#Holidays
"Holidays" by Destoros [Moderate]
DDNet 10/09/2022 12:45 AM
@Destoros

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Destoros 10/09/2022 12:45 AM
Sawaki 10/09/2022 1:39 PM

Hello, we are very happy that a new map has been created in the Moderate style

Sawaki 10/09/2022 1:41 PM

It is better to get out of the Novice style first, there is no problem in terms of graphics

Sawaki 10/09/2022 1:56 PM

It is a good map

Sawaki 10/09/2022 1:59 PM

The map itself is a bit difficult for those just starting to set up, the extra effort makes you feel proud of every step you take.

Sawaki 10/09/2022 2:00 PM

Some additional blocks are problematic for the player

Sawaki 10/09/2022 2:05 PM
Sawaki 10/09/2022 2:05 PM

The player needs a jump and a hammer for timing

Sawaki 10/09/2022 2:06 PM

I said my opinion and other colleagues have the right to their opinion

Destoros 10/09/2022 2:07 PM

hoi, thanks for testing

Destoros 10/09/2022 2:07 PM

I dont quite get what you mean with this sentence

Destoros 10/09/2022 2:08 PM

what do you mean with "get out of the novice style first"?

Sawaki 10/09/2022 2:08 PM

This means that there are a limited number of parts like Novice maps, but it does not mean that your map is not acceptable.

Sawaki 10/09/2022 2:14 PM
@Destoros
Sawaki 10/09/2022 2:18 PM

good luck

Sawaki 10/09/2022 2:21 PM

As for the background, it's a bit simple

Sawaki 10/09/2022 2:22 PM
Destoros 10/09/2022 2:22 PM

turn on details

Sawaki 10/09/2022 2:24 PM

Sure .

Sawaki 10/09/2022 2:25 PM

This sea water is distracting and the player has to play with Pageup

Sawaki 10/09/2022 2:25 PM

The rest of the details can be seen in different maps

Sawaki 10/09/2022 2:35 PM

It is good that you did not use repetitive details

Sawaki 10/09/2022 2:36 PM

cp and Freeze can be seen well

Sawaki 10/09/2022 2:42 PM

--$waiting

Sawaki 10/09/2022 2:47 PM

If you do the edits, the map is good

FJP 10/09/2022 2:47 PM

The whole point of having details as a feature is so if people think it’s distracting they can turn them off

FJP 10/09/2022 2:48 PM

My opinion: don’t dumb down the quality of your design because some people can’t find the details off button

FJP 10/09/2022 2:50 PM

Nice “intro to brutal” map

FJP 10/09/2022 2:50 PM

Feels like mod 5 but with actual interesting gameplay

Pipou 10/09/2022 4:47 PM

Are those for fun ?

Pipou 10/09/2022 4:48 PM

It's cheatable, both can go there

Pipou 10/09/2022 4:48 PM

Also, same remark about the hook block as in your previous map

Pipou 10/09/2022 4:52 PM

That is that for ?

Pipou 10/09/2022 4:54 PM

The jump refill is useless

Pipou 10/09/2022 4:56 PM

It could be better to use a tile of hook through instead of the 2 blockers in the middle

Pipou 10/09/2022 4:59 PM

I believe you placed those arrows to indicate the way but if you speed run the map, it means that you already the map

Pipou 10/09/2022 5:03 PM
Pipou 10/09/2022 5:07 PM

I suppose the custom zoom is on purpose

Destoros 10/09/2022 5:08 PM

used for speedrun

Destoros 10/09/2022 5:08 PM

mind showing me how?

Destoros 10/09/2022 5:08 PM

I like that mark to indicate hook stopper more

Destoros 10/09/2022 5:08 PM

speedrun

Destoros 10/09/2022 5:10 PM

that makes the part harder, because if you simply run in the freeze from the right side, you get closer to the tee on the other side. HT would stop you earlier

Pipou 10/09/2022 5:36 PM

Talked to Destoros in-game

Pipou 10/09/2022 5:36 PM

(reminder : mod 4*)

Pipou 10/09/2022 5:41 PM

$waiting

Destoros 10/09/2022 5:52 PM

custom zoom is on purpose

yāccreフレシュマイボイ 10/09/2022 6:25 PM

lower map sound 60% pls

Destoros 10/09/2022 9:01 PM

thank you, almost didnt see your message 😅

Destoros 10/09/2022 9:02 PM
  • lowered map sound volume
  • marked the sound as high detail
  • fixed skip at cp3
  • small gameplay change at cp4
  • added jump refill before cp5
  • changed color of jump refill marks (its still blue-ish, but fits the color scheme better)
Destoros 10/09/2022 9:03 PM
  • kept this part the same, because it flows better and it works reliable for me
Sawaki 10/10/2022 9:43 AM

☑️

Pipou 10/10/2022 10:03 AM

It still makes me feel like I have to fall against the wall

Destoros 10/10/2022 10:16 AM

maybe we get a third opinion and he/she will decide the fate of those marks

Ninjed 10/10/2022 4:05 PM

Agree

Ninjed 10/10/2022 4:06 PM

Looks like this places don’t even need this marks

FJP 10/10/2022 4:08 PM

its a one way tunnel, no need for arrows

FJP 10/10/2022 4:09 PM

the indents in the walls help indicate the direction to swing in for anybody who will be speedrunning the map

Pipou 10/10/2022 4:11 PM

Anyway, if you speed run the map, you already know the map

FJP 10/10/2022 4:11 PM

that too

Pipou 10/10/2022 4:23 PM

$waiting

Destoros 10/10/2022 6:51 PM
  • removed marks mentioned above
  • added a little more doodads
  • 2 minor gameplay changes explained below
Destoros 10/10/2022 6:52 PM
  • moved the marked hookthrough 1 tile lower, this makes the part a little easier
Destoros 10/10/2022 6:53 PM
  • raised the marked ceiling to give the player a longer timeframe to hook the right side
Pipou 10/10/2022 6:58 PM
Pipou 10/10/2022 6:59 PM
@Destoros
Destoros 10/10/2022 6:59 PM

please dont make me fix all the waves

Destoros 10/10/2022 6:59 PM

I put like 100 quads at the same place for all the waves

Destoros 10/10/2022 6:59 PM

and its annoying to find that one particular wave which isnt perfect

Pipou 10/10/2022 7:00 PM

It's not so hard

Pipou 10/10/2022 7:02 PM

Please don't make everything transparent

Pipou 10/10/2022 7:02 PM

It has to stop lol

Pipou 10/10/2022 7:09 PM

Buttons and unfreeze are behind the tee

Destoros 10/10/2022 7:09 PM

that is inteded

Destoros 10/10/2022 7:10 PM

the button fells more like a button if you are in front of it imo

Destoros 10/10/2022 7:10 PM

already fixed the wave

Destoros 10/10/2022 7:10 PM

btw

Destoros 10/10/2022 7:10 PM

feels*

Destoros 10/10/2022 7:24 PM
  • fixed wave
  • made doodads non transparent
Pipou 10/10/2022 7:30 PM
Pipou 10/10/2022 7:30 PM

skizz skizz skizz skizz skizz

Destoros 10/10/2022 7:30 PM

I use that to automap the doodads

Destoros 10/10/2022 7:31 PM

the skizz basically tells the automapper, which ground is viable to randomly place doodads

Pipou 10/10/2022 7:32 PM

Ah, sad that it says skizz everywhere

Destoros 10/10/2022 7:32 PM

I can easily remove it

Destoros 10/10/2022 7:32 PM

just need to edit the tileset

Pipou 10/10/2022 7:32 PM

It's ok I guess

Destoros 10/10/2022 7:32 PM

I just didnt think it would be a problem, since its not visible under normal circumstances

Pipou 10/10/2022 7:33 PM

Otherwise you'll have invisible tiles, I don't know what's worse

Destoros 10/10/2022 7:33 PM

yeah thats also true^^

Pipou 10/10/2022 7:41 PM

$ready 4

Destoros 10/10/2022 7:41 PM

hoi

Destoros 10/10/2022 7:42 PM

as always, thank you for testing 🙂

Pipou 10/10/2022 7:42 PM

👍

Cøke 10/11/2022 4:44 PM

$optimize

DDNet 10/11/2022 4:44 PM
gerdoe 11/21/2022 4:39 AM

i liked skizz thingie so much

Sawaki 11/22/2022 5:49 PM
@Destoros

nice happy !

Knuski 12/03/2022 3:16 PM

$released