Mentions:
@reaktor_tytMap 🐞:
Hey, first playthrough was fun and we haven't had a jetpack map in a while. :D
A few things I noticed during my run:
- The shield is useless, I just went left first which makes the numbers useless as well. I'd remove both and let the player decide. :D
- Looks like hook but is unhook.
- A bit too hard to see the freeze and tell the difference in my opinion. You could remove the jump refill from the first one since it's not necessary.
- Same in entities.
- Please keep the design consistent with game tiles.
- Unfreeze here would be nice.

- Some unfreeze here as well. :)
And don't forget the time cps as mentioned by the bot.

jetpack ?
I'll check that soon
Ill fixed some bugs,i send new version when i back to home
❤️🔥Jetpack❤️🔥>>>>>>
canyang background?

Ive made background
Just maybe background has same colors what in canyang
some fixes before feedback(i tested with friends)
doing fixes what mentioned
@catseyenebulousmy fix up fixed: 2 3 4 7 8
doing fixes
i like your avatar
i removed shield,and removed laser from 2 part
do i need to do laser cooldown more slow?
longer*
Someone already pinged me, I thought you declined the map when I saw yours

Done bg tiles Changed laser delay(250 to 350) and some another fixes(maybe)
Me cat
cat cute
$release
This command was not found.
For me this map should've been a decline right of the bat, since some people enjoyed it while testing i will list reason why imo map isn't releasable even with fixes:
- Map is very repetitive, on the screenshot i marked red parts where there's something going on, orange is pure jetpack filler. Don't get me wrong, there has to be some filler action on the map, but here it's obvious 80% filler that is repetitive and there's at least few pure jetpack maps that do that good.
- While there's about 20% real parts that have some content (mostly 1 laser shot) doesn't feel necessarily good, some places with laser shot feel okay and some are just annoying to do because of weapon switch cooldown.
- Whole map doesn't feel clean. First 2 options could've been skipped, but only if map felt clean. There's decent amount of entity spam (spawn, doors for the finish that are unnecessary and could've been removed/done better), unclean structure (cp placement, inconsistent structure), unbalance (part that has 10 seconds of fillet right after part with decently hard laser etc.) and other small details.
- Design doesn't look too bad, it surely could've been better though. Looks quite empty and soulless (no decorations, no consistent structure, no something you can really lie your eye on, also looks heavily inspired by canyang)
waiting for more opinions from those who tested
4.I can add text like this: Bg idea canyang
Or smth
In future i want to add another parts with grenade,shotgun
3.Do you like maps without laser?
Lase doors*
And this laser doors dont can get skiped
Bc i removed jetpack
2.I dont know what to say about it
When you post maps here you post finished product that get tested to value if it's worth releasing or needs polishing
Many maps changing after testing
But you say true
thbe laser parts were cool but overall parts seem very uninspired, idk if i'd ready in this current state
also since you give so many jump refills, why not just give player 3 jumps from the start of the map?
Good idea
I think about it,thanks for idea

Im doing geometry,after homework i do some desing updates
yeah but it's not like they get scrapped and rebuild from 0, which would be necessary in this case
i'll put it in waiting for now, try to use some better / more inspired parts instead of just jetpack goress
Okay
the jp gores is fun sometimes, but you should make more parts of substance, maybe use laser more, more things with doublejump, etc.
Thanks for giving chanse

yep. jetpack parts are hard to make good so if it doesn't turn out well, you can always map another mode or style 😺
When new chanel for my map ZeroJump btw
didn't mention it but like 50% fillers have bad flow
Ill count this
xD(i get it)
Do on end of 1 part shotgun part+laser and some flow fixes(also added some design bg flying blocks)
oh
every update removes waiting mapper
xD
After school i post 2 shotgun map
wouldnt it be better to finish one map first
Dont understanded
you have 2 map channels already
My second map get declined
I leave it until i finish this
second shotgun part
and some fixes and more laser parts
Mention:
@reaktor_tythey man, honestly the new sg/laser parts arent bad, so i think you should probably scrap the jetpack parts and instead try to go for those style of parts instead.
im gonna decline because i think the map needs some major reworks for it to be rlsable
the jetpack 'filler' can be fun, but i don't think the parts are inspired enough -- they feel pretty repetitive after a while
i suggest maybe you keep some of the jp+laser parts, but condense them so there's less jetpack filler.
and explore more parts with the laser+sg combo and swings -- those were pretty fun IMO
it'd be better if you condense the jetpack parts, maybe even have a few jetpack-only hard parts, then also add some more laser+sg parts (maybe even incorporate jp into those as well)
Okay,wait for new map 😄
are you gonna make a new map or rework this one
Idk
I goin to do moderet
Maybe
Or
I rework this
Rework this one
But i rename into seacore