#together
"together" by triki & yo bitch [Brutal]
DDNet 10/19/2022 3:17 PM
@prosto

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 10/19/2022 3:17 PM

Error log in the attached file

prosto 10/19/2022 3:34 PM

upd

louis 10/25/2022 12:42 AM
louis 10/25/2022 12:42 AM

this isnt rly fun, its more random than skill based and noobfilter shouldnt be random

yāccreフレシュマイボイ 10/25/2022 1:51 AM

does cp3 need hookblock or can be tele ?

yāccreフレシュマイボイ 10/25/2022 1:51 AM

same for cp4 and hookblock, weptele

yāccreフレシュマイボイ 10/25/2022 1:54 AM

throw at cp7 is annoying, mayb move cp to the right and remove unhook above

yāccreフレシュマイボイ 10/25/2022 1:56 AM

can u show cp6 and cp15 XD

VéNa 10/25/2022 9:24 AM

I agree with Louis, maybe u Can cut the of the filter (the start is fun)

ᶰ°Konͧsti 10/25/2022 10:25 AM

Can u use another Crossfade I watched 5 minutes at the white circle looking what could be wrong there

triki 10/25/2022 7:21 PM

idk its fine for me , maybe u do it wrong?

yāccreフレシュマイボイ 10/25/2022 7:34 PM

first hook is weird, more space better

yāccreフレシュマイボイ 10/25/2022 7:34 PM

the rest of part is good)

prosto 10/25/2022 8:27 PM

upd

Pipou 11/06/2022 9:21 PM

Shouldn't the chain be unhookable since it's the same color and texture as the unhookable tiles ?

Pipou 11/06/2022 9:21 PM

Can't see the kill tiles in freeze

Pipou 11/06/2022 9:26 PM

Quick tip for the chains, if you made it seamless by connecting up and down, you would have just used one single quad

Pipou 11/06/2022 9:27 PM

Then you would have needed to change the size of the quad, and finally edit its Tex V value

Pipou 11/06/2022 11:12 PM

Could you explain it ?

Pipou 11/06/2022 11:43 PM

Is that for t0 players ?

Pipou 11/06/2022 11:56 PM

Why a shield on the right and not on the left ?

triki 11/06/2022 11:58 PM

design on yo bitch.

triki 11/06/2022 11:59 PM

t2 hold jump>t1 hammer then frezze and then hold d + j

triki 11/06/2022 11:59 PM

ye

Pipou 11/07/2022 12:02 AM

What about that one when the one with laser is up ?

Pipou 11/07/2022 12:03 AM

Yeah we got that

Pipou 11/07/2022 12:03 AM

It's just not obvious

triki 11/07/2022 12:03 AM

this is ok if < with laser

triki 11/07/2022 12:04 AM

laser need unfrezze urself in hole

Pipou 11/07/2022 12:04 AM

There are great parts, many fun parts but some are just meh

Pipou 11/07/2022 12:05 AM

Mostly confusing

Pipou 11/07/2022 12:05 AM

I'd suggest to redo the whole map, keep the best parts and avoid using multiple teleports for the same effect

Pipou 11/07/2022 12:05 AM

Don't use draggers to make the parts safe

Pipou 11/07/2022 12:05 AM

Find a way around that to avoid using them

Pipou 11/07/2022 12:06 AM

There are too many entities, which is a real pain

Pipou 11/07/2022 12:07 AM

The gameplay is really brutal but the design makes it look like it's insane

Pipou 11/07/2022 12:07 AM

It clearly looks like an oldschool map

Pipou 11/07/2022 12:09 AM

I wonder if you really tested the map entirely

Pipou 11/07/2022 12:09 AM

This is early moderate

Pipou 11/07/2022 12:10 AM

Compared to other brutal 4+ parts (which are faily)

Pipou 11/07/2022 12:11 AM

It's very unbalanced

Pipou 11/07/2022 12:13 AM

There are many great and fun parts, I hope you'll make a redo (here are some of the parts we enjoyed)

Pipou 11/07/2022 12:13 AM

In the meantime

Pipou 11/07/2022 12:14 AM

$decline