#Belfry
"Belfry" by Imperfect [Moderate]
DDNet 03/21/2021 2:06 AM
@InceptionAmbit

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Belfry.map
409.08 KB
DDNet 03/21/2021 2:06 AM
InceptionAmbit 03/21/2021 4:26 AM

Fixes: removed some freezes from tp's Added missing freezes on part 8. removed unnecessary unsolo on part 16

Thanks to Vloops for these: Added missing Freeze on part 13 Removed Tunezone in blocks on part 13 Disable jetpack/unfreeze moved 1 block down on part 15. Removed 1 tele on the second part 16 Added the missing tele's on part 18 Added missing freeze on last part.

Belfry.map
409.12 KB
PopCorn181 03/21/2021 12:44 PM

bad

PopCorn181 03/21/2021 12:46 PM

this is decent but not releasable, a map with a few smart parts like this, but with a few changes could be potentially releasable.

PopCorn181 03/21/2021 12:50 PM

now the design looks ddmax/kobra, bad design can still be releasable though if you have great gameplay like time shop imo etc.

PopCorn181 03/21/2021 12:52 PM

you only need one turn off entities at the start xd

PopCorn181 03/21/2021 12:56 PM

noobfilter: bad, gores has been overused

PopCorn181 03/21/2021 12:57 PM

part 1: cool concept, good execution i like it

PopCorn181 03/21/2021 12:58 PM

part 2: grenade fly another overused thing, keep it but dont make it over a flat surface of tele, raise the ceiling and give endless hook and.... skip xd

PopCorn181 03/21/2021 1:02 PM

skip for part 2

PopCorn181 03/21/2021 1:05 PM

part 3: sort of good, first wall of freeze you dont need grenade for, so maybe take away grenade on the first part, then give it back

PopCorn181 03/21/2021 1:07 PM

don't do drugs while mapping

PopCorn181 03/21/2021 1:09 PM

part 4: bad

PopCorn181 03/21/2021 1:13 PM

part 5: i really enjoyed playing this part tbh 😄

InceptionAmbit 03/21/2021 2:00 PM
@PopCorn181

Thanks for the infos. i made some changes to these parts. part 2 made it little bit harder part 3 losing rocket at the start and gaining it at the socond freeze again. part 3 end made bit harder

everything coming next post.

for part 4. can u specifically say whats bad on the part? or whole part.

PopCorn181 03/21/2021 3:23 PM

on part 4, the first jump with the rocket isn't very...... fun

.

♥ SweetSaiox ♥ 03/21/2021 3:33 PM

i just found out u can use 45* aim angle so just a hint xD

InceptionAmbit 03/21/2021 3:42 PM

part 4 start is not random its 45° down left and you can do it 100% of the time if you know how.

PopCorn181 03/21/2021 4:08 PM
@InceptionAmbit

what do you want the difficulty for the map to be

wsike 03/21/2021 4:15 PM

"if you know how" applies almost to anything, so I don't think in that case it can work.

InceptionAmbit 03/21/2021 4:18 PM

i dont feel like part 4 start is very hard. its just like find out how it works

♥ SweetSaiox ♥ 03/21/2021 6:10 PM
@wsike

he explained the part 4 "its 45° down left and you can do it 100%" so its not like "if you know how"

♥ SweetSaiox ♥ 03/21/2021 6:10 PM

^^

wsike 03/21/2021 6:19 PM

lol? that pretty much an example of "if you know how"... xD

wsike 03/21/2021 6:19 PM

u will tell to everyone how to do that part?

InceptionAmbit 03/21/2021 6:19 PM

nah but everyone to find out how to do it?

wsike 03/21/2021 6:32 PM

ok, first of all, this part is way too crowded, and current standards requires space so it's suitable for more players, unless you make it team force which isn't realy a solution, as most of players dislikes teamforce. If you want to leave that part, you need to try make the way of doing it visible (for example by marking), so you don't have to say to players everytime "45 degree ez" to make them understand how to do a part

wsike 03/21/2021 6:36 PM

imma go throught map and give my feedback as an mapper

InceptionAmbit 03/21/2021 6:37 PM

do that. its my first map. so im still learning.

wsike 03/21/2021 7:31 PM

the idea of the part is good, but the fact that you forced to do same thing 4 times isn't. Also, the green part of it is quite annoyng, even if you can skip it by doing 4th movement

wsike 03/21/2021 7:32 PM

considering that this is almost at the beggining of the map, it will be so blocky because of not having enought space and the part by itself isn't a great idea to be putted almost at beggining due to tee spam after passing noobfilter

wsike 03/21/2021 7:34 PM

boring part as it literally forces you to do same thing multiple times, especially the ht could be really annoyng

wsike 03/21/2021 7:37 PM

way too repetitive

wsike 03/21/2021 7:39 PM

the part is quite ddmaxy, thought the idea behind it isn't that bad. Thought, idk why you forcing to get laser while passing next gorest part it isn't needed at all

wsike 03/21/2021 7:40 PM

after this part, the map became quite unbalanced. This one is really hard comparatively to the parts before

wsike 03/21/2021 7:42 PM

idea of the part is cool, but feels really annoyng, because:

  • everytime you fail you have to take ninja again
  • the freeze for the guy with ninja is really annoyng and boring
wsike 03/21/2021 7:43 PM

nice part, but feels unbalanced among others, also the deep words aren't neccesary there

wsike 03/21/2021 7:45 PM

the idea of the part is nice, but way too crowded for big groups of players, doing the part they really will annoy each other and might be impossible to pass due to mass hoking and most likely will cause into a rq

wsike 03/21/2021 7:46 PM

way too long for an hf part and isn't exciting at all and feels boring

wsike 03/21/2021 7:47 PM

really cool idea for a part with tunes, but because you made it way too repetitive and long all fun in that part is going away and it becomes boring

wsike 03/21/2021 7:49 PM

long and boring

wsike 03/21/2021 7:50 PM

so so so so repetitive and boring, you really should avoid making parts like those as they aren;t really liked nowadays in current standards

wsike 03/21/2021 7:51 PM

part 17 is way too long solo considering that this is a team map

wsike 03/21/2021 7:53 PM

same story as part 16, thought there are 2 decent parts which are masked under a ddmaxy part, marked in red circle

wsike 03/21/2021 7:55 PM

i really dislike that last part, way too much hf which ruined enjoyability of the map

wsike 03/21/2021 8:16 PM

In general, there's what I think:

  • you have way too much gores in there. It's really uncreative considering that you could put something better. Literally 30% of map consists of gores parts, which you should avoid in such kind of maps, as nowadays standarts are kinda against that.
  • feels crowded. The map doesn't has enought space for bigger groups than 2 tees, which makes it extra bocky and annoyng, which basically will force a lot of players to leave server and kind of reminds old ddmax maps.
  • way too much solo parts. When you making a teamwork map you shouldn't make way too much solo parts. Currently, the map felt 50% solo parts, 20-30% gores parts and 20-30% actual parts, meanwhile the % should prioritise in actual teamwork parts
  • structure. currently, it's literally - u pass part, go enter teleport to get into another part. Making the map unite smoothly between parts is always good and should be considered on, considering that it's supposed to be a teamwork map. For a example on How it should be structured in this kind of style you can check Lumine or latest new released maps, they might end into a good tip for you, so it doesn't give ddmaxy vibes. -unbalanced. The map strictly jumps in difficulty, some parts are extremely ez, some part are kinda hard. You'r map should be balanced so the players can pick based on their knowledge what difficulty they want to play, mixing hard with ez isn't a good option.
  • design. The design is kinda lazy and the colors u picked, already at evening of the map, literally sayng to you: "turn on entities" xD Try to go more creative in map designing and try to pick more eye enjoyabe colors so it will be pleasant to look at, currently, i doubt this kind of design would have a chance to be released xd

Thought, really good map as a begginer in mapping :) You always can ask help in

#mapping

and i'm sure there will be someone who will answer to you, so don't be afraid ^^

wsike 03/21/2021 8:17 PM

Also, I think starting over a new map with more experience is better, as fixing this would take way too much time :s My suggestion is to take all good parts and make into a new one, which I am sure will turn better

InceptionAmbit 03/21/2021 8:28 PM

Took some notes of all areas you mentioned for my next map to do it better. yeah, i think a new map with my new experience and the tipps from the people would be better, then trying to fix the map.

Knuski 03/22/2021 6:48 PM
@InceptionAmbit

Sounds like u want to start a new map, do u want this to be declined or will u try to fix it?

InceptionAmbit 03/22/2021 6:49 PM

you can declined it

Knuski 03/22/2021 6:49 PM

alright

Knuski 03/22/2021 6:49 PM

$decline