this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
what means idk
wt
i tnink wrong corners used on that top deep
and here, some of the deep ones have corners when touching the grass, and some of em dont, idk about that being intended
skip
skip2
kinda skip
kinda skip2
idk what happens on the start of the video but its w/e
skip3
skip4
so skip5?
skip6
skip7
all fixed, thx for testing DeKaeL ❤️
so what is that bug
hmm you repaired it so fast, I just wanted to prepare to repair it
I suppose you only used the standard ddnet editor? This is a bug that sometimes seems to happen, where random things get corrupted. I bet we can find a quad and crash the client by clicking on it somehow :/
lemme take a look
The issues were in the first, fourth and fifth layer. The position envelopes for these three layers were all -2, which is not a value it should ever be
I assume you copied the bg layer for the fourth and fifth layer? ^^
thank you

skip 4 still not fixed last sent .map is not the version with the fixes that nova did +skip8
love the aesthetics of this map btw <3
im rly spending the valentines day on finding a skips on a valentine map
there is still a way to skip that part
skip9
What happened? This has been fixed in the latest version.
↑
fixed , thanks for testing DeKaeL ❤️
Romanteec
Big brain style maps
- improved some parts
i used the version of the map from nova cause the last one didnt have previous fixes. I didnt know last .map had some other skip fixes too, mb i guess
im constantly hitting the ceiling of the new HT blocks, was no issue with arrows before ( i guess, i only tried skip version xd)
this part is actually working but I will fix this because of annoying wallhammer
so skill issue on my side
idk how this part exactly works, but i can skip that unfreeze down there
- fixed skips
- fixed a design bug
speedrun fixed
I modified part
Tried it in server test, didn't know you modified it sorry
ye, they fixed the part twice now cause there was skip before
but apparently they didnt test the new versions too much
skip
another one
but this one is a lot harder than previous ones
$waiting
maybe I fixed all
u cant stop me
Isn't this intended?
is it? i didnt know the original way
Neither do I xD
That's why I thought it is
maybe it is, and im stupid
i was always using skip, never knew the intended way
XD
seems like it is, there is no other way to do the part
mb then
haha
Maybe there is
And we just can't figure it out :o
maybe there is 3rd skip for that part who knows O_O
this is intended
||Firewalls Effectively Block DeKaeL.exe||
$reset
There's no need to manually reset a channel in waiting. The bot automatically moves the channel and resets it once the submission author (you) uploads a map file.
ah thank you

Include a changelog after uploading map updates (preferably with screenshots).
i think with enough speed , maybe with partner help you can go true stoppers
good map
Include a changelog after uploading map updates (preferably with screenshots).
good map and intersting design, but :P...
idk even with stoppers and arrows I have the worry that somehow somebody will find a way to skip that, maybe a wall but idk
For me the solo parts on this map are not really interesting (,but the rest of the map really cool coop puzzle map).
also make it maybe possible to go back
If it was a Moderate 1~2 I'd really add a warning sign, but this picture is clearly more than just Moderate 1~2.
There's no freeze in the whole map
It's just a passing phase.
Thanks ilaK test
agree with that what you say thx for the explanation

and np
It's in every testing channel
And mods don't have perms to delete messages in testing channels it seems
RIP :c
nobody has, just heinrich and admins
I mean it more in terms of we can't moderate these channels while we can other channels
never saw an orange checkered tile
the hookables have "detail:yes" applied to them
Include a changelog after uploading map updates (preferably with screenshots).
thanks i forget
Include a changelog after uploading map updates (preferably with screenshots).
sadge this map is not released yet
i played it and i think it's an interesting map, figuring out how everything works is interesting, but in my opinion the map is a bit unbalanced, some parts are almost novice parts and some parts are rather hard, i will explain that with some screenshots:
there are more easy parts, i don't want to post too many screenshots, i would love to see a rebalance of some parts
with this pace going on, we will release this map next valentines day
and i agree with the statements above, i felt the same while playing it
especially the one when u can easilly hit the ceiling while wall hammer
If it's for the better, I agree with you ;D
mini skip
thanks
@balami.@thortillat.d.mtest
after that i relook and if no problems i ready it

Thanks texnonik for test
you epic
is there a dating place
@mysteriouly?
All map
dating place
First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.
realy like it to play and test , when i had time to do it . was fun to play !
Optimized version:
increased size

you don't want to change that part? it's still very annoying to fail at the 2nd half, because you have to redo alot, also it is the part that requires the most skill, i really don't like it. (i suggest to put a checkpoint)
map is too bright, some people said it hurts their eyes, idk how much of an issue that is
Map channel has been moved to waiting mapper.
Tips in the lower left corner And a lot of maps don't do that.

Include a changelog alongside your map updates (preferably with screenshots).
on this map it's somewhat different, because you have to climb again if you don't join a team (if the spawn is closer to the start, that doesnt really matter)
pls just remove that troll stopper at the start
why would you want to risk people skipping the entire map
Include a changelog alongside your map updates (preferably with screenshots).
💀
Include a changelog alongside your map updates (preferably with screenshots).
u didnt fix the upper cut tile?
XD thank you i forget
Include a changelog alongside your map updates (preferably with screenshots).
Overall I like the map. I think the gameplay is good. Compact parts but you have to think about how they work. This creates a nice flow. Wer going back to more brains less yeet.
7.6/10
we getting map ratings now gg
Map channel has been moved to waiting mapper.
Include a changelog alongside your map updates (preferably with screenshots).
can you explain why you didnt change this?
Map channel has been moved to waiting mapper.
Include a changelog alongside your map updates (preferably with screenshots).
Bot didn't move the map out of waiting - Welf had to do it manually. Something broken?
Probably, I'll push all my bug fixes next weekend
Hey, interesting map. I just tested with Welf and found some things to note. ^^ Gameplay:
- Can you please add an indicator here? You don't see what to do from above very well.
- Tele should be moved closer.
- Move the deep up by one or two tiles? It's currently an uncomfortable spacing.
- Precise jump to make the catch below possible. Move the deep one to the left and/or extend the hook so you can get yourself some speed. Block the misleading part at the bottom left off please.
- Allow a safe way back? Feels awkward if one falls down and it's a fail.
- Add a platform here? It's a hard throw for moderate while hooking the other player up.
- Put the tele at the top please, there is so much space up there and it doesn't take away from the part.
- Just remove the hooktrough here? It doesn't work anyways, much easier to hook from one lower trough the tele.
A weird fail, please fix this.
Skips
Map channel has been moved to waiting mapper.
more skips <3
Include a changelog alongside your map updates (preferably with screenshots).
Thanks for your testing, catseyenebulous
did this get bugged or why does this still on waiting?
Moved channel back to TESTING.
👍 Looks pretty good in my opinion. :) A few minor things I noticed during a quick survey:
- You forgot the design for this - it's only in entities.
- Sorry I didn't mean to fully remove the blocks just make it unhook. Maybe bad wording on my part. ^^"
- You have some slight offset for your start and finish line. Put the "Para X" back to 100 and move the design for start and finish back to it's place.
Map channel has been moved to waiting mapper.
wait for a long time If this map ready, I'd like to release it next Valentine's Day (if that's possible) ❤️
Map channel has been moved to waiting mapper.
Map channel has been moved to waiting mapper.
i tried to move it out of waiting with /waiting, i guess /reset is the correct cmd
Cooldown active. Try again in 679.76 seconds.
._.
Cooldown active. Try again in 627.87 seconds.
Bot broken again? :o (Didn't get moved out of waiting).
Moved channel back to TESTING.
Looks like it worked for the other maps though.
I can't see any changes. Wrong file or forgot to save?
Map channel has been moved to waiting mapper.
Maybe that's why the bot didn't move it.


Include a changelog alongside your map updates (preferably with screenshots).
I'm sry for the mistake. Here's the newest version.
Moved channel back to TESTING.
Something wrong with this channel. Doesn't get moved and the map still not updated on the test servers. :(
the map is too good
Moved to where?
catseye was refering to this
You can update a channel only once or twice every 15 minutes, due to discords ratelimits
If you spam /waiting /reset etc, it's going into a queue and the bot gets stuck
that's not the issue here, we used the wrong cmd and got a cooldown because of that. (i tried /waiting to remove it from waiting instead of /reset). the issue was that before that happened the map didn't go back to testing after the map update.
No the channel doesn't get moved out of waiting by the bot automatically.
It doesn't update on the test servers for me.
Is this still the case?
Yes.
Checking
I'm unable to reproduce this :/
Include a changelog alongside your map updates (preferably with screenshots).
Hmm, seems to work too.
Can you check if the map is updated now?
Yes, now it is. Thanks. ^^
e
Hello, I really enjoyed playing and testing the map. However there are some parts which could be improved just a little bit, to make the map suit the moderate category and to make it enjoyable for everyone!
- Starting with the startroom, which I think could be better in general. The issue is probably the shape of the map, which is forcing players to climb up to the first part. This should be less bothering for anyone playing and I would appreciate if you could do a change there, to make it possible faster and easier to get to the first part.
Also right now it isn't clear that you need to join a team before starting as there is an entities off sign missing before the start line
- As in screenshots 2. + 3. + 4. + 7. there are still a few faily spots which should be fixed to make the gameplay experience more fun and less frustrating for everyone.
There are only a few problems around the map so I don't have to say more than needed. Posted screenshots with cheats, gameplay adjustments, bugs and QOL changes. I'm waiting for you changes to test the next version!
Map channel has been moved to waiting mapper.
Asked for the arrow on 8 since it's not intuitive to just drop a player at the wall. (You can't judge the one safe spot next to tele from above very well) Most would hook one below which would result in a fail on the stoppers. The hammer can be removed though. :)
Sounds reasonable, alright 😄
Include a changelog alongside your map updates (preferably with screenshots).
Thanks for your valuable testing!
it seems like the bot didn't move the map back to map testing, so i'm doing it manually
Moved channel back to TESTING.
Can't replicate. Worked in #deleted-channel
Actually, maybe it's due to Wartoz's alt account. The map channel is owned by
@warlytozer, not
@mysterioulyOh interesting
Taking a look later today if no one else does it until then. /tomorrow
version didn't get updated
Starting with the startroom, which I think could be better in general. The issue is probably the shape of the map, which is forcing players to climb up to the first part. This should be less bothering for anyone playing and I would appreciate if you could do a change there, to make it possible faster and easier to get to the first part.
Also right now it isn't clear that you need to join a team before starting as there is an entities off sign missing before the start line hasn't been changed
Most of the time only hitting the first undeep tile. Could be moved at least 1 tile down. Or you find another solution. If you move it more than 1 tile down, you could cheat with hammer from bottom.
Did you delete hookthrough and forgot that the part wouldn't work properly? xd
Seems too hard like that
Parts where I'm still suggesting and waiting for changes.
ss: 1, startroom should have an easier way to get to the startline. Welf suggested to have tunezone (iirc) which lets you jump higher.
ss: 3, should at least be unfaily as your map overall isn't faily. ss: 7, same as on ss 3. ss: 16, as I mentioned in last clip. ss: 19, I asked to make the throw less higher and not higher + floor should still be deeper as you have done that on other parts as well. ss: 26, would be more intuitive to have the hook closer to the player and it would be more visible. ss: 27, you should fix it, as you can skip the whole part easily which might also be faster and easier.
Can you try clicking on the blue checkmark here?
^
Again, the channel isn't owned by Syce, so map updates probably need to be manually verified first before they end up on our servers.
Worked!
Map channel has been moved to waiting mapper.
changelog?
as planned the bot recognized that another person than the first uploader sent a new version, but when i clicked on the check mark, it didn't go back into the map testing section. that's not how it is supposed to be? (currently the reupload is missing a checklog so it's at the correct place) edit: this map was uploaded before the bot update, so i guess this is an exception that can be ignored
Fixed the major problems above. Thank you for caring and accepting.
I added “pls joined team” at the beginning. Took most of J$on's suggestions like “ss1” and so on.
Moved channel back to TESTING.
orange: two un-deeps here, u can only keep the left one tbh
also you can just throw up the red arrow
doesn't really matter though, i'd just leave it be since its first part, unless u really want to force a specific way
is this intended?
feels not intended
i couldnt get any hammer combination to work on right side, idk if i did it correctly
please decrypt before sending
14.2 release date?
bru also nearly 1 year in testing
2114 2nd december?
what? xd

ah i got it omg
wow
This map is for Valentine's Day 2025 ☠️
maybe 2026
hammer doesnt work as louis said
you can probably just remove 1ht again to make the hammer work
cheat
because you can fail if the other guy just jumps in already
Someone clip that
out at the end pls, I need twitch sub sound

Sry I'm eepy I go to sleep love u bye
ask pipou for voice lines
please fix that
i think the undeep below stoppers was deep before
didnt look for more bugs yet
but after fixes should be good
Map channel has been moved to waiting mapper.
probably fixed by holding a
deep freeze
just put normal freeze all around. tho, isnt it possible? (example: deepfly)
unnecessary
Thank you very much for J$ON's testing. I changed and simplified some parts❤️
Fixed the questions above.
i meant, that you should mark entity tiles also in design so that people who play either will be aware of that.
now you moved it further down which doesn't make it visible for people immediately :x
you could make them the same design style as on "cp4" or keep them like they are.
so many bugs!
Fixed above. So many bugs!
still there
you didnt take care of that as well
the corner is still there
this is easy to fix in paint
please one version where actually everything is fixed xd
Everything is fixed this time. Sorry for making mistakes to make you repeat the bugs again and again.
dont worry❤️
maybe undeep for the tee after part, so i dont need to drag him all the way into the next part
ready after change if there is no bugs
Fixed the questions above.
Thank you very much for your hard work Also, I hope this map will be released on Valentine's Day (if possible).
valentine's day 2027 ?
nah 3069 feels fine
apply then rdy
is it possible for Valentine's day ?
4* mod
Maybe 6,000 years from now when people are doing archaeological work they can help me publish this map.
Took the suggestions above and thanks for J$ON.
need both undeeps
Have Both Undeeps.
Moved channel back to TESTING.
Moved channel back to TESTING.
First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated. Suggested Difficulty Rating:★★★★☆
The map is now ready to be released! Difficulty Rating: ★★★★☆ Unoptimized version: https://discord.com/channels/252358080522747904/1207151736436031528/1335392774643519551
Optimized version attached.
Thanks!
Gg finally!!
Valentinesday is safed
14.02.2024 this map was posted) gj
gg

Fixed!
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
when release
Omg, i spotted this tiny detail! I hope it is not too late to tell others!

Well its not too late 🤔
not romantic yk
save and wait for fix
👍
i couldnt get past first part because i suck but i got deep frozen next to my dummy so it's like romantic 💋
many stopper useless and flow kinda sucks
Flow is not romantic
Fixed the x249 y498 problem; Fixed the other sun in the last part. Sorry for the mistakes.
I have already fixed them in my previous vertion above. However, Exactly I didn't see the fixes on in the servers. So I will post them again in the channel.
admin needs to do this after release,
@snailx3can u do it? im away till march
just a normal map fix?
ye
Till March????


early march

only 1 ready map for now tho
Uhhhhhh


