#Grell
"Grell" by xewoiy [Novice]
DDNet 07/07/2024 11:58 AM
@xewoiy

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Grell.map
830.67 KB
DDNet 07/07/2024 11:58 AM
DDNet 07/07/2024 11:58 AM

Map :lady_beetle: :

xewoiy 07/07/2024 11:58 AM
Grell.map
831.09 KB
DDNet 07/07/2024 11:58 AM

Include a changelog alongside your map updates (preferably with screenshots).

xewoiy 07/07/2024 11:59 AM

time cps

.cammo. 07/07/2024 1:20 PM

check early areas of the map and close off the walls

.cammo. 07/07/2024 1:21 PM

missing icon for non-entities view

.cammo. 07/07/2024 1:22 PM
  • maybe something like this would be more understandable
.cammo. 07/07/2024 1:24 PM

why time checkpoint so close to finish ?

balami. 07/07/2024 1:24 PM

why not

xewoiy 07/07/2024 1:24 PM

:/

xewoiy 07/07/2024 1:25 PM

deleted

balami. 07/07/2024 1:25 PM

xewoiy can we go through your map on the test server?

xewoiy 07/07/2024 1:26 PM

fixed??

xewoiy 07/07/2024 1:26 PM

yeah

.cammo. 07/07/2024 1:26 PM

i dont know if others agree but i feel like these are too hard compared to other parts

.cammo. 07/07/2024 1:30 PM

corner on only one side

.cammo. 07/07/2024 1:32 PM

maybe shorten the time of freeze or make it possible to bounce into unfreeze ?

balami. 07/07/2024 2:55 PM

these are unused? i suggest to use them to improve your design, i can help you to improve the design if you want (just dm me)

xewoiy 07/07/2024 2:55 PM

uh yea

.cammo. 07/07/2024 2:56 PM

for those wondering: we went on a test server and discussed the entire map with mapper, too many things to list but i assume they will all be fixed in the next version

xewoiy 07/07/2024 2:57 PM
xewoiy 07/07/2024 3:14 PM

I'll try to fix all tomorrow

xewoiy 07/08/2024 5:00 AM

stoppers for beginners and more ways for many players done

.cammo. 07/08/2024 5:01 AM

theyre never gonna fly that high

.cammo. 07/08/2024 5:02 AM

theyre gonna start holding d or a when theyve passed freeze

xewoiy 07/08/2024 5:02 AM

then hookable wall maybe?

xewoiy 07/08/2024 5:03 AM

or smth like that

.cammo. 07/08/2024 5:03 AM

no

.cammo. 07/08/2024 5:03 AM

hookable roof

xewoiy 07/08/2024 5:04 AM

ok

.cammo. 07/08/2024 5:04 AM

maybe a little lower so its visible

xewoiy 07/08/2024 5:05 AM
.cammo. 07/08/2024 5:06 AM

yup thats good

xewoiy 07/08/2024 5:57 AM

fixes

xewoiy 07/08/2024 5:57 AM

and im thinking about it

xewoiy 07/08/2024 6:00 AM

i tried to make anti skip but idkdk

xewoiy 07/08/2024 6:02 AM

uh yeah, and i fixed this

xewoiy 07/08/2024 6:03 AM

and now roof its lower

xewoiy 07/08/2024 6:39 AM

fixes

xewoiy 07/08/2024 6:39 AM

and i'll add playground after finish

xewoiy 07/08/2024 6:41 AM

an also tysm Welf for bg

.cammo. 07/08/2024 7:29 AM

could make it say just <JETPACK> instead of <JETPACK GUN>

xewoiy 07/08/2024 8:03 AM

changes in the messages above

Grell.map
883.83 KB
.cammo. 07/08/2024 8:12 AM

still not closed off

.cammo. 07/08/2024 8:12 AM

missing freeze

.cammo. 07/08/2024 8:13 AM

still missing corner on one side

xewoiy 07/08/2024 8:16 AM

ok, fixed

.cammo. 07/08/2024 8:18 AM

imo would be prettier if the background changed between filled and non-filled, right now it feels like you gave up and switched styles in the middle of the map

.cammo. 07/08/2024 8:20 AM

rough, but you could have it like this

.cammo. 07/08/2024 8:23 AM

nobody is really gonna want to block in the playground if the respawn time is the length of the entire map, add a playground teleport to spawn aswell ?

.cammo. 07/08/2024 8:24 AM
  • finish line icons are uneven
.cammo. 07/08/2024 8:24 AM

here too

.cammo. 07/08/2024 8:26 AM

will have to see what other testers say, map looks good to me

xewoiy 07/08/2024 8:36 AM

yeah

xewoiy 07/08/2024 8:38 AM

not fixed but i think its better

xewoiy 07/08/2024 8:38 AM

yeah, fixed

xewoiy 07/08/2024 8:40 AM

fixed

xewoiy 07/08/2024 8:48 AM

now bg is changing here

xewoiy 07/08/2024 9:00 AM

bg fix and other small fixes

Grell.map
890.12 KB
balami. 07/08/2024 12:55 PM

ohh the 2nd one is an old pattern i tried before i did the "wall" i forgot that it was there ๐Ÿ˜… edit: i created the background as quickly as possible, to show how to easily improve the design, didn't plan the background change when i created it just fyi

xewoiy 07/08/2024 3:40 PM

Soo what i need to do now?

.cammo. 07/08/2024 3:42 PM

wait for others to test and point stuff out

xewoiy 07/09/2024 4:57 AM

i think i found better anti fail tile for this moment

xewoiy 07/09/2024 4:58 AM
xewoiy 07/09/2024 5:16 AM

guys, im thinking about

xewoiy 07/09/2024 5:16 AM

this can be use only by one tee

xewoiy 07/09/2024 5:16 AM

thats bad right?

xewoiy 07/09/2024 5:19 AM

soooo now fixed and nerfed

xewoiy 07/09/2024 5:23 AM

nerfs and fixes

Grell.map
890.64 KB
xewoiy 07/09/2024 5:35 AM

oops, forgot to fix textures

Grell.map
890.79 KB
f0rtishka 07/10/2024 9:02 AM

fly like this was on countless amount of maps, it's very generic and not really creative, you might want to change it

f0rtishka 07/10/2024 9:03 AM

so many special tiles made for playground, why you need them? this reminds me of kobras a lot but those maps are very old

f0rtishka 07/10/2024 9:04 AM

background cuts off quite weirdly on top of the map

f0rtishka 07/10/2024 9:06 AM

i think you should add freeze inside those stoppers

f0rtishka 07/10/2024 9:09 AM

there's no need in so many tiles to mark dummy drag, 1 arrow should be more than enough, also might want to add "Turn off entities" tile here because you have design mark here

.cammo. 07/10/2024 9:10 AM

why add a "turn off entities" if its marked in entities already ?

f0rtishka 07/10/2024 9:13 AM

that's the oddest entity mark for dummy drag i saw

f0rtishka 07/10/2024 9:13 AM

it's not that intuitive

f0rtishka 07/10/2024 9:14 AM

i think that's the only part where you used speed ups at, you can setup this without speed ups to make it clearer

f0rtishka 07/10/2024 9:17 AM

this sun is offset

f0rtishka 07/10/2024 9:20 AM

i would remove this 3 tiles for novice players

f0rtishka 07/10/2024 9:23 AM

ctrl c +ctrl v parts

f0rtishka 07/10/2024 9:27 AM

in some places you mark background for signs (screenshot 1), in some you leave them without background (screenshot 2, 3 and etc.)

xewoiy 07/10/2024 9:28 AM

I don't see any ways to change that part for novice players

f0rtishka 07/10/2024 9:30 AM

there's a lot of possibilities how to make way up for novice players

f0rtishka 07/10/2024 9:30 AM

but flies like this are outdated and not interesting

f0rtishka 07/10/2024 9:31 AM

freeze bug

xewoiy 07/10/2024 10:45 AM

and some other fixes (no file bc remaking hammerfly part)

xewoiy 07/10/2024 11:03 AM

Hammerfly part deleted...

Grell.map
893.78 KB
balami. 07/10/2024 1:48 PM

they still all have to learn hammerfly??

balami. 07/10/2024 1:48 PM

agree

f0rtishka 07/10/2024 3:03 PM

They can learn it on another map, there is so many novice maps with the same setup, the way this fly was executed there wasn't great and why we have to put same thing on every novice map

balami. 07/10/2024 3:09 PM

it's one of the most important mechanics in the game ๐Ÿ˜ฎ i don't see why you would draw the line at this map ๐Ÿ˜… it's random imo

.freezy_ 07/10/2024 3:14 PM

Imo itโ€™s fine if it stays but at least give it a good speedfly set-up by making the โ€žset-up wallsโ€œ longer so advanced players can quickly move on

f0rtishka 07/10/2024 4:39 PM

Current setup wasn't great and would create clusters of new players, i didn't meant to delete fly but make it better for novice players and constanting that flies like this are generic and there are countless of maps with flies like this, which is true

f0rtishka 07/10/2024 4:40 PM

In the end mapper doesn't have to make every single thing i said, i test and tell everything i think of map to help improving it

balami. 07/10/2024 4:41 PM

i guess i misunderstood you, it seems like the mapper also misunderstood you

balami. 07/10/2024 4:43 PM

so i guess you mean this setup would be alot better, because it prevents blocking? i agree

.cammo. 07/10/2024 4:51 PM

theres also the option of making the new part where the hammerfly was unhookable and adding a tiny platform for noobs to line up, pros can simply throw or fly diagonally

knusk1 07/10/2024 5:35 PM

f3 + arent those hookables? speedrunners would prefer those anyway if the hf is that short

.freezy_ 07/10/2024 5:43 PM

Oh but if so, it could be misleading towards noobs thinking they are expected to do something crazy so Iโ€˜d rather have it unhookable

knusk1 07/10/2024 5:46 PM

yea i mean restructuring the whole hf is better at this point

balami. 07/10/2024 5:46 PM

I guess the way how it was done in the screenshot i sent is better then, since it's less confusing

knusk1 07/10/2024 5:46 PM

all the freeze is weird

balami. 07/10/2024 5:55 PM

since there are some testers now here i want to discuss something else: antiping is not activated on default and the map has quite a few high speed catches, is that okay for novice?

balami. 07/10/2024 5:55 PM

i guess it's better when the tee is right next to the HT wall, so you can do easier hooks

.freezy_ 07/10/2024 6:15 PM

What? xD

.freezy_ 07/10/2024 6:15 PM

I am playing without antiping all the time

balami. 07/10/2024 6:18 PM

there are players who have a 60+ ping (because they cant get a better one on any server) and in those cases you have to predict the tee you catch quite alot

.freezy_ 07/10/2024 6:25 PM

I donโ€™t think we have to teach people on how to join the right server or which settings to take if thatโ€™s an issue then that should be handled by client design or whatever

.cammo. 07/10/2024 6:32 PM

missing corners

.cammo. 07/10/2024 6:33 PM
.cammo. 07/10/2024 6:37 PM

you can also combine the freeze with the corner missing and the teleport corner (instead of full freeze + teleport corner) to add corners inside parts

dariusv 07/10/2024 9:07 PM

My opinion only refers to the gameplay. Really nice flow in the parts. The timings are right for the players' switches. You can also speedrun the map really well. My feeling is the map is really far I don't know what I would changeรถ. +rep

dariusv 07/10/2024 9:07 PM
balami. 07/10/2024 11:08 PM

maybe avoid this ๐Ÿ˜…

balami. 07/10/2024 11:08 PM

you should move the whole map to the top left and reduce the layer size

comebackplay 07/10/2024 11:31 PM

it is possible to do without this stuff. it could be made in other way for prevent fail

comebackplay 07/10/2024 11:32 PM

this is hard one for novice

balami. 07/11/2024 1:09 AM

it's supposed to prevent a fail, you mean another HT tile would fit better?

comebackplay 07/11/2024 1:11 AM

y i know about prevent.

comebackplay 07/11/2024 1:11 AM
comebackplay 07/11/2024 1:12 AM

smth like this will better

.cammo. 07/11/2024 1:25 AM

yeah, its better because it doesnt use special tiles, but its at the cost of not being able to D+hook

xewoiy 07/11/2024 4:28 AM

Fixed freeze and tele corners

xewoiy 07/11/2024 4:29 AM

Fixed

xewoiy 07/11/2024 4:36 AM

Fixed

xewoiy 07/11/2024 4:40 AM

Fixed??? (Hook for to reduce speed)

xewoiy 07/11/2024 4:56 AM

I can do smth like that? (big way for speedrunners and small for novice players i think)

.cammo. 07/11/2024 5:14 AM

the speedrunner way will confuse novice

xewoiy 07/11/2024 5:25 AM

then maybe

xewoiy 07/11/2024 11:17 AM

Soooo, changelog in my last messages

Grell.map
887.54 KB
knusk1 07/11/2024 1:14 PM

i think it would be better if u put these on the ground like the other ones

knusk1 07/11/2024 1:16 PM

signs not done correctly

knusk1 07/11/2024 1:17 PM

2 unused images

balami. 07/11/2024 1:19 PM

the stoppers here are kinda useless, because it's easy to get speed with jetpack and pass through ๐Ÿ˜…

knusk1 07/11/2024 1:19 PM

pls keep it consistent

texnonik 07/11/2024 1:20 PM

skip right side

knusk1 07/11/2024 1:20 PM

skip might be possible here by bounce (move unfreeze 1 to the right)

knusk1 07/11/2024 1:21 PM

entity off sign here. + shouldnt the upper arrows point downwards and the bottom arrows point upwards not to the right?

knusk1 07/11/2024 1:25 PM

can skip drag with the person under having speed and hooking me

knusk1 07/11/2024 1:26 PM

hammer here or swing the other person and a skip is possible

knusk1 07/11/2024 1:27 PM

solo is possible

knusk1 07/11/2024 1:28 PM

entity off sign

knusk1 07/11/2024 1:30 PM

looks kinda weird imo

knusk1 07/11/2024 1:31 PM

skippable

knusk1 07/11/2024 1:32 PM

this hook skip is also possible

knusk1 07/11/2024 1:34 PM

only 1 up from the ground

knusk1 07/11/2024 1:36 PM

a logo would be nice here.

knusk1 07/11/2024 1:38 PM

pls keep it consistent

knusk1 07/11/2024 1:44 PM

easy skip with throw or swing here

balami. 07/11/2024 1:46 PM

not quite sure how to fix this, but the part breaks if your dummy goes like this (you will drop too low)

balami. 07/11/2024 1:49 PM

can you put more hookthrough tiles? i guess it feels better if you don't have to stop here

DDNet 07/11/2024 1:58 PM

Map channel has been moved to waiting mapper.

xewoiy 07/11/2024 2:42 PM

how its works..

balami. 07/11/2024 2:43 PM

its moved to this section because we are waiting for you to change the map

xewoiy 07/11/2024 3:09 PM

other fixes tomorrow

xewoiy 07/11/2024 3:22 PM

I think they indicate the position of the tees (hook on top, hammer on bottom)

xewoiy 07/11/2024 3:22 PM

Not for novice players

xewoiy 07/11/2024 3:23 PM

I've been told it's good for speedrunners

xewoiy 07/11/2024 3:24 PM

Same

xewoiy 07/11/2024 3:25 PM

So what should I do, fix it or leave it?

knusk1 07/11/2024 4:43 PM

ur decision

xewoiy 07/12/2024 5:21 AM

I can also fully change 16tele part, but It will probably be worse than what we have now (but w/o bugs)

f0rtishka 07/13/2024 10:06 AM

suggestion: move design tiles from game group, it will be both easier to map and test it (can click eye button on group instead of clicking 5 times to disable visibility of each layer)

f0rtishka 07/13/2024 10:06 AM

you can achieve same background color with white quad, without having to export almost 0.5mb image

xewoiy 07/13/2024 10:08 AM

but im selecting all layers for mapping

xewoiy 07/13/2024 10:08 AM

i think it will impossible after this

f0rtishka 07/13/2024 10:08 AM

i'd suggest to move logo to start of the map and make it more appealing, but it's up to you

f0rtishka 07/13/2024 10:10 AM

i don't understand what you mean, if you mean you select all layers then you can shift + click each of those groups and all layers of clicked group will be chosen

f0rtishka 07/13/2024 10:11 AM

add turn off entities tile since there are text signs in design

xewoiy 07/13/2024 10:12 AM

oh then ok

f0rtishka 07/13/2024 10:17 AM

"use the pistol" sounds a little better i think

f0rtishka 07/13/2024 10:20 AM

map doesn't mark freeze outside of the border anywhere else

f0rtishka 07/13/2024 10:22 AM

this sign needs turn off entities tile

f0rtishka 07/13/2024 10:23 AM

this too

f0rtishka 07/13/2024 10:26 AM

i'd do something about this 4th tele to (make another platform for it or make more space or add block that stops you) because newbie can hold A key for too long while in freeze and end up in position i show

f0rtishka 07/13/2024 10:29 AM

you can completely skip this section by throwing tee up

f0rtishka 07/13/2024 10:31 AM

i think it's easy to fall in freeze here for newbie when getting teammate up

f0rtishka 07/13/2024 10:34 AM

corners

f0rtishka 07/13/2024 10:34 AM

actually there's plenty of missed corners so i'd suggest to go look for them

f0rtishka 07/13/2024 10:37 AM

no need in 3 rows of finish tiles + if you make it 1 row it will look like start line

DDNet 07/13/2024 10:38 AM

Map channel has been moved to waiting mapper.

xewoiy 07/13/2024 10:41 AM

i mean

xewoiy 07/13/2024 10:41 AM

textures and entities

f0rtishka 07/13/2024 10:45 AM

what would you need to select them all at the time

xewoiy 07/13/2024 11:09 AM

shift+click on group

xewoiy 07/13/2024 11:10 AM

idk how

f0rtishka 07/13/2024 11:11 AM

no, what purpose to select each and every layer at the time

xewoiy 07/13/2024 11:11 AM

copy/move parts

xewoiy 07/13/2024 11:12 AM

or parts of parts

xewoiy 07/13/2024 11:12 AM

like walls

.cammo. 07/13/2024 11:13 AM

i think the 1st one is intentional

f0rtishka 07/13/2024 11:13 AM

it's different from other corners

xewoiy 07/13/2024 11:16 AM

yeah, but.. fixed

xewoiy 07/13/2024 11:17 AM

fixed

f0rtishka 07/13/2024 11:17 AM

Add quad layer, add quad (it will be white square by default) resize it, right click green dot and select square. Shift + click upper red dots and make color (right click) (i suppose it's gray - dark gray), select bottom red dot (no shift) and then second bottom dot (with shift) add color to it (right click) (i suppose its black or very dark gray)

f0rtishka 07/13/2024 11:18 AM

you don't have to report every fix individually btw

.cammo. 07/13/2024 11:18 AM

and make sure the quad layer has 0 parallax on both x and y

f0rtishka 07/13/2024 11:18 AM

he can use same group from previous bg

.cammo. 07/13/2024 11:18 AM

still, make sure

f0rtishka 07/13/2024 11:19 AM

(you select paras on groups btw)

f0rtishka 07/13/2024 11:20 AM

pretty much looks like a bug to me

xewoiy 07/13/2024 11:20 AM

yea

xewoiy 07/13/2024 11:31 AM

fine, its works

xewoiy 07/13/2024 11:34 AM

stoppers then

xewoiy 07/13/2024 11:35 AM
Grell.map
500.47 KB
DDNet 07/13/2024 11:35 AM

Include a changelog alongside your map updates (preferably with screenshots).

xewoiy 07/13/2024 11:36 AM

I think I've been told it's okay, and it'll be good for speedrunners, since novice players can't do it.

balami. 07/13/2024 3:05 PM

somewhere here unfreeze please (for the tee on the left)

balami. 07/13/2024 3:07 PM

unfreeze pls

balami. 07/13/2024 3:08 PM

unfreeze pls

f0rtishka 07/13/2024 3:41 PM

i think you can nerf this catch by making it look like on screenshot (makes it possible to hook upwards without needing to time perfectly catch), on screenshot hook thing was replaced with ht but that mght ruin swing so don't change that

DDNet 07/13/2024 3:41 PM

Map channel has been moved to waiting mapper.

xewoiy 07/13/2024 4:14 PM

I think left player cant hook right player

f0rtishka 07/13/2024 4:43 PM

move thing where left player stands a little right

xewoiy 07/14/2024 2:49 AM

I don't quite see how it makes gameplay easier

f0rtishka 07/14/2024 9:42 AM

in first video timing for hook is less difficult than in second video

.cammo. 07/14/2024 9:59 AM

imo the mess at the end would look better if you added corners to everything

.cammo. 07/14/2024 10:06 AM

could even make it simpler

xewoiy 07/14/2024 10:09 AM
xewoiy 07/14/2024 2:33 PM
Grell.map
500.7 KB
DDNet 07/14/2024 2:33 PM

Include a changelog alongside your map updates (preferably with screenshots).

xewoiy 07/14/2024 2:41 PM

Yeah, fixed and fixed

f0rtishka 07/14/2024 4:05 PM

https://discord.com/channels/252358080522747904/1259478574398705665/1261629922066174036 this needs a fix since this map is 1-2* and players here can hold button for too long

balami. 07/14/2024 4:05 PM

i would suggest to put the spawn like this, it's a bit nicer for speedrunners ( i guess you want them more at the center, thats fine too, but please dont put them to the left wall xd)

balami. 07/14/2024 4:06 PM

spawning at the very left feels annoying to me, not a big thing tho

balami. 07/14/2024 4:07 PM

this part still might be cheatable, so you should put more HT (green) and maybe add a wall to jump against (yellow) for qol

f0rtishka 07/14/2024 4:14 PM

i forgot to mention there should also be 1 tile to the left of player that hooks, sorry. Would be good if you did it like on screenshot

balami. 07/14/2024 4:18 PM

this isn't fixed

.cammo. 07/14/2024 4:19 PM

add speeders no ?

balami. 07/14/2024 4:21 PM

we are working on a fix that doesnt include speeders

.cammo. 07/14/2024 4:21 PM

ah okay

f0rtishka 07/14/2024 4:28 PM

after discussing this part with Welf we think this part would be more consistent this way, wall will allign tee to same hooking spot and more walking space below

balami. 07/14/2024 4:33 PM

unfreeze on to tele pls

f0rtishka 07/14/2024 4:36 PM

you can make this unfreeze either 3 or 5 tiles long and put 1 sun in the middle

balami. 07/14/2024 4:37 PM

or create another group and use the pos x function for a sun in the middle

f0rtishka 07/14/2024 4:38 PM

here too

f0rtishka 07/14/2024 4:38 PM

or do what Welf said

f0rtishka 07/14/2024 4:43 PM

here ht and hook doesn't have random tiles, you might've forgotten to use automapper after fixes

balami. 07/14/2024 4:45 PM

you can remove this box and put hookables/unhookables at the green line

xewoiy 07/14/2024 4:47 PM

Ok, i also try to make another version of this part (Separately) for test

f0rtishka 07/14/2024 4:48 PM

you can post screenshot of fixed part here or in

#mapping

and we'll say if it's better

xewoiy 07/14/2024 4:49 PM

I think right player can use hammer

balami. 07/14/2024 4:52 PM
balami. 07/14/2024 4:53 PM
balami. 07/14/2024 4:54 PM
balami. 07/14/2024 4:54 PM
balami. 07/14/2024 4:55 PM
balami. 07/14/2024 4:56 PM
balami. 07/14/2024 4:57 PM

ohh the pattern is broken here

balami. 07/14/2024 4:57 PM

that bug is all over the map XD

balami. 07/14/2024 4:57 PM

you gotta find them by yourself, there are too many

xewoiy 07/14/2024 5:05 PM

๐Ÿ˜ญ

DDNet 07/14/2024 5:05 PM

Map channel has been moved to waiting mapper.

.cammo. 07/14/2024 5:17 PM

there are too many at that point just remake the entire background then xd

balami. 07/14/2024 5:17 PM

ahh not needed its not that many

balami. 07/14/2024 5:18 PM

and its the same structure, so they are easy to find

xewoiy 07/15/2024 4:35 AM

isn't there not small space?

xewoiy 07/15/2024 4:50 AM

I think i fixed bg patterns

balami. 07/15/2024 9:28 AM

i dont understand the question

xewoiy 07/15/2024 1:35 PM

tiny gaps

balami. 07/15/2024 1:45 PM

sometimes that is better than having cheats ๐Ÿ˜…

xewoiy 07/15/2024 2:44 PM

other version of this part

.cammo. 07/15/2024 2:45 PM

looks way better

xewoiy 07/15/2024 2:49 PM

I need to use this in map?

.cammo. 07/15/2024 3:08 PM

imo go for it, but idk what the others will think

balami. 07/15/2024 5:00 PM

just put your map here, we can tell you if it needs further fixing

xewoiy 07/16/2024 10:06 AM

remaked tele 22 part

Grell.map
501.12 KB
f0rtishka 07/16/2024 3:04 PM

what are these stoppers for?

xewoiy 07/16/2024 3:26 PM

Anti skip

xewoiy 07/16/2024 3:27 PM

You need to jump with hooking tee on freeze, you dont need to jump from left

f0rtishka 07/16/2024 3:40 PM

this is a bad way to anti skip, you might've made unhookables on the left and more space between parts so tee can't speed up or something like that, or just do it without anti skip because it's slower than hooking tee

balami. 07/16/2024 3:57 PM

green: move this 1 to the right/add a block on bottom yellow: remove 1 line of freeze

right not the part at the bottom is very hard without mechanical knowledge and the punish is rough (playing the other part again) (adding more checkpoints would be a solution too)

xewoiy 07/17/2024 8:57 AM

like that?

xewoiy 07/17/2024 9:00 AM

ok

xewoiy 07/17/2024 9:02 AM

changes in my last messages

Grell.map
501.12 KB
f0rtishka 07/17/2024 3:09 PM

a checkpoint here somewhere would be nice

f0rtishka 07/17/2024 3:10 PM

as i can tell you don't use neither speedup or switch layer so you can delete them

f0rtishka 07/17/2024 3:11 PM

right now it's kinda hard to tell apart where hookables end and unhookables start, might want to add a little more contrast to them

f0rtishka 07/17/2024 3:13 PM

i'd cut this 2x3 part for qol

balami. 07/17/2024 3:21 PM

this teleporter placement will cause some weird fails (they will hold a while doing the part on the bottom and walk into from 3 after they enter to 4)

DDNet 07/17/2024 3:30 PM

Map channel has been moved to waiting mapper.

f0rtishka 07/17/2024 3:30 PM

should be ready after proper fixes

xewoiy 07/18/2024 8:02 AM

And other minor fixes

.cammo. 07/18/2024 5:37 PM

put the entities off sign where the text actually is

.cammo. 07/18/2024 5:37 PM
.cammo. 07/18/2024 5:38 PM
xewoiy 07/19/2024 4:49 AM

Fixed

Grell.map
497.29 KB
balami. 07/20/2024 12:48 PM

we weren't that precise last time the problem with the current to teleporter placement is, that its much easier to do the swing with falling speed, but because the to teleporter is on the ground, you have to climb up to get the falling speed, which takes some time, it would be much more convenient to have the to teleporters at this spot

f0rtishka 07/20/2024 1:05 PM

i'd suggest to remove this freeze it only adds a way to fail for novice players

xewoiy 07/20/2024 3:12 PM

Fixed

Grell.map
497.5 KB
xewoiy 07/20/2024 3:20 PM

Minor adjustments

Grell.map
497.42 KB
f0rtishka 07/21/2024 10:56 AM

put those 2 to teles on ground since it's solo

xewoiy 07/21/2024 1:58 PM

Fixed

Grell.map
497.42 KB
f0rtishka 07/21/2024 6:25 PM

gameplay is ready, i took a look for design errors and couldn't find any, might need a look from someone else though

DDNet 07/21/2024 6:26 PM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.

theinadapted 07/21/2024 8:56 PM

alr alr, ill do it

theinadapted 07/21/2024 9:19 PM
  • corners
theinadapted 07/21/2024 9:19 PM
  • skips
.cammo. 07/22/2024 1:54 AM

3rd one was intentionally kept for speedrunning, 2nd one is pretty fun to do imo and should also be kept, unless others disagree

xewoiy 07/22/2024 5:36 AM
xewoiy 07/22/2024 5:36 AM

then more opinions are needed

xewoiy 07/22/2024 2:13 PM

uhh sooo i fixed 1st

Grell.map
497.49 KB
balami. 07/24/2024 7:24 PM
Grell.map
497.56 KB
DDNet 07/24/2024 7:24 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 07/24/2024 7:25 PM

i realised that i didnt work properly when i worked on the bg, there are no stars in the bottom left corner, i fixed that on my own

balami. 07/24/2024 7:26 PM
@xewoiy

if you don't like this fix just tell me ๐Ÿ˜…

DDNet 07/24/2024 7:26 PM

The map is now ready to be released! Difficulty Rating: โ˜…โ˜…โ˜†โ˜†โ˜†Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1259478574398705665/1265751464186347602

Grell.map
531.42 KB
xewoiy 07/25/2024 1:57 AM

I think it's a bug, so ty for fix

soulyvevo 07/25/2024 7:00 AM

wowo map ready huge pog im fan

.cammo. 07/25/2024 7:20 AM

am i blind or is the optimized version 33.86kb heavier than the unoptimized version

coke1465 07/25/2024 10:56 AM

It's not 2*

xewoiy 07/30/2024 3:05 PM

then?

coke1465 07/31/2024 11:17 AM

Between 3 and 4 ig

balami. 08/01/2024 12:30 AM
@snailx3

can you edit this to 3*? idk if there is a cmd..

snailx3 08/01/2024 6:16 AM

done!

DDNet 08/03/2024 1:07 PM
@xewoiy

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

DDNet 08/03/2024 1:07 PM

Grell has been set to RELEASED.

xewoiy 08/03/2024 1:16 PM

for 2 weeks i can change anything?

.cammo. 08/03/2024 1:18 PM

2-week grace period to identify and resolve any unnoticed bugs or skips

xewoiy 08/04/2024 9:27 AM

i can change this version, or i need to use "Load Current Map" in editor?

.cammo. 08/04/2024 9:29 AM

both are the same

xewoiy 08/04/2024 1:35 PM

Fixed some inconsistent stuff Added 9 time checkpoint Moved some teles after finish More space in some part

DDNet 08/04/2024 1:35 PM

Post-release updates need to be manually uploaded. Please reach out to an administrator.

DDNet 08/04/2024 1:38 PM

Optimized version:

Grell.map
531.35 KB
balami. 08/04/2024 1:38 PM

next time take the optimized version instead of your editor version ๐Ÿ˜ฎ

xewoiy 08/04/2024 1:43 PM

but im used optimized version

xewoiy 08/04/2024 1:43 PM

i think

xewoiy 08/04/2024 1:43 PM
pluskz 08/04/2024 1:44 PM

Why optimized is 60kb+ more than the original xD

balami. 08/04/2024 1:45 PM

the optimized version is much bigger than ur version, so it seems like u used the wrong version, i might be wrong here

balami. 08/04/2024 1:45 PM
@patiga

can you explain why the optimizing can increase the file size?

xewoiy 08/04/2024 1:46 PM

bruh

xewoiy 08/04/2024 1:47 PM

right now i copied optimizied ver and moved 1 tile, how its works..

balami. 08/04/2024 1:48 PM

ohh interesting

patiga 08/04/2024 1:48 PM

to me it looks like the bot took the second to last version

balami. 08/04/2024 1:48 PM

it happened multiple times recently

patiga 08/04/2024 1:49 PM

are the maps saved with the standard editor?

xewoiy 08/04/2024 1:49 PM

i think das lasted ver

balami. 08/04/2024 1:49 PM

im very sure

patiga 08/04/2024 1:49 PM

i'm home in like 2 hours, ill investigate then

xewoiy 08/04/2024 1:51 PM

when I change smth in the "optimized" version, file size gets smaller

balami. 08/04/2024 1:52 PM

to me this makes only sense if the optimizing touches the embedded images

balami. 08/04/2024 1:52 PM

but i don't know what it does ๐Ÿ˜…

xewoiy 08/06/2024 1:54 AM

Soooo?

balami. 08/06/2024 2:59 PM
@snailx3

i checked this version for issues/differences and couldn't find anything suspicious, so it can be uploaded to the servers

snailx3 08/06/2024 3:44 PM

thanks, uploaded the fixed version then

DDNet 08/07/2024 11:34 AM

Optimized version:

Grell.map
409.43 KB
balami. 08/07/2024 11:35 AM

can you upload it again?

(the /optimize cmd was fixed)

balami. 08/07/2024 11:40 AM

i just realised that this can be done to all the released maps ๐Ÿ˜…

patiga 08/07/2024 11:45 AM

its a tradeoff between smaller map files, and everyone having to redownload the map ^^

balami. 08/07/2024 11:47 AM

okay i don't want to make that decision, but it would be weird to not apply the fix on this map, because we reported it in this channel ๐Ÿ˜…

snailx3 08/07/2024 11:48 AM

done

patiga 08/07/2024 12:11 PM

yea ^^

patiga 08/07/2024 12:11 PM

I'm actually impressed by how much smaller the files are

patiga 08/07/2024 12:12 PM

here its like 15%-20% smaller

patiga 08/07/2024 12:12 PM

so here its definitely worth it, in particular because not many players have downloaded it so far