#Romantic
"Romantic" by Wartoz & ɳ0vą [Moderate]
DDNet 02/14/2024 2:30 AM
@warlytozer

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 02/14/2024 2:30 AM
warlytozer 02/14/2024 2:38 AM
@patiga

what means idk

warlytozer 02/14/2024 2:43 AM
DDNet 02/14/2024 2:43 AM
warlytozer 02/14/2024 2:43 AM

wt

dekael 02/14/2024 9:39 AM
dekael 02/14/2024 9:39 AM

i tnink wrong corners used on that top deep

dekael 02/14/2024 9:40 AM

same here on the right

dekael 02/14/2024 9:45 AM

and here, some of the deep ones have corners when touching the grass, and some of em dont, idk about that being intended

dekael 02/14/2024 9:45 AM
dekael 02/14/2024 9:45 AM
dekael 02/14/2024 9:50 AM

wrong corners

dekael 02/14/2024 10:11 AM

skip

dekael 02/14/2024 10:20 AM

skip2

dekael 02/14/2024 10:20 AM

kinda skip

dekael 02/14/2024 10:30 AM

kinda skip2

dekael 02/14/2024 10:30 AM
dekael 02/14/2024 10:31 AM

idk what happens on the start of the video but its w/e

dekael 02/14/2024 10:36 AM

skip3

dekael 02/14/2024 10:47 AM

skip4

dekael 02/14/2024 10:52 AM

im 99% sure that u can skip that part too by just going there and catch the other one later, but im too bad with dummy to coordinate it

dekael 02/14/2024 10:52 AM

so skip5?

dekael 02/14/2024 11:07 AM

skip6

dekael 02/14/2024 11:07 AM

skip7

ohn0_ 02/14/2024 12:24 PM

all fixed, thx for testing DeKaeL ❤️

DDNet 02/14/2024 12:24 PM
ohn0_ 02/14/2024 12:24 PM

so what is that bug

ohn0_ 02/14/2024 12:25 PM
@patiga
warlytozer 02/14/2024 12:59 PM

hmm you repaired it so fast, I just wanted to prepare to repair it

patiga 02/14/2024 1:00 PM

I suppose you only used the standard ddnet editor? This is a bug that sometimes seems to happen, where random things get corrupted. I bet we can find a quad and crash the client by clicking on it somehow :/

patiga 02/14/2024 1:00 PM

lemme take a look

patiga 02/14/2024 1:13 PM
patiga 02/14/2024 1:14 PM

The issues were in the first, fourth and fifth layer. The position envelopes for these three layers were all -2, which is not a value it should ever be

patiga 02/14/2024 1:15 PM

I assume you copied the bg layer for the fourth and fifth layer? ^^

warlytozer 02/14/2024 1:28 PM

thank you

warlytozer 02/14/2024 1:35 PM
dekael 02/14/2024 10:12 PM

skip 4 still not fixed last sent .map is not the version with the fixes that nova did +skip8

dekael 02/14/2024 10:14 PM

love the aesthetics of this map btw <3

dekael 02/14/2024 10:15 PM

im rly spending the valentines day on finding a skips on a valentine map

dekael 02/14/2024 10:28 PM

there is still a way to skip that part

dekael 02/14/2024 10:44 PM

skip9

warlytozer 02/14/2024 11:53 PM

What happened? This has been fixed in the latest version.

warlytozer 02/14/2024 11:53 PM
warlytozer 02/14/2024 11:54 PM

warlytozer 02/15/2024 12:28 AM

fixed , thanks for testing DeKaeL ❤️

warlytozer 02/15/2024 5:57 AM
vappy19 02/15/2024 6:42 AM

Romanteec

vappy19 02/15/2024 6:42 AM

Big brain style maps

ohn0_ 02/15/2024 7:01 AM
  • improved some parts
dekael 02/15/2024 7:03 AM

i used the version of the map from nova cause the last one didnt have previous fixes. I didnt know last .map had some other skip fixes too, mb i guess

dekael 02/15/2024 7:35 AM

cause of the fix, u cant do this part anymore, that one missing HT block down there right next to the pink tee doesnt help either

dekael 02/15/2024 7:36 AM

im constantly hitting the ceiling of the new HT blocks, was no issue with arrows before ( i guess, i only tried skip version xd)

ohn0_ 02/15/2024 7:48 AM

this part is actually working but I will fix this because of annoying wallhammer

dekael 02/15/2024 7:48 AM

so skill issue on my side

ohn0_ 02/15/2024 7:49 AM
dekael 02/15/2024 8:14 AM

idk how this part exactly works, but i can skip that unfreeze down there

dekael 02/15/2024 8:26 AM
ohn0_ 02/15/2024 8:46 AM
  • fixed skips
  • fixed a design bug
warlytozer 02/15/2024 8:48 AM

speedrun fixed

manikoo 02/15/2024 7:35 PM

how to do this part?can u do some tutorial demo

warlytozer 02/16/2024 12:32 AM
pioche 02/16/2024 12:43 PM
warlytozer 02/16/2024 11:54 PM

I modified part

pioche 02/17/2024 7:23 AM

Tried it in server test, didn't know you modified it sorry

draggory 02/17/2024 9:48 PM

missing blockers

draggory 02/17/2024 9:51 PM

This isn't meant to be faily right?

dekael 02/17/2024 9:52 PM

ye, they fixed the part twice now cause there was skip before

dekael 02/17/2024 9:52 PM

but apparently they didnt test the new versions too much

draggory 02/17/2024 10:06 PM

This undeep and unfreeze feels a bit pointless and more confusing that useful

draggory 02/17/2024 10:07 PM

There's an undeep here for no reason or it's not marked properly (EDIT: my bad it's marginally darker than normal blocker, but it still seems random for a deep to be here)

draggory 02/17/2024 10:09 PM

Why is there hookthrough here? :o

dekael 02/17/2024 10:36 PM

skip

dekael 02/17/2024 11:16 PM

another one

dekael 02/17/2024 11:20 PM

but this one is a lot harder than previous ones

arrowastaken 02/17/2024 11:32 PM

$waiting

ohn0_ 02/17/2024 11:36 PM

maybe I fixed all

dekael 02/17/2024 11:51 PM

u cant stop me

draggory 02/17/2024 11:52 PM

Isn't this intended?

dekael 02/17/2024 11:53 PM

is it? i didnt know the original way

draggory 02/17/2024 11:53 PM

Neither do I xD

draggory 02/17/2024 11:53 PM

That's why I thought it is

dekael 02/17/2024 11:53 PM

maybe it is, and im stupid

dekael 02/17/2024 11:53 PM

i was always using skip, never knew the intended way

dekael 02/17/2024 11:53 PM

XD

dekael 02/17/2024 11:55 PM

seems like it is, there is no other way to do the part

dekael 02/17/2024 11:56 PM

mb then

draggory 02/17/2024 11:56 PM

haha

draggory 02/17/2024 11:56 PM

Maybe there is

draggory 02/17/2024 11:56 PM

And we just can't figure it out :o

dekael 02/17/2024 11:56 PM

maybe there is 3rd skip for that part who knows O_O

ohn0_ 02/18/2024 12:55 AM

this is intended

warlytozer 02/20/2024 6:09 AM

||Firewalls Effectively Block DeKaeL.exe||

warlytozer 02/20/2024 6:09 AM

$reset

murpi 02/20/2024 7:05 AM
@warlytozer

There's no need to manually reset a channel in waiting. The bot automatically moves the channel and resets it once the submission author (you) uploads a map file.

warlytozer 02/20/2024 7:07 AM

ah thank you

warlytozer 02/21/2024 6:21 AM
DDNet 02/21/2024 6:21 AM

Include a changelog after uploading map updates (preferably with screenshots).

texnonik 02/29/2024 12:33 PM

i think with enough speed , maybe with partner help you can go true stoppers

texnonik 02/29/2024 12:33 PM
texnonik 02/29/2024 12:41 PM

good map

warlytozer 03/03/2024 5:03 AM
DDNet 03/03/2024 5:03 AM

Include a changelog after uploading map updates (preferably with screenshots).

joel.9524 03/12/2024 4:50 PM

good map and intersting design, but :P...

joel.9524 03/12/2024 4:52 PM

idk even with stoppers and arrows I have the worry that somehow somebody will find a way to skip that, maybe a wall but idk

joel.9524 03/12/2024 4:52 PM

hookthrough you can't see

joel.9524 03/12/2024 4:54 PM

when you first time do the map and you don't know map it looks like you must go right with the arrows maybe do like a warning or something like that

joel.9524 03/12/2024 4:56 PM

maybe a tp down left (first part)

joel.9524 03/12/2024 4:57 PM

in my point of view the deepfrezzes does looks like freezes not like deepfreezes maybe you can do it a bit darker or something like that

joel.9524 03/12/2024 5:02 PM

For me the solo parts on this map are not really interesting (,but the rest of the map really cool coop puzzle map).

joel.9524 03/12/2024 6:25 PM

also make it maybe possible to go back

warlytozer 03/16/2024 12:42 AM

If it was a Moderate 1~2 I'd really add a warning sign, but this picture is clearly more than just Moderate 1~2.

warlytozer 03/16/2024 12:49 AM

There's no freeze in the whole map

warlytozer 03/16/2024 12:52 AM

It's just a passing phase.

warlytozer 03/16/2024 12:53 AM

Thanks ilaK test

joel.9524 03/16/2024 12:34 PM
@warlytozer

agree with that what you say thx for the explanation

and np

draggory 03/25/2024 9:52 AM
draggory 03/25/2024 9:52 AM

It's in every testing channel

draggory 03/25/2024 9:53 AM

And mods don't have perms to delete messages in testing channels it seems

joel.9524 03/25/2024 9:53 AM

RIP :c

archimede67 03/25/2024 11:33 AM
@murpi
coke1465 03/25/2024 11:58 AM

nobody has, just heinrich and admins

draggory 03/25/2024 12:14 PM

I mean it more in terms of we can't moderate these channels while we can other channels

fjp123 03/26/2024 2:50 PM

not a tw physics 5head but something about this screams "skip me"

cyberfighter 03/26/2024 8:06 PM

never saw an orange checkered tile

theinadapted 04/17/2024 4:27 AM

is the map supossed to have invisible hookable

.cammo. 04/17/2024 4:30 AM

the hookables have "detail:yes" applied to them

mysteriouly 04/18/2024 2:26 PM
DDNet 04/18/2024 2:26 PM

Include a changelog after uploading map updates (preferably with screenshots).

mysteriouly 04/18/2024 2:26 PM

thanks i forget

texnonik 05/04/2024 7:12 AM

small space

mysteriouly 05/04/2024 10:52 PM
DDNet 05/04/2024 10:52 PM

Include a changelog after uploading map updates (preferably with screenshots).

dekael 05/21/2024 12:17 PM

sadge this map is not released yet

balami. 05/31/2024 9:26 PM

i played it and i think it's an interesting map, figuring out how everything works is interesting, but in my opinion the map is a bit unbalanced, some parts are almost novice parts and some parts are rather hard, i will explain that with some screenshots:

balami. 05/31/2024 9:26 PM

this is easy

balami. 05/31/2024 9:27 PM

this is also easy, but imo annoying that you fail if you miss the catch

balami. 05/31/2024 9:27 PM

in my opinion this part might be annoying because you have to repeat alot again, if you fail one catch

balami. 05/31/2024 9:29 PM

i highly recommend changing this part, it was really time consuming to do the thing on the right again and again, if you fail the part on the left

balami. 05/31/2024 9:30 PM

similar issue, you have to do everything again if you fail the hook, also i didnt like the thing you have to do on the start, if you do the wallhammer at the start with too much momentum on your partner, they will bounce into the ceiling above the stoppers and you have to try it again

balami. 05/31/2024 9:32 PM

there are more easy parts, i don't want to post too many screenshots, i would love to see a rebalance of some parts

dekael 06/01/2024 10:51 AM

with this pace going on, we will release this map next valentines day

dekael 06/01/2024 10:51 AM

and i agree with the statements above, i felt the same while playing it

dekael 06/01/2024 10:52 AM

especially the one when u can easilly hit the ceiling while wall hammer

mysteriouly 06/01/2024 2:40 PM

If it's for the better, I agree with you ;D

thortillat.d.m 06/03/2024 4:22 PM
thortillat.d.m 06/03/2024 4:22 PM

mini skip

mysteriouly 06/08/2024 9:08 AM

thanks

@balami.@thortillat.d.m

test

texnonik 06/15/2024 10:37 AM

can't see undeep ( no idea should it be fixed or not ( default zoom )

texnonik 06/15/2024 11:05 AM

visual bug

texnonik 06/15/2024 11:08 AM
texnonik 06/15/2024 11:09 AM

totelecp 7 too far no ?

texnonik 06/15/2024 11:11 AM

nice troll love it

texnonik 06/15/2024 11:23 AM

? deep ?

texnonik 06/15/2024 11:25 AM
texnonik 06/15/2024 11:27 AM

?

texnonik 06/15/2024 11:34 AM

after that i relook and if no problems i ready it

texnonik 06/15/2024 11:34 AM
@mysteriouly
mysteriouly 06/16/2024 12:31 AM

Thanks texnonik for test

mysteriouly 06/16/2024 12:31 AM

you epic

wmiezz 06/16/2024 4:22 AM

is there a dating place

@mysteriouly

?

texnonik 06/16/2024 5:44 AM

All map

mysteriouly 06/16/2024 6:54 AM

dating place

DDNet 06/16/2024 7:10 PM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.

texnonik 06/16/2024 7:11 PM

realy like it to play and test , when i had time to do it . was fun to play !

DDNet 06/16/2024 7:11 PM

Optimized version:

texnonik 06/16/2024 7:12 PM

increased size

balami. 06/30/2024 6:51 PM

you don't want to change that part? it's still very annoying to fail at the 2nd half, because you have to redo alot, also it is the part that requires the most skill, i really don't like it. (i suggest to put a checkpoint)

balami. 06/30/2024 6:52 PM

map is too bright, some people said it hurts their eyes, idk how much of an issue that is

balami. 06/30/2024 6:52 PM

can you add a warning to join a team?

balami. 06/30/2024 6:52 PM

bug (center of the screenshot)

balami. 06/30/2024 6:53 PM
balami. 06/30/2024 6:53 PM

red : tons of design/entitie bugs yellow: small design bug (zoom in xd)

balami. 07/01/2024 2:52 PM

i also think that this is cheatable (inversed speefly)

DDNet 07/02/2024 10:11 PM

Map channel has been moved to waiting mapper.

mysteriouly 07/03/2024 2:38 PM

Tips in the lower left corner And a lot of maps don't do that.

mysteriouly 07/03/2024 2:43 PM
DDNet 07/03/2024 2:43 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 07/03/2024 2:52 PM

on this map it's somewhat different, because you have to climb again if you don't join a team (if the spawn is closer to the start, that doesnt really matter)

soulyvevo 07/03/2024 4:25 PM

pls just remove that troll stopper at the start

soulyvevo 07/03/2024 4:26 PM

why would you want to risk people skipping the entire map

knusk1 07/03/2024 10:45 PM

if i can get in like this solo after a few seconds u definitely need to change this!!! close it

mysteriouly 07/04/2024 2:47 PM
DDNet 07/04/2024 2:47 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 07/04/2024 2:55 PM

no comment

knusk1 07/04/2024 2:59 PM

💀

balami. 07/04/2024 3:01 PM

still buggy

mysteriouly 07/05/2024 5:00 AM
DDNet 07/05/2024 5:00 AM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 07/05/2024 3:17 PM

u didnt fix the upper cut tile?

mysteriouly 07/05/2024 11:00 PM

XD thank you i forget

mysteriouly 07/05/2024 11:01 PM
DDNet 07/05/2024 11:01 PM

Include a changelog alongside your map updates (preferably with screenshots).

dariusv 07/08/2024 7:34 PM

U can skip this part. If u make it one block higher uve to play it with the normal map

dariusv 07/08/2024 7:34 PM
dariusv 07/08/2024 7:37 PM

Map is cheatable with this if change it to a normal block easy fix ( make a tele from finish to start :P

dariusv 07/08/2024 7:38 PM

Overall I like the map. I think the gameplay is good. Compact parts but you have to think about how they work. This creates a nice flow. Wer going back to more brains less yeet.

dariusv 07/08/2024 7:38 PM

7.6/10

anthonyyx 07/10/2024 10:27 AM

we getting map ratings now gg

DDNet 07/10/2024 7:17 PM

Map channel has been moved to waiting mapper.

mysteriouly 07/26/2024 12:06 AM
DDNet 07/26/2024 12:06 AM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 08/04/2024 10:55 AM

can you explain why you didnt change this?

balami. 08/04/2024 10:57 AM

how is this part meant to be played? groundhamer works but is risky, the other techniques you can use here are a bit tough compared to the other mechanics in this map

DDNet 08/04/2024 11:52 PM

Map channel has been moved to waiting mapper.

mysteriouly 08/08/2024 1:50 AM
DDNet 08/08/2024 1:51 AM

Include a changelog alongside your map updates (preferably with screenshots).

catseyenebulous 08/08/2024 3:36 AM
@murpi

Bot didn't move the map out of waiting - Welf had to do it manually. Something broken?

murpi 08/08/2024 3:57 AM

Probably, I'll push all my bug fixes next weekend

catseyenebulous 08/08/2024 4:08 AM

Hey, interesting map. I just tested with Welf and found some things to note. ^^ Gameplay:

  1. Can you please add an indicator here? You don't see what to do from above very well.
  2. Tele should be moved closer.
  3. Move the deep up by one or two tiles? It's currently an uncomfortable spacing.
  4. Precise jump to make the catch below possible. Move the deep one to the left and/or extend the hook so you can get yourself some speed. Block the misleading part at the bottom left off please.
  5. Allow a safe way back? Feels awkward if one falls down and it's a fail.
  6. Add a platform here? It's a hard throw for moderate while hooking the other player up.
  7. Put the tele at the top please, there is so much space up there and it doesn't take away from the part.
  8. Just remove the hooktrough here? It doesn't work anyways, much easier to hook from one lower trough the tele.
catseyenebulous 08/08/2024 4:09 AM

A weird fail, please fix this.

catseyenebulous 08/08/2024 4:10 AM

Skips

DDNet 08/08/2024 7:00 AM

Map channel has been moved to waiting mapper.

dekael 08/10/2024 12:04 PM

more skips <3

mysteriouly 08/21/2024 11:15 AM
DDNet 08/21/2024 11:16 AM

Include a changelog alongside your map updates (preferably with screenshots).

mysteriouly 08/21/2024 11:16 AM

Thanks for your testing, catseyenebulous

papotav 08/23/2024 5:23 AM

did this get bugged or why does this still on waiting?

DDNet 08/23/2024 7:25 AM

Moved channel back to TESTING.

catseyenebulous 08/23/2024 8:05 AM

👍 Looks pretty good in my opinion. :) A few minor things I noticed during a quick survey:

  1. You forgot the design for this - it's only in entities.
  2. Sorry I didn't mean to fully remove the blocks just make it unhook. Maybe bad wording on my part. ^^"
  3. You have some slight offset for your start and finish line. Put the "Para X" back to 100 and move the design for start and finish back to it's place.
catseyenebulous 08/23/2024 8:15 AM
  1. I would move this undeep up so you have some more time to react and it's easier to see.
DDNet 08/25/2024 3:09 AM

Map channel has been moved to waiting mapper.

mysteriouly 10/06/2024 9:59 AM

wait for a long time If this map ready, I'd like to release it next Valentine's Day (if that's possible) ❤️

DDNet 10/06/2024 10:57 AM

Map channel has been moved to waiting mapper.

DDNet 10/06/2024 10:58 AM

Map channel has been moved to waiting mapper.

balami. 10/06/2024 10:58 AM

i tried to move it out of waiting with /waiting, i guess /reset is the correct cmd

DDNet 10/06/2024 10:58 AM

Cooldown active. Try again in 679.76 seconds.

balami. 10/06/2024 10:58 AM

._.

DDNet 10/06/2024 10:59 AM

Cooldown active. Try again in 627.87 seconds.

catseyenebulous 10/06/2024 11:01 AM
@murpi

Bot broken again? :o (Didn't get moved out of waiting).

DDNet 10/06/2024 11:15 AM

Moved channel back to TESTING.

catseyenebulous 10/06/2024 3:27 PM

Looks like it worked for the other maps though.

catseyenebulous 10/06/2024 4:23 PM

I can't see any changes. Wrong file or forgot to save?

DDNet 10/06/2024 4:23 PM

Map channel has been moved to waiting mapper.

catseyenebulous 10/06/2024 4:24 PM

Maybe that's why the bot didn't move it.

oxyzo. 10/06/2024 5:00 PM
mysteriouly 10/17/2024 12:44 PM
DDNet 10/17/2024 12:44 PM

Include a changelog alongside your map updates (preferably with screenshots).

mysteriouly 10/17/2024 12:44 PM

I'm sry for the mistake. Here's the newest version.

DDNet 10/17/2024 2:14 PM

Moved channel back to TESTING.

catseyenebulous 10/17/2024 5:08 PM
@murpi

Something wrong with this channel. Doesn't get moved and the map still not updated on the test servers. :(

oxyzo. 10/17/2024 5:36 PM

the map is too good

murpi 10/17/2024 6:54 PM

Moved to where?

balami. 10/17/2024 6:55 PM
@murpi

catseye was refering to this

murpi 10/17/2024 6:55 PM

You can update a channel only once or twice every 15 minutes, due to discords ratelimits

murpi 10/17/2024 6:56 PM

If you spam /waiting /reset etc, it's going into a queue and the bot gets stuck

balami. 10/17/2024 7:09 PM

that's not the issue here, we used the wrong cmd and got a cooldown because of that. (i tried /waiting to remove it from waiting instead of /reset). the issue was that before that happened the map didn't go back to testing after the map update.

catseyenebulous 10/17/2024 7:14 PM

No the channel doesn't get moved out of waiting by the bot automatically.

catseyenebulous 10/18/2024 9:58 AM

It doesn't update on the test servers for me.

murpi 10/19/2024 4:41 AM

Is this still the case?

catseyenebulous 10/19/2024 4:02 PM

Yes.

murpi 10/19/2024 4:46 PM

Checking

murpi 10/19/2024 4:57 PM

I'm unable to reproduce this :/

murpi 10/19/2024 4:58 PM
DDNet 10/19/2024 4:58 PM

Include a changelog alongside your map updates (preferably with screenshots).

murpi 10/19/2024 5:01 PM

Hmm, seems to work too.

murpi 10/19/2024 5:01 PM

Can you check if the map is updated now?

catseyenebulous 10/19/2024 5:12 PM

Yes, now it is. Thanks. ^^

.yxmn. 10/23/2024 7:42 PM

e

jsontw 10/27/2024 9:42 PM
jsontw 10/27/2024 9:43 PM
jsontw 10/27/2024 9:45 PM
jsontw 10/27/2024 9:48 PM

Hello, I really enjoyed playing and testing the map. However there are some parts which could be improved just a little bit, to make the map suit the moderate category and to make it enjoyable for everyone!

  1. Starting with the startroom, which I think could be better in general. The issue is probably the shape of the map, which is forcing players to climb up to the first part. This should be less bothering for anyone playing and I would appreciate if you could do a change there, to make it possible faster and easier to get to the first part.

Also right now it isn't clear that you need to join a team before starting as there is an entities off sign missing before the start line

  1. As in screenshots 2. + 3. + 4. + 7. there are still a few faily spots which should be fixed to make the gameplay experience more fun and less frustrating for everyone.

There are only a few problems around the map so I don't have to say more than needed. Posted screenshots with cheats, gameplay adjustments, bugs and QOL changes. I'm waiting for you changes to test the next version!

DDNet 10/27/2024 9:49 PM

Map channel has been moved to waiting mapper.

catseyenebulous 10/27/2024 10:44 PM

Asked for the arrow on 8 since it's not intuitive to just drop a player at the wall. (You can't judge the one safe spot next to tele from above very well) Most would hook one below which would result in a fail on the stoppers. The hammer can be removed though. :)

jsontw 10/27/2024 10:51 PM

Sounds reasonable, alright 😄

mysteriouly 11/02/2024 6:58 AM
DDNet 11/02/2024 6:58 AM

Include a changelog alongside your map updates (preferably with screenshots).

mysteriouly 11/02/2024 6:58 AM

Thanks for your valuable testing!

balami. 11/02/2024 11:45 AM
@murpi

it seems like the bot didn't move the map back to map testing, so i'm doing it manually

DDNet 11/02/2024 11:45 AM

Moved channel back to TESTING.

murpi 11/02/2024 11:46 AM

Can't replicate. Worked in #deleted-channel

murpi 11/02/2024 11:47 AM

Actually, maybe it's due to Wartoz's alt account. The map channel is owned by

@warlytozer

, not

@mysteriouly
balami. 11/02/2024 11:48 AM

Oh interesting

jsontw 11/06/2024 9:15 AM

Taking a look later today if no one else does it until then. /tomorrow

jsontw 11/07/2024 5:39 AM
@murpi

version didn't get updated

jsontw 11/07/2024 5:44 AM

Starting with the startroom, which I think could be better in general. The issue is probably the shape of the map, which is forcing players to climb up to the first part. This should be less bothering for anyone playing and I would appreciate if you could do a change there, to make it possible faster and easier to get to the first part.

Also right now it isn't clear that you need to join a team before starting as there is an entities off sign missing before the start line hasn't been changed

jsontw 11/07/2024 5:50 AM

Most of the time only hitting the first undeep tile. Could be moved at least 1 tile down. Or you find another solution. If you move it more than 1 tile down, you could cheat with hammer from bottom.

jsontw 11/07/2024 6:11 AM

Did you delete hookthrough and forgot that the part wouldn't work properly? xd

jsontw 11/07/2024 6:11 AM

Seems too hard like that

jsontw 11/07/2024 6:13 AM

Hooking him out here with weak is pretty rough.

jsontw 11/07/2024 6:28 AM

Parts where I'm still suggesting and waiting for changes.

ss: 1, startroom should have an easier way to get to the startline. Welf suggested to have tunezone (iirc) which lets you jump higher.

ss: 3, should at least be unfaily as your map overall isn't faily. ss: 7, same as on ss 3. ss: 16, as I mentioned in last clip. ss: 19, I asked to make the throw less higher and not higher + floor should still be deeper as you have done that on other parts as well. ss: 26, would be more intuitive to have the hook closer to the player and it would be more visible. ss: 27, you should fix it, as you can skip the whole part easily which might also be faster and easier.

jsontw 11/07/2024 6:29 AM
jsontw 11/07/2024 6:32 AM

1x zoomout and I cannot see the info for joining a Team. Also there is no entities off sign.

You could also put entities off there for the "thanks to". Maybe you can add a text for joining a team there, instead of "TEAM" above start.

murpi 11/07/2024 9:45 AM

Can you try clicking on the blue checkmark here?

murpi 11/07/2024 9:45 AM
@jsontw

^

murpi 11/07/2024 9:46 AM

Again, the channel isn't owned by Syce, so map updates probably need to be manually verified first before they end up on our servers.

jsontw 11/07/2024 10:28 AM

Worked!

DDNet 11/07/2024 2:44 PM

Map channel has been moved to waiting mapper.

mysteriouly 11/30/2024 10:55 AM
DDNet 11/30/2024 10:55 AM
DDNet 11/30/2024 10:55 AM
balami. 11/30/2024 10:58 AM

changelog?

balami. 11/30/2024 11:00 AM
@murpi

as planned the bot recognized that another person than the first uploader sent a new version, but when i clicked on the check mark, it didn't go back into the map testing section. that's not how it is supposed to be? (currently the reupload is missing a checklog so it's at the correct place) edit: this map was uploaded before the bot update, so i guess this is an exception that can be ignored

mysteriouly 11/30/2024 11:01 AM

Fixed the major problems above. Thank you for caring and accepting.

mysteriouly 11/30/2024 11:02 AM

I added “pls joined team” at the beginning. Took most of J$on's suggestions like “ss1” and so on.

DDNet 11/30/2024 11:20 AM

Moved channel back to TESTING.

louis.place 12/11/2024 8:42 PM
louis.place 12/11/2024 8:42 PM

orange: two un-deeps here, u can only keep the left one tbh

louis.place 12/11/2024 8:42 PM

also you can just throw up the red arrow

louis.place 12/11/2024 8:43 PM

doesn't really matter though, i'd just leave it be since its first part, unless u really want to force a specific way

louis.place 12/11/2024 8:53 PM
louis.place 12/11/2024 8:53 PM

is this intended?

louis.place 12/11/2024 8:53 PM

feels not intended

louis.place 12/11/2024 8:53 PM

i couldnt get any hammer combination to work on right side, idk if i did it correctly

teero777 12/11/2024 9:04 PM

please decrypt before sending

itom6176 12/17/2024 11:16 AM

14.2 release date?

itom6176 12/17/2024 11:20 AM

bru also nearly 1 year in testing

oxyzo. 12/17/2024 11:21 AM

2114 2nd december?

itom6176 12/17/2024 11:24 AM

what? xd

oxyzo. 12/17/2024 11:24 AM
itom6176 12/17/2024 11:26 AM

ah i got it omg

nixuslegendary 12/18/2024 1:14 AM

wow

mysteriouly 12/25/2024 12:10 PM
DDNet 12/25/2024 12:10 PM
DDNet 12/25/2024 12:10 PM
thortillat.d.m 12/30/2024 2:15 AM

This map is for Valentine's Day 2025 ☠️

oxyzo. 12/30/2024 7:42 AM

maybe 2026

jsontw 01/25/2025 8:40 PM

hammer doesnt work as louis said

jsontw 01/25/2025 8:42 PM

you can probably just remove 1ht again to make the hammer work

jsontw 01/25/2025 8:43 PM

this would be even better

jsontw 01/25/2025 10:27 PM

would be more visible here

jsontw 01/25/2025 10:32 PM
jsontw 01/25/2025 10:32 PM

cheat

jsontw 01/25/2025 10:33 PM

not important, but i would move it down 1 tile to make it more convenient

jsontw 01/25/2025 10:39 PM

an aware sign or something for the guy falling down would nice

jsontw 01/25/2025 10:40 PM

because you can fail if the other guy just jumps in already

blaiszephyr 01/25/2025 10:42 PM

Someone clip that

out at the end pls, I need twitch sub sound

Sry I'm eepy I go to sleep love u bye

jsontw 01/25/2025 10:46 PM

ask pipou for voice lines

jsontw 01/25/2025 10:49 PM

still cheat

jsontw 01/25/2025 10:50 PM

please fix that

jsontw 01/25/2025 10:53 PM

skip

jsontw 01/25/2025 10:54 PM

i think the undeep below stoppers was deep before

jsontw 01/25/2025 10:59 PM

pretty sure i mentioned this one or 2 times, but the throw is too high

jsontw 01/25/2025 11:01 PM

the tee often hits the roof here. would be nice if you could make the hammer work more fluent so it doesnt happen anymore

jsontw 01/25/2025 11:04 PM

would make this one ht too

jsontw 01/25/2025 11:04 PM

didnt look for more bugs yet

jsontw 01/25/2025 11:04 PM

but after fixes should be good

DDNet 01/26/2025 12:15 AM

Map channel has been moved to waiting mapper.

mirfay123 01/26/2025 8:25 AM

probably fixed by holding a

matatass 01/26/2025 9:17 AM

deep freeze

mirfay123 01/26/2025 10:14 AM

just put normal freeze all around. tho, isnt it possible? (example: deepfly)

jsontw 01/26/2025 7:44 PM

unnecessary

mysteriouly 01/27/2025 12:51 PM

Thank you very much for J$ON's testing. I changed and simplified some parts❤️

DDNet 01/27/2025 12:51 PM
jsontw 01/27/2025 6:17 PM

you forgot to move that one down :D

jsontw 01/27/2025 6:23 PM

these in design too pls

jsontw 01/27/2025 6:29 PM

some more ht here would make the ending feel better

jsontw 01/27/2025 6:35 PM

don't really need the ht here rn. up on you how you change it

jsontw 01/27/2025 6:45 PM

the hammer here now has no use xd

mysteriouly 01/28/2025 5:00 AM

Fixed the questions above.

DDNet 01/28/2025 5:00 AM
jsontw 01/28/2025 6:03 AM

i meant, that you should mark entity tiles also in design so that people who play either will be aware of that.

now you moved it further down which doesn't make it visible for people immediately :x

jsontw 01/28/2025 6:06 AM

at the startline

jsontw 01/28/2025 6:10 AM

these are hookthrough in design, but you forgot to add it in entities. (suggestion from ss 3)

jsontw 01/28/2025 6:11 AM

corner

jsontw 01/28/2025 6:13 AM

tiny tiny bug

jsontw 01/28/2025 6:14 AM

cp4

jsontw 01/28/2025 6:15 AM

tele2

jsontw 01/28/2025 6:15 AM

you could make them the same design style as on "cp4" or keep them like they are.

jsontw 01/28/2025 6:20 AM

spawn up here would be better

jsontw 01/28/2025 6:21 AM

could place it here to make it look better

jsontw 01/28/2025 6:22 AM

maybe same design as on cp4

jsontw 01/28/2025 6:24 AM

extending it would be better imo to avoid a fail like that

jsontw 01/28/2025 6:28 AM

wrong tile

jsontw 01/28/2025 6:30 AM

wrong

jsontw 01/28/2025 6:30 AM
jsontw 01/28/2025 6:31 AM

wrong

jsontw 01/28/2025 6:34 AM

this one has yellow sun, but its not unfreeze

jsontw 01/28/2025 6:38 AM

would be nice if you could fix this little bug. some tiles in the map are showing a gap.

mirfay123 01/28/2025 12:51 PM

so many bugs!

mysteriouly 01/29/2025 2:06 AM

Fixed above. So many bugs!

DDNet 01/29/2025 2:06 AM
jsontw 01/29/2025 3:31 AM

still there

jsontw 01/29/2025 3:31 AM

you didnt take care of that as well

jsontw 01/29/2025 3:32 AM

the corner is still there

jsontw 01/29/2025 3:35 AM
jsontw 01/29/2025 3:37 AM

this is easy to fix in paint

jsontw 01/29/2025 3:39 AM

when connected to grass, you usually use the corner tile

jsontw 01/29/2025 3:39 AM

please one version where actually everything is fixed xd

mysteriouly 01/29/2025 7:55 AM
DDNet 01/29/2025 7:55 AM
DDNet 01/29/2025 7:55 AM
mysteriouly 01/30/2025 6:56 AM

Everything is fixed this time. Sorry for making mistakes to make you repeat the bugs again and again.

jsontw 01/30/2025 10:26 AM

dont worry❤️

jsontw 01/30/2025 10:39 AM

would remove those 2 tiles to avoid touching them

jsontw 01/30/2025 10:42 AM

most of the time i will touch it here too

jsontw 01/30/2025 10:48 AM
jsontw 01/30/2025 11:05 AM

would remove those completely. the unfreezing/hammer will be better and you wont touch those tiles. besides that, these tiles don't matter for the part anyway

jsontw 01/30/2025 11:10 AM

maybe undeep for the tee after part, so i dont need to drag him all the way into the next part

jsontw 01/30/2025 11:12 AM

deep instead so you can jump in better and dont get stuck on the deep

jsontw 01/30/2025 11:16 AM

put design arrows here too. you could chose some different arrows, so they dont look the same as the stoppers

jsontw 01/30/2025 11:17 AM

ready after change if there is no bugs

mysteriouly 01/31/2025 7:47 AM

Fixed the questions above.

DDNet 01/31/2025 7:47 AM
mysteriouly 01/31/2025 7:48 AM

Thank you very much for your hard work Also, I hope this map will be released on Valentine's Day (if possible).

.cammo. 01/31/2025 9:56 AM

valentine's day 2027 ?

mirfay123 01/31/2025 12:13 PM

nah 3069 feels fine

jsontw 02/01/2025 9:17 AM
jsontw 02/01/2025 9:18 AM
jsontw 02/01/2025 9:18 AM
jsontw 02/01/2025 9:23 AM

apply then rdy

jsontw 02/01/2025 2:15 PM
@snailx3

is it possible for Valentine's day ?

jsontw 02/01/2025 2:15 PM

4* mod

mysteriouly 02/01/2025 2:34 PM

Maybe 6,000 years from now when people are doing archaeological work they can help me publish this map.

mysteriouly 02/01/2025 2:35 PM

Took the suggestions above and thanks for J$ON.

DDNet 02/01/2025 2:35 PM
jsontw 02/01/2025 2:53 PM

need both undeeps

mysteriouly 02/01/2025 11:34 PM

Have Both Undeeps.

DDNet 02/01/2025 11:34 PM
DDNet 02/01/2025 11:38 PM

Moved channel back to TESTING.

DDNet 02/01/2025 11:38 PM
DDNet 02/02/2025 12:09 AM

Moved channel back to TESTING.

DDNet 02/02/2025 12:10 AM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated. Suggested Difficulty Rating:★★★★☆

DDNet 02/02/2025 1:05 AM

The map is now ready to be released! Difficulty Rating: ★★★★☆ Unoptimized version: https://discord.com/channels/252358080522747904/1207151736436031528/1335392774643519551

DDNet 02/02/2025 1:05 AM

Optimized version attached.

mysteriouly 02/02/2025 5:09 AM

Thanks!

itom6176 02/02/2025 8:09 AM

Gg finally!!

itom6176 02/02/2025 8:09 AM

Valentinesday is safed

comebackplay 02/02/2025 12:03 PM

14.02.2024 this map was posted) gj

jsontw 02/02/2025 1:08 PM

other sun

kinki9487. 02/02/2025 2:50 PM

gg

mysteriouly 02/03/2025 1:14 AM

Fixed!

DDNet 02/03/2025 1:14 AM
DDNet 02/14/2025 11:04 AM
@warlytozer

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

oxyzo. 02/14/2025 11:05 AM

when release

qweweqqw_ 02/14/2025 12:47 PM

x : 249 y : 498

mirfay123 02/14/2025 1:27 PM

Omg, i spotted this tiny detail! I hope it is not too late to tell others!

gazebr 02/14/2025 3:37 PM

Well its not too late 🤔

mirfay123 02/14/2025 4:29 PM
f0rtishka 02/14/2025 4:55 PM

this shouldn't be fail imo

f0rtishka 02/14/2025 4:55 PM

not romantic yk

vena6080 02/14/2025 5:13 PM

omg i saw your message, then played the map and ....

f0rtishka 02/14/2025 5:13 PM

save and wait for fix

f0rtishka 02/14/2025 5:13 PM

👍

blaiszephyr 02/14/2025 5:16 PM

same case for this part imo - if the person jumps out of the hole to the left, but his mate fails because he didnt spec, its dead.

oxyzo. 02/14/2025 5:22 PM

i couldnt get past first part because i suck but i got deep frozen next to my dummy so it's like romantic 💋

vena6080 02/14/2025 5:29 PM

many stopper useless and flow kinda sucks

gazebr 02/14/2025 5:44 PM

Flow is not romantic

mysteriouly 02/15/2025 1:53 AM

Fixed the x249 y498 problem; Fixed the other sun in the last part. Sorry for the mistakes.

DDNet 02/15/2025 1:53 AM
qweweqqw_ 02/17/2025 6:55 AM

?

mysteriouly 02/23/2025 5:33 AM

I have already fixed them in my previous vertion above. However, Exactly I didn't see the fixes on in the servers. So I will post them again in the channel.

mysteriouly 02/23/2025 5:34 AM
DDNet 02/23/2025 5:34 AM
DDNet 02/23/2025 5:34 AM
anthonyyx 02/23/2025 8:34 AM

admin needs to do this after release,

@snailx3
snailx3 02/23/2025 8:54 PM
@murpi@learath2

can u do it? im away till march

learath2 02/23/2025 9:12 PM

just a normal map fix?

snailx3 02/23/2025 9:53 PM

ye

blaiszephyr 02/24/2025 8:10 AM

Till March????

blaiszephyr 02/24/2025 8:10 AM
snailx3 02/24/2025 12:53 PM

early march

snailx3 02/24/2025 12:53 PM

only 1 ready map for now tho

gazebr 02/25/2025 6:49 PM

Uhhhhhh