#Bornrif
"Bornrif" by Guliker [Moderate]
DDNet 08/20/2021 1:25 PM
@Guliker

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

DDNet 08/20/2021 1:25 PM
Guliker 08/20/2021 1:33 PM
Cøke 08/20/2021 1:52 PM
@FrosTribe

😄 😄

FrosTribe 08/20/2021 1:53 PM
@Cøke

😆 😆

Cøke 08/20/2021 1:55 PM
@Learath2@Patiga

whats wrong with the map? It got a X

Patiga 08/20/2021 1:55 PM

not me ^^

Patiga 08/20/2021 1:56 PM

I think the upload failed somewhere, not sure though

Guliker 08/20/2021 2:13 PM

reupload?

texnonik 08/20/2021 2:39 PM

xD

FrosTribe 08/20/2021 2:49 PM

Denied xD

Cøke 08/20/2021 7:48 PM
Cøke 08/20/2021 7:49 PM

😮

Cøke 08/20/2021 7:51 PM
lynn 08/20/2021 7:51 PM

they added that trojan image to the map

Cøke 08/20/2021 8:00 PM
@Guliker

all ur envelopes unused

Cøke 08/20/2021 8:01 PM

and big entity bugs in the spawn area

Guliker 08/20/2021 9:30 PM

Removed those envelopes, cleaned up speedup layer.

Cøke 08/20/2021 9:44 PM

i was thinking u forgot to set the envelopes

Patiga 08/20/2021 9:46 PM

maybe try $edit and accepting the resulting map?

Sorah 08/20/2021 9:46 PM

$edit

DDNet 08/20/2021 9:46 PM
Sorah 08/20/2021 9:47 PM

nope

gerdoe 08/20/2021 9:53 PM

lul

Cøke 08/20/2021 9:54 PM

$optimize

DDNet 08/20/2021 9:55 PM
gerdoe 08/20/2021 9:55 PM

declined-by-design

gerdoe 08/20/2021 9:55 PM

maybe they should reupload in

#📬submit-maps

?

gerdoe 08/20/2021 9:56 PM

or it was done already?

Learath2 08/20/2021 9:58 PM

hm

Learath2 08/20/2021 10:11 PM

ta-da

Learath2 08/20/2021 10:12 PM
@Guliker

I think everything sort of works now

Sorah 08/20/2021 10:20 PM

$edit

DDNet 08/20/2021 10:20 PM
Sorah 08/20/2021 10:20 PM
@Learath2

looks like it ye

Guliker 08/20/2021 10:24 PM

File size optimisation

Cøke 08/22/2021 11:13 PM

its planned that u can do the first part solo?

Cøke 08/22/2021 11:14 PM

tele 4 the same and much more parts

Cøke 08/22/2021 11:15 PM

and to tele 4 placement annoying

Cøke 08/22/2021 11:19 PM

back tele here

Cøke 08/22/2021 11:21 PM

entity bug

Cøke 08/22/2021 11:32 PM

why this room?

Cøke 08/23/2021 12:44 PM

but cool map, we liked it

Cøke 08/23/2021 1:20 PM

delete the entities off and set just 1 in the middle

Cøke 08/23/2021 1:22 PM

do the spawn like this, its enough

Cøke 08/23/2021 1:23 PM

set it down here

Cøke 08/23/2021 1:24 PM

no need so much to tele, delete the marked teles

Cøke 08/23/2021 1:25 PM
Cøke 08/23/2021 1:26 PM

double marked freeze

Cøke 08/23/2021 1:27 PM

u dont need 2x to teles in parts like this, for example : move it and just 1x to tele.. and u can set it on the ground (whole map)

Cøke 08/23/2021 1:28 PM
Cøke 08/23/2021 1:32 PM

$waiting

Cøke 08/23/2021 1:35 PM

add way back here, its annoying when u miss the hook..its fail

Cøke 08/23/2021 1:44 PM

u can hammer the dummy alone up here, planned or not? xd

Cøke 08/23/2021 2:01 PM

u dont need hammer off tiles for dummy

Cøke 08/23/2021 2:01 PM

add command : sv_deepfly 0

Guliker 08/28/2021 12:31 PM
Guliker 08/28/2021 12:31 PM

Updates:

  1. Added forgotten entities
  2. Moved all TURN OFF ENTITIES for better visibility
  3. Reduced spawning tiles
  4. Made all multi-tele exits a single tele exit
  5. Hammer Off tile removed
Guliker 08/28/2021 12:31 PM
  1. Begin now has back tele that closes when completed
  2. Hooking up now requires two hooks, this means it's a lot harder to softlock here
Guliker 08/28/2021 12:32 PM
  1. Removed geometry to make movement easier
  2. Did not add tele to encourage swapping position
Guliker 08/28/2021 12:32 PM
  1. Increased height so you can't hammer someone straight up
  2. Added tele for faster movement
Guliker 08/28/2021 12:32 PM
  1. Part rework to reduce ways to complete this part and skip intended solutions
Starkiller 09/08/2021 7:21 PM

whole parts works solo (its way harder but it works)

Starkiller 09/08/2021 7:23 PM

end here is weird. was easier for me to get him solo into tele 3 then with help. maybe remove these blocks

Starkiller 09/08/2021 7:24 PM

what is this ht for? seems pretty useless to me

Starkiller 09/08/2021 7:24 PM

works solo

Starkiller 09/08/2021 7:24 PM

add some hts there like at the upper edge to make it saveable if u fail dumb and make the whole part less faily

Starkiller 09/08/2021 7:25 PM

works solo

Starkiller 09/08/2021 7:25 PM

works solo

Starkiller 09/08/2021 7:26 PM

this is way too faily for the last part in a moderate map. better remove both upper freeze+unfreeze to make it much less faily and easier

Starkiller 09/08/2021 7:26 PM

add a better sign to get u have to first put your dummy in

Starkiller 09/08/2021 7:31 PM

map isnt that bad at all but the fact u can make 80% of it solo much less nice. yea for moderate player cheating those parts with edge hooks etc seems too hard...but for skilled players its rlly easy. also u shouldnt make the map as a lighthouse tbh. its too tight and let yourself more space to make parts much better if u just make a "normal" map without a special theme like this...or just make it big enough u have enough space for parts. limiting yourself in making is never a good idea

texnonik 09/08/2021 8:50 PM

Limiting yourself makes you think more creative with tools you have

texnonik 09/08/2021 8:50 PM

Can be

Starkiller 09/08/2021 9:51 PM

yes...in everything else than mapping in tw

Cøke 09/08/2021 10:42 PM

I have said before that many parts are solo feasible, maybe he wants to keep it simple and easy

louis 09/10/2021 2:50 AM

$waiting

Guliker 09/11/2021 5:16 PM
Guliker 09/11/2021 5:17 PM

Updates:

  1. Reworked second part with freezes so co-op is the only possiblity
  2. Reworked third part so there are only two possible solutions (third solo solution removed)
  3. Reworked fourth end part co-op is the only possibility
  4. Made in part eight the wall higher so solo is harder, not impossible
  5. Lowerd and increased platform size after the tripple fly
  6. Added text instructions to the finnish
Guliker 09/11/2021 5:17 PM

1.

Guliker 09/11/2021 5:17 PM

2.

Guliker 09/11/2021 5:17 PM

3.

Guliker 09/11/2021 5:19 PM

5.

Guliker 09/11/2021 5:19 PM
  1. Hammering this is no longer doable (as far as i know)
Guliker 09/11/2021 5:19 PM
Starkiller 09/11/2021 6:08 PM

oh well my bad. didnt notice this also works

Cøke 09/12/2021 9:30 PM

first part still soloable

Cøke 09/12/2021 9:34 PM

this part soloable

Cøke 09/12/2021 9:41 PM

part soloable bcs u can hook from up there

Cøke 09/12/2021 9:43 PM

soloable

Cøke 09/12/2021 9:44 PM

soloable

Cøke 09/12/2021 9:53 PM

$waiting

Guliker 09/13/2021 6:11 PM

Like i said, whole first part is intended solo as an introduction.

Guliker 09/13/2021 6:11 PM
Cøke 09/13/2021 6:12 PM

ok

Guliker 09/13/2021 6:12 PM

Made harder, still is ok to be solo cause then the other player can rotate back earlier.

Guliker 09/13/2021 6:13 PM

Made the solo's slightly harder. hooking up was fixed, that was unintended

Cøke 09/13/2021 6:14 PM

👍

Arrow 09/14/2021 6:35 PM

not marked in entities

Arrow 09/14/2021 6:35 PM
Starkiller 09/14/2021 6:55 PM

tele 6 is still easy cheatable. just put dummy at edge (dont know u want to fix it)

Starkiller 09/14/2021 6:57 PM

and fix at tele 19 is not rlly harder tbh

Starkiller 09/14/2021 7:04 PM

tele 5 still soloable if u start speededge from here

Starkiller 09/14/2021 7:07 PM

well and tele 20 is soloable. but this is way too hard and random. (not sure u already knew it didnt found any messagewho told u before)

Guliker 09/19/2021 2:50 PM

Updates:

  1. Added entities for roundabout teleporter
  2. Removed clipped entities
  3. Renumbered teleporters from 18 onward
  4. Added extra walls and teleporters to have only one solo solution (not including the end)
  5. Reworked tele 8 (used to be 19) to something more interesting
Guliker 09/19/2021 2:50 PM

4.

Guliker 09/19/2021 2:50 PM

5.

texnonik 09/20/2021 9:29 AM

☑️ 👍

Guliker 11/22/2021 10:10 PM

Updates:

  1. Removed background tiles left of Dummy Entrance
  2. Made the roof higher at tele 1 section (top right)
Cøke 11/23/2021 2:29 PM
Guliker 11/23/2021 2:38 PM

that's there so you can't throw it past the speedup, i could add more speed ups so I could remove it

Cøke 11/23/2021 2:48 PM

i mean the tune zone

Guliker 11/23/2021 3:01 PM

ah, oh, well I changed it in a even better way.

Guliker 11/23/2021 3:42 PM
Cøke 11/24/2021 11:15 AM

Ok I'll check again

Cøke 11/26/2021 9:31 PM

All non-gameplay relevant decorations should be marked as 'detail' in the editor. Map credits are excluded.

Cøke 11/27/2021 12:21 PM

$waiting

Cøke 11/27/2021 12:21 PM

Map should be ready after this

Guliker 11/28/2021 2:49 PM

Non detail items: Every gameplay tile Gameplay info markers Outside wall of the light house

Cøke 11/28/2021 5:22 PM

👍

justFlippo 12/02/2021 9:14 AM

$optimize

DDNet 12/02/2021 9:14 AM
justFlippo 12/02/2021 9:14 AM

$ready 3

PapotaV 12/06/2021 5:59 AM

Corners

PapotaV 12/06/2021 5:59 AM

👉 👈

Guliker 12/11/2021 3:19 PM

Corners are no more, even got an extra one that you missed.

justFlippo 12/11/2021 4:21 PM

$optimize

DDNet 12/11/2021 4:21 PM
justFlippo 12/11/2021 4:21 PM

$ready 3

DarkOort 12/11/2021 10:52 PM

1.67.. I have to check this

PapotaV 12/12/2021 7:00 AM

impossible, i dont miss corners

Guliker 12/27/2021 5:51 PM

Uhm, im so noob, this version missed the updates from September 19...

justFlippo 12/27/2021 5:55 PM

hm?

Guliker 12/27/2021 5:59 PM

This part is mostly wrong

Guliker 12/27/2021 7:10 PM

those things were missing... don't know how they got lost...

justFlippo 12/27/2021 7:19 PM

idk if we can still change it

justFlippo 12/27/2021 7:19 PM
@murpi
murpi 12/27/2021 7:21 PM

what am I looking at?

murpi 12/27/2021 7:22 PM

missing design?

justFlippo 12/27/2021 7:22 PM

Looks like the gameplay is affected here

Guliker 12/27/2021 7:23 PM

Yeah on 1 there was a new design, on 3 there was a skip removed

justFlippo 12/27/2021 7:24 PM

and on 2?

murpi 12/27/2021 7:24 PM

reuploading a map with changed gameplay would render all current ranks invalid, so thats a problem indeed

justFlippo 12/27/2021 7:27 PM
@Guliker

1 and 3 cant be fixed

murpi 12/27/2021 7:28 PM

there are 45 ranks right now,

opinions? should we re-release or just keep it as is

justFlippo 12/27/2021 7:29 PM

well there are 2 parts changed completly, when i compare the released version with the new one

justFlippo 12/27/2021 7:29 PM

we could just fix the design bug, but i would keep it as it is

murpi 12/27/2021 7:31 PM

is the skip in image 3. really bad?

justFlippo 12/27/2021 7:32 PM

its fine

Learath2 12/27/2021 7:34 PM

Hm, 45 ranks isnt too too bad if it's critical

murpi 12/27/2021 7:35 PM

if it's not to bad then we can just keep it as is then

justFlippo 12/27/2021 7:35 PM

for me its fine, if u wanna rerelease it then the fixed version looks good to me.

justFlippo 12/27/2021 7:38 PM

but

@murpi

when u wanna do it, u should propably do it soon, some starting speedrunning this map xd

Guliker 12/27/2021 7:51 PM
@justFlippo

on 2 there were unhook and hook tiles on the same place

justFlippo 12/27/2021 7:53 PM

ye, saw it

Tsin 12/27/2021 8:12 PM

"ez" map this 45 ranks can be done in no time so just push the new version

murpi 12/27/2021 8:33 PM

if it's not to bad then i'd keep it as is

murpi 12/27/2021 8:34 PM

can you fix this and keep the other parts unchanged?

murpi 12/27/2021 8:35 PM

highlight me when you do, so i don't forget

Guliker 12/27/2021 11:18 PM
@murpi

, this one only has the overlapping blocks fixed