time played this map, its up to u if u wanna warn it

Freezestyler 08/27/2018 3:50 PM

ok not my decision

@Genex@Syltoox
Freezestyler 08/27/2018 3:50 PM

fixed some stuff (also the other jesus screens)

Syltoox 08/27/2018 5:41 PM

fixed one of jesus screens

Ravie 08/27/2018 6:03 PM

Let's play a game: Spot the Tele

Gwendal 08/27/2018 6:04 PM

?

Gwendal 08/27/2018 6:05 PM
Ravie 08/27/2018 6:06 PM

Not that one

Gwendal 08/27/2018 6:06 PM
Freezestyler 08/27/2018 6:07 PM

its a feature, game in game

Syltoox 08/27/2018 6:08 PM

whats the problem with that tele?

Gwendal 08/27/2018 6:08 PM

find the tele > ddrace > gores > fng

Gwendal 08/27/2018 6:08 PM

i didn't saw

@Syltoox
Gwendal 08/27/2018 6:09 PM

Took me like 1 min to figure out it was there

Syltoox 08/27/2018 6:10 PM

what to do now xD?

Syltoox 08/27/2018 6:34 PM

no rotated entities anymore..

Genex 08/27/2018 9:56 PM

Release when ?

Kicker 08/27/2018 10:08 PM

never

Gwendal 08/28/2018 8:40 AM
@Syltoox

remove this invisible tele or declined

Genex 08/28/2018 9:03 AM

Its not invisible

Ravie 08/28/2018 12:21 PM

I literally have to strain my eyes to see it with lowered brightness setting

Syltoox 08/28/2018 12:38 PM

okok will fix later

Gwendal 08/28/2018 12:48 PM

now or no release

@Syltoox
Syltoox 08/28/2018 12:49 PM

is it better?

Syltoox 08/28/2018 12:49 PM
@Gwendal@Ravie
Gwendal 08/28/2018 12:49 PM

yeah i guess

Syltoox 08/28/2018 12:53 PM
Syltoox 08/28/2018 12:54 PM

tele isnt invisible anymore๐ŸŽ‰

Gwendal 08/28/2018 12:56 PM

๐ŸŽ‰

Genex 08/31/2018 8:04 AM
Ravie 08/31/2018 12:30 PM
@Genex
Genex 08/31/2018 1:24 PM

Gonna Test it?

Silex 08/31/2018 3:29 PM

Y test it Ravie, do something for your money!

Genex 09/05/2018 6:54 PM

Rls?

jao 09/05/2018 11:34 PM

you can't use grass_main as unhook here. in general, grass_main is most of the time a hookable marking and in gores maps/parts, it always is. if you would have introduced it as an unhook marking before, it would be fine. but since you didn't, there is no way you can know about it. lacking this knowledge may lead to dying

jao 09/05/2018 11:37 PM

also, it has the same color as the hook marking and thus rather relates to hook than unhook

Genex 09/06/2018 4:34 AM

I will fix it later

Syltoox 09/06/2018 8:37 PM
@Genex

fixed ๐Ÿ˜„

Genex 09/06/2018 8:46 PM

Okok

Genex 09/06/2018 8:53 PM

Now rls xD

Jesus Christ 09/06/2018 9:10 PM

release?

Kicker 09/06/2018 9:41 PM

no

Syltoox 09/06/2018 9:44 PM
Genex 09/07/2018 9:06 AM

Why

@Kicker

๐Ÿ˜ข

Cellegen 09/07/2018 9:18 AM
@Genex

it has to be tested and rated by the most required testers. weird tho

Genex 09/07/2018 9:21 AM

I know that but they need fucking years to test a map

Cellegen 09/07/2018 9:22 AM
jao 09/07/2018 2:22 PM

there are other maps waiting to be tested, we do it in our free time, and being annoying about ur map not being released asap wonโ€™t help either. thatโ€™s why it takes fucking years

Genex 09/07/2018 2:29 PM

Then why is there the MRS ? So the rating system is like shit you don't even need it then if the map has to be checked by a tester

jao 09/07/2018 2:31 PM

Testers check for bugs/cheats and rule compliance while MRS rates maps

Genex 09/07/2018 2:41 PM

MRS do the same thing

jao 09/07/2018 2:42 PM

did you see a MRS guy mention the last thing I reported? ๐Ÿ˜‚๐Ÿ˜‚

Genex 09/07/2018 2:44 PM

You are MRS Leader so xD

Ravie 09/07/2018 6:52 PM

Remove freeze in tele (search the map, there are more)

Ravie 09/07/2018 6:52 PM

buggy grass_main

Ravie 09/07/2018 6:53 PM

grass_main is embedded twice

Ravie 09/07/2018 6:55 PM

there should be a clear distinction between markings that have freeze under them and ones that do not, especially unfreeze

Ravie 09/07/2018 6:56 PM

On hookthrough there should be tiny freeze corners instead of half tiles (you can see them through)

Ravie 09/07/2018 6:58 PM

Mark laser blockers in design

Ravie 09/07/2018 6:59 PM

those markings are definitely not clear xd

Ravie 09/07/2018 7:01 PM

you can technically skip red tiles

Ravie 09/07/2018 7:05 PM

middle speeder is useless

Ravie 09/07/2018 7:05 PM

there is more deep than looks

Ravie 09/07/2018 7:07 PM

part of they year xd

Syltoox 09/07/2018 7:07 PM

wow

Syltoox 09/07/2018 7:07 PM

wont change that part

Ravie 09/07/2018 7:08 PM
Ravie 09/07/2018 7:09 PM

too repetitive

Ravie 09/07/2018 7:11 PM
Ravie 09/07/2018 7:12 PM

another weird marking

Syltoox 09/07/2018 7:13 PM

what is weird at it

Ravie 09/07/2018 7:14 PM

You should really find more than 1 color for marking places like this

Ravie 09/07/2018 7:15 PM

I'll test gameplay properly once I play the map with someone else, for now just mapping/design/entities bugs

Syltoox 09/07/2018 7:33 PM

fixed all relevant stuff

Syltoox 09/07/2018 7:34 PM

if questions, pm me

Ravie 09/07/2018 7:48 PM

Almost nothing at all got changed

Ravie 09/07/2018 7:49 PM

~Mapper Rules

Ravie 09/07/2018 7:49 PM

From looking at just design alone many parts are definitely not clear

Genex 09/07/2018 7:53 PM

They are clearly marked and visible ๐Ÿค”

Ravie 09/07/2018 7:53 PM

Visible contrast-wise, but there is very often just too much stuff on top of each other to understand, it doesn't help that there is only 1 backing color, everything looks connected

Genex 09/07/2018 7:55 PM

If we would change the color it's looking weird

Ravie 09/07/2018 7:56 PM

At least use 2 colors, 1 for things that have freeze and 1 for ones that do not, and also make sure it's visible which tiles exactly are what and not a bunch of random markings on top of a gray area

Genex 09/07/2018 7:58 PM

Why we should mark laser blockers?

Ravie 09/07/2018 7:59 PM

To know the area in which they work

Ravie 09/07/2018 7:59 PM

just a barely visible thin line would be enough

Genex 09/07/2018 7:59 PM

Hust road to rank 1 hust ravie

Genex 09/07/2018 8:00 PM

In road to rank 1 they are not marked so

Ravie 09/07/2018 8:02 PM

I did not release Road to Rank 1, in fact I clearly wrote I think the map is not good enough to be released, so I was not the one testing it

Genex 09/07/2018 8:02 PM

Okay ๐Ÿค”

Syltoox 09/07/2018 8:02 PM

we wont change that in our map.

Syltoox 09/07/2018 8:02 PM

its clear enough

Genex 09/07/2018 8:02 PM

Yep

Ravie 09/07/2018 8:03 PM

I think it is not

Genex 09/07/2018 8:03 PM

It is

Ravie 09/07/2018 8:04 PM

You are the mappers so for you it is, but if someone else looks at some of those markings and then has to guess which tiles affect what feature and if the jump marking is endless jump or 0 jumps it is not

Syltoox 09/07/2018 8:04 PM

no one else did say that

Syltoox 09/07/2018 8:04 PM

u are the only one

Syltoox 09/07/2018 8:04 PM

but ok. i will let jao decide on this

Ravie 09/07/2018 8:05 PM

Fine, but I doubt he will just say "It's good, leave it, release"

Syltoox 09/07/2018 8:10 PM

2 little design things

jao 09/07/2018 10:03 PM

there is a difference between laser blockers used in rescue systems and ones in actual parts that affect the gameplay ๐Ÿ˜‚ not sure why you draw the rtr1 comparison

jao 09/07/2018 10:05 PM

if u can't come up with well distinguishable markings because it would make the design look "weird", then perhaps the issue is the design ๐Ÿ˜‚

jao 09/07/2018 10:09 PM

btw the grass bg you added made it even worse. everything is grey so stuff blends into each other a lot

jao 09/07/2018 10:09 PM

and tbh it just looks ultra boring

Syltoox 09/07/2018 11:51 PM
Syltoox 09/07/2018 11:57 PM

fixed all

Syltoox 09/08/2018 9:23 AM
Freezestyler 09/08/2018 10:11 AM

rescue system someone said? without marked laser blockers it is 100% impossible to see wether the part is faily or not; so why should it be marked here??

Freezestyler 09/08/2018 10:12 AM

100% unclear how the markings work i guess?

Freezestyler 09/08/2018 10:12 AM

sadly im still responsible for that design

Freezestyler 09/08/2018 10:12 AM

so wtf are you telling me to fix XD

Bumm 09/08/2018 10:13 AM
Freezestyler 09/08/2018 10:14 AM

could come up with way more examples, but counter that before i bother making it

Syltoox 09/08/2018 10:14 AM
Syltoox 09/08/2018 10:14 AM

only changed freezys last screen again the shadow xD

Syltoox 09/08/2018 10:14 AM

since i made something wrong

Freezestyler 09/08/2018 10:18 AM

since the other one was syltoox' fault

Freezestyler 09/08/2018 10:18 AM

100% unnecessary to know if there is freeze in the stoppers or not

Freezestyler 09/08/2018 10:18 AM

just like about... everywhere in the map?

jao 09/08/2018 10:49 AM

not knowing whether a part is faily or not while itโ€™s unfaily canโ€™t possibly harm you ๐Ÿ˜‚ another unrelated comparison ๐Ÿ˜Š

Freezestyler 09/08/2018 10:50 AM

its faily

jao 09/08/2018 10:54 AM

the part the rescue system is for is delimited with stoppers, imo thatโ€™s sufficient

Genex 09/08/2018 10:54 AM

Its all fixed

jao 09/08/2018 10:55 AM

ah nice

Genex 09/08/2018 10:56 AM

Everything that

@Ravie

told us is fixed

Ravie 09/08/2018 11:36 AM

Freezestyler doesn't want to be credited anymore, I think you should respect his request

Syltoox 09/08/2018 11:41 AM

ok will remove later

Genex 09/08/2018 2:28 PM

fixed no credits ๐Ÿ˜ฆ

Gwendal 09/08/2018 2:37 PM

โ˜น

Genex 09/08/2018 2:54 PM

Now I guess all is fixed ๐Ÿค”

Ravie 09/09/2018 5:51 PM

Those stoppers are now hard to see, also it's the only instance of markings with freeze you changed. Are you trying to fool me or something? ๐Ÿค”

Syltoox 09/10/2018 3:54 AM
@Ravie

better?

Syltoox 09/10/2018 6:06 PM

one little change

Syltoox 09/10/2018 6:09 PM

removed border which i added accidentally

Genex 09/10/2018 6:18 PM

Now easy rls

Jesus Christ 09/14/2018 5:51 PM

release?

jao 09/14/2018 5:53 PM

now easy rls

Genex 09/14/2018 5:55 PM

Finally ๐Ÿ˜…

Syltoox 09/14/2018 8:15 PM
jao 09/14/2018 9:48 PM
Syltoox 09/14/2018 9:54 PM

will fix later

Syltoox 09/14/2018 11:08 PM

fixed everything

Syltoox 09/15/2018 11:36 AM
texnonik 09/15/2018 11:43 AM
Syltoox 09/15/2018 11:45 AM

fixed

texnonik 09/15/2018 11:47 AM

speed up on edge of freeze ?

Syltoox 09/15/2018 11:48 AM

ja

Syltoox 09/15/2018 11:49 AM
Syltoox 09/15/2018 4:11 PM
jao 09/16/2018 3:59 PM

red has freeze behind, blue doesn't (it probably shouldn't have freeze behind everywhere)

jao 09/16/2018 4:00 PM

you didn't remove the left over door markings

jao 09/16/2018 4:01 PM

nothing is in HD

jao 09/16/2018 4:03 PM

also I noticed that your markings are very inconsistent: e.g. when freeze and unfreeze are against each other, sometimes the tiles that share a marking are freeze and sometimes unfreeze. stuff like that should be consistent throughout the whole map

Syltoox 09/16/2018 4:39 PM
N9mkOik 09/17/2018 2:06 AM

mapper doesnt want the map to be released anymore

Genex 09/17/2018 4:48 AM

Wtf?

Genex 09/17/2018 4:59 AM

Who said we doesn't want the map to be released???

Syltoox 09/17/2018 5:04 AM

lmao

DanilBest 09/17/2018 5:04 AM

wtf

@N9mkOik
N9mkOik 09/17/2018 5:05 AM

Shit system

N9mkOik 09/17/2018 5:06 AM

)

N9mkOik 09/17/2018 5:07 AM

Syltoox said it

Syltoox 09/17/2018 5:08 AM

ofc.

DanilBest 09/17/2018 5:42 AM
@N9mkOik

You can't keep decline the map, that you shouldn't have as understand by won't using decline a lot of non-tester and was people like as map for more rated

DanilBest 09/17/2018 5:43 AM

nice map

@Syltoox
N9mkOik 09/17/2018 6:30 AM

If itโ€™s nice map why map was declined?

Ravie 09/17/2018 12:01 PM

It's not declined

Syltoox 09/17/2018 12:22 PM

ik

N9mkOik 09/17/2018 2:04 PM
jao 09/17/2018 2:11 PM

obsolete undeep

jao 09/17/2018 2:14 PM

also inconsistent markings there

N9mkOik 09/17/2018 2:26 PM

usless edge !!!

jao 09/17/2018 2:34 PM

there should be CP 4 here so that when you switch both get the correct CP

jao 09/17/2018 2:38 PM

this speeder messes with the normal way of doing the part. pretty sure you can remove it safely

jao 09/17/2018 2:40 PM

and change the other one to only 1 speed

Syltoox 09/17/2018 2:40 PM

then he will stay on edge

Syltoox 09/17/2018 2:40 PM

i dont see any problem with both speeders

Ravie 09/17/2018 2:41 PM

the speeders are good, just make them both strength 1

Syltoox 09/17/2018 2:41 PM

ok jao?

Syltoox 09/17/2018 2:42 PM

and also i will let the useless edge stay

jao 09/17/2018 2:45 PM

you can just drop the deeped tee into freeze, they will get teleported up undeeped with the door being still open. put swtich activators on the TO-teles or the red-marked area to prevent it

jao 09/17/2018 2:45 PM

(cheat by n9)

N9mkOik 09/17/2018 3:03 PM

nice and creative map but some shit and not creative parts

N9mkOik 09/17/2018 3:03 PM
N9mkOik 09/17/2018 3:04 PM

nice work

Syltoox 09/17/2018 3:17 PM

made last gores not solo

Syltoox 09/17/2018 3:17 PM

and bit easier

Syltoox 09/17/2018 3:18 PM
Syltoox 09/17/2018 3:18 PM

and fixed everything

Syltoox 09/17/2018 3:26 PM
Syltoox 09/17/2018 5:25 PM
N9mkOik 09/17/2018 5:26 PM

???

Syltoox 09/17/2018 5:27 PM

fix

N9mkOik 09/17/2018 5:27 PM

I fell asleep

Syltoox 09/17/2018 5:27 PM
Syltoox 09/17/2018 5:29 PM
jao 09/17/2018 5:34 PM

ready 3*

Genex 09/17/2018 9:23 PM

Finally

Ravie 09/17/2018 9:37 PM

this part is pretty spammy if you try it multiple times (which you will cause the hammer isn't that easy to get first try)

jao 09/17/2018 9:47 PM

^test improving this part

jao 09/17/2018 9:48 PM

oops

jao 09/18/2018 8:11 PM
jao 09/18/2018 8:16 PM
Syltoox 09/18/2018 9:13 PM
Syltoox 09/20/2018 3:27 PM

changed part at tele 9

Syltoox 09/20/2018 3:30 PM