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Hello, we are very happy that a new map has been created in the Moderate style
It is better to get out of the Novice style first, there is no problem in terms of graphics
It is a good map
The map itself is a bit difficult for those just starting to set up, the extra effort makes you feel proud of every step you take.
Some additional blocks are problematic for the player
The player needs a jump and a hammer for timing
I said my opinion and other colleagues have the right to their opinion
hoi, thanks for testing
I dont quite get what you mean with this sentence
what do you mean with "get out of the novice style first"?
This means that there are a limited number of parts like Novice maps, but it does not mean that your map is not acceptable.
good luck
As for the background, it's a bit simple
turn on details
Sure .
The rest of the details can be seen in different maps
cp and Freeze can be seen well
--$waiting
If you do the edits, the map is good
The whole point of having details as a feature is so if people think it’s distracting they can turn them off
My opinion: don’t dumb down the quality of your design because some people can’t find the details off button
Nice “intro to brutal” map
Feels like mod 5 but with actual interesting gameplay
used for speedrun
mind showing me how?
I like that mark to indicate hook stopper more
speedrun
that makes the part harder, because if you simply run in the freeze from the right side, you get closer to the tee on the other side. HT would stop you earlier
Talked to Destoros in-game
(reminder : mod 4*)
$waiting
custom zoom is on purpose
lower map sound 60% pls
thank you, almost didnt see your message 😅
- lowered map sound volume
- marked the sound as high detail
- fixed skip at cp3
- small gameplay change at cp4
- added jump refill before cp5
- changed color of jump refill marks (its still blue-ish, but fits the color scheme better)
☑️
maybe we get a third opinion and he/she will decide the fate of those marks
Agree
Looks like this places don’t even need this marks
its a one way tunnel, no need for arrows
the indents in the walls help indicate the direction to swing in for anybody who will be speedrunning the map
Anyway, if you speed run the map, you already know the map
that too
$waiting
- removed marks mentioned above
- added a little more doodads
- 2 minor gameplay changes explained below
please dont make me fix all the waves
I put like 100 quads at the same place for all the waves
and its annoying to find that one particular wave which isnt perfect
It's not so hard
It has to stop lol
that is inteded
the button fells more like a button if you are in front of it imo
already fixed the wave
btw
feels*
- fixed wave
- made doodads non transparent
skizz skizz skizz skizz skizz
I use that to automap the doodads
the skizz basically tells the automapper, which ground is viable to randomly place doodads
Ah, sad that it says skizz everywhere
I can easily remove it
just need to edit the tileset
It's ok I guess
I just didnt think it would be a problem, since its not visible under normal circumstances
Otherwise you'll have invisible tiles, I don't know what's worse
yeah thats also true^^
$ready 4
hoi
as always, thank you for testing 🙂
👍
$optimize
i liked skizz thingie so much
nice happy !
$released