#Couble
"Couble" by carinhadaskina & Lukov [Brutal]
DDNet 01/17/2025 11:51 PM

Mentions:

@lukov.
DDNet 01/17/2025 11:51 PM
Couble.map
436.82 KB
DDNet 01/17/2025 11:51 PM

Map 🐞:

ty4. 01/17/2025 11:58 PM

short map

catseyenebulous 01/18/2025 12:24 AM

Did you make this in -rs?

carinhadaskina 01/18/2025 12:30 AM

yeah

blaiszephyr 01/18/2025 8:14 AM

This warning can be safely ignored for now, jupstar, creator of ddnet-rs is on it to fix this

catseyenebulous 01/18/2025 3:04 PM
DDNet 01/18/2025 3:04 PM
catseyenebulous 01/18/2025 3:04 PM
Couble.map
483.35 KB
DDNet 01/18/2025 3:04 PM
catseyenebulous 01/18/2025 3:05 PM
@lukov.@carinhadaskina

Did you change anything on the map since you uploaded it?

lukov. 01/18/2025 3:20 PM

Nop :3

catseyenebulous 01/18/2025 3:25 PM

Okay, I fixed the error but I'm not sure why the file size increased. ^^

happymaciek 01/18/2025 3:54 PM

Maybe because the game wasnt called game

matatass 01/18/2025 10:11 PM

i think map is too short

matatass 01/18/2025 10:11 PM

parts are not "full parts"

matatass 01/18/2025 10:12 PM

they feel incomplete-not polished

matatass 01/18/2025 10:12 PM

but some cool concepts

matatass 01/18/2025 10:12 PM

cool part but feels too short

matatass 01/18/2025 10:13 PM

this one feels wierd

matatass 01/18/2025 10:14 PM

this one is cool too

carinhadaskina 01/18/2025 10:26 PM

this is the concept of the map and i thought it would be cool to use it on this map

matatass 01/18/2025 11:28 PM

yeah, but imo parts feel like not actual parts they feel empty if the parts were a bit larger they could be better.

carinhadaskina 01/19/2025 4:13 PM

If i extend the part you'll be able to throw to skip it

carinhadaskina 01/19/2025 4:14 PM

fixed the part

Couble.map
482.52 KB
DDNet 01/19/2025 4:14 PM
carinhadaskina 01/19/2025 4:16 PM
yaccre 01/20/2025 9:30 PM

seems strong only

yaccre 01/20/2025 9:30 PM

a little tight to reach stopper methinks

carinhadaskina 01/21/2025 4:56 AM

oops, I hadn't seen your message but I'll fix that soon :)

carinhadaskina 01/21/2025 1:56 PM
Couble.map
482.51 KB
DDNet 01/21/2025 1:56 PM
f0rtishka 01/24/2025 4:36 PM

have you asked permission when taking behemoth mount?

lukov. 01/24/2025 7:07 PM

we ended up putting it without asking permission, is there any problem in leaving it in permission?

knusk1 01/27/2025 5:35 PM

Ravie realllllyyy doesnt like taking his stuff without permission

anthonyyx 01/27/2025 7:47 PM

what he gon do about it tho

blaiszephyr 01/27/2025 7:55 PM

i guess nothin much but we also might not release a map with assets taken without permission

knusk1 01/27/2025 7:55 PM

he gon crashout diabolically

.freezy_ 01/27/2025 8:52 PM

Might as well do it

blaiszephyr 01/27/2025 9:09 PM

freezy down bad for some drama

louis.place 01/27/2025 10:05 PM

you should probably change the mountains if you don't have permission to avoid licensing issues as well as conflict

carinhadaskina 01/28/2025 12:46 AM

👀

Couble.map
470.65 KB
DDNet 01/28/2025 12:46 AM
blaiszephyr 01/28/2025 1:05 AM

changelog?

carinhadaskina 01/28/2025 1:08 AM

removed mountain asset

f0rtishka 02/01/2025 4:54 PM

Tested map twice, parts are nice but map is far too small (3-4 actual parts) and not t0 friendly (1-2 tile tunnels, hard to save). I'd suggest making map bigger and think if it is t0 oriented, for now it's a decline to me, if someone against tell so (feel free to resubmit map if you expand it)

DDNet 02/01/2025 4:55 PM

Mention:

@lukov.
vappy19 02/03/2025 5:44 AM

Doesnt mind if its not t0 friendly there are a lot of Maps that arent hmmm

vappy19 02/03/2025 5:45 AM

Also there is a rule about minimum lenght of the map?

itom6176 02/03/2025 5:48 AM

nop, its a bad argument. A map doenst get automatically better with more parts

itom6176 02/03/2025 5:49 AM

Cool maps can be super short, should be mappers decision

f0rtishka 02/03/2025 5:52 AM

You can't even rate the map fairly by 3 parts, difficulty of parts is brutal 3-4 but considering length it should be 1? Or maybe even moderate?

gazebr 02/03/2025 9:25 AM

Ye I dont really like short maps because they always make newer players confused and maybe even disappointed in themselves, especially considering they often dont know how to spec I wouldnt have a problem with them if there was a "short" server category but I get the feeling that noone cares enough to implement it xD

itom6176 02/03/2025 10:59 AM

dont see this issues but whatever xd

balami. 02/03/2025 11:25 AM

I don't see an issue of length itself, i guess my map Pranki is an example of a short map with t0 parts that got played a lot, but sometimes maps can feel too short. I think one issue here is that these t0 maps are usually longer, so if you play them you would expect more parts. You would expect more which feels like something is missing and you get a negative impression. Another issue is that the maps should be good for speedruns, if they are short. In case the map structure already tells you that you can rush a lot and if the parts already flow well into each other, you would realize that the map is supposed to be a speedrun map. You would not expect it to be long. Also some players expect maps to have some content. So to be accurate it's usually better to say that a map feels like something is missing.

vena6080 02/03/2025 1:10 PM

Agree short map are not an issue, it's more about how it's made.

vena6080 02/03/2025 1:10 PM

A short category ? "No because a new category wont have a lot of map when it will be created"

frostribe 02/03/2025 1:42 PM

"Trials laughing in the background"

dmen2005 02/09/2025 6:18 AM

not ad the start but if its start with 5 or smt and then build on it it could become populair bcs les maping needed would mean more pp will start wiith those i think