#mo_factory
"mo_factory" by Mo [Oldschool]
DDNet 05/02/2023 9:57 PM
@casual_tomato

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 05/02/2023 9:57 PM
pipou_tw 05/02/2023 10:33 PM

The gameplay is nice for an old map

pipou_tw 05/02/2023 10:34 PM

Redo the whole design, delete the unused groups, entities, envelopes, images

pipou_tw 05/02/2023 10:34 PM

Remove the pranks

pipou_tw 05/02/2023 10:35 PM

Example of useless entities :

pipou_tw 05/02/2023 10:35 PM
pipou_tw 05/02/2023 10:35 PM

$waiting

ᶰ°Konͧsti 05/04/2023 12:44 PM

why do he have to redo the design

pipou_tw 05/04/2023 12:46 PM

Not everything is clearly marked from what I remember

pipou_tw 05/04/2023 12:48 PM

There are 4 tiles for hookable

pipou_tw 05/04/2023 12:48 PM

You can reuse the tileset but I'd suggest you delete every layer and do it properly to avoid missing problems or adding more

casual_tomato 05/04/2023 7:35 PM
  1. divided tiles into different layers
  2. deleted unused groups and envelopes
  3. fixed part with unused entities
  4. locked door added to the room with first rocket
  5. number of spawns increased
  6. added shields at start
DDNet 05/04/2023 7:35 PM
coke1465 05/04/2023 7:36 PM
DDNet 05/04/2023 7:36 PM
casual_tomato 05/04/2023 7:42 PM
  1. added time checkpoints
pipou_tw 05/04/2023 10:15 PM

The design hasn't been fixed, the prank too

pipou_tw 05/04/2023 10:15 PM

How did you do it ? Did you assure what was there ?

pipou_tw 05/04/2023 10:15 PM

$waiting

casual_tomato 05/04/2023 10:16 PM

it may be different, but it seemed to be somehow like this

casual_tomato 05/04/2023 10:17 PM

it's hard to remember for sure

pipou_tw 05/04/2023 10:17 PM

We aren't supposed to edit the gameplay

casual_tomato 05/04/2023 10:17 PM

what do you mean by "prank"?

pipou_tw 05/04/2023 10:18 PM

We already had that discussion about change old ht to new ht too so it applies to it too

pipou_tw 05/04/2023 10:18 PM

Tele 5

casual_tomato 05/04/2023 10:18 PM

what's wrong with them?

casual_tomato 05/04/2023 10:19 PM

you can't skip anything...

casual_tomato 05/04/2023 10:19 PM

such things are part of the oldschool mapping style

casual_tomato 05/04/2023 10:21 PM

and about design: you said that i can use same tileset

casual_tomato 05/04/2023 10:22 PM

such things are part of the old-school style: white blocks = unhook, all other blocks = hook

pipou_tw 05/04/2023 10:33 PM

mark everything properly

pipou_tw 05/04/2023 10:33 PM

1 entity 1 tile

casual_tomato 05/05/2023 9:27 PM
  1. one tile = one entity
  1. deleted unused entities and the part I'm not sure about
_nehr 05/05/2023 11:28 PM

what is this guy still doing here

pipou_tw 05/06/2023 12:13 AM

That tele is annoying but it should be ok

pipou_tw 05/06/2023 12:14 AM

$ready 1

casual_tomato 05/06/2023 9:36 AM

i found the full original version of map, and remembered that it really was longer...

pipou_tw 05/06/2023 9:48 AM

Well let's try it

casual_tomato 05/06/2023 11:02 AM
  1. fixed tunnel part
  2. added missing parts from full version
pipou_tw 05/06/2023 12:04 PM

$ready 1

snailx3 06/14/2023 4:30 PM
@casual_tomato

fyi the guy's name was Mo(2)

snailx3 06/14/2023 4:30 PM

just in case u happened to upload more of his maps

casual_tomato 06/14/2023 5:46 PM

i wasn't sure, but for some reason didn't ask someone :o