#LoopRay
"LoopRay" by yo bitch [Solo]
DDNet 03/18/2025 10:07 AM

Mentions:

@prosto5555
DDNet 03/18/2025 10:07 AM
DDNet 03/18/2025 10:07 AM

Map 🐞:

oxyzo. 03/18/2025 10:08 AM

these mirrored stuff can cause some prediction(antiping) problems iirc

prosto5555 03/18/2025 10:23 AM

the bot pointed to these tiles πŸ₯΄

prosto5555 03/18/2025 10:24 AM
prosto5555 03/18/2025 10:24 AM

upd

prosto5555 03/18/2025 11:04 AM
DDNet 03/18/2025 11:04 AM
coke1465 03/18/2025 12:11 PM

Cool map, will check it again

reaktor_tyt 03/18/2025 12:23 PM

Hi cok

ybivawka 03/18/2025 12:26 PM

fps drops 10 times when I turn on the author's design...

blaiszephyr 03/18/2025 12:46 PM

Ignore them for now, the bot isn't updated and the map seems to use the new speeders ^^

.cammo. 03/18/2025 1:15 PM

because of these two groups, delete them and youll get your fps back

.cammo. 03/18/2025 1:16 PM

i hate that theyre not hd, mapper pls fix

prosto5555 03/18/2025 1:28 PM

if remove them in low quality, the map will not be informative

.cammo. 03/18/2025 1:29 PM

low quality = remove stuff for better performance

_lowback_ 03/18/2025 2:46 PM

x 1085 y 66

prosto5555 03/18/2025 4:32 PM
  • removed all animations for low graphics and added new tiles to indicate (for laser and sg)
  • removed unfreeze [1085; 66]
prosto5555 03/18/2025 4:32 PM
oxyzo. 03/18/2025 11:40 PM

i tested the map with

@giorno45

but we were too noob so we gave up, 8/10

prosto5555 03/19/2025 9:47 AM

fix dsgn

prosto5555 03/19/2025 9:49 AM

where did the difficulties arise?

oxyzo. 03/19/2025 10:09 AM

the first 2 seconds

prosto5555 03/19/2025 10:15 AM

exit spawn?

oxyzo. 03/19/2025 10:15 AM

yes

oxyzo. 03/19/2025 10:16 AM

it was too hard to touch the start tile

louis.place 03/19/2025 7:42 PM

since its easier to play this map in design (imo at least), ,u should make it more playable

louis.place 03/19/2025 7:42 PM

for example, the weap tps shouldn't animate from brown/blue to white IMO

louis.place 03/19/2025 7:42 PM

and the background needs a bit more contrast, atm its rly hard to see where tele is

louis.place 03/19/2025 7:54 PM

in other words, black tele on dark grey bg isnt really fun

louis.place 03/19/2025 7:54 PM

id make bg a bit lighter

louis.place 03/19/2025 7:54 PM

map is fun IMO

louis.place 03/19/2025 7:54 PM

angle bind makes this a lot easier and i feel like it's almost a necessity -- i was playing with it for all the setups

louis.place 03/19/2025 7:55 PM

the flow on this swing back is sometimes weird -- i hit the corner at the top a lot going up

louis.place 03/19/2025 7:55 PM

otherwise its cool move

louis.place 03/19/2025 7:56 PM
louis.place 03/19/2025 7:56 PM

ending swing of this is too hard imo, unless i was doing smth wrong

louis.place 03/19/2025 7:57 PM

otherwise i enjoyed it (apart from angle bind setups which i think is just an unfortunate reality of parts like this)

DDNet 03/19/2025 7:57 PM
yaccre 03/19/2025 7:57 PM

this swing still possible even though it doesn't skip anything, it might confuse people

louis.place 03/19/2025 7:58 PM

agreed, i think move the tele-loop down a bit

louis.place 03/19/2025 7:59 PM

also tbf i think you should change the map name since there's no telegun in this πŸ˜…

prosto5555 03/20/2025 11:42 AM
  • changed the name of the map
  • changed the animation of teleports (laser: dark blue -> blue, sg: dark brown -> brown)
  • changed the 11th part (screenshot)
  • made the background a shade of gray
DDNet 03/20/2025 11:42 AM
prosto5555 03/20/2025 11:44 AM

send a file with the old name?

giorno45 03/20/2025 11:49 AM
prosto5555 03/20/2025 11:50 AM
DDNet 03/20/2025 11:51 AM
oxyzo. 03/20/2025 12:28 PM

ask someone to rename the map if you want to

prosto5555 03/20/2025 4:05 PM

Who should I ask?

oxyzo. 03/20/2025 4:09 PM

just wait for a tester to check this channel

f0rtishka 03/20/2025 4:13 PM

do you want the name "LoopRay"?

prosto5555 03/20/2025 4:15 PM

Yes, louis said that the previous name doesn't fit

DDNet 03/20/2025 4:16 PM
prosto5555 03/21/2025 5:00 AM

upd

kickerx 03/21/2025 7:52 PM

Very cool map. I would remove the mandatory jump in the beginning (before startline), so speedrunning the map is more fun

prosto5555 03/22/2025 6:27 AM

reworked the spawn

nameless_me 03/27/2025 5:23 PM

its clean, nothing inportant for me to add, a bit stale for me, but you did it perfect for the design type you used.

10/10 🍌

prosto5555 03/28/2025 11:22 AM
  • high detail (animation) for logo is disabled
  • pt2 (screen 1): stoppers removed and speedup adjusted. Now speedup pushes equally upwards. Add more tp
  • pt9 (screen 2): moved the wall to the right
  • pt10 (screen 3): made the platform longer
  • pt11 (screen 4): moved the wall to the left, now it's easier to hook after the swing. Add the tp for a laser shot. Closed skip

tested with triki

catseyenebulous 04/24/2025 3:27 PM

Cool map. A bit unfortunate that you kind of have to use the angle bind but fun nonetheless.

I found a few small things but should be ready after for me. :)

  1. Can you move the hookable a bit to the right so it's easier to get more speed? Also maybe replace the first few stoppers with unhook because sometimes you get into them too far and hit the tele.
  2. Is it possible to cut this corner a bit to get a clean swing?
  3. Tele here to get back faster if you messed up or forgot to press d?
  4. This is the only slow part of the map. Would be great if you can speed just that section up a bit. ^^
  5. Delete a bit of tele here? I sometimes touched it if I didn't get max height on the previous swing.
  6. The hook here feels very awkward in my opinion since you need good speed and a very late hook. Maybe you can shift it up a bit?
  7. Are the unhook tiles here needed? I keep swinging into them. xD
  8. (Found by chujozo100x) If you dj at a specific height the second shot barely doesn't make it. Moving the unfreeze or spacing them a bit more should fix that.
DDNet 04/24/2025 3:27 PM
prosto5555 04/25/2025 4:43 AM

1-2. Changed

  1. Added a tp
  2. Added speedup
  3. Changed the tp
  4. Moved the hook higher
  5. Completely redesigned part
  6. Fixed
DDNet 04/25/2025 4:43 AM
DDNet 04/25/2025 4:43 AM
prosto5555 04/25/2025 4:51 AM

I can't see anything here (as well as on all other coordinates)

essigautomat 04/25/2025 7:13 AM

you need to download nightly in order to see them

essigautomat 04/25/2025 7:25 AM
essigautomat 04/25/2025 7:25 AM
DDNet 04/25/2025 7:25 AM
DDNet 04/25/2025 7:25 AM
essigautomat 04/25/2025 7:26 AM

Please update your client, all your speedtiles are outdated as well

prosto5555 04/25/2025 10:06 AM

Upd

catseyenebulous 04/25/2025 2:50 PM
  1. You missed the design here. ^^
  2. It's now possible to do the part in two different ways. Is that on purpose?
DDNet 04/25/2025 4:03 PM
prosto5555 04/25/2025 4:09 PM
  1. fixed
  2. returned the stoppers (closed blue arrow)
catseyenebulous 04/25/2025 4:20 PM
DDNet 04/25/2025 4:20 PM
catseyenebulous 04/25/2025 4:21 PM

(Noting changed, the bot just doesn't want to upload it.)

catseyenebulous 04/25/2025 4:22 PM

Looks good. :)

DDNet 04/25/2025 4:23 PM
catseyenebulous 04/25/2025 4:41 PM

Maybe you could add a hint at the start that the fire delay is changed for the second ready. :D

catseyenebulous 04/25/2025 4:42 PM

And for the entity players you could move the speedup. (pointed out by exosphere)

catseyenebulous 04/25/2025 4:42 PM

Nothing major but if you want to do it feel free.

prosto5555 04/25/2025 6:32 PM

changed and marked speedup

I would like the players to figure out the mechanics of the map on their own (without hints)

catseyenebulous 04/25/2025 6:43 PM

That's fine. Map is still ready to me.

comebackplay 04/25/2025 7:08 PM

ye map is ready i agreed. only this for me was issue, but not critical.

kebscs 04/25/2025 10:11 PM

my fps drops from 1400 with entities on to 90 with entities off

kebscs 04/25/2025 10:11 PM

even with fps improvements on nightly

kebscs 04/25/2025 10:17 PM

envelopes eat fps hard

catseyenebulous 04/25/2025 10:30 PM

Ouch, I didn't notice that since I have my fps hidden. Yes there are a lot of envelopes. (131)

catseyenebulous 04/25/2025 10:50 PM

Sad, will need to play with details off but it doesn't quite look the same. Can't just dump the effort either though.

kebscs 04/25/2025 10:54 PM

maybe somehow can reduce the amount of it

jsontw 04/25/2025 10:56 PM

Yo, I tested your map and I'm just listing a few things I would suggest you to change. Good map overall and I had fun playing :D

jsontw 04/25/2025 10:57 PM

Last swing of the first part felt unsmooth and could easily be fixed if you made something like the first swing of the part.

jsontw 04/25/2025 11:00 PM

If I hook the top of the 3x3 it happens sometimes, that I swing above the stoppers. adding 2-3 would fix it.

jsontw 04/25/2025 11:08 PM

Sometimes it happens, that I barely touch the speeder. That leads to me getting really slow to the left and not even touching the corner.

I guess you could put the 3x3 + the HT one tile higher or add another speeder below to fix it.

jsontw 04/25/2025 11:22 PM

Shotgun is missing (catseye found)

jsontw 04/25/2025 11:31 PM

Minor issue, but I always lose all my speed here and it feels so unsmooth getting through it.

jsontw 04/25/2025 11:36 PM

Most of the time I'm losing all my speed here as well

jsontw 04/25/2025 11:42 PM

If the start was more to the left, I wouldn't need to run these extra tiles and it would increase the flow of the part. Maybe you can put it right after the unfreeze or even in between the unfreeze? Test around :D

jsontw 04/25/2025 11:49 PM

I'm clipping the corner sometimes and it would be smooth if i had enough space every time so it wouldn't happen.

jsontw 04/25/2025 11:50 PM

I only had the issue at this part, but after the shot I kept jumping too early because of the empty gap after the shot. Maybe there could be as much freeze below as possible? Would be nice if you can test if it works.

.freezy_ 04/25/2025 11:51 PM

background is making me dizzy

jsontw 04/25/2025 11:55 PM

It makes more sense, but when first playing and trying I didn't know that I had to shoot the laser first and then the sg. Otherwise the part didn't work, because the sg was already gone.

jsontw 04/26/2025 12:03 AM

There should be info at the beginning of the map telling you the "needed" bind for this map. Probably with tune zone the easiest.

jsontw 04/26/2025 12:03 AM

If you give the player a hint to jump, then these jump symbols should be found on all the other parts where you have to jump as well. But I think the parts are loaded with special tiles already and it takes the player a clear head to figure out what to do in a part... I don't know if that right now is the best solution.

.freezy_ 04/26/2025 12:24 AM

The amount of special tiles used on this map should be heavily reduced if possible. The amount of entities confusion caused is just too much to deal with for an average playthrough. Especially (but that means not only!) pointing out the insane amount of entities instructions while already featuring this heavy amount of special tiles. There are quite some balancing issues on this map imo. I'd ask you to compare part 10 to part 11 (yes it's the last part but it's still thrice as long as the usual parts you used) for example. You might want to adjust this. Additionally I want to underline that the background is likely to cause dizzyness due to the para values it has so you might want to reduce it (or change the background entirely if the issue remains).

DDNet 04/26/2025 12:27 AM
comebackplay 04/26/2025 6:52 AM

touching the corner. u about this corner?

comebackplay 04/26/2025 6:54 AM

If so, you don't need to touch it, im right?

comebackplay 04/26/2025 7:05 AM

The amount of special tiles used on this map should be heavily reduced if possible To be clear can u plz take random part and do it clear? he will use it for reference.

cus i don't understand what u wanna clear. Maybe my eyes have already gotten used to this kind of spam and it doesn't bother me anymore.

comebackplay 04/26/2025 7:09 AM

I only find that what can be cleared without losing anything useful.

comebackplay 04/26/2025 7:09 AM
prosto5555 04/26/2025 8:53 AM

There are quite some balancing issues on this map imo. I'd ask you to compare part 10 to part 11 (yes it's the last part but it's still thrice as long as the usual parts you used) for example. You might want to adjust this.

You are comparing the part where one weapon (shotgun) is used with the part where two weapons (shotgun+laser) are used. Obviously, the two weapons part will be longer, and I don't see that as a big problem.

prosto5555 04/26/2025 8:54 AM

numbering tp not help?

exosphere___endosphere 04/26/2025 8:55 AM

king of cl_mouse_max_distance 2; +toggle inp_mousesens 1

prosto5555 04/26/2025 9:11 AM

so?

jsontw 04/26/2025 11:28 AM

I donβ€˜t need to. I was saying that im way slower and im not getting boosted into the corner by the speeder when I hook low.

jsontw 04/26/2025 11:30 AM

In design you wont know. I donβ€˜t think it is important to mark tho.

jsontw 04/26/2025 11:31 AM

The weapon is missing xd

jsontw 04/26/2025 11:31 AM

As a hint for the player

prosto5555 04/26/2025 12:32 PM

What does missing mean? Did the player not have enough speed to reach sg?

comebackplay 04/26/2025 12:58 PM

ig its mean sg didnt hit tee.

prosto5555 04/26/2025 1:02 PM

how?

jsontw 04/26/2025 1:07 PM

In entities you put an information for the player whether they have to use shotgun or laser on a part. You didnβ€˜t put the sg in entities there

prosto5555 04/26/2025 1:20 PM

You mean that?

jsontw 04/26/2025 1:20 PM

Yes

prosto5555 04/26/2025 6:25 PM
  • Changed the above mentioned parts
  • Changed the parallax of the background
  • Added information about the bind to tune

I didn't quite understand what kind of special tiles are used on the map, the number of which needs to be reduced.

jsontw 04/26/2025 7:08 PM

I'm still keeping 0 of my speed, don't you wanna keep the flow going?

jsontw 04/26/2025 7:08 PM

here too

jsontw 04/26/2025 7:13 PM

The point was, that you use Weapon tele + arrows inside them + weapons as a hint for the player + more arrows + a hint for the player to jump + speedups sometimes

jsontw 04/26/2025 7:13 PM

For the gameplay purpose only weapon tele is needed

jsontw 04/26/2025 7:14 PM

And it looks messy and confusing. Especially for players who play it for the first time and need to figure out what the markings are supposed to mean.

jsontw 04/26/2025 7:15 PM

I would suggest to remove the arrows and Jump hint completly + the WASD keyboard sign isn't necessary as well. That would be totally okay if the players needs to figure it out, even tho it seems pretty obvious.

jsontw 04/26/2025 7:17 PM

keeping it like that would look cleaner

jsontw 04/26/2025 7:21 PM

These also don't seem necessary at all

jsontw 04/26/2025 7:22 PM

Would be good if you could remove all of those

jsontw 04/26/2025 7:23 PM

These too

DDNet 04/26/2025 7:32 PM
comebackplay 04/26/2025 7:53 PM

If he adds speed, the part will be broken.

jsontw 04/26/2025 8:00 PM

Has to be adjusted ofc...

.freezy_ 04/26/2025 8:05 PM

1st: I said for example, the mentioned part 10 is much easier in comparison to some more parts as well and this applies to some other parts too

2nd: Having 2 weapons already makes the part harder and then you decided to make it 3 times as long, I don’t see how it must obviously be longer

3rd: Thank you

@jsontw

for elaborating the entities issue

comebackplay 04/27/2025 9:21 AM

what u mean here? bad flow or part dont work cus u have 0 speed?

prosto5555 04/27/2025 10:11 AM
  • deleted the special tiles
  • part 6. moved the tp by 1 tile to the left, now it should unfreeze earlier
  • last part. Simplified the first hook. 1 swing has been removed. The ending has been improved
jsontw 04/27/2025 9:05 PM
jsontw 04/27/2025 9:08 PM
jsontw 04/27/2025 9:09 PM

In case you didn't know

jsontw 04/27/2025 9:11 PM

Not the middle

jsontw 04/27/2025 9:11 PM

In the same part

jsontw 04/27/2025 9:12 PM

Maybe?

jsontw 04/27/2025 9:16 PM

I just mentioned them, in case you wanted them to connect at the middle or at the side

jsontw 04/27/2025 9:17 PM
jsontw 04/27/2025 9:23 PM

The marked speeder doesn't look needed. Btw. it is possible to land where I am.

jsontw 04/27/2025 9:27 PM

Doesn't look needed as well. Or is it needed for the speeder below?

jsontw 04/27/2025 9:28 PM

the arrows go wrong here

jsontw 04/27/2025 9:31 PM

If you put the freeze maybe a little bit later, you won't even need the speeder and you could keep more speed also. Please test.

jsontw 04/27/2025 9:33 PM

Also think about this again please.

jsontw 04/27/2025 9:35 PM

Also part 10 is still way easier than other parts

jsontw 04/27/2025 9:37 PM

I would let last part pass imo.

DDNet 04/27/2025 11:17 PM
prosto5555 04/28/2025 12:09 PM
  • changed the animations of the points (centered, etc.)
  • changed the beginning of part 8 (now you can not fall on the edge)
  • changed the last part
  • deleted speedup in part 3 (it seems that the bug disappeared from the new version if you fall on the left wall)
prosto5555 04/28/2025 5:07 PM

upd

DDNet 04/28/2025 7:11 PM
DDNet 04/28/2025 11:01 PM

Optimized:

DDNet 04/28/2025 11:01 PM
catseyenebulous 04/29/2025 11:31 AM

Yay, cool map. πŸ™‚

oxyzo. 04/29/2025 1:00 PM

when release

DDNet 05/10/2025 12:05 PM
@prosto5555

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

prosto5555 05/10/2025 7:00 PM

fixed skip:

  • added option -

. Now, after the player's death, the laser also disappears.

  • fixed part 2 (video)
  • fixed skip part 10 (tested with J$ON). Added more forced and Max speed for speedup (skip similar to part 2).
DDNet 05/10/2025 7:00 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

.freezy_ 05/10/2025 7:08 PM

That might have an effect on ranks

jsontw 05/10/2025 7:09 PM

relevant for speedrun ranks

jsontw 05/10/2025 7:10 PM

current r1 time might be legit with his old time of 2:04 but otherwise i think it can be fixed right?

.freezy_ 05/10/2025 7:13 PM

I mean it might give anyone speedrunning an advantage

.freezy_ 05/10/2025 7:15 PM

Removing all ranks seems disproportionate as it’s mostly about speedruns, I guess removing ranks under 3 minutes would make room for fair and new competition again?

jsontw 05/10/2025 7:17 PM

doesn't it only matter for top5 to top10 only? some skips need more practice within a speedrun and are only really about a few seconds

jsontw 05/10/2025 7:18 PM

i dont care, but it would reduce the work for the admin

bumm. 05/10/2025 9:03 PM

Did anyone even use it in a speedrun?

blaiszephyr 05/10/2025 9:19 PM

if the map doesnt get updated within 24 hours me and freezy could look through a few demos to see if the skip was used.

blaiszephyr 05/10/2025 9:28 PM

your fault for applying as mod, now go to work!

prosto5555 05/11/2025 4:54 AM

the skip was used, but not in speedrunning

J$ON said that top 2.03 is skipped, but 2.04 is clean (but I personally didn't see this run)

jsontw 05/11/2025 6:18 AM

not sure tho, i didnt see any demo. thats just what the gyungkusang guy said

anchii_ 05/11/2025 6:19 AM
anchii_ 05/11/2025 6:19 AM

None of the top ranks are skipped

jsontw 05/11/2025 6:21 AM

cp2 gyunk skipped

_splity 05/11/2025 6:25 AM

mmmmm i think 02:03 is posible without the skip

anchii_ 05/11/2025 6:27 AM

Nah

anchii_ 05/11/2025 6:27 AM

Just look at the time diff

_splity 05/11/2025 6:27 AM

i just watch his run

_splity 05/11/2025 6:28 AM
_splity 05/11/2025 6:28 AM

i havea 02:04 and my run was bad

jsontw 05/11/2025 6:28 AM

he said himself that he skipped the 2:03 run

jsontw 05/11/2025 6:28 AM

and i said before the skips are about some seconds. Cp2 skip is like 1sec

anchii_ 05/11/2025 6:29 AM

I did the cp2 skip and it saved like 3 sec

_splity 05/11/2025 6:29 AM

im pretty sure i can do 2:03 without the skip

jsontw 05/11/2025 6:29 AM

yea doesnt matter tho

jsontw 05/11/2025 6:29 AM

he skipped with it xd

_splity 05/11/2025 6:29 AM

oh

_splity 05/11/2025 6:29 AM

so the time is not the problem?

_splity 05/11/2025 6:29 AM

sorry mb

anchii_ 05/11/2025 6:30 AM

Don't you know how to see timecp?

anchii_ 05/11/2025 6:30 AM

You're faster than the rank 1 in part 2

jsontw 05/11/2025 6:30 AM

the skips save you some sec in a speedrun. and if he is currently r1 with a used skip which will get fixed, it will be harder or in some cases impossible to beat their rank

_splity 05/11/2025 6:31 AM

idk if i should tell it but there is a nother skip

jsontw 05/11/2025 6:31 AM

did u see the fixed version?

_splity 05/11/2025 6:31 AM

nope

jsontw 05/11/2025 6:31 AM

okay

_splity 05/11/2025 6:31 AM

maybe im talking to soon

jsontw 05/11/2025 6:31 AM

he fixed another skip as well

jsontw 05/11/2025 6:35 AM
papotav 05/11/2025 6:52 AM

those who πŸ‘ƒ

louis.place 05/11/2025 7:47 PM

imo u shouldnt really fix these skips with the 2 week period

louis.place 05/11/2025 7:47 PM

only annoying fails or stuff like half map skips

louis.place 05/11/2025 7:48 PM

skips that require some skill / arent too huge are fine, it lets speedrunners have more skill expression imo

omegakysiku 05/11/2025 7:50 PM

if the mapper wants to remove when would he remove it outside of the 2 week period?

louis.place 05/11/2025 7:52 PM

what i mean is u should just never remove them, just accept the fact ur map has skips

louis.place 05/11/2025 7:53 PM

otherwise u have to worry about deleting top ranks etc. for what? just so speedruns look more perfect or smth

omegakysiku 05/11/2025 7:57 PM

deleting ranks is part of the 2 week system and also those skips looks really boring and doesnt add anything to the map

louis.place 05/11/2025 7:58 PM

meh

louis.place 05/11/2025 7:58 PM

i dont really like when the rule is used like this

omegakysiku 05/11/2025 7:58 PM

(imo this whole 2 week shit is bad af anyways)

louis.place 05/11/2025 7:58 PM

then speedrunners might as well wait 2 weeks after any release if the mapper wants to fix skips

omegakysiku 05/11/2025 7:58 PM

yep

.freezy_ 05/11/2025 8:03 PM
@murpi

you might want to update to the last version, we can check for ranks (that might be of competitive relevance due to giving rank points) that are affected after the update

bumm. 05/11/2025 8:11 PM

this is more theory than anything else, the 2 week rule has been around for almost 2 years and to my knowledge there hasn't been a single incident where a skip has been kept secret for 2 weeks just so the map can't be fixed but i still think that everything should be fixed within the two weeks as long as the mapper deems it necessary

louis.place 05/11/2025 8:17 PM

are there not scenarios where a new skip has been found after 2 weeks, not necessarily kept secret though?

bumm. 05/11/2025 9:20 PM

i dont know about any map breaking skip since the release of the 2 week rule, only tiny stuff that wouldnt have been fixed most likely anyway (talking about the maps released from summer 2023 - now)

anchii_ 05/16/2025 6:05 AM

So is this getting fixed?

comebackplay 05/16/2025 11:32 AM

idk but i really like thoose tips they very helpful) with them u can "oneshot" parts, it is so satisfying.

jsontw 05/16/2025 11:34 AM

you can oneshot parts without them too

comebackplay 05/16/2025 12:11 PM

Need a lot more time to think and remember how to shoot. With them I remembered how to shoot while running without stops to think.

.freezy_ 05/17/2025 5:11 PM
@murpi@snailx3
murpi 05/17/2025 5:17 PM

Uploading now

murpi 05/17/2025 5:17 PM
@.freezy_

Can we go through the ranks tomorrow?

.freezy_ 05/17/2025 5:17 PM

I might have some time in the evening

murpi 05/17/2025 5:18 PM

Great

murpi 05/17/2025 5:19 PM

Update should be live

happymaciek 05/23/2025 1:29 AM

So every rank got wiped?

.freezy_ 05/23/2025 7:34 AM

No, only those where it has been cheated and affected rank points (so top 10 placement)

oxyzo. 05/23/2025 7:40 AM

No, we only deleted yours.

happymaciek 05/23/2025 10:55 AM

Ah okay

happymaciek 05/23/2025 10:55 AM

Nuh uh i'll remove yours