#DuckBad
"DuckBad" by DuckRocky [Insane]
DDNet-Testing 06/05/2026 3:52 PM

Mentions:

@duckrocky
DuckBad — Testing

@BananaBaby this is your map's testing channel!

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justatest 3
DDNet-Testing 06/05/2026 3:52 PM
👌 2
🆙 2
catseyenebulous 06/05/2026 3:53 PM

Oh this map. Did you not submit it under a different name before?

duckrocky 06/05/2026 7:43 PM

No?

duckrocky 06/05/2026 7:43 PM

I have only ever submitted 2 maps. DuckJetpack and now this is the 2nd one.

duckrocky 06/05/2026 7:43 PM

I tried to submit it before probably. But it showed up error with bot how I worded something.

vappy19 06/06/2026 2:37 AM

This looks ddmax

vappy19 06/06/2026 2:37 AM

=]

abricotiabricota 06/06/2026 8:22 AM

This is a crazy map

duckrocky 06/06/2026 11:22 AM

What about the map makes it look like ddmax?

duckrocky 06/06/2026 11:25 AM

I have played plenty of ddmax and ddrace maps. But personally I have been unable to find any clear differences. I would love to understand what things make this look like a ddmax and not a ddrace.

.freezy_ 06/06/2026 11:47 AM

Please read and apply our mapping rules and guidelines before submitting your map: https://ddnet.org/rules/ https://ddnet.org/guidelines/ You might also want to compare your map to other new maps.

DDNet-Testing 06/06/2026 11:47 AM

Mention:

@duckrocky
Submission has been declined.

@BananaBaby Unfortunately, your map submission has been declined. Don't worry though—take a look at the feedback from our Testers, and consider playing our latest releases to gain more experience and better understanding what we're looking for!

duckrocky 06/06/2026 11:56 AM

What are the reasons for decline? I would love to understand why.

duckrocky 06/06/2026 11:57 AM

I have looked over the mapping rules before. And I haven’t seen an issue myself. So I am asking why?

duckrocky 06/06/2026 12:00 PM

I don’t see any patterns in map design when looking the other new maps. Please, if you could just give me some sort of understanding.

duckrocky 06/06/2026 12:07 PM

I looked at all the rules. I don’t see a fail personally.

.freezy_ 06/06/2026 12:10 PM

This decline is not only caused by design-issues. I don't believe it when you say that you looked at other recently released maps and compared those to yours. There are just fundamental mapping flaws that will automatically improve when gathering more experience. For more detailed information or advice on how to map, please ask in

#mapping

. For complaints feel free to use

#meta-testing

or

#✉-create-a-ticket

.

.freezy_ 06/06/2026 12:11 PM

Following the rules doesn't guarantee you a release - those just function as a baseline.

duckrocky 06/06/2026 12:13 PM

I have looked at other maps, but I don’t know what I am looking for in the new maps. All the maps look very different in their own way.

duckrocky 06/06/2026 12:14 PM

What are these fundamental flaws you are speaking of? I would like a list of at least some of them.

duckrocky 06/06/2026 12:15 PM

Well, the only complaint I got is the lack of reasoning for decline. There should be a “Reason for Decline” so the player understands why it was declined.

duckrocky 06/06/2026 12:16 PM

Then, why mention look at the rules? Was there anything failed on the rules?

duckrocky 06/06/2026 12:18 PM

So, the map can’t be designed to be faily?

omegakysiku 06/06/2026 12:20 PM
  1. the parts are really tight very cramped for more than 2 players
  2. the difficulty of the parts seem very incosistent
  3. most of the parts are really simple, boring, uncreative, anod unenjoyable to play / unsatisfying
  4. too many speeders, nowdays its really unnecessary you should work with tp s instead for the most parts
  5. it really feels like an oldschool map that was mapped 15 years ago
  6. some parts use way too much special tiles wich makes the parts look chaotic, you could map way cleaner for the same gameplay purpose
  7. some parts are REALLY repetative and is just annoying overall
❤️ 1
.freezy_ 06/06/2026 12:20 PM

You can get help in

#mapping

in this case. 👍

omegakysiku 06/06/2026 12:21 PM

the finish is unmarked

omegakysiku 06/06/2026 12:21 PM

some parts that are messy / boring / uncreative

omegakysiku 06/06/2026 12:22 PM

you do the same part 4 times

.freezy_ 06/06/2026 12:23 PM
.freezy_ 06/06/2026 12:23 PM

This might also come in handy for future maps.

omegakysiku 06/06/2026 12:25 PM

also most importantly you shouldnt map insane maps if you cant finish insane maps

👍 2
omegakysiku 06/06/2026 12:25 PM

t0 maps excluded where u can get hard carried

duckrocky 06/06/2026 12:29 PM
  1. If I were to force a team of 2 would this be fixed?
  2. Where would you say the biggest difficulty changes are?
  3. Most of the parts in the map aren’t in many/any other maps. No?
  4. Well if the speeders are an issue. Then it’s pretty much done from there.
  5. I don’t know what that looks like.
  6. The map was designed to be chaotic. So, I will just leave the map for local tests only.
  7. The annoying aspect is part of the map design. And which parts are that repetitive? Thanks for your amazing feedback 😊. Now I actually understand why the map is declined.
duckrocky 06/06/2026 12:30 PM

It’s just a 4 jump timing. Nothing too much.

duckrocky 06/06/2026 12:30 PM

Oh, my bad the finish is by the top right. In the spiral of freeze.

duckrocky 06/06/2026 12:34 PM

The messy part was a design choice. But, yeah if maps are meant to be clean that’s not gonna pass.

.freezy_ 06/06/2026 12:35 PM

This is not release-able without vast amount of effort and time put into a rework. We'd advise you start over with a new map and take the experience you got from this. Please keep in mind that making a good map usually takes months.

omegakysiku 06/06/2026 12:35 PM

its acceptable when its absolutely necesarry, but thes very very rare

👍 2
omegakysiku 06/06/2026 12:35 PM

,

duckrocky 06/06/2026 12:38 PM

I see, cause I wanted the map to be designed around Insanity, chaos, pain, mentally insane tasks, and easily failable.

duckrocky 06/06/2026 12:39 PM

That’s what I went in for when making the map. I reworked the entire map once. The first design was worse.

duckrocky 06/06/2026 12:40 PM

Are any of these categories listed. A valid option for making a map?

omegakysiku 06/06/2026 12:45 PM

if you can map it well, then it could work, but you should start with something simple

omegakysiku 06/06/2026 12:45 PM

just try to make interesting and unique parts

duckrocky 06/06/2026 12:49 PM

How is the map

#❌⚡duckjetpack

? Do those parts look interesting and unique?

duckrocky 06/06/2026 12:56 PM

I like to make maps around a specific theme. And not make maps with a little bit of everything. That’s fine for a map to be just based of a singular theme right?

duckrocky 06/06/2026 12:56 PM

Not a single mechanic, but a single theme.

ninja25226 06/06/2026 7:49 PM
  1. its still extremly cramped. looking at new released maps you can see theres a lot of breathing space. and even if messiness is meant, its not pleasant to play

:)

👍 2
cyberfrighter 06/07/2026 2:00 AM
@tsin666
🤣 3
vappy19 06/07/2026 5:06 AM

=]

alw5 06/26/2026 6:25 PM

zadrotos ahh map

vappy19 06/27/2026 2:47 PM

@baduk

❤️ 1