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The gameplay is nice for an old map
Redo the whole design, delete the unused groups, entities, envelopes, images
Remove the pranks
Example of useless entities :
$waiting
why do he have to redo the design
Not everything is clearly marked from what I remember
There are 4 tiles for hookable
You can reuse the tileset but I'd suggest you delete every layer and do it properly to avoid missing problems or adding more
- divided tiles into different layers
- deleted unused groups and envelopes
- fixed part with unused entities
- locked door added to the room with first rocket
- number of spawns increased
- added shields at start
- added time checkpoints
$waiting
it may be different, but it seemed to be somehow like this
it's hard to remember for sure
We aren't supposed to edit the gameplay
what do you mean by "prank"?
We already had that discussion about change old ht to new ht too so it applies to it too
Tele 5
what's wrong with them?
you can't skip anything...
such things are part of the oldschool mapping style
and about design: you said that i can use same tileset
such things are part of the old-school style: white blocks = unhook, all other blocks = hook
mark everything properly
1 entity 1 tile
- one tile = one entity
- deleted unused entities and the part I'm not sure about
That tele is annoying but it should be ok
$ready 1
Well let's try it
- fixed tunnel part
- added missing parts from full version
$ready 1
fyi the guy's name was Mo(2)
just in case u happened to upload more of his maps
i wasn't sure, but for some reason didn't ask someone :o