#third
21/48 | Balance: 6/10 • Flow: 5/10 • Creativity: 4/10 • Playability: 5/10 • Fun: 1/5 • Design: 0/3 — 3 Votes
DDNet 08/02/2018 9:33 AM
@skua
Third.map
356.2 KB
DDNet 08/02/2018 9:33 AM
skua 08/02/2018 9:37 AM

Quickfix

Third.map
356.1 KB
skua 08/02/2018 9:38 AM

Im not sure that there are no hidden bugs in the map. This map is big and it's hard to find them all

skua 08/02/2018 9:43 AM

If some parts are really bad in the opinion of testers, it's not the problem. I can remap every part. I'm not sure that I did not break the balance and flow

I will remap, if there will be some balance breaking parts in the map

skua 08/02/2018 10:26 AM

Fixed 3 missing buttons

Third.map
356.2 KB
skua 08/02/2018 11:49 AM

Added missing unsolo on finish

Third.map
356.2 KB
Kicker 08/02/2018 2:10 PM

i cant see tele

Kicker 08/02/2018 2:11 PM

you can easy skip this part with throw + laser and catching 2nd player

Kicker 08/02/2018 2:12 PM

super annoying

Kicker 08/02/2018 2:15 PM

$rate Balance=6 flow=5 creativity=3 playability=5 fun=0 design=0

Kicker 08/02/2018 2:18 PM

As i see u tried to make this map more creativity with 3 jumps, but half of time 3rd jump no need or u must use it only for climb, there rly only few parts with it. Also whole map is ddmaxlike, most of parts super boring, even design is ddmaxish

skua 08/02/2018 2:37 PM

I dont know what is not boring, can't guess. I played this map with 3 ingame friends and all of them said that map is good.

skua 08/02/2018 2:42 PM
@Kicker

Okay, but is this bad or what? You have 2 ways (or more) to do the part. What's the problem? This is not a 'skip', its just another way to do the part...

Should I create parts with only one possible way to pass throught?

Brokecdx- 08/02/2018 3:56 PM

Gotta hook up with kicker + missing cp

Brokecdx- 08/02/2018 3:58 PM

$rate Balance=5 flow=5 creativity=4 playability=5 fun=0 design=0

snail 08/13/2018 4:16 PM
snail 08/13/2018 4:16 PM

entity bug

snail 08/13/2018 4:25 PM

$rate balance=6 flow=4 creativity=5 playability=6 fun=3 design=1

snail 08/13/2018 4:26 PM

i like the 3 jump concept but as kicker said sometimes its not needed and it feels useless in some parts, i guess u should try working on making the parts feel more "unique" (which is rly possible with the constant triple jump)

snail 08/13/2018 4:26 PM

also last part felt rly boring 😒

snail 08/13/2018 4:26 PM

$rate fun=2

skua 08/13/2018 4:47 PM

It seems I will remake the map, as I did with Pizza (map)

jao 08/13/2018 4:52 PM

complete rework? (so it doesn't make sense to do further testing on this one?)

skua 08/13/2018 4:58 PM

This map will never be released, so I need to rework it

jao 08/13/2018 4:58 PM

moving it away for now then

skua 08/18/2018 3:59 PM
skua 08/18/2018 3:59 PM

I gonna make a dummy map

skua 08/18/2018 5:14 PM

In this map I will combine lasering and 3-jump concept

skua 08/18/2018 5:15 PM

Is this part unique? I hope it is xD

skua 08/19/2018 8:42 PM
@jao@Brokecdx-@Kicker

Is it boring or too weird? Can I do part like that?

jao 08/19/2018 9:03 PM

it's fine but you can probably implement it in a nicer way

skua 08/19/2018 9:04 PM

Another example

jao 08/19/2018 9:05 PM

ye that's better

jao 08/19/2018 9:05 PM

you should probably use some rescue mechanism btw

skua 08/19/2018 9:05 PM

idk how

jao 08/19/2018 9:06 PM

switches

skua 08/19/2018 9:06 PM

switches with big delay?

jao 08/19/2018 9:07 PM

as long as it has to be

jao 08/19/2018 9:07 PM

just play with the delay times

jao 08/19/2018 9:07 PM

until u find something fitting

jao 09/30/2018 12:43 PM
@skua

are you still working on an update? :)

skua 09/30/2018 1:49 PM

no xd

skua 09/30/2018 1:50 PM

maybe I will post reworked version 1000 years later

jao 09/30/2018 1:50 PM

then I'll move it to declined

Syltoox 09/30/2018 1:50 PM

mapper doesnt want his map to be released anymore

Syltoox 09/30/2018 1:50 PM
@jao
jao 09/30/2018 1:50 PM

xD

Syltoox 09/30/2018 1:50 PM

xD

jao 09/30/2018 1:50 PM

about i bought

Syltoox 09/30/2018 1:51 PM

about i bought a bot i bot a bout i bought