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interesting map, for me, the hook at 2:03 looks like guesswork. if i would be there, i would have not a clue what to do and probably try some short hooks or smth
could you maybe indicate that hook somehow?
oh yea I will add some indication
do you need to be on the left side of the block for the hook to work?
yes
I looked over the map and found many blocks or entities that are not mapped. Some of them are "optional" but others are really important to Fix!
So i hope i didn't miss anything! I would suggest u look very closely over ur map again, in case i missed something. Next time try avoiding such "bugs" and put priority of self checking for such things urself!
But to give u some confidence good map! I like dummy maps and in my opinion, it is a good and interesting map, even tho its pretty faily
fixed entity bugs and marked some unfreeze
marked cp
replaced some normal freeze with 1 second freeze
I think the unfreeze on the ground like these are not necessary to be marked so didn't mark it
I don’t know if such instructions are sufficient or if anyone can give me a suggestion.
nice map tho
wow pro
thank you ! I will fix these
I dont know what the weird trick is but I hope the skips have been fixed
I will fix it👌
I want to keep this move ............. >_<
then try to make it more clear what to do there
ok
ok
remade the last part
what do you think
@CøkeHave to test it later
there are maps that use killtile skip already (Euthensia for example, and probably more), I don't think devs would change the collision physics and ignore backwards compatibility
fixed
after ton of startline skips and broken speedruns after hammerchange i can tell u for sure that they dont really care, one map even deleted from ddnet because its not working anymore cause of physic change
lol. which map got deleted?
lunar base
i doubt ddnet devs will ever remove kill skip
maybe official teeworlds devs in 0.8 or smth but not ddnet
$ready 4
we wanted to remove it already
its better to not add more maps with bug abuse, then its easier to fix it in the future
its also not relevant for gameplay so u should change it
kill skips are cool
wow 4 stars
add 1 unfreeze
$ready 4
no difference between hookthrough and unhookable
It has lines in it, unhook has bubbles I think it's ok
some color difference is good
Idc it's up to the mapper
Changed the color a little bit
There's actually no big change
$ready 4
I don't see any difference
You are right, I only made minimal changes. Because I think they are okay
its ok for me
i see it clearly
it's not ok for me
I don't have time to watch carefully while playing if this Stone has bubbles or line
what now
more opinions needed
I see difference when I disable background
In my opinion it's fine, as there were newly released maps which still had almost no diff between ht and unhook
so let's repeat this mistake
2 random blocks in between unhookables
Oh, didn't she changed a bit colors? Imma take a look ingame
not enough imo but I won't discuss more
well, i changed a little bit again but wont do more. in my opinion this isnt a map which you can speed run at first time, and there are many kill tiles so you should take care. when you noticed the kills, you will also find the hookthrough there
Hm I asked other ppl about the ht, it was fine for them and for me too
But whatever
easy to see xd
I agree with Saavik, it was quite hard to see for me also, probs if no red circle i wouldnt find that quick either xd
$ready 4