DDNet
01/12/2025 4:19 PM
Mentions:
@whitee.of
DDNet
01/12/2025 4:19 PM
balami.
01/12/2025 7:06 PM
@vena6080
did you create a planet 9 clone again? /j
vena6080
01/12/2025 7:14 PM
Will you rls a p9 again ?
vena6080
01/12/2025 7:14 PM
Ah i forgot u can't now

f0rtishka
01/24/2025 4:12 PM
After a playthrough that's a decline for me, whole map is enormous, yet some parts are not really t0 friendly which doesn't makes much sense, there's a lot of long and boring fillers, here's detailed testing:
- This noobfilter lowkey harder than map itself xd
- Yellow: Quite a long and boring fly, you could say that's a start of map but there's hard noobfilter beforehand + fly coud've been smaller Orange: Awkward part Red: It's hard to hook someone after this fall
- Yellow: Quite a boring filler Orange: Awkward hook (+too little space for t0)
- Yellow: This part is too deadly and the dj here is not too convenient Orange: Awkward ending of the part
- Yellow: This fly is too long Orange: Special tile spam Red: At least one person can keep 4x jumps till the rest of the map
- Yellow: Long and boring filler Orange: Part is easily skippable in t0 Red: this fly is easy + could've been shorter Small design/structure notes: Overall map is way too big in most places, and in some you barely have any, it's better to stay consistent + don't make too much/too little space. Hookable/unhookable color is too close to bg color thus they blend with each other. There's no logo/credits which are not required by current rules i assume but it's better to have one. There's quite a few design bugs. If anyone feels like this map shouldn't be declined tell here.
DDNet
01/24/2025 4:13 PM
Mention:
@whitee.of