
DDNet
07/28/2023 2:54 PM
@mtj_1234
this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet
07/28/2023 2:54 PM

DDNet
07/28/2023 2:54 PM

mtj_1234
07/28/2023 2:54 PM
🤩

mtj_1234
07/28/2023 2:55 PM
finally

mtj_1234
07/28/2023 3:02 PM

mtj_1234
07/28/2023 3:46 PM

mtj_1234
07/28/2023 4:18 PM

mtj_1234
07/28/2023 4:55 PM

mtj_1234
07/28/2023 5:24 PM

shengyan1256
07/29/2023 2:39 AM
nono not finally but started

b0mf
07/29/2023 6:29 AM
Jus ravillion

mtj_1234
07/29/2023 7:04 AM
the similarity is only the bonds between parts.

mtj_1234
07/29/2023 7:04 AM
👌

mtj_1234
07/29/2023 7:42 AM

mtj_1234
07/29/2023 1:58 PM

mtj_1234
07/31/2023 1:13 AM
changed boring cp24


vena6080
08/03/2023 3:39 PM
this part is interresting nehr like it, but i find the setup for the hammer kinda weird.
- blockers kinda suck, specialy with weak, the dummy is moving to much, but the idea is good
- i think you can show the hammer in design, but in entities it block the view and people need to understand themself (and it's the same in many part)




vena6080
08/03/2023 3:48 PM










vena6080
08/03/2023 4:12 PM
overall the map is unbalanced, use to much entities the logo of the map should not be in HD

vena6080
08/03/2023 4:13 PM
i'll decline for now, if you want to rls this map you need to remake some part, adjust some other ...

vena6080
08/03/2023 4:13 PM
$decline

mtj_1234
08/04/2023 6:59 AM


mtj_1234
08/04/2023 6:59 AM
i'll remake later. thx for testing anyway.

texnonik
08/04/2023 9:03 AM
Spend time on retesting and try improve parts more after you made part . Maybe you even will get idea to create other part .

pipou_tw
08/05/2023 9:45 PM
$archive_imm