#Timeless_Night
"Timeless Night" by Cosmic Xenor [Moderate]
DDNet 04/22/2025 8:16 PM

Mentions:

@peiwo
DDNet 04/22/2025 8:16 PM
DDNet 04/22/2025 8:16 PM

Map 🐞: Debug output is too long, see attached file.

DDNet 04/22/2025 8:18 PM
murpi 04/22/2025 8:18 PM
@cosmicxenor

Sorry for the delay, this is your map channel.

essigautomat 04/22/2025 8:42 PM

Invalid (maybe invisible) speedup at x: 140, y: 69 Force equals 0, typically caused by an editor bug

@patiga

wow this was fast

essigautomat 04/22/2025 8:53 PM

confirmed

essigautomat 04/22/2025 9:04 PM
@cosmicxenor

Dear Mapper, I fixed the DDNet bot issues for you. We currently have a bug in the editor placing invisible speedtiles which we now detect. This is fixed with DDNet 19.2 (which is not yet released). I fixed your map for you, because this tiles are actually invisible for you. Please use this version and reupload

DDNet 04/22/2025 9:04 PM
essigautomat 04/22/2025 9:04 PM

Also I like the background artwork of your map, from a first glance it looks neat :3

cosmicxenor 04/22/2025 10:05 PM
@murpi@essigautomat

thx 😄

cosmicxenor 04/22/2025 10:06 PM

it's my very first map

cosmicxenor 04/22/2025 10:06 PM

So what's next? You test and I wait for feedback?

cosmicxenor 04/22/2025 10:08 PM

and i hope that the map isnt too big (MB). I tried to keep it as small as possible

cosmicxenor 04/22/2025 10:58 PM
DDNet 04/22/2025 10:58 PM
DDNet 04/22/2025 10:58 PM
cosmicxenor 04/22/2025 11:02 PM

Do i have to remove it?

cosmicxenor 04/22/2025 11:03 PM

I just thought it would be more comfortable

f0rtishka 04/23/2025 5:02 AM

Imo that's an awful tune for regular maps, it only affects hook itself but bounce is still strong/weak depended

cosmicxenor 04/23/2025 5:20 PM

Ok, i'll remove it

cosmicxenor 04/23/2025 5:21 PM

But why does it exist if you shouldn't use it?

f0rtishka 04/23/2025 5:40 PM

again that's very specific tune that can be used in different maps but imo it's not good for regular maps because it makes things feel odd

f0rtishka 04/23/2025 5:41 PM

there's quite a bit of tunes like air acceleration that are generally not good to use but we don't delete them because they are there for reasons

cosmicxenor 04/23/2025 5:43 PM

Ok but the other tunes i used are fine?

cosmicxenor 04/23/2025 5:45 PM

The tunes for the gun i just used because i thought it's funny 🙈

cosmicxenor 04/23/2025 5:54 PM

Ok, so i removed the tune zone 1 and the setting with no weak hook

wee.tw 04/23/2025 5:55 PM

maybe add a bit more space here, just feels uncomfortable

wee.tw 04/23/2025 5:55 PM

as long as this is t0 this is gonna be a weird place, maybe move unfreeze and delete the left bottom freeze, or even make safe place bigger

wee.tw 04/23/2025 5:55 PM

skippable

wee.tw 04/23/2025 5:56 PM

also maybe add a bit of space here

cosmicxenor 04/23/2025 5:56 PM

are you sure? because i tested it with some people and it didnt work for us

wee.tw 04/23/2025 5:57 PM

a lot of tight places all over the map, i mean yeah, /spec is working but still, tight as hell transition into part imo

wee.tw 04/23/2025 5:58 PM

also strange structure here, ht might be moved and stop hook tile might be also deleted

wee.tw 04/23/2025 5:58 PM

i don't really know about that deep into undeep thing, but i think it's fine and up to u

wee.tw 04/23/2025 5:59 PM

a bit annoying throw at the end, cuz of 1 tiler, and i think this type of structures a bit oldschool

wee.tw 04/23/2025 5:59 PM

solo, then u do 1 part and again solo

wee.tw 04/23/2025 6:00 PM

also i might be lil bit dumb, but i didn't figured out what to do here and how 2nd tee should go through it

cosmicxenor 04/23/2025 6:00 PM

here idk if i can change it because my map has a pattern. i can try but i'm not sure how much space is left til the upper border

wee.tw 04/23/2025 6:01 PM

many times the hammer is taken away but it's not even needed there as long as i understand

cosmicxenor 04/23/2025 6:03 PM

That part actually came about through a fail, but everyone I've tested it with thinks it's cool. For me the best way was just hammer fly

wee.tw 04/23/2025 6:03 PM

a lot of 1 tile cpto places that might cause issues in t0, and floating cpto is also not really cool, if u are gonna fall and part ain't done u are completly dead

wee.tw 04/23/2025 6:04 PM

yeah, i just tested with dummy and it was a bit complicated move for me

wee.tw 04/23/2025 6:04 PM

still hookable

wee.tw 04/23/2025 6:05 PM

also u started to use cp from this part and to the end, imo can be cleaner here

wee.tw 04/23/2025 6:05 PM

almost all cp's here also can be changed to tpto

cosmicxenor 04/23/2025 6:06 PM

ah ok, becuase here Coke told me to do that. Before it was at the top

wee.tw 04/23/2025 6:07 PM

idk, kinda of design issue here. But i think u did it on purpose, up to u, i guess

cosmicxenor 04/23/2025 6:08 PM

ok tbh idk if i still need the hookblock here... with the stopper it seems unnecessary

wee.tw 04/23/2025 6:09 PM

maybe also a bit more unfreeze here, at least at the end

wee.tw 04/23/2025 6:11 PM

if u are gonna change it there, also change it here, this is less failable place, but still. Then u probably don't need jump refill here

wee.tw 04/23/2025 6:16 PM

missplaced undeep? not needed there, i see no possibilities any deep tee fall into 28 tp randomly

wee.tw 04/23/2025 6:18 PM

design is fire! one of the best ive seen in the while

cosmicxenor 04/23/2025 6:48 PM

thx 😄 great design was important to me!

cosmicxenor 04/23/2025 9:40 PM

here i took the hammer away so you cant throw people into this small gap

cosmicxenor 04/23/2025 9:40 PM

i'd let it

cosmicxenor 04/23/2025 9:48 PM

how should i change it? imo the cp there makes sense. i think normal tp would work that well

cosmicxenor 04/23/2025 9:54 PM

no that was a mistake. i didnt want it to be like this

cosmicxenor 04/23/2025 9:58 PM

that wasn't planned as well

cosmicxenor 04/23/2025 10:10 PM

Okay, i should've fixed everything

cosmicxenor 04/23/2025 10:11 PM

here idk if i changed it as you wanted to

cosmicxenor 04/27/2025 10:50 AM
DDNet 04/27/2025 10:50 AM
ybivawka 04/29/2025 2:49 AM

Personally, I think that the noobfilter/solo part after the start is not a very good idea

ybivawka 04/29/2025 3:20 AM

as for me these parts look a bit unpleasant and as if they are almost in many ddmax or moderates, they are not played interestingly for the reason that they do not contain any dynamics and are not creative (my opinion)

ybivawka 04/29/2025 3:22 AM

novice parts, this has already been done many times on other maps, and also does not really correspond to the complexity of the moderate

ybivawka 04/29/2025 3:27 AM

spamming special tiles and speedtiles does not make the part more interesting, and according to the rules special tiles are best avoided where possible, but if I were you I would generally try to come up with parts without using them, it looks like ddmax and is not very pleasant to play such. everything that is in the screenshots can be replaced or the part can be completely remade

ybivawka 04/29/2025 3:28 AM

this is the only part that I found interesting

ybivawka 04/29/2025 3:28 AM

from my point of view the parts also have a problem with space - very tight, in t0 this can be a problem, the game feels like the space is very limited in many places

ybivawka 04/29/2025 3:30 AM

for comparison you can look at the romantic map, although the map is 2p, but even on it there is enough space, you feel more freedom

ybivawka 04/29/2025 3:37 AM

in terms of gameplay i would recommend comparing your parts to weixun or cyber space maps, both of the example maps look fresh for our time, your map looks like moderates that haven't been released for a long time. i think you should be more creative in parts, play more maps and watch how other mappers do it. for me personally the map in its current state looks like i skipped it and it wouldn't hook me with its gameplay. for me too many parts are subject to rework. i would advise you to try to make your map as clean as possible, try not to use special tiles in your parts at all and stick to one style, because for me personally it looks weird when you go through normal parts and suddenly a part with a slingshot, endless hook and speedtiles appears. if you have questions on how you could improve a specific part, i'm happy to help you with that

DDNet 04/29/2025 8:06 AM

Mention:

@cosmicxenor
ybivawka 04/29/2025 8:06 AM

review the parts that I pointed out earlier, many of them are subject to removal, many can be redone. in general, the map structure is consistent, you have potential (except that you should give it more space), the design looks interesting, if you want to rework this map, then I would advise you to start it from scratch and take only the most interesting and best from there, and also try not to use special tiles and get acquainted with the rules and guidelines, they will help you achieve the best result

https://ddnet.org/rules/ https://ddnet.org/guidelines/