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i forgot to add entities off at the tune layers
looks like ddmax
Parts Mapped Alright
Ideas Ok
But Unbalanced and badly Mapped Transitions
Not thinking at all about 64 players
But you are getting closer to getting something useful
added music and CP Teleport nerf at a harder part
oops
fixed that
@FrosTribewhat is this attempt to build a map? if u need help u can ask me.
props for pushing out so many maps, you will be a great mapper one day
the quality between the maps began to grow less, I think he needs help
maybe he needs another full breakdown of his maps and learn from there, like
@louisdid on 8bits [https://ddnet.tw/testlogs/show/8bits]
he has quite the passion for mapping so he would deserve getting some advanced help
Oh lol. so many text. thats why better show/help in game.
The problem is he is a novice player so he can’t make good gameplay yet
But true he does have potential
im novice player
U finished supernova
fake
Changed freeze color, and teleportation color, kept deep and undeep color the same, and added some shadows
Decoration updated
the freeze color is just not very aesthetic there's color theory which suggests using colors that either complement each other or support each other. Red tele + dark yellow freeze is not really a good combination. I personally like making the freeze a color, and then the tele a more darker version of that
these shadows in the freeze you put there are actually a nice touch, i like them
if you would start laying your maps out like this it would be much easier to work on, because you can actually move parts around and make them bigger / smaller whatever.
i often said "this and that part needs more space" the problem with your layout is that it doesn't allow space! so how are you even supposed to fix that?
this is why you often just get to hear "try to learn from the mistakes here and make a better map next time" because it's not really saveable / workable anymore
so really, if you want to improve the next best step is to lay your maps out with much more room to spare.
Thanks for the advice i'll fix that!
fixed most of that
i want test 👍🏻
make the deep carry part easier and the jetpack part.
At the end purple or Yellow tele would be nicer i think
At the red stuff instead of deep would be easier with freeze
And bcs of deep people could block at that part easy
the map is boring for a novice map, the newbie will get stuck at the beginning
but its cool gameplay
you fixed a few of the things, and the purpose of that was so you keep learning what small details you should notice but the map is not still not near releasable, still too tight and just too few of working parts / unique parts / clever parts. I gave you an informative description on what your next steps would be to improve on your next maps. I would love to see you rather spend time on something new, so you can surprise us on your mapping journey with your next maps
$decline