#Carpe_Diem
"Carpe Diem" by Starkiller [Dummy]
DDNet 09/28/2020 6:31 PM
@Starkiller

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

KYS.map
609.77 KB
DDNet 09/28/2020 6:31 PM
louis 09/28/2020 6:37 PM

toxic name

ano 09/28/2020 6:38 PM

keep your socks

Lwai 09/28/2020 6:44 PM

shit name

sen pa'𖤐 09/28/2020 7:41 PM

Change name

sen pa'𖤐 09/28/2020 7:41 PM

Vanitas is better

Animefan 09/28/2020 7:45 PM

change name

sen pa'𖤐 09/28/2020 7:46 PM

u

Starkiller 09/28/2020 7:51 PM

zzz

Starkiller 09/28/2020 7:51 PM

any names pls

sen pa'𖤐 09/28/2020 7:52 PM

carpe diem

Starkiller 09/28/2020 7:53 PM

great

louis 09/28/2020 8:26 PM

Starkiller4louis

sen pa'𖤐 09/28/2020 8:29 PM
Starkiller 09/29/2020 5:02 PM
Cøke 09/29/2020 5:52 PM
@jao

change name pls

Deleted User 09/29/2020 6:34 PM

capre

Deleted User 09/29/2020 6:34 PM

if translate capre from romanian to english its goats

sen pa'𖤐 09/29/2020 6:39 PM

carpe diem means "seize the day"

DarkOort 09/29/2020 9:38 PM
DarkOort 09/29/2020 9:38 PM
DarkOort 09/29/2020 9:38 PM
DarkOort 09/29/2020 9:38 PM
DarkOort 09/29/2020 9:38 PM
DarkOort 09/29/2020 9:39 PM

Global sensation of the map : I Don't like the map in his globality for some reasons.

  • Tooooo much killtiles all over the map... And the end it's call literally jump into killtile.

  • The map is unbalanced, some parts need 400 IQ with perfect timed jump while other parts are just ,,brain off'' and don't match with the style of the map.

  • Speaking style of the map, I don't like it. I don't like it, because in my opinion we shouldn't release map which will be never played. Due to so much frustration.

(I didn't finish the test due to time)

Lwai 09/30/2020 12:05 AM

ye i agree, way too faily and strange parts

Pepe 10/04/2020 11:44 PM

After testing this I agree with both, map it's quite frustrating because there is a lot of kill tiles and if you miss one hook or something you instantly die.

Some parts are like easy to understand and others are sketchy and hard, there is no good flow between them. So I think it's better if you rework this

louis 10/05/2020 4:22 AM
louis 10/05/2020 4:22 AM

parts

louis 10/05/2020 4:23 AM
@Starkiller

did u want no entities? i dont think it matters too much tho

Cøke 10/05/2020 7:13 AM

I think this map might be fun if kill is replaced by tele? Just like your other dummy maps 😁 they would surely be played much more if you don't die by every little mistake

Starkiller 10/05/2020 12:56 PM

remove every kill is meh. but i can replace some faily kill tiles with tele. just tell me where

Cøke 10/05/2020 12:59 PM

try a second version with no kill

Starkiller 10/05/2020 1:02 PM

no. i like it as it is. im not going to remove every kill

Starkiller 10/05/2020 1:02 PM

ill add some more tele tiles but not replace kill with tele

Starkiller 10/05/2020 1:26 PM

btw heres the fixed version from the video

TygaWuzz 10/12/2020 9:07 PM
Starkiller 10/12/2020 9:14 PM

well

174 10/12/2020 9:14 PM

looks very close

174 10/12/2020 9:16 PM

does it always work or sometimes pixel collides with kill tile?

Starkiller 10/12/2020 9:16 PM
Starkiller 10/12/2020 9:16 PM

doesnt matter since its fixed

TygaWuzz 10/12/2020 9:35 PM
@174

most times worked and its first part so it was not rly important xd

Starkiller 10/12/2020 9:38 PM
Starkiller 10/12/2020 10:11 PM
Starkiller 10/12/2020 10:19 PM
Starkiller 10/12/2020 10:37 PM
Starkiller 10/12/2020 11:24 PM
Starkiller 10/12/2020 11:29 PM
Starkiller 10/12/2020 11:45 PM
Lady Saavik 10/24/2020 1:33 PM

what is this spam

DarkOort 02/12/2021 8:39 AM

You want to make insane map, for only the best ddnet's players ok, but there is a problem with that. These maps require a perfect gameplay, flow and balance. And for the moment we are faaar to validate those three requirements. You try to make directly what there is the most difficult in the mapping. I suggest you to go on something more easy (doesn't mean more dumb) with more space to let players live in the map. To come back on the map, parts take one by one are ok/meh (there are a lot of problem with unfair killtiles or with places to tight for nothing, but links between part and flow are not good enough

Good luck on the next map!

DarkOort 02/12/2021 8:39 AM

$decline

Starkiller 02/12/2021 11:29 AM

nice to see u 1. dont understand anything in this map or 2. u never tested this map. this map isnt "Insane" its just a 4* dummy map. all real faily spots have tele. tell me 1 spot which is too tight for whole gameplay. i would enjoy if u let someone test this map who understand it. at least i dont care about decline but your reason show me u are not able to judge this map

ReZee. 02/12/2021 12:54 PM

i go test it

ReZee. 02/12/2021 12:54 PM

ok?

murpi 02/12/2021 2:21 PM
@Starkiller

Unsure if you still care, but it's literally impossible to finish this map with weak

murpi 02/12/2021 2:25 PM

but you're probably aware of this

Starkiller 02/12/2021 2:26 PM

sure

Starkiller 02/12/2021 2:26 PM

no one will ever play a dummy map with weak xd

murpi 02/12/2021 2:29 PM

I do, from time to time. I don't really care much about weak/strong hook

Starkiller 02/12/2021 2:37 PM

but u will only spawn as first after kill

Starkiller 02/12/2021 2:37 PM

so u will never have weak

Starkiller 02/12/2021 2:38 PM

i can add /spec so this wont happen xd but i dont think it makes sense

murpi 02/12/2021 3:15 PM

Not sure if thats entirely true (it seems like it's true) however, it will inevitably fuck people over if they are not aware of this. (even if you enable spec)

Anyway, heres my personal opinion: I enjoyed playing your map, although im pretty sure people would get lost on most parts. Without the video posted by louis, im pretty certain I'd have never figured out any of the parts by myself, without dying atleast 20 times on every part. I usually just yolo parts to figure them out, which is unfortunately not possible on every part on this map. On a technical level, this map is really creative. I personally don't mind the tightness and the transition from part to part seems also fine. There are almost no filler parts to be found, which makes this map very entertaining to play if people were to spend alot of time practicing it.

Regarding figuring out each individual part:

Example: Part 6 requires you to hold d, else you'd land on this edge: https://i.imgur.com/SdnpOE2.png

murpi 02/12/2021 3:15 PM

In my honest opinion a normal person wouldve never figured this out.

murpi 02/12/2021 3:23 PM

but again, I tend to tunnel vision quite alot, so take my opinion on this matter with a grain of salt.

murpi 02/12/2021 3:27 PM
murpi 02/12/2021 3:29 PM

https://i.imgur.com/oBuOOt8.png can be cheesed with 45° hook angle, so doesn't really require aim :P

murpi 02/12/2021 3:37 PM

That's pretty much all I had to say, all in all it's a enjoyable short but faily map which isn't as bad as you all think imo 😄

murpi 02/12/2021 4:18 PM

I lied, be a benevolent map creator and add tele here. I keep slipping off the edge, really annoying :P

Starkiller 02/12/2021 4:35 PM

thx for testing guys ❤️ made the jump easier and idk why its not the right version but murpis screen was already fixed in the latest version i have xd.

Starkiller 02/12/2021 4:39 PM

dunno it matters and i dont think a tester will bring this back to testing

Starkiller 02/12/2021 4:40 PM
@DarkOort

but at least wanna know what u think about their feedback

ReZee. 02/14/2021 9:55 AM

why would there be hard maps in other mods and not in dummy? it is not specially made for casual players, there are enough maps to bring out new players

ReZee. 02/14/2021 9:55 AM

this game needs more hardness