Mentions:
@peiwoMap 🐞: Debug output is too long, see attached file.
Sorry for the delay, this is your map channel.
@patigaInvalid (maybe invisible) speedup at x: 140, y: 69 Force equals 0, typically caused by an editor bug
wow this was fast
Dear Mapper, I fixed the DDNet bot issues for you. We currently have a bug in the editor placing invisible speedtiles which we now detect. This is fixed with DDNet 19.2 (which is not yet released). I fixed your map for you, because this tiles are actually invisible for you. Please use this version and reupload

Also I like the background artwork of your map, from a first glance it looks neat :3
thx 😄
it's my very first map
So what's next? You test and I wait for feedback?
and i hope that the map isnt too big (MB). I tried to keep it as small as possible
Do i have to remove it?
I just thought it would be more comfortable
Imo that's an awful tune for regular maps, it only affects hook itself but bounce is still strong/weak depended
Ok, i'll remove it
But why does it exist if you shouldn't use it?
again that's very specific tune that can be used in different maps but imo it's not good for regular maps because it makes things feel odd
there's quite a bit of tunes like air acceleration that are generally not good to use but we don't delete them because they are there for reasons
Ok but the other tunes i used are fine?
The tunes for the gun i just used because i thought it's funny 🙈
Ok, so i removed the tune zone 1 and the setting with no weak hook
are you sure? because i tested it with some people and it didnt work for us
here idk if i can change it because my map has a pattern. i can try but i'm not sure how much space is left til the upper border
That part actually came about through a fail, but everyone I've tested it with thinks it's cool. For me the best way was just hammer fly
yeah, i just tested with dummy and it was a bit complicated move for me
ah ok, becuase here Coke told me to do that. Before it was at the top
ok tbh idk if i still need the hookblock here... with the stopper it seems unnecessary
design is fire! one of the best ive seen in the while
thx 😄 great design was important to me!
here i took the hammer away so you cant throw people into this small gap
i'd let it
how should i change it? imo the cp there makes sense. i think normal tp would work that well
no that was a mistake. i didnt want it to be like this
that wasn't planned as well
Okay, i should've fixed everything
here idk if i changed it as you wanted to
spamming special tiles and speedtiles does not make the part more interesting, and according to the rules special tiles are best avoided where possible, but if I were you I would generally try to come up with parts without using them, it looks like ddmax and is not very pleasant to play such. everything that is in the screenshots can be replaced or the part can be completely remade
from my point of view the parts also have a problem with space - very tight, in t0 this can be a problem, the game feels like the space is very limited in many places
for comparison you can look at the romantic map, although the map is 2p, but even on it there is enough space, you feel more freedom
in terms of gameplay i would recommend comparing your parts to weixun or cyber space maps, both of the example maps look fresh for our time, your map looks like moderates that haven't been released for a long time. i think you should be more creative in parts, play more maps and watch how other mappers do it. for me personally the map in its current state looks like i skipped it and it wouldn't hook me with its gameplay. for me too many parts are subject to rework. i would advise you to try to make your map as clean as possible, try not to use special tiles in your parts at all and stick to one style, because for me personally it looks weird when you go through normal parts and suddenly a part with a slingshot, endless hook and speedtiles appears. if you have questions on how you could improve a specific part, i'm happy to help you with that
Mention:
@cosmicxenorreview the parts that I pointed out earlier, many of them are subject to removal, many can be redone. in general, the map structure is consistent, you have potential (except that you should give it more space), the design looks interesting, if you want to rework this map, then I would advise you to start it from scratch and take only the most interesting and best from there, and also try not to use special tiles and get acquainted with the rules and guidelines, they will help you achieve the best result