#TAKE-OFF
"TAKE-OFF" by 6u6likant & XJle6uIIIeK [Dummy]
DDNet 04/12/2025 5:48 PM

Mentions:

@6u6lik11
DDNet 04/12/2025 5:48 PM
DDNet 04/12/2025 5:48 PM

Map 🐞:

6u6lik11 04/12/2025 6:14 PM

it's not like I'm in practice, is it?

6u6lik11 04/12/2025 6:19 PM

if nade behind the shields doesn't change anything.

nixuslegendary 04/12/2025 7:53 PM

cool map

6u6lik11 04/13/2025 7:39 AM
@comebackplay

if you have a chance, please check the map.

6u6lik11 04/13/2025 1:05 PM
@comebackplay
6u6lik11 04/13/2025 1:05 PM
@blaiszephyr
nixuslegendary 04/13/2025 2:11 PM

:OOOO

omegakysiku 04/13/2025 2:30 PM

its a bit too simple imo most of the part is just holding sg

omegakysiku 04/13/2025 2:30 PM

but i think you could work something out of it

6u6lik11 04/13/2025 2:36 PM

I think because of the length of the part, it might not be considered the easiest.

omegakysiku 04/13/2025 2:37 PM

i mean its just a memory part then

6u6lik11 04/13/2025 2:37 PM

yeah

6u6lik11 04/13/2025 2:37 PM

and it looks pretty good to me.

6u6lik11 04/13/2025 2:43 PM

I think I'll improve it and try to implement it.

6u6lik11 04/13/2025 2:48 PM
@omegakysiku

and who took my map to check? or not taken yet? if taken, are there any global errors?

omegakysiku 04/13/2025 2:49 PM

im not sure what you mean by "taken". but the map is still in testing anyone can test it

6u6lik11 04/13/2025 2:49 PM

okey thx

xjle6uiii3k 04/13/2025 8:46 PM
@comebackplay

we need your opinion

  1. What do you think of this part?
  2. To be honest, we haven't really figured out how the mechanics work, so we don't know how to explain the bounces and speedruns not working. The only thing we know to increase the chance of a bounce is to press any button while moving left.
xjle6uiii3k 04/13/2025 8:47 PM

So it's not quite clear how to explain this to newcomers

comebackplay 04/13/2025 8:58 PM

its look like u just need hold sg, its boring, it's long, its easy. so i think its bad part.

xjle6uiii3k 04/13/2025 9:00 PM

Ohhh, okay, then we'll try to redo it.

comebackplay 04/13/2025 9:02 PM

There are also too many TP, which is confusing.

xjle6uiii3k 04/13/2025 9:05 PM

I agree, it's just that the original intent of the part was to go through it multiple times from different angles/sides

xjle6uiii3k 04/13/2025 9:13 PM

The question is, if I add to this part for example a few laser shots of myself, will it become more interesting?

xjle6uiii3k 04/13/2025 9:27 PM

Btw, back to the problem of getting through speedruns. These mechanics are weird enough. I mean that the horizontal speed of the player depends very much on what state the player is in when he makes a shot, for example, if the player is standing on the ground, his speed will be higher than when he makes a shot in the air.

xjle6uiii3k 04/13/2025 9:27 PM

And I really don't understand what that could be related to.

comebackplay 04/13/2025 9:39 PM

idk what u mean, u about sg bug?

xjle6uiii3k 04/13/2025 9:42 PM

Nah, I mean laser gan and shots at yourself to unfreeze yourself at speed while flying after the sg bug

comebackplay 04/13/2025 9:53 PM

idk need to see)

xjle6uiii3k 04/14/2025 5:11 PM

Omg, I'm so stupid, I mistook 'speedrun' for 'speedup'.

xjle6uiii3k 04/14/2025 5:11 PM

sry guys

DDNet 04/14/2025 7:41 PM
6u6lik11 04/14/2025 7:44 PM

here is the updated version of the map, we have reworked the gameplay on some parts and added 1 new part, so far without textures, but I think it will not interfere with the testing of the map

DDNet 04/14/2025 7:44 PM
catseyenebulous 04/14/2025 8:09 PM

The design should be finished..

6u6lik11 04/14/2025 8:17 PM

okay

6u6lik11 04/14/2025 8:18 PM

Then tomorrow we'll finalize it and design it.

essigautomat 04/15/2025 10:23 AM
@6u6lik11

The bot complaint just wants you to set ground_elasticity_x to 1, this doesn't change any physics, the 1 is equal to 100% bouncyness 😄

6u6lik11 04/15/2025 10:29 AM

ohhh okay

comebackplay 04/17/2025 12:21 AM

nope cus its first time where u use laser, no?

6u6lik11 04/17/2025 6:13 AM

you're right

6u6lik11 04/17/2025 5:13 PM
DDNet 04/17/2025 5:13 PM
6u6lik11 04/17/2025 5:15 PM

I think it looks pretty good.

essigautomat 04/20/2025 1:01 PM

Dear Mapper, your map contains invisible speedtiles... I would like to ask you to fix them, but on the otherside I don't know how you should, since they are invisible 🤔

xjle6uiii3k 04/20/2025 1:03 PM

If it's not too much trouble, can you send me a screenshot as an example?

essigautomat 04/20/2025 1:04 PM

yes, but this will be with a custom client. Issue is, that your map contains ... a lot of them

xjle6uiii3k 04/20/2025 1:05 PM

Okay, I'm waiting.

essigautomat 04/20/2025 1:11 PM

for example

essigautomat 04/20/2025 1:11 PM

you don't see them, because they have force 0

essigautomat 04/20/2025 1:12 PM

is it fine for you, if I fix them for you?

xjle6uiii3k 04/20/2025 1:14 PM

what kind of client are you using

xjle6uiii3k 04/20/2025 1:15 PM

we'd appreciate it

essigautomat 04/20/2025 1:18 PM

current master with my PR from today (I don't know if this answer helps you)

xjle6uiii3k 04/20/2025 1:19 PM

Thanks, I'm gonna go build your PR.

balami. 04/20/2025 1:21 PM

can you change your pfp

essigautomat 04/20/2025 1:26 PM

Should I do the fix now or would you like a list of choords instead, since you are building the client yourself?

essigautomat 04/20/2025 1:26 PM

your map is the last on my list 🙂

xjle6uiii3k 04/20/2025 1:30 PM

wdym?

xjle6uiii3k 04/20/2025 1:30 PM

I found your PR and built it

essigautomat 04/20/2025 1:33 PM

I mean that I am going to remove the invalid speedtiles now and send you the version 😄

xjle6uiii3k 04/20/2025 1:34 PM

No, thanks, I'll delete them myself.

essigautomat 04/20/2025 1:43 PM

ah okay, great, thank you very much! ❤️

essigautomat 04/20/2025 3:05 PM

I have a question, how did you map this speedtiles? Did you place them by clicking through the UI, do you use binds to set force or did you use another client?

essigautomat 04/20/2025 3:37 PM

I found at least one way to create this buggy tiles in the default editor

xjle6uiii3k 04/21/2025 7:09 AM

I'm sorry I couldn't respond yesterday.

essigautomat 04/21/2025 7:26 AM

yes you found another way 😄 I fixed the bug yesterday but thank you for your effort

xjle6uiii3k 04/21/2025 9:02 AM

Np

6u6lik11 04/21/2025 1:25 PM

I think it just looked really good!

xjle6uiii3k 04/21/2025 2:21 PM

Ss?

xjle6uiii3k 04/21/2025 4:42 PM

changelog: [+] added a room for those who use shortcuts in the last part [/] changed textures [/] improved parts of the map [/] fixed the weirdly triggering bounces in the last part by replacing them with speeup titles

xjle6uiii3k 04/21/2025 7:03 PM
@comebackplay

if it's not too much trouble could you check out our map, because no one has been testing its gameplay for a week now

essigautomat 04/22/2025 7:18 AM

the weirdly triggering bounces could be fixed by adding more layers of tune tiles. All tunes get applied post tick, but post tick you may already have hit the wall if fast enough

xjle6uiii3k 04/22/2025 7:19 AM

Thanks for the advice, we'll give it a try

comebackplay 04/22/2025 10:41 AM

ye i checked ur map, problems are the same.

comebackplay 04/22/2025 10:42 AM

I checked this version a week ago.

essigautomat 04/22/2025 11:40 AM

I mean more rows* like 2 tiles thick, I hope that's clear

xjle6uiii3k 04/22/2025 2:40 PM

Thx, everything is clear.

DDNet 04/23/2025 3:21 PM
DDNet 04/23/2025 3:21 PM
DDNet 04/23/2025 3:21 PM
6u6lik11 04/23/2025 3:27 PM
DDNet 04/23/2025 3:27 PM
6u6lik11 04/23/2025 3:29 PM
@comebackplay

I really think you're gonna like this

xjle6uiii3k 04/23/2025 3:31 PM

Yeah, we removed a huge amount of kill tiles, changed the grenade part, but I think there are still problems.

comebackplay 04/23/2025 3:53 PM

ok i will look now

comebackplay 04/23/2025 3:59 PM

not working

comebackplay 04/23/2025 3:59 PM

its looked like u need sg here

xjle6uiii3k 04/23/2025 4:00 PM

what exactly isn't working?

xjle6uiii3k 04/23/2025 4:00 PM

You're probably right. We'll fix it.

comebackplay 04/23/2025 4:03 PM

ez to fail here

comebackplay 04/23/2025 4:03 PM

cant go trough speedups

xjle6uiii3k 04/23/2025 4:05 PM

you have to do an air Jump to get through the speedups.

comebackplay 04/23/2025 4:05 PM

if u too fast u touch this tele which annoying

comebackplay 04/23/2025 4:05 PM

ik its isnt working

comebackplay 04/23/2025 4:06 PM

look like i wanna move this wall

xjle6uiii3k 04/23/2025 4:10 PM

it is possible

comebackplay 04/23/2025 4:11 PM

ik its possible but not consistent, when i say not working i mean not working properly.

xjle6uiii3k 04/23/2025 4:12 PM

we can increase the space from 2 to 3 blocks,

comebackplay 04/23/2025 4:13 PM

u can remove it(green) by better mapping

comebackplay 04/23/2025 4:14 PM

its more about speedups. i talk about that earlier 1-2 weaks ago in my first feedback, video here the same misstake

comebackplay 04/23/2025 4:20 PM

no reason to square just move it lower

comebackplay 04/23/2025 4:23 PM

too many spam special tiles

xjle6uiii3k 04/23/2025 4:25 PM

what do you think of that? (they're spinning at different speeds and in different directions)

xjle6uiii3k 04/23/2025 4:33 PM
@comebackplay

are there any other problems?

comebackplay 04/24/2025 3:58 AM

i stopped testing

DDNet 04/25/2025 2:50 PM
DDNet 04/25/2025 2:50 PM
DDNet 04/25/2025 2:50 PM
6u6lik11 04/25/2025 2:59 PM
DDNet 04/25/2025 2:59 PM
6u6lik11 04/25/2025 4:17 PM
DDNet 04/25/2025 4:17 PM
6u6lik11 04/25/2025 4:20 PM
@comebackplay

how many stars do you think the map is worth

comebackplay 04/25/2025 4:21 PM

idk finish ur map first.

6u6lik11 04/25/2025 4:24 PM

Okey

6u6lik11 04/25/2025 4:24 PM
@comebackplay

We've fixed all the mistakes you pointed out and changed a few things we didn't like.

6u6lik11 04/25/2025 4:44 PM
@comebackplay

Listen I thought the map was 2-3 stars (closer to 2) but having invited on it players with 500 and more hours of race for them it was very difficult I don't know how to rate it after that

comebackplay 04/25/2025 6:04 PM

no hurry( okey next problem on your map is spacing. think about ppl who have low zoom. For example this screen why so long? its too much. so many ur rooms are too big with no reason. try to fix that.

comebackplay 04/25/2025 6:04 PM

also u need better starting room. u need teach ppl, its about copy dummy and then u need add sg. dont give all the tools at one time, slowly explain what u want from player by creating "teaching parts" u need about 2-5 parts and then real map begin. so 1 fix spacing 2 better start focus on this

comebackplay 04/25/2025 6:06 PM
@6u6lik11
6u6lik11 04/25/2025 6:07 PM

I'll give it a try.

comebackplay 04/25/2025 6:12 PM

I just want to make sure and say don't be paranoid and don't make the parts too tight, all need balance.

comebackplay 04/25/2025 6:12 PM

gl

6u6lik11 04/25/2025 6:13 PM

thx😊

comebackplay 04/25/2025 6:21 PM

i see u trying to follow my tips, sometimes u do bad fix sometime u do good one, but map going into right way in general

Right now ur map is really raw , here a lot of work. i said it cus maybe u think here u need to do small amount changes, but no here a lot of work, but i will help u) and ur map will ready to release about in 2-3 month

6u6lik11 04/25/2025 7:25 PM
DDNet 04/25/2025 7:25 PM
6u6lik11 04/25/2025 7:26 PM
@comebackplay

I think it's not the worst idea

6u6lik11 04/25/2025 7:29 PM

I'm having a hard time estimating the complexity of parts because I've learned the mechanics. So I apologize in advance if I ask you for advice often.

6u6lik11 04/25/2025 7:31 PM

I don't really understand how to explain such a complicated mechanic to a new player, but I think what I've built will make it not bad at all.

comebackplay 04/25/2025 7:43 PM
@6u6lik11

ok i need to show u. go dm its too much spam here.

DDNet 04/27/2025 2:25 PM
DDNet 04/27/2025 2:25 PM
6u6lik11 04/27/2025 2:28 PM
DDNet 04/27/2025 2:28 PM
comebackplay 04/27/2025 2:32 PM

change log?

ybivawka 04/27/2025 6:22 PM

showed the author a skip where you can take checkpoint 10 without losing your weapon and immediately go to the teleport, said he would fix it

6u6lik11 04/27/2025 7:16 PM

fixed👌

6u6lik11 04/28/2025 2:11 PM

I fixed the bug, simplified the granade part, and made a lot of small fixes.

comebackplay 04/28/2025 7:11 PM

yey i see a lot of progress. wp But some stuf still neeed rework This start is bad and it must be after the start line.

comebackplay 04/28/2025 7:15 PM

this also too long. ok better continue in voice

blaiszephyr 04/28/2025 8:04 PM

not a big fan of this mechanic for a full map. (personal opinion, won't alter if the map will make it as a release candidate).. not because its not fun, but because it de-syncs when you have high ping which is just annoying - especially in the solo sections where you only realize after doing the part that your dummy had a hiccup.

the first ~5 parts are super repetitive, you do the same thing over and over again with different timing. The last few parts are really cool and i enjoyed them but the start made me snooze, i'd personally like some more variety even when trying to help people understand a mechanic.

its also super hard to time anything if you play the map in default zoom because it requires you to react before you enter the mechanic which prevents you from moving, which was frustrating for me.

i would remove all occurrences of solo, they're just frustrating when you have unstable ping. i also don't enjoy the use of kill tiles as a decoration on this map, i find them unnecessary. and their design is just a red glow box.

some screenshots of things i found or didnt like attached.

DDNet 04/28/2025 8:05 PM
DDNet 04/30/2025 6:27 PM
DDNet 04/30/2025 6:27 PM
6u6lik11 04/30/2025 6:30 PM
DDNet 04/30/2025 6:30 PM
6u6lik11 04/30/2025 6:32 PM

I've changed most of the parts based on your notes and my own thoughts

6u6lik11 05/01/2025 10:34 AM
DDNet 05/01/2025 10:34 AM
6u6lik11 05/01/2025 10:34 AM

NO KILL TILES!!

oxyzo. 05/01/2025 2:15 PM

double factorial S

oxyzo. 05/01/2025 2:15 PM

what does S equal to

6u6lik11 05/05/2025 7:32 AM
@blaiszephyr
blaiszephyr 05/05/2025 7:34 AM

?

6u6lik11 05/05/2025 8:01 AM

If you have the opportunity, look at the map

.freezy_ 05/05/2025 11:39 AM

🤣

6u6lik11 05/05/2025 11:54 AM

?

blaiszephyr 05/05/2025 12:21 PM

given we do this in our free time I'll take my time thanks

anthonyyx 05/05/2025 1:58 PM

think its cool concept, but some of the parts are just shooting once

anthonyyx 05/05/2025 1:58 PM

and some of the parts dont work properly a lot of times

anthonyyx 05/05/2025 1:59 PM

cp15 part with the solo, shooting at the unfreeze sometimes only gets one of the tees up

xjle6uiii3k 05/05/2025 2:46 PM

wait

xjle6uiii3k 05/05/2025 2:52 PM
@anthonyyx

here are two ways to pass

anthonyyx 05/05/2025 2:53 PM

do you have laser at that point of the map?

anthonyyx 05/05/2025 2:53 PM

maybe i forgot i had it

xjle6uiii3k 05/05/2025 2:54 PM

Yeah, there's a laser in this part of the map.

anthonyyx 05/05/2025 2:57 PM

mb, but its like 4-5 parts beforehand

anthonyyx 05/05/2025 2:57 PM

easily forget it

xjle6uiii3k 05/05/2025 3:04 PM

Yeah, you're right.

6u6lik11 05/05/2025 5:13 PM

I reworked some parts thoroughly, namely: the kill part, the second solo part and finished some parts a little

6u6lik11 05/05/2025 6:47 PM
@blaiszephyr

I think it deserves your time.

DDNet 06/28/2025 5:35 PM
6u6lik11 06/28/2025 5:37 PM

I changed: the single parts, making them more comfortable to play, I redid some basic and not very pleasant desks, completely changed the exit from the "noob filter" and slightly changed the desks with the rocket. I will ask you to check the operation of the map since the commands did not work on your server.

comebackplay 07/01/2025 1:47 AM

It's better, but still not ready for release. if u wanna more info i can say in game.

el.sabito 08/21/2025 1:23 PM

um

f0rtishka 08/21/2025 1:24 PM

this in most testing channels

ramirok_ 09/11/2025 1:05 PM

turn off entities here and in the texts of tutorial

ramirok_ 09/11/2025 1:06 PM

fix this error in freeze

ramirok_ 09/11/2025 1:10 PM

in the tutorial u have bounce with turn off entities but in the map no

ramirok_ 09/11/2025 1:10 PM

in the others parts of map

vena6080 09/11/2025 1:11 PM

tune zone in here

pipou_tw 09/11/2025 1:11 PM

Can't see anything

ramirok_ 09/11/2025 1:11 PM

3 unnecesary tps

pipou_tw 09/11/2025 1:12 PM

The connection between the two isn't too good looking

pipou_tw 09/11/2025 1:12 PM

I'm not even sure about those blurred tiles

pipou_tw 09/11/2025 1:13 PM

Unmarked

pipou_tw 09/11/2025 1:14 PM

Too many unused envelopes and images

DDNet 09/11/2025 1:15 PM

Map size breakdown :mag:

ramirok_ 09/11/2025 1:16 PM

2 unused textures

vappy19 09/11/2025 1:16 PM

Tf is this? 🥺🥺

pipou_tw 09/11/2025 1:17 PM

Those images could be cropped to drastically reduce the size

ramirok_ 09/11/2025 1:17 PM

same texture dif thing

pipou_tw 09/11/2025 1:17 PM

Scale down your "bounce" image as well

pipou_tw 09/11/2025 1:19 PM

Why is there that tune? Why not 0 or hammer off?

vena6080 09/11/2025 1:21 PM

!!! TEAMRANK FINISH is not rlsable

ramirok_ 09/11/2025 1:21 PM

XD

vena6080 09/11/2025 1:23 PM

also it's a dummy map (already special because it's copy dummy) so why there is 2 big solo part ?

pipou_tw 09/11/2025 1:23 PM

I'm not sure if hammering has an effect in those tune_zones (since you can in tune_zone 4)

ramirok_ 09/11/2025 1:23 PM

muejejeje

ramirok_ 09/11/2025 1:24 PM
pipou_tw 09/11/2025 1:26 PM

Wrong placement (due to parallax and up and down animation) at some places

DDNet 09/11/2025 1:29 PM
ramirok_ 09/11/2025 1:29 PM

the 2 "bounces" arent bounces rlly are speedups xd

vena6080 09/11/2025 6:42 PM

after a recheck today, i'll decline for now, you need to delete the solo parts, work on the other problems, and many parts are repetitive except some few like the last one, work on the developpement of parts in same time

DDNet 09/11/2025 6:43 PM

Mention:

@6u6lik11