Mentions:
@6u6lik11Map 🐞:
it's not like I'm in practice, is it?
if nade behind the shields doesn't change anything.
cool map
if you have a chance, please check the map.
:OOOO
its a bit too simple imo most of the part is just holding sg
but i think you could work something out of it
I think because of the length of the part, it might not be considered the easiest.
i mean its just a memory part then
yeah
and it looks pretty good to me.
I think I'll improve it and try to implement it.
and who took my map to check? or not taken yet? if taken, are there any global errors?
im not sure what you mean by "taken". but the map is still in testing anyone can test it
okey thx
we need your opinion
- What do you think of this part?
- To be honest, we haven't really figured out how the mechanics work, so we don't know how to explain the bounces and speedruns not working. The only thing we know to increase the chance of a bounce is to press any button while moving left.
So it's not quite clear how to explain this to newcomers
its look like u just need hold sg, its boring, it's long, its easy. so i think its bad part.
Ohhh, okay, then we'll try to redo it.
There are also too many TP, which is confusing.
I agree, it's just that the original intent of the part was to go through it multiple times from different angles/sides
The question is, if I add to this part for example a few laser shots of myself, will it become more interesting?
Btw, back to the problem of getting through speedruns. These mechanics are weird enough. I mean that the horizontal speed of the player depends very much on what state the player is in when he makes a shot, for example, if the player is standing on the ground, his speed will be higher than when he makes a shot in the air.
And I really don't understand what that could be related to.
idk what u mean, u about sg bug?
Nah, I mean laser gan and shots at yourself to unfreeze yourself at speed while flying after the sg bug
idk need to see)
Omg, I'm so stupid, I mistook 'speedrun' for 'speedup'.
sry guys
here is the updated version of the map, we have reworked the gameplay on some parts and added 1 new part, so far without textures, but I think it will not interfere with the testing of the map
The design should be finished..
okay
Then tomorrow we'll finalize it and design it.
The bot complaint just wants you to set ground_elasticity_x to 1, this doesn't change any physics, the 1 is equal to 100% bouncyness 😄
ohhh okay
nope cus its first time where u use laser, no?
you're right
I think it looks pretty good.
Dear Mapper, your map contains invisible speedtiles... I would like to ask you to fix them, but on the otherside I don't know how you should, since they are invisible 🤔
If it's not too much trouble, can you send me a screenshot as an example?
yes, but this will be with a custom client. Issue is, that your map contains ... a lot of them
Okay, I'm waiting.
you don't see them, because they have force 0
is it fine for you, if I fix them for you?
we'd appreciate it
current master with my PR from today (I don't know if this answer helps you)
Thanks, I'm gonna go build your PR.
can you change your pfp
Should I do the fix now or would you like a list of choords instead, since you are building the client yourself?
your map is the last on my list 🙂
wdym?
I found your PR and built it
I mean that I am going to remove the invalid speedtiles now and send you the version 😄
No, thanks, I'll delete them myself.
ah okay, great, thank you very much! ❤️
I have a question, how did you map this speedtiles? Did you place them by clicking through the UI, do you use binds to set force or did you use another client?
I found at least one way to create this buggy tiles in the default editor
I'm sorry I couldn't respond yesterday.
yes you found another way 😄 I fixed the bug yesterday but thank you for your effort
Np
I think it just looked really good!
Ss?
if it's not too much trouble could you check out our map, because no one has been testing its gameplay for a week now
the weirdly triggering bounces could be fixed by adding more layers of tune tiles. All tunes get applied post tick, but post tick you may already have hit the wall if fast enough
Thanks for the advice, we'll give it a try
ye i checked ur map, problems are the same.
I checked this version a week ago.
I mean more rows* like 2 tiles thick, I hope that's clear
Thx, everything is clear.
I really think you're gonna like this
Yeah, we removed a huge amount of kill tiles, changed the grenade part, but I think there are still problems.
ok i will look now
what exactly isn't working?
You're probably right. We'll fix it.
cant go trough speedups
you have to do an air Jump to get through the speedups.
ik its isnt working
it is possible
ik its possible but not consistent, when i say not working i mean not working properly.
we can increase the space from 2 to 3 blocks,
its more about speedups. i talk about that earlier 1-2 weaks ago in my first feedback, video here the same misstake
are there any other problems?
i stopped testing
how many stars do you think the map is worth
idk finish ur map first.
Okey
We've fixed all the mistakes you pointed out and changed a few things we didn't like.
Listen I thought the map was 2-3 stars (closer to 2) but having invited on it players with 500 and more hours of race for them it was very difficult I don't know how to rate it after that
also u need better starting room. u need teach ppl, its about copy dummy and then u need add sg. dont give all the tools at one time, slowly explain what u want from player by creating "teaching parts" u need about 2-5 parts and then real map begin. so 1 fix spacing 2 better start focus on this
I'll give it a try.
I just want to make sure and say don't be paranoid and don't make the parts too tight, all need balance.
gl
thx😊
i see u trying to follow my tips, sometimes u do bad fix sometime u do good one, but map going into right way in general
Right now ur map is really raw , here a lot of work. i said it cus maybe u think here u need to do small amount changes, but no here a lot of work, but i will help u) and ur map will ready to release about in 2-3 month
I think it's not the worst idea
I'm having a hard time estimating the complexity of parts because I've learned the mechanics. So I apologize in advance if I ask you for advice often.
I don't really understand how to explain such a complicated mechanic to a new player, but I think what I've built will make it not bad at all.
ok i need to show u. go dm its too much spam here.
change log?
fixed👌
I fixed the bug, simplified the granade part, and made a lot of small fixes.
not a big fan of this mechanic for a full map. (personal opinion, won't alter if the map will make it as a release candidate).. not because its not fun, but because it de-syncs when you have high ping which is just annoying - especially in the solo sections where you only realize after doing the part that your dummy had a hiccup.
the first ~5 parts are super repetitive, you do the same thing over and over again with different timing. The last few parts are really cool and i enjoyed them but the start made me snooze, i'd personally like some more variety even when trying to help people understand a mechanic.
its also super hard to time anything if you play the map in default zoom because it requires you to react before you enter the mechanic which prevents you from moving, which was frustrating for me.
i would remove all occurrences of solo, they're just frustrating when you have unstable ping. i also don't enjoy the use of kill tiles as a decoration on this map, i find them unnecessary. and their design is just a red glow box.
some screenshots of things i found or didnt like attached.
I've changed most of the parts based on your notes and my own thoughts
NO KILL TILES!!
double factorial S
what does S equal to
?
If you have the opportunity, look at the map
🤣
?
given we do this in our free time I'll take my time thanks

think its cool concept, but some of the parts are just shooting once
and some of the parts dont work properly a lot of times
cp15 part with the solo, shooting at the unfreeze sometimes only gets one of the tees up
wait
here are two ways to pass
do you have laser at that point of the map?
maybe i forgot i had it
Yeah, there's a laser in this part of the map.
mb, but its like 4-5 parts beforehand
easily forget it
Yeah, you're right.
I reworked some parts thoroughly, namely: the kill part, the second solo part and finished some parts a little
I think it deserves your time.
I changed: the single parts, making them more comfortable to play, I redid some basic and not very pleasant desks, completely changed the exit from the "noob filter" and slightly changed the desks with the rocket. I will ask you to check the operation of the map since the commands did not work on your server.
It's better, but still not ready for release. if u wanna more info i can say in game.
um
this in most testing channels
turn off entities here and in the texts of tutorial
fix this error in freeze
in the tutorial u have bounce with turn off entities but in the map no
in the others parts of map
3 unnecesary tps
I'm not even sure about those blurred tiles
2 unused textures
Tf is this? 🥺🥺
same texture dif thing
Scale down your "bounce" image as well
XD
also it's a dummy map (already special because it's copy dummy) so why there is 2 big solo part ?
muejejeje
the 2 "bounces" arent bounces rlly are speedups xd
after a recheck today, i'll decline for now, you need to delete the solo parts, work on the other problems, and many parts are repetitive except some few like the last one, work on the developpement of parts in same time
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@6u6lik11