#try_it
"Try It" by Ciniminix [Dummy]
DDNet 07/04/2019 10:33 AM
@Ciniminix
DDNet 07/04/2019 10:34 AM
DarkOort 07/04/2019 1:14 PM

missing freeze corners

DarkOort 07/04/2019 1:15 PM
DarkOort 07/04/2019 1:24 PM

maybe 2 parts it's too short

DarkOort 07/04/2019 1:25 PM

1 minute by part

DarkOort 07/04/2019 1:34 PM

you can finish with your dummy

Ciniminix 07/04/2019 2:50 PM

Thanks Dark

Ciniminix 07/04/2019 2:56 PM

I deleted the excess freeze's

Ciniminix 07/04/2019 2:56 PM

and here

Ciniminix 07/04/2019 2:56 PM

and added more hookline (photo)

Ciniminix 07/04/2019 2:57 PM

Hooktrough block* (lol)

Ciniminix 07/04/2019 2:59 PM

added more freeze that they don't know cutting off,and added block's to down,no high failure chance

Ciniminix 07/04/2019 3:00 PM

And I'm work on the 3rd part,and maybe 4th

Ciniminix 07/04/2019 6:03 PM

Updated version

DarkOort 07/04/2019 7:15 PM

kill tile isn"t removed

DarkOort 07/04/2019 7:21 PM

missing kill tile

DarkOort 07/04/2019 7:35 PM

u can skip

Ciniminix 07/04/2019 8:14 PM

killing tile removed and added,and the part unskippable

DarkOort 07/04/2019 10:21 PM

this blocker is normal ?

Ciniminix 07/04/2019 11:58 PM

Oh..I'm editing it

jao 07/05/2019 12:02 AM

^ have a look at this

Дядя Женя 07/05/2019 1:56 PM
@Ciniminix
Дядя Женя 07/05/2019 1:57 PM
@Ciniminix

we figured out that the map is broken because of blocker "DarkOut" send

Дядя Женя 07/05/2019 1:57 PM

fix it please, or tell us that we're doing something wrong

Дядя Женя 07/05/2019 1:57 PM

but seems map have not another ways

Дядя Женя 07/05/2019 2:02 PM

\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~\~

  1. Map is not team-forced.

for it.

  1. Switch spam.
Дядя Женя 07/05/2019 2:02 PM

just move it here

Дядя Женя 07/05/2019 2:03 PM
  1. Isn't it ugly, lol
Дядя Женя 07/05/2019 2:05 PM
  1. Is this normal to hook through this tile? I guess its not meant like that
Дядя Женя 07/05/2019 2:09 PM
  1. About 2nd bug again. If you start in team0, then join team and do not touch this deactivators - map is broken.
Дядя Женя 07/05/2019 2:10 PM
  1. So, map must force player to join team immediately. To deactivate everything that should be deactivated
jao 07/05/2019 2:11 PM

don't deactivate switches with tiles, instead use

(as described in the link in posted)

Дядя Женя 07/05/2019 2:12 PM
  1. Hookable and hookthrough looks the same for me. But I have some problems with color-sensitivity, so let other discuss
Дядя Женя 07/05/2019 2:12 PM

Its the same percent transparency of hookthrough tiles. Not good

Дядя Женя 07/05/2019 2:13 PM
@jao

Can doors switch when im toggling super?

Дядя Женя 07/05/2019 2:14 PM

I mean Im toggling super on, then off and door closes. Looks like..

jao 07/05/2019 2:14 PM

yea

Дядя Женя 07/05/2019 2:14 PM

ok

jao 07/05/2019 2:15 PM

after using super switches go back to their default state I think

Дядя Женя 07/05/2019 2:17 PM
  1. As mentioned before - delete this, its broken (how you even managed to place it here lol)
Дядя Женя 07/05/2019 2:18 PM
  1. 3 Out of 4 tele-to is useless. Simply change all "from" teles to

Edit: ok. Second may be needed

Дядя Женя 07/05/2019 2:19 PM

also you can place two

, to prevent teleporting at the same time with dummy. Somehow.

Дядя Женя 07/05/2019 2:21 PM
  1. Easy cheat with bug №4 Step 1: place dummy here
Дядя Женя 07/05/2019 2:21 PM
Дядя Женя 07/05/2019 2:21 PM

Step 2: go solo

Дядя Женя 07/05/2019 2:21 PM
Дядя Женя 07/05/2019 2:22 PM

Step 3: Hook out ur dummy

Дядя Женя 07/05/2019 2:26 PM

I understood what's wrong about that walkthrough (blocker)

Дядя Женя 07/05/2019 2:26 PM

it is meant to be reversed

Ciniminix 07/05/2019 2:31 PM

Thanks for the help.But some things I don't understand.The tenth error the step 2,I do a solo part?I really don't understand what wrong this, maybe I'm stupid to do this

Ciniminix 07/05/2019 2:33 PM

And yeah,i see cwhat's wrong with the eighth error,i improve.

Дядя Женя 07/05/2019 2:33 PM

Just leaving dummy behind and go to deactivate door

Дядя Женя 07/05/2019 2:34 PM
Дядя Женя 07/05/2019 2:34 PM

11.

Дядя Женя 07/05/2019 2:35 PM
Ciniminix 07/05/2019 2:39 PM

Oh okey i understand.

Дядя Женя 07/05/2019 2:40 PM
  1. Part seems to be random. Please, show me the right way to do it
Дядя Женя 07/05/2019 2:44 PM
  1. Again, you dont need dummy to make this part. You can leave him, go into tele and then just throw back into 8 teleport
Дядя Женя 07/05/2019 2:44 PM
  1. Design bug
Дядя Женя 07/05/2019 2:44 PM

\

Дядя Женя 07/05/2019 2:45 PM

Lol, not really design, but gameplay bug. Place blockers

Дядя Женя 07/05/2019 2:48 PM
  1. About whole map: You said that "its not braindead and force you to think", but I would disagree. Part 3 and 2 are very intuitive and easy. The first also intuitive. Map is about "Just go into the door you just opened and open another". Its OK for playstyle, but there is one big mistake. The first door you need to open in game is not intuitive and force you to think quite a lot time before doing something. And after opening second door you're just going non-stop. So, "intuitiveness" of the first door should be fixed.
Дядя Женя 07/05/2019 2:49 PM
  1. corner
Дядя Женя 07/05/2019 2:49 PM
  1. No design for actual freeze
Дядя Женя 07/05/2019 2:50 PM
  1. same
Дядя Женя 07/05/2019 2:52 PM
  1. You already used this design. Why changed?
Дядя Женя 07/05/2019 2:52 PM
Дядя Женя 07/05/2019 2:53 PM
  1. Design for THREE freeze tiles missing
Дядя Женя 07/05/2019 2:58 PM
  1. Of couse its quite hard and random, but you may skip some parts by jumping on your dummy here. So I think every possible skip like this should be fixed, to make fair speedruns possible. Otherwise you will have some cheated top-times that should be beaten as randomly, as was made
Дядя Женя 07/05/2019 3:00 PM
  1. Also skip
Дядя Женя 07/05/2019 3:01 PM

So again its about cheated top-times. You will just fully skip PART 3, finish with dummy and kill yourself

Дядя Женя 07/05/2019 3:03 PM
  1. Move kill-tiles and move unlock tiles please?
Дядя Женя 07/05/2019 3:04 PM

**No more big bugs found in first test. Waiting

@Ciniminix

to fix all these**

Дядя Женя 07/05/2019 3:05 PM

After fixes will be testing balance of the map

Ciniminix 07/06/2019 6:14 PM

Okey thank you,but i dont have a time now. I and my family going to holiday.

Дядя Женя 07/07/2019 12:03 PM
@Ciniminix

have a nice holiday then

Ciniminix 07/07/2019 1:17 PM

Thank you!😌

ezy 07/16/2019 8:19 PM

design is insane imo

Ciniminix 07/16/2019 11:10 PM

in a good sense?:D

Firewave 07/17/2019 8:23 AM

I don't think so

Ciniminix 07/19/2019 11:57 PM

This?

Firewave 07/20/2019 7:09 AM

Idk, ask him

Ciniminix 07/20/2019 9:14 AM
@ezy
Ciniminix 07/20/2019 1:48 PM

if everything was true, it was done, it has changed quite a lot

DarkOort 07/20/2019 2:49 PM

no kill tiles here

DarkOort 07/20/2019 2:52 PM

why blue tele ?

DarkOort 07/20/2019 3:00 PM

skip

Ciniminix 07/20/2019 3:25 PM

Thanks Dark

Ciniminix 07/20/2019 3:25 PM
Ciniminix 07/20/2019 4:42 PM
Ciniminix 07/20/2019 5:07 PM
Ciniminix 07/20/2019 5:37 PM
Ciniminix 07/20/2019 5:57 PM
Ciniminix 07/20/2019 6:09 PM

if it's all true completely ready,Thanks a lot for help

@DarkOort
Brokecdx- 07/20/2019 6:14 PM

nice

DarkOort 07/20/2019 6:14 PM

hem no >x> i never say she is ready..

DarkOort 07/20/2019 6:15 PM

there are some problem that i can"t resolve

DarkOort 07/20/2019 6:16 PM

just wait other tester opinion xd

Ciniminix 07/20/2019 6:20 PM

sorry,this translater shit..xd

Дядя Женя 07/21/2019 12:13 PM
Ciniminix 07/21/2019 12:18 PM

Oh..

Ciniminix 07/21/2019 12:26 PM
Дядя Женя 07/22/2019 11:49 AM

XD

Ciniminix 07/22/2019 12:29 PM

?Xd

Ciniminix 07/22/2019 5:43 PM

New name (Try It) Changed little a bit the design,and some part are a little bit modified

Ciniminix 07/22/2019 5:47 PM
Ciniminix 07/22/2019 5:50 PM
DarkOort 07/22/2019 6:22 PM

bad switch number

Ciniminix 07/22/2019 6:41 PM

Thank you Dark

Ciniminix 07/22/2019 6:41 PM

changed part's again,and the problems fixed

try_it.map
638.17 KB
Ciniminix 07/22/2019 7:56 PM
Ciniminix 07/22/2019 9:15 PM

added new parts

Ciniminix 07/22/2019 10:05 PM

problems fixed

ano 07/23/2019 2:35 PM
ano 07/23/2019 2:36 PM
ano 07/23/2019 2:36 PM

misplaced a block

ano 07/23/2019 2:38 PM
ano 07/23/2019 2:39 PM
Ciniminix 07/23/2019 4:39 PM

Thanks Ano

Ciniminix 07/23/2019 6:05 PM

Thanks again for the many tests and help!

@DarkOort
Ciniminix 07/25/2019 11:59 AM
Ciniminix 07/25/2019 12:00 PM
Ciniminix 07/25/2019 12:00 PM

Added "Turn off entites"

Ciniminix 07/25/2019 12:00 PM
Pulsar 07/25/2019 11:51 PM

this is kinda hard to read, especially that you have like 2 seconds to understand it

Ciniminix 07/26/2019 10:02 AM
Ciniminix 07/26/2019 10:05 AM

Thank you

@Pulsar

, I changed a few things

Ciniminix 07/26/2019 10:41 AM
Bacon 07/26/2019 4:54 PM

Feels like a good map to me now

Bacon 07/26/2019 4:55 PM

The failyness is just right

Bacon 07/26/2019 4:55 PM

Always a bit

Bacon 07/26/2019 4:55 PM

But not if you go with brain

Ciniminix 07/26/2019 8:59 PM

Thank you

@Bacon

😌

Ciniminix 07/26/2019 8:59 PM
Ciniminix 07/26/2019 8:59 PM

Added again "Turn off entites"

Ciniminix 07/27/2019 11:03 AM

deleted the weapon "part" at the end, it's not important

Ciniminix 07/27/2019 11:03 AM
archimede67 08/17/2019 6:25 PM

if u changed name, u should change here too i guess?

archimede67 08/17/2019 6:25 PM
Kicker 08/17/2019 6:26 PM

stopper becomes invisible when u put dummy on it, fix it

Kicker 08/17/2019 6:27 PM

delete part where u changing with ur dummy, its stupid, and delete sv_pauseable after that

Kicker 08/17/2019 6:29 PM

this throw is lame imo, make it better

Kicker 08/17/2019 6:32 PM

move it 1 tile down, so u can do nice move for get on the ground

Kicker 08/17/2019 6:33 PM

remove this block

Kicker 08/17/2019 6:36 PM

watch*

Kicker 08/17/2019 6:42 PM

nice map

Jesus Christ 08/17/2019 6:42 PM

gut malina

Ciniminix 08/20/2019 11:22 AM

Yeah

@archimede67

i changed the name.But i change the file name to try_it,the bot is cant update on test server 😒

Ciniminix 08/21/2019 11:12 AM

removed the block,and improve the "whatch"

Ciniminix 08/21/2019 11:23 AM

deleted the stupid part,changed some part,added new font,the arrows moved 1 tile down,and deleted the sv_pauseable

Ciniminix 08/21/2019 11:31 AM
DDNet 08/30/2019 1:46 PM
Ciniminix 09/17/2019 9:59 PM

Please,decline it.

Gwendal 09/17/2019 10:06 PM

Hmm

DarkOort 09/18/2019 4:00 AM

NA!

texnonik 09/18/2019 9:23 AM
Bacon 09/18/2019 4:38 PM

Whamen

Ciniminix 09/18/2019 7:05 PM
try_it.map
548.94 KB
Ciniminix 09/18/2019 7:06 PM

Done.And changed 1 part more easier.But i dont know why not update the bot.(if a change the name to TryAgain then don't work)

jao 09/18/2019 11:36 PM

because the map name is Try It not try it

durrtypurrp 09/19/2019 12:32 AM

i would rather fill this with freeze, its a bit confusing

durrtypurrp 09/19/2019 12:37 AM

not sure but shouldnt there be no unfreeze after tower? or at least mark it

durrtypurrp 09/19/2019 12:57 AM

is the part supposed to work like this (red is dummy) ? i did not need the right jump refill then

durrtypurrp 09/19/2019 12:57 AM

hope u understand that drawing

durrtypurrp 09/19/2019 1:11 AM

btw isnt this the marking for tele weapon?

durrtypurrp 09/19/2019 1:12 AM

and u should disable deepfly or parts like this are easy cheatable

durrtypurrp 09/19/2019 1:26 AM

even both jump refills are skippable on last screen

durrtypurrp 09/19/2019 1:37 AM

also i think u can remove the tele from totele 3, its just 2 super easy hooks no need for tele there

durrtypurrp 09/19/2019 1:38 AM

and maybe make totele 1 and 4 just a bit easier and remove teles also

durrtypurrp 09/19/2019 1:44 AM

maybe put 2 blocks ht here, it feels kinda hard

durrtypurrp 09/19/2019 1:46 AM

and rather put freeze behind those 1 tile generic lines and not these red tiles

durrtypurrp 09/19/2019 1:46 AM

at least where they touch freeze

Ciniminix 10/02/2019 9:01 AM

Thank you

@durrtypurrp
Ciniminix 10/02/2019 9:03 AM
Knuski 10/02/2019 3:22 PM

u forgot to place freezes in stoppers cause in the design you did

Knuski 10/02/2019 3:23 PM

useless/random unfreezes and again no freeze in stoppers

Knuski 10/02/2019 3:25 PM

part is useless cause u forgot stoppers in entities

Knuski 10/02/2019 3:27 PM

useless and not in design

Knuski 10/02/2019 3:36 PM

forgot freeze

Ciniminix 10/02/2019 5:05 PM

Thanks

@Knuski
Ciniminix 10/02/2019 5:06 PM

*

Ciniminix 10/02/2019 5:10 PM
Ciniminix 10/14/2019 10:26 PM

.

Ciniminix 10/23/2019 12:33 PM
Ciniminix 10/28/2019 6:09 PM
Ciniminix 11/05/2019 8:51 PM
jao 11/08/2019 5:05 PM

i like that its somewhat fast paced but often parts dont really flow well with each other

jao 11/08/2019 5:05 PM

overall it doesnt feel well done

jao 11/08/2019 5:05 PM
jao 11/08/2019 5:05 PM
jao 11/08/2019 5:06 PM

such parts are really bad

jao 11/08/2019 5:06 PM

nothing that went into it besides filling space

jao 11/08/2019 5:07 PM

random kill tiles also dont make sense in such a map

jao 11/08/2019 5:07 PM

in general i find parts too faily

jao 11/08/2019 5:08 PM

to me its better than balega, but still not enough to be released

jao 11/08/2019 5:09 PM

lacks creativity, flow and quality

jao 11/08/2019 5:10 PM

(just to put this into perspective: you could easily get rid of most doors if youd map stuff smarter)

jao 11/30/2019 3:09 PM
Try_It.map
692.81 KB
jao 11/30/2019 3:09 PM

not sure why he sent this in dms

texnonik 01/09/2020 6:25 PM

1 . Difficulty spike starts here its a lot harder then other parts before . 2 . After this part is easier part after again harder .

  1. After some parts its even harder .
  2. Design is too simple boring .
  3. Had some nice ideas but i would start new one and tried to replay all map instead playing parts like you did .
  4. Because of 5. there is probably almost not possible part .
texnonik 01/09/2020 6:27 PM

$decline

neb 01/09/2020 6:50 PM

I like the map, I think it's nice mapped

neb 01/09/2020 6:51 PM

I'm not a fan of switches but I guess this is ok

neb 01/09/2020 6:52 PM

Tele 6 is kind of tricky, took me some times to get it, maybe I'm doing it wrong ?

Bacon 01/09/2020 7:13 PM

Agree tp 6 seems a bit over the top hard

archimede67 01/09/2020 7:34 PM

bug

archimede67 01/09/2020 7:34 PM
archimede67 01/09/2020 7:34 PM
texnonik 01/09/2020 7:35 PM
archimede67 01/09/2020 7:35 PM

wut is this

Ciniminix 01/09/2020 7:50 PM

Fixed

@archimede67

,ty

Try_It.map
692.82 KB
archimede67 01/09/2020 7:54 PM
@jao

bot is broked

jao 01/09/2020 7:57 PM

nope

jao 01/09/2020 7:57 PM

channel isn’t up to date

jao 01/09/2020 7:57 PM

thanks for reminding tho

archimede67 01/09/2020 7:59 PM

ahh

jao 01/25/2020 12:54 AM

its definitely an improvement but still feels poorly mapped: 1) it abuses switches way too much for simple stuff 2) some parts are fast paced, others go against flow 3) some (simple) parts are totally unfaily, others are hard and faily (e.g. part after tele 2) 4) some parts feel premature (e.g. superjump part which is just 2-3 jumps) 5) some parts are random or dont add anything to the map (e.g. switch 15)

still needs a lot work

jao 01/25/2020 2:02 AM
@Ciniminix
texnonik 01/25/2020 1:07 PM

basicly what i sayd :/ except switches

Ciniminix 01/26/2020 8:03 AM

Okey,thanks

Ciniminix 02/01/2020 10:12 PM

New parts added,some switches are deleted ( if I remember correctly 5-6) more tp,easier parts,new end.

Ciniminix 02/01/2020 10:13 PM
Ciniminix 02/02/2020 2:21 PM

Graphics bugs fixed

Try_It.map
658.46 KB
Ciniminix 02/02/2020 2:42 PM
jao 02/07/2020 6:45 PM

the maps getting more ugly now

jao 02/07/2020 6:46 PM

youre not doing this properly

jao 02/07/2020 6:46 PM

this is just dumb

jao 02/07/2020 6:46 PM

in a dummy map the only one doing stuff is the active tee

jao 02/07/2020 6:47 PM

really poor mapping

jao 02/07/2020 6:47 PM

?

jao 02/07/2020 6:48 PM

if u want this released you need to do a complete overhaul and polish everything

jao 02/07/2020 6:49 PM

no lazy fixes, no lazy switch solutions, no lazy fillers

Freezestyler 02/29/2020 11:45 AM

there are way more issues with this map but since the mapper does not respond anyway this could be moved to "waiting for mapper"?

Cøke 02/29/2020 11:46 AM

he got no ideas

jao 02/29/2020 11:46 AM

there is no waiting for mapper

louis 02/29/2020 12:08 PM

we should make a waiting for mapper

jao 02/29/2020 12:10 PM

didnt work so well in the past

jao 02/29/2020 12:29 PM
@Ciniminix

what are your plans with this map?

Ciniminix 02/29/2020 1:01 PM

I will upload it tonight or tomorrow, try a lot of things and want to get the best out of it

@jao
jao 02/29/2020 1:02 PM

nice 👍

jao 02/29/2020 1:02 PM

but take your time, no need to rush it

Ciniminix 03/05/2020 5:20 PM
Try_It.map
660.37 KB
Ciniminix 03/05/2020 5:22 PM

Everything is done, I hope you like it.(btw,i deleted some parts and i maked a new)

Tyga. 03/05/2020 7:00 PM

corner bug

Tyga. 03/05/2020 7:09 PM

missing edge

Tyga. 03/05/2020 7:11 PM
Tyga. 03/05/2020 7:12 PM
Tyga. 03/05/2020 7:13 PM
Tyga. 03/05/2020 7:14 PM
Tyga. 03/05/2020 7:16 PM
Tyga. 03/05/2020 7:20 PM

unfreez nr.1

Tyga. 03/05/2020 7:21 PM

unfreez nr.2

Tyga. 03/05/2020 7:25 PM

unfreeze no.3

Tyga. 03/05/2020 7:25 PM

use only 1 tile to mark unfreeze, I think No. 1 is the best

Tyga. 03/05/2020 7:26 PM
Tyga. 03/05/2020 7:26 PM

missing edge

Tyga. 03/05/2020 7:32 PM
Tyga. 03/05/2020 7:32 PM
Tyga. 03/05/2020 7:33 PM
Tyga. 03/05/2020 7:39 PM

maybe edit the end of freez in a free area like the green one

Tyga. 03/05/2020 7:42 PM

this freez is not marked in the design

Tyga. 03/05/2020 7:46 PM

easy skip if u just tower here

Tyga. 03/05/2020 7:50 PM

maybe one speedup looking to the left here

Tyga. 03/05/2020 7:53 PM

useless turn off enteties tiles - no faily part, only use it if it is rly importent or player will not trust at it anymore

Tyga. 03/05/2020 7:56 PM

very useless and annoying part

Tyga. 03/05/2020 7:57 PM

if dummy stay like this u are fail close before the end

Tyga. 03/05/2020 8:03 PM

Background fail

Tyga. 03/05/2020 8:10 PM

green: there u put freez in unhook tile - red: there not! This u have often on your map do the freez under all generic block and give your map a cleaner look

Tyga. 03/05/2020 8:17 PM

Your map is fairly light and short. I don't quite like it because the flow is partly deficient and I have already seen many parts. With tele 6 the fetch can get a little stupid as far as I have tested it. Still, thank you for creating this map, some new players may also like it a lot. Please fix the errors and then I hope for you that this map will be released. -Tyga.-

gerdoe 03/05/2020 9:41 PM

чисто разъебал...

Ravie 03/06/2020 12:04 AM

would move laser-blockers to avoid a dumb fail

Ravie 03/06/2020 12:05 AM

more unfreeze

Ravie 03/06/2020 12:05 AM

a dumb way to fail

Ravie 03/06/2020 12:06 AM

I would move the arrows like this, looks better and clearer

Ravie 03/06/2020 12:07 AM

also please fix design nubs from Tyga

Ravie 03/06/2020 12:07 AM

Very enjoyable map and close to ready

Ciniminix 03/06/2020 5:05 PM
Try_It.map
661.45 KB
Ciniminix 03/06/2020 5:09 PM

Thank you guys for help,everything fixed.Expect one,I think it's not a bad part.(and I have no idea what to replace it with 😦 )

Ravie 03/06/2020 5:45 PM
@Ciniminix
Ravie 03/06/2020 5:47 PM
@Ciniminix

👀

Ciniminix 03/06/2020 5:48 PM

Ops...I'm blind

Ciniminix 03/06/2020 5:48 PM
Try_It.map
661.48 KB
Ciniminix 03/06/2020 5:53 PM
Try_It.map
661.49 KB
Ciniminix 03/08/2020 11:01 AM

Removed all freeze from behind the blocks,and I replaced it with a darker freeze.(tele) This looks better

Try_It.map
663.11 KB
Ravie 03/11/2020 9:44 AM

$ready 2

Boci 03/11/2020 4:33 PM

el se hiszem geci

Ciniminix 03/15/2020 6:12 PM

Added "turn off entites" to the granade part

Try_It.map
663.12 KB
Ciniminix 03/16/2020 7:22 PM
Ciniminix 03/16/2020 7:22 PM
Ciniminix 03/16/2020 7:23 PM
Ciniminix 03/16/2020 7:24 PM

I made some changes in some parts.First pic: do not jump to the edge,Second: fix cut,Third: fix edge fail

Ciniminix 03/16/2020 7:25 PM
Try_It.map
663.34 KB
Ciniminix 03/16/2020 7:32 PM

and added cp to the jetpack part

Lukas Kawalec 03/17/2020 12:52 AM

thank you

Lukas Kawalec 03/17/2020 12:52 AM

that third pic part was very faily

Cøke 03/17/2020 4:56 PM
Try_It.map
663.34 KB
DarkOort 03/25/2020 2:53 PM

maybe add sv_deepfly 0 in server settings ?

Ciniminix 03/25/2020 3:05 PM
Try_It.map
663.34 KB
Ciniminix 03/25/2020 3:05 PM

added

jao 03/28/2020 5:06 PM

generic_deathtiles need to be external

jao 03/28/2020 5:06 PM

metal_plated_1 is embedded twice

jao 03/28/2020 5:08 PM

$reset

jao 03/28/2020 5:09 PM

whats this for?

jao 03/28/2020 5:10 PM

entity bug

jao 03/28/2020 5:14 PM

missing entities off

Cøke 03/28/2020 5:15 PM

missing corners

jao 03/28/2020 5:21 PM

unmarked unfreeze

jao 03/28/2020 5:24 PM

move toteles down

Ciniminix 03/28/2020 5:36 PM
@jao

for fix edge fail

jao 03/28/2020 5:36 PM

needs to be marked then

jao 03/28/2020 5:37 PM
jao 03/28/2020 5:37 PM
jao 03/28/2020 5:37 PM

these are too faily

Ciniminix 03/28/2020 5:55 PM
Ciniminix 03/28/2020 5:55 PM
Ciniminix 03/28/2020 5:55 PM

Like this?

jao 03/28/2020 5:57 PM

2nd looks lame

Ciniminix 03/28/2020 6:02 PM
Ciniminix 03/28/2020 6:03 PM
@jao

This?

jao 03/28/2020 6:04 PM

ye looks better

jao 03/28/2020 6:04 PM

but can still be improved on

Ciniminix 03/28/2020 6:07 PM

okey

Ciniminix 03/28/2020 6:07 PM

and

Ciniminix 03/28/2020 6:07 PM

missing entities off

@jao

I not really understand this,what the problem here?

jao 03/28/2020 6:09 PM

there is no entities off sign

Ciniminix 03/28/2020 6:16 PM

Done

Try_It.map
664.53 KB
jao 03/29/2020 1:58 PM

you can just throw from here now which defeats the entire part idea

jao 03/29/2020 1:58 PM

going here isnt neccessary

jao 03/29/2020 1:59 PM

you havent marked or removed this

jao 03/29/2020 1:59 PM

wrong colors

jao 03/29/2020 2:00 PM
jao 03/29/2020 2:01 PM
jao 03/29/2020 2:01 PM
jao 03/29/2020 2:01 PM

metal_plated_1 is still embedded twice

jao 03/29/2020 2:02 PM

generic_deathtiles is still embedded

jao 03/29/2020 2:04 PM

kinda weird that there is a 1 when its the only info

jao 03/29/2020 2:04 PM

cp9 can be normal tele

jao 03/29/2020 2:05 PM

you cant use the same marking for superjump and walljump

Ciniminix 03/29/2020 4:02 PM

And the cp 12?should i do this too?

@jao
jao 03/29/2020 4:02 PM

oh there is another cp

jao 03/29/2020 4:02 PM

dont change this then

Ciniminix 03/29/2020 4:19 PM

I dont know,if i do the cp9 be a normal tele,and if i jump to the tp (above hk) teleports back to the spawn

Ciniminix 03/29/2020 4:20 PM

wouldnt it be better if i left it like that?

Ciniminix 03/29/2020 4:29 PM
@jao
jao 03/29/2020 4:30 PM

yes as i said

Ciniminix 03/29/2020 4:31 PM

ooo xddddddd sorry

Ciniminix 03/29/2020 4:34 PM

Done everything

Try_It.map
486.84 KB
Cøke 04/02/2020 4:36 PM

remove this xd

Cøke 04/02/2020 4:49 PM

remove 1 freeze line

Cøke 04/02/2020 4:53 PM

unmarked speedup here

neb 04/02/2020 11:26 PM
@Cøke

For first screen you're just ruining part if u remove that

neb 04/02/2020 11:27 PM

It was already good before he changed it imo

Cøke 04/02/2020 11:27 PM

nah

Cøke 04/02/2020 11:28 PM

remove this shit or remove 1 tele at the end xd

Ciniminix 04/03/2020 12:01 PM

Done xdd

Try_It.map
486.82 KB
Cøke 04/03/2020 12:19 PM
@jao
jao 04/03/2020 5:29 PM

the changes dont really fix the issue

Ciniminix 04/03/2020 6:26 PM

This?

@jao
jao 04/03/2020 6:27 PM

make sure its less faily and a decent fix

Ciniminix 04/03/2020 6:34 PM

And this?

@jao
jao 04/03/2020 6:34 PM

this is a dumb fix

jao 04/03/2020 6:34 PM

entire part idea is gone

Freezestyler 04/03/2020 6:39 PM

The prelast screen was fine imo Its comparable to a hh which really shouldnt be considered „too faily“

jao 04/03/2020 6:41 PM

too faily is related to the rest of the map

jao 04/03/2020 6:41 PM

so a hh can be too faily for some maps

Freezestyler 04/03/2020 6:48 PM

Obviously, but this isnt the case here

louis 04/03/2020 6:53 PM

how bout u decrease the height

louis 04/03/2020 6:53 PM

or like

louis 04/03/2020 6:55 PM
louis 04/03/2020 6:55 PM

so even if u miss the hh u can just hook him in

louis 04/03/2020 6:55 PM

its kinda the same idea but u dont need to land a precise hammer

jao 04/03/2020 7:08 PM

u can cheat the entire part then

jao 04/03/2020 7:08 PM

just throw

jao 04/03/2020 7:08 PM

from left

louis 04/03/2020 7:10 PM
louis 04/03/2020 7:11 PM

no wait theres a better way

louis 04/03/2020 7:14 PM
louis 04/03/2020 7:14 PM

just do this

Ciniminix 04/04/2020 7:42 AM
Ciniminix 04/04/2020 7:42 AM
@jao
jao 04/04/2020 9:16 AM

looks fine

Ciniminix 04/04/2020 10:55 AM

Done

Try_It.map
487.51 KB
DarkOort 04/04/2020 11:32 AM

missing corner and wrong color

Cøke 04/04/2020 11:49 AM
Cøke 04/04/2020 11:53 AM

i think this is less faily

neb 04/04/2020 12:59 PM

The other upthrow was less faily

neb 04/04/2020 12:59 PM

But part is more interesting now

Cøke 04/04/2020 1:01 PM

y

Ciniminix 04/04/2020 3:16 PM
Try_It.map
487.49 KB
Ciniminix 04/04/2020 3:16 PM

Done

Cøke 04/04/2020 4:09 PM

👍

Cøke 04/04/2020 4:10 PM
Ciniminix 04/04/2020 5:12 PM

I dont know how I can be a blind d.ck

Try_It.map
487.49 KB
jao 04/11/2020 10:12 AM

ye i agree its more faily now

jao 04/11/2020 10:12 AM

so it doesnt solve the issue

jao 04/11/2020 10:15 AM

there should be an arrow in entities too

Ciniminix 04/13/2020 12:45 PM

Fixed arrow

Ciniminix 04/13/2020 12:45 PM
Cøke 04/14/2020 11:06 AM
@jao
Cøke 04/21/2020 12:41 PM

$ready 2

Ciniminix 04/25/2020 4:16 PM

Thanks to everyone!Im sooo happy ❤️

Lady Saavik 04/26/2020 11:52 AM

10/10

Lady Saavik 04/26/2020 11:52 AM
Lady Saavik 04/26/2020 11:52 AM

deep in the middle of dummy map

ano 04/26/2020 12:14 PM

you the only one who failed there

louis 04/26/2020 3:01 PM

LMFAO