#Evening_Mist
"Evening Mist" by веселуhа [Moderate]
DDNet 04/25/2026 6:21 PM

Mentions:

@veseluhazzz
DDNet 04/25/2026 6:21 PM
DDNet 04/25/2026 6:21 PM

Map 🐞:

catseyenebulous 04/25/2026 6:24 PM

No way the 'Grass_LOW' is 2048x2048.

veseluhazzz 04/25/2026 6:26 PM

oh

veseluhazzz 04/25/2026 6:26 PM

XD

veseluhazzz 04/25/2026 6:33 PM
  1. Add time cps
veseluhazzz 04/25/2026 6:33 PM
  1. grass_low now low xd
veseluhazzz 04/25/2026 6:36 PM

how many sec are needed for realese?

le_cannabis 04/25/2026 8:11 PM

2 minutes i think idk

le_cannabis 04/25/2026 8:40 PM

The map has 8 parts, so 4 parts for each tee, which is quite small. If it had 16 or 32 parts, I think it would be possible

le_cannabis 04/25/2026 8:40 PM

Maybe it will decline, I don't know, I haven't tested it

dekael 04/25/2026 9:47 PM

There is a map VERY similar to this but i cannot remember the name

dekael 04/25/2026 9:48 PM

has the same idea with deep and no freeze

dekael 04/25/2026 10:02 PM

If u shift your design a little bit, the vertical tps can align with the edge hook so the dummy cna reset faster

dekael 04/25/2026 10:03 PM

its the thing that came to my mind after missing too many edges and waiting for dummy to be reset since u can almost instantly hit tp there to reset yourself, but your dummy still falling

dekael 04/25/2026 10:21 PM

is this arrow intentional?

dekael 04/25/2026 10:22 PM

cause i wanna say right of the bat that the map is rly well made and the structure is just great, so this arrow i feel is almost intentional but at the same time seems weird ;D

dekael 04/25/2026 10:22 PM

having fun testin it ngl

veseluhazzz 04/25/2026 10:28 PM

yes, it should be there : )

cookies_and_cream09315 04/26/2026 5:40 AM

3 maps by 1 mapper wasnt there a limit

markus777777 04/26/2026 7:15 AM

Declined maps dont count

cookies_and_cream09315 04/26/2026 7:48 AM

Goesonlydown, downbass and this

markus777777 04/26/2026 7:55 AM

ah sorry

markus777777 04/26/2026 7:55 AM

mb

DDNet 04/26/2026 7:58 AM

Mention:

@veseluhazzz
gabriel102_8628 04/26/2026 8:25 AM

Snitch!

dekael 04/26/2026 8:35 AM

but downbass isnt his, is it?

dekael 04/26/2026 8:38 AM

oh man, this map could be released even now tbh, i didnt finish testing it but its soo well made, i would single handle it

markus777777 04/26/2026 8:58 AM

He's in the mappers, so it's his map, otherwise why is he listed there?

dekael 04/26/2026 9:10 AM

change the mappers onm downbass so its only mat, release one of the 3 maps, then switch back to be a mapper for downbass, profit

dekael 04/26/2026 9:11 AM

this map would be evaluated in no time i swear

dekael 04/26/2026 9:12 AM
@veseluhazzz
veseluhazzz 04/26/2026 10:01 AM

i think i can wait, maybe I'll make more parts. Or maybe remove GoesOnlyDown from the test for now and keep this?

zenthik 04/26/2026 11:11 AM

Isn't that against the rules? It's just a loophole in the rules.

ililja 04/26/2026 11:23 AM

this whole 2 maps thing is dumb

ililja 04/26/2026 11:23 AM

why does it even exist

manikoo 04/26/2026 11:24 AM

sure it's impossible to make 2 good quality maps in one time

manikoo 04/26/2026 11:25 AM

close one then start another

markus777777 04/26/2026 1:38 PM

It turns out this rule doesn't apply to co-authors, sorry

DDNet 04/26/2026 1:38 PM
dekael 04/26/2026 1:42 PM

oh no, jail time ;C

le_cannabis 04/26/2026 2:05 PM
@dekael

Is this map too short? There are only 4 parts per player :/

dekael 04/26/2026 2:10 PM

there is 8 parts, i think thats fine?

dekael 04/26/2026 2:11 PM

fun to speedrun

dekael 04/26/2026 2:11 PM

and i like the idea of 2 parts per player

dekael 04/26/2026 2:11 PM

but its dummy map anyway so doesnt rly matter

veseluhazzz 04/26/2026 2:11 PM

I think 100sec± map if u do all parts 1 try

le_cannabis 04/26/2026 2:12 PM

wait guys

le_cannabis 04/26/2026 2:12 PM

I was testing the map and my PC crashed.

dekael 04/26/2026 2:12 PM

map too good, your pc cant handle such a masterpiece

dekael 04/26/2026 2:13 PM

upgrade pc

le_cannabis 04/26/2026 2:13 PM

polarity

le_cannabis 04/26/2026 2:13 PM

yes sorry 😭

dekael 04/26/2026 2:14 PM

at least there is no map skip as in polarity ( i hope)

veseluhazzz 04/26/2026 2:17 PM

now in some places dummy resets faster

le_cannabis 04/26/2026 2:20 PM
  1. The hookthrough is just the unhook but transparent; I would change the color. In the image, I used FFE09896

  2. I would add another 2/3 hooktroughs to the side so the tee goes directly to the block instead of going upwards.

  3. Compared to the first part, this part is kind of unbalanced; there's no right way to do it, it's just doing an edge hook, then grabbing the edge and jumping xd

veseluhazzz 04/26/2026 2:22 PM

3 is auto part

le_cannabis 04/26/2026 2:24 PM

Yes, but it seems unbalanced to me. Wait for another tester and see if they say the same thing

le_cannabis 04/26/2026 2:25 PM

This part would sound better if, when moving to the left side, you didn't need to hold the dummy for it to fall faster.

le_cannabis 04/26/2026 2:39 PM

Move 1/2 block to the left. ignore

le_cannabis 04/26/2026 2:41 PM

Unmarked tele

le_cannabis 04/26/2026 2:51 PM

It actually depends on when you start the dj. If you start too late, you'll end up on the top Tele, if you start too early, you'll end up on the bottom Tele

veseluhazzz 04/26/2026 2:53 PM

True, but i still think its not that difficult

le_cannabis 04/26/2026 2:54 PM

Dont need stopper

dekael 04/26/2026 2:55 PM

i didnt have much issue with this

dekael 04/26/2026 2:55 PM

but i had issue and i still cant rly figure it out with this HT squuare hook

dekael 04/26/2026 2:55 PM
le_cannabis 04/26/2026 2:56 PM

true, This HT square is really annoying to hook into, maybe open it up more, idk.

le_cannabis 04/26/2026 2:56 PM

The problem is that you think you don't need to hold the hook for the tee to drop with more force, but you do, and that bothers me quite a bit

dekael 04/26/2026 2:57 PM

ou, thats why i had problems with that, cause i wasnt speeding the dummy downward

dekael 04/26/2026 2:57 PM

i will retest it later

dekael 04/26/2026 2:57 PM

but still seems unpleasant

le_cannabis 04/26/2026 2:58 PM

Here the map shows that there's a free space for you to use this mechanic, but the other part doesn't. I recommend adding more blocks to avoid constant errors

dekael 04/26/2026 2:59 PM

fun fact u dont have to use that space, cool speedrun tactic

dekael 04/26/2026 2:59 PM

saves 1/2 sec

le_cannabis 04/26/2026 2:59 PM

hmm

dekael 04/26/2026 2:59 PM

i will show u wait

le_cannabis 04/26/2026 3:02 PM

uh

veseluhazzz 04/26/2026 3:03 PM

oh

dekael 04/26/2026 3:03 PM

but personally i would keep it

dekael 04/26/2026 3:03 PM

up to u

le_cannabis 04/26/2026 3:03 PM

yess its cool

le_cannabis 04/26/2026 3:04 PM

This part bothers me because the tee builds up speed and you have to have precise timing to hook and double jump.

veseluhazzz 04/26/2026 3:40 PM

What do you think about this?

le_cannabis 04/26/2026 3:41 PM

Maybe the problem is me, maybe I'm just a confused girl 😭 😭

veseluhazzz 04/26/2026 3:42 PM

no, it actually works 50/50

le_cannabis 04/26/2026 3:42 PM

you think good or bad?

le_cannabis 04/26/2026 3:42 PM

Perhaps lowering the stopper by just 1 would be good

veseluhazzz 04/26/2026 3:44 PM

as in the ss, its already lowered by 1 tile :/

le_cannabis 04/26/2026 3:44 PM

hm

le_cannabis 04/26/2026 3:44 PM

no

veseluhazzz 04/26/2026 3:45 PM

I meant, is it okay now?

le_cannabis 04/26/2026 3:45 PM

like this

veseluhazzz 04/26/2026 3:45 PM

cuz dummy dont fall

veseluhazzz 04/26/2026 3:46 PM

but now the upper teleport is useless

le_cannabis 04/26/2026 3:46 PM

idk then Do something that isn't based on luck.

veseluhazzz 04/26/2026 3:55 PM
  1. I think its better to leave it as it is, cuz u can just hold "a". If u do it the way you mean, you'll have to wait for the dummy to fall
le_cannabis 04/26/2026 3:57 PM

veseluhazzz 04/26/2026 3:57 PM

but maybe im wrong, cuz i only have 500h on ddrace

veseluhazzz 04/26/2026 3:57 PM

350h novice 💀

le_cannabis 04/26/2026 3:57 PM

i have 400h in blmap4

veseluhazzz 04/26/2026 3:58 PM

Idk what is this 😭

le_cannabis 04/26/2026 3:58 PM

block map

veseluhazzz 04/26/2026 3:59 PM

I think its better then 350h on novice maps...

le_cannabis 04/26/2026 4:00 PM

ye

le_cannabis 04/26/2026 4:00 PM

xd

dekael 04/26/2026 4:11 PM

bro prt screen in windows 11 is a joke, or is ddnet just stupid

dekael 04/26/2026 4:12 PM

i cant take the screenshots, it screens main menu instead of gameplay, like how

veseluhazzz 04/26/2026 4:14 PM

When i pressed prt in ddnet, it takes a screenshot of my desktop XD

dekael 04/26/2026 4:14 PM

original version is okey, as soon as i get to know what to do is no problem, problem is the whole map have rly no stops, and this is the only part when your dummy can be hold in one place in the middle of a part which seems off

le_cannabis 04/26/2026 4:15 PM

yes

veseluhazzz 04/26/2026 4:22 PM

I fixed everything. I also changed hookthrough color, and some parts became clearer.

dekael 04/26/2026 4:24 PM

some ideas to change the arrow part

dekael 04/26/2026 4:26 PM

actually im wrong there is also other place where dummy stops so mb

dekael 04/26/2026 4:27 PM

but still im not a fan of the og part on this

ohn0_ 04/27/2026 10:07 AM

tbh i dont got it why this map needs to be released. there are many maps which are already released like this map(generally named as "barren-style"), and i dont think this map specially stands out enough to warrant a release compared to kind of maps

ohn0_ 04/27/2026 10:13 AM

there are some creative part, but the rest of them feels like just a filler for me

doshikey 04/27/2026 10:49 AM

totally agree, the map doesn't bring anything new, even older maps like "lumine" "yun gu" have much more creative parts

dekael 04/27/2026 5:28 PM

map doesnt have to stand out to be good, why every new map has to be some kind of special on its own. I agree on the part where there is already insane amount of maps to play so the parts get repetitive but there is nothing wrong with releasing a decent and fun to play map.

le_cannabis 04/28/2026 2:15 AM

I agree with you, but I think if that were the case, there wouldn't be many new maps. This map is decent at least, with different movements/cozy parts, etc. The map doesn't bother you or anything like that. I liked it.

ohn0_ 04/28/2026 12:21 PM

also this

markus777777 04/28/2026 8:55 PM

I don't understand why disabling the hammer is done through the server settings. It would be better to do it through the block. Otherwise, on my first playthrough, I didn't even realize I was missing the hammer, since there was no mention of it in the hud or on the map

markus777777 04/28/2026 8:58 PM

I didn't like that each tee does 2 parts, and not 1 as is usually the case. As for me, this is one of the fundamental things that is better not to change, because they set the style of the game, but maybe I'm the only one who thinks so, idk

le_cannabis 04/28/2026 9:07 PM

+

markus777777 04/28/2026 9:10 PM

The second part is much more difficult than the others, mainly because of the beginning, which requires you to make a rather complex combination of difficult moves for the map

markus777777 04/28/2026 9:16 PM

A pretty boring part in my opinion, only the beginning is a little interesting, the rest is just hooking dummy through ht going left even without boosts

markus777777 04/28/2026 9:18 PM

I have the same opinion about this part

markus777777 04/28/2026 9:35 PM

In fact, the only slightly interesting parts for me are 2, 3, 4, and 7. The rest, as I said above, are just running left along the part while hooking dummy with ht, which is uninteresting The map also has issues with the flow of parts: at many of them, you have to stop, slow down, back up, make awkward moves, etc. You can't complete them in one breath, like a "speedrun" Also, the map is very small in my opinion, 8 parts is too few for release Also, as was written in https://discord.com/channels/252358080522747904/1497663881009430740/1498660312507748512, Barren-style maps should be of higher quality for release, so I believe the map lacks potential and needs a complete overhaul and rethink for release

DDNet 04/28/2026 9:36 PM

Mention:

@veseluhazzz