Mentions:
@ililjareupload since it got archived for some reason
also its back in testing :3
half the map is freeze to signal the halfway mark and stop a skip back then
i neglected design cus it was declined
ive been waiting for feedback on gameplay
and said ill make desgin once its back into testing
so i guess ill do it later today
this map again crazy
whats bad about it
nothing
but it looks like you didn't change anything
?
i havent gotten feedback
so why should i change
look throught mapping rules and check your map?
ok, gl releasing
,
are you talking about remaking the whole design?
no fixing it
map ain't really changed from the declined version as i see
design bucgs are gone the only hh are tight except that one kog
its ez
so they cant just drop right
But compared to the rest From a map, no
and after?
That's a very bad point, cuz u should test your maps by yourself before upload. And, also, when u was uploading updated versions it was already declined
wut you just jump left
and after u just take your temmate and u go
i have i copletely reworked the map after first test then i got 0 test for 2 months
I didn't see the wall on the side
There is no way to save there
But now u wasn't testing it before uploading?
yeah
hes frozen
i dunno why this happens there is no deep
it also deosnt deep you
fixed most things, and did design
oh i see ty
Ohh
I like this map

I think it's all right because he doesn't know what he needs to change and he didn't see where it was mapped incorrectly.
I'm sure that if he saw something that was wrong, he would fix it, but he just doesn't see it because of his lack of experience.
So, changing things just for the sake of it without feedback is a bad idea, because replacing one bad part with another is not good.
Unfortunately you are wrong here, there was very concrete feedback on this map by catseye before it got archived (https://ddnet.org/testlogs/show/Aquatic_Journey), the point that they brought up still stands
If he received feedback and didn't fix it, then my mistake — I didn't check the archive. Update: I checked the archive and it seems like the last feedback was outdated because the mapper uploaded 6-7 maps after this. Update 2: I checked more closely and it seems like the mapper didn't fix anything in these 6-7 uploads. idk if im right i spend on this inspection 10 min, but seem like ur and wee right, sorry.
I checked a few start parts here. These are my thoughts: Ur main parts feels like fillers, cus lack of idea. ITs just waste of time for players. for example first circle: u need put yourself/mate on edge its on every second map, its boring. You need to rework it, or you could do it faster by removing that. However, I'm not sure if the length of the map will be sufficient for release in this case. The rest of the map contains many of the same mistakes.
i have fixed all the things that were mentioned by him, in archive it just shows one ss of the many things i changed
yeah that seems to be the case at the start it gets less rare the further you go ill change the first few parts
But what about unoriginal and plain parts throughout the map?
i have changed most parts that i felt like were unoriginal since ive seen them and if some parts are in other maps i most likely havent played them
top half of the map feels like a t0 hh map but the parts are so t0 unfriendly that it might aswell be a 2p map
i kinda went for a style thats similar to simple down its the same with it
this is how 4. works
if you want t0 make it so that the parts work in t0
they do no?
im blind as shit
xdd
the two floors in the part itself dont count as you cant b
well sure but the big hookable is able to accomodate large groups
at least 20
30 if you squeeze a bit
while structures like this can be nice for some decorative elements outside the map or in non playable areas, this one is a part of gameplay and can cause confusion
i dont think thats any better
ideally just use regular tiles
and as i mentioned earlier, both the chains and hookthrough tiles are way too saturated in color compared to the rest of the map
my friends said that aswell but its decor so it doesnt really matter and its not like its looks horrible
some of the cubes also have buggy entities
i agree w camo
map feels like t0ish but also 2p in alot of parts
also in this part u prevent stacks but u dont doit in hole map
rest of the map theres alot of spots where u can just skip the part by stacking 4-6 tees
the first part i did but its different you throw him in the scnd i didnt know
i left that in since its way harder than the part anyway
most maps you can do that theres not much you can do to prevent it except building high freezes but any hiher than its now would just look weird in some places
different person man
ddnet. org bencie
so much wisdom in this 1 second
- lowered freeze and flipped one of the freeze pillars
- fixed the skip mentioned by matatas lowered freeze aded these unhokkables so you will definetly see the hookables and be able to wait there and lowered more freeze also increased the space down there
- lowered freeze, fixed skip mentioned by wee :0
- lowered freeze
- lowered freeze
- lowered freeze and changed the part a bit
- added hookables
Most of my old feedback still stands true. Especially:
The Parts are missing the polish and excitement that makes a map fun to play. Unfortunately there is no simple fix to that. You just have to gain more experience and keep creating, testing and evolving your own parts.
Mention:
@ililjafun is a personal thing all my friends had fun playing it, just because its not fun to you its not fun for everyone else
and what makes the parts unpolished in your opinione the timgs are right you dont have randmo blocks you get stuck on
and thats what testing is for you cant just excpect a map to be completely ready when its uploaded here
Yep, but if it's too far from being ready then it will be declined. Otherwise we wouldn't decline maps at all.
how is it far from ready?
you said one thing
also most parts feel exciting some may lack polish but i cant rly see which
And if another tester disagrees with my decision they are free to reset the map.
its the same as last time nobodys gonna test anymore since its declined anyway
i went 2 months with 0 test from other ppl, the only thing was the compression from cammo
testers could not reach this role if they were bad at testing
maybe if people don't want to test it, they don't like the map
that is unlike the many other ppl have said
in archive multiple ppl mentioned they like it even on this channel
then i don't know really
You can privately ask your friend to test, and I agree with catseye that there isn't much novelty in this map. Testing channels exist to make sure there isn't anything wrong, and are not meant to help you test your map from somewhere far from acceptable. Also try play more others' maps to have a more allround understanding on map quality.
gotta agree with cats on this one, map felt generally boring to play
+1
We need you :D
and coke also...
i doubt he will take a look at this map
i mean at all
If it were like that, no map would be rejected.
friends are always biased towards liking your map creations. friends also do not necessarily have the skills to judge a map on an objective basis. testers try to judge a map as objectively as they can because if we released all maps which are being submitted cause of the reason "well someone had fun" we would end up with 3 trillion unpolished maps. testers want to release the maps that they think would most ddnet players like, not necessarily what they personally like.
knuski not trolling moment

😈
i use my friends to determine if the map is novice enough
second best use of friends for real
iq test
just as you said not everyone can test a map and most mappers just cant they are reliant on the testers but you just decline and say go gain some experience no wonder there is 0 map releases
I don't know, man. I literally said where your part was bad or boring and why. Yes, you made some small changes, but they're not reworks or removals. Maybe you don't know what 'removed' or 'reworked' means.
maybe you didnt know that i was working on it?
wdym
u mean u still in progress? or u mean u alredy spend some time for rework that?
i have some changes in my editor
but i doubt ill continue mapping
idk man u upload map, i checked. what u want? when u upload map its mean u finish with fixing ur map.
then why is it called testing?
what called testing?
this whole process
you just excpect complete maps while this is impossible unless someone with testers as friends or a tester uploads a map
its just not feasible
but idc
think of it like open beta test of the game, everything is already done but you are not a superhuman to see all bugs or skips
so next map in like 4 months cus the standards are to high
it just doesnt make sense to me
this whole thing just doesnt work
if you want complete maps from the start you need to excpect lower quality if you want high quality maps help the mappers
its that simple
and from the testers perspective its annoying to have to repeat and explain the same things over and over again
its theyre job just how i change things over and over again
and im doing it voluntarily
so why cant i excpect the same treatment from them
same treatment with what
read the conversation?
What I can tell is your definition of "good" maps is different from ours, so I would recommend you play more others maps, so you might have a similar idea with us
omfg
look: 1 u drop redy map. 2 testers give feedback 3 u again fix all and drop redy map again. ... repeat until finish ... 99 profit
this is healthy process. but u now saying:
maybe you didnt know that i was working on it? so u didnt finish step 3 and wanna force 4 when u drop map its mean u finish with fixing and "ball on testers side" idk
im playing maps and they all suck
i would say same
theres 1 or 2
more playtime needed
that are good
i am doing step 3 but the problem is that this whole map is flawed according to them
and i change things pretty fast
but then i wait 2 months
but they got released
with 0 tests?
yeah cus the standard just rose expoentially for no reason
then look at new maps
skybow for example
i just looked at drag master its completly unpolished timgs are weird difficulty comes not from fun parts but precise movements
4 months agp
ago
You can always seek advice from other players without using testing channels. I think your map isn't perfect to everyone, so you can always gain from others
read this maps testing archive
ive done it ive asked like 12 friends to test, everyone pointed out small things i changed and then i upload
so okay i will wait when u finish step 3.ping me when u will finish fixing my feedback.
first message was "insta decline" you see
wow 1 person said decline omg
it still doesnt change the fact it got released
not one, read it all until release and understand your problem
it is really
there were lots of ppl who defended the map
tf you mean
testers?
yeah
also
melon defended it hes a tester
melon tester what
he is
he has tester role
oh cool
at first you need more experience
and then you need to be more popular ofc
also have good relationship with testers..
so testing is biased
????
maybe
if you make great maps all will be gud
80% chance to release ig
there is only few maps i would call great
so basically never
could you say titles?
abyss asterism susterism Planet 9
just a few
thats the first ones that came to my head
Then what do you think of your map compared to these
its not great
but its better than average
and i litterally said that
abyss is mapped by at least 5 mappers afaik asterism and susterism are basic good-looking hh maps with simple parts planet 9? kidding?
only melon?
they are all fun
i dunno didnt look far
the question is whether it is more important what you think about your map or what others think about your map
Everyone wants to help, not to spite you bro
sure
i never said that
your behavior looks like you think everyone hates you
but not your friends
but even though they want to help im just saying that the testing process sucks
you should find a tester to help you finish your map privately, but not here
cus im saying that the testing process sucks and everyone disagrees even though its obvious
and only post it here until it's all done on your side
then what is thissss for???
its called testting
then change the name
so its not misleading
im not a long time mapperi uploaded my maps cus i cant improve them solo
I mean if you cannot output a good enough map to not get declined here, you better get some help somewhere
so why am i here???
its called testing
youre making no sense i upload it into testing not "Finished maps uploading channel"
I mean I think your map doesn't contain anything new or novel to me, and is generally not fun for me. Do you expect me to tell you how to change your map or what?
.
yes?
I'm also not mapper, I can't map
thats what testers do
well tell me whats wrong
so i change it
thats the point
yeah, and I think the whole map isn't fun, but you didn't rework the whole thing
i did btw.
im changing the things you said
youre the only one that i havent changed the feedback of
u alredy upload it?
no
im working on it
then work
:c
do no argue
you are flaming your time
and nerves
make changes and that's it
with each positive change you gain more skills as a mapper and "know what works"
and what doesn't work
then whatever you release should be good, it will just require small corrections, not changes to entire parts
my first 2 maps were also rejected
I played them recently. Now when I look at them, they were shitty 😂
And I think I also reworked the whole map like twice.
its rlly hard that ur first map its getting accepted
all ppl i know that make maps
got insta rejected on theirs first map
i got declined after a month or two 😎
You can check the logs of my rejected maps and read them. Sometimes testing took tons of time, and the map still got rejected.
I can give you the link if you want to check it: https://ddnet.org/testlogs/show/Chill_Hills
im working on my own map and im already preparing myself to get rejected
how to avoid getting declined as novice mapper step 1: start mapping computers instead step 2: make a fancy design so your low effort computer looks more proffesional
and thats how i got braintee released
on fun

still a release
sure
No worries, we can make it short and painless.

VeNa reference
:<
if theres anything you dont like tell me
@comebackplayWhat is this argue was all for? First of all, yes, testing process isn't ideal rn, u can't test and evaluate completly different maps by just few categories and damn 1-5 stars difficulty, it's not ideal from the start, but it's what we have. You saying there is only a few good maps(tho actually isn't true) and first maps that comes to ur head is the map, that was being mapped for years(Abyss), probably the most controversial map for testing(Planet 9), you can check testlogs of Planet 9 by yourself, it was literally a few times declined map that barely made it to release cuz Silex is very good known mapper, and community liked the map, but not the testers itself(that means we are not evaluating anything just because we like it, or we don't). We can't just teach everyone how to make properly, or what exactly players like to play, we can't release ideal maps also. If every map will be given a lot of attention to bring it to a release state we are just gonna be distracted from one map to another, and neither one will be good enough, or, we can pay attention and take our time to test already well-mapped maps and already and make them better and better straight to release point. I'm myself trying to point out all errors on the first maps of the new mappers, give them advices and open to help everyone if they are gonna ask something, i could've just decline this map when i first tested it, but i ain't done it, so you can collect more information from the different players and different angles about your map, just because you have potential in my eyes, and i want to see more skilled mappers tho even i'm not the best mapper itself, im just trying my best, as everyone else here, not because it's our "job" as u said, no one paying us, we just love the game and community bro.
Second thing - is how u responded to everyone trying to help u, in the previous time u uploaded this map, and this time also. You can't just say "no it's not gonna be skip, im not gonna fix it" and then a few mins after "yes, that was a skip, sorry", you better should listen what kind of feedback you have, check it yourself, look at potential skips, or errors by yourself, and, if it was low-quality feedback as you had in previous upload from just a random guys - ignore it if u want. Everyone here doing it volunterely, you, me, other testers and mappers, you can't be rude at this situation and say that testers are doing bad, or bad maps being released, because it's very subjective thing, someone liked the Drag Master because there wasn't drag maps in a while and he's skilled enough(i can even give examples from my friends), someone didn't because it's hard and precised. I don't really like Planet 9, but you do, and hundreds of people do love it, hundreds of people do not love it, what can we do about it?
And last thing, "testing is biased" - really? How then my maps got released, if i knew 0 people from ddnet when i started doing some maps. And my first map was just crushed into bones when i first time uploaded something, u can check yourself in testlogs for "Amnesia", i thought it was a best map ever back then, but now i just think it's peace of crap, which is basically true. I had 0 explanations why exactly that or this error was bad mapped, and how can i fix it, Vena just said it's bad and declined the map in like a few hours of this map being in test, and i believed him, started to map something else. Brutal as first map itself is a bad decision, cuz u can't just map good quality hard map like that. So i started to map easier maps, and only now, after year i think im ready to map a brutal map because i have tons of unfinished maps.
bro the tesign is biased wasnt even said by me
me
but don't make fast comments and read all
i guess wee cooked gud
no ones paying me aswell so why should i even map aswell. i said if im forced to wait multiple months for tests and then i upload the changes in a few days i excpect the same from testers
i wasnt saying the testers are bad they point out good things im saying the testing process sucks and some skips are just not rly fixable like you can tower on almost anymap to skip parts, and about the fun thing i already said that, multiple ppl like it even in test channels ppl say its fun but then testers come and say its not fun, thats why i said that fun shouldnt be viewed from a single prespective the most important reason catseye gave was that the map is not fun which contradicts what other ppl have said
novice is just way harder to map because of the even higher standards and moderate is just even harder to map since you get way out of difficulty to quickly thats why brutal for me is just the easiest choice
ohoh anothe paragraph
So as no one is paying u, no one is also forcing u to map. Multiple months of test - is currently the main issue in testing rn in my opinion, but the thing is there lack of players that actually want to test maps and give good feedback for months, years, not just test to get tester's role and quit the game.
i am always giving feedback after a map was changed i usually take one map and everytime changes get uploaded i test
if i can why cant you?
Your map had some things that isn't necessary and had skip potentials, that is definitely was fixable, and you ain't really wanted to fix it, u did tho, but it took lotta more time than could be
again: u cant just say that a few people found it fun so it must be a fun map for everyone. cats is a tester and he doesnt judge solely based on his personal likings. he already considered if most ddnet players would have fun playing this map, and his estimation came out as „not fun“. He didnt decline it because he thinks its bad. He declined it because hes qualified enough as a tester to know that most ddnet players will think its bad.
brutal and insane are the hardest to map normally
didnt the same thing happen with planet 9 testers somehow didnt see the fun the community saw
it was fixed the same day in the first upload and yea im stupid sometimes
testers decided to release it because most ddnet players would find tje map fun. even though ddnet testers personally disliked it. you just provedy my point.
no it just says that testers dont see the fun the community sees
and few ppl test maps but from what was said multiple ppl say they like the map
testers are the same players as you
also in the submit map channel this map is getting✅ very fast if that doesnt tell you ppl like it then idk
that doesnt mean anything
it does though???
xddd
if ppl like the map they put it
in submit channel you see only title and mapper xd
but why do some maps have more and some less
im not a well known mapper that makes 0 sense
it only means some tester sees your map and pressed ✅
No, it doesn't really.
the submit map channel is only there to filter out obvious troll maps
then why do non testers react#
so they can access the channel
why doesnt it if a map has lots of them it means the community favors them
yiou can make it so only testers can react
why would we do that?
how then non testers would test
since you said its only for testers np
What are u even arguing now? 😄 it's not the point
no?
im saying the community likes it slightly more than other maps and saying that catseye may be wrong with the not fun thing
But people from here are also part of the community and they don't really like it bro xD
what's there to argue with?
its that only testers currently dislike it more
most people here have been playing this game for many years and they know what works and what doesn't
yea because we dont have the entire ddnet community testing ur map
Because basically only testers really care about testing, no?
if they would care theyd test more frequently no?
im just saying that some testers dont even test anymore
theres only a few that are testing
ye true hurts
and what
there have been enough discussions about this topic. admins dont want to force testers to test. Its voluntary
then remove those that dont test its frustrating to see this many online while on one tests
||Next time im gonna leave my job as fast as i can to test "Stronghold_remastered_block" ||
like make a quouta 2 tests per month
or smth
admins dont want that
and why?
would it hurt them or smth?
oh no theyre friends who they gave tester to might get mad that we took it away
because they would have to readd all the inactive testers every single time. doesnt hurt to just leave them in
People have their own lives. This game isn’t their actual job bro xD
inactive means not testing why tester role and if they dont test its theyre fault
because they come back eventually to test more
ive tested where my tester role
pls tester
plsss i tested once
do you not see it
why should they regain tester after 1 test
This is already going to nothing
if they actively test they should but they dont do that
okay, maybe it's better to close the topic i would say
yeah
the humble
#💬meta-testingchannel:
Just bro, we're not your enemies
xdd
well technically your standing in my way to releasing this map so ..... ¯_(ツ)_/¯
If you want to release it, I can ask if they will release it on Teecloud
bro just dont take it personal just map is just not good lmao
the thing is i want to know whats not good so i change it
some maps just cant be fixed
:cccc
like just map another map and maby take some good parts from this one
just take next step
but whats good from what ive heard it all sucks
and bring the knowledge from this map and use it in the next one
my advice: make a moderate with some interesting drag parts
or make a solo
ez
is this ur first map?
scnd
yeah
make more maps
make some spawn, 4 drag parts and send SS and we'll tell you if it will work
hard that ur second map its gettin accepted
how mutch time did it took u to make the map?
the first one or with all the times i changed?
just don't do it too quickly, just take your time
first one
like 15 hours
thats what i mean
take more time to make the map
test many times the part
test w many ppl
ask in meta testing if the parts look cool
a good map dosent take 15h
takes weeks or months
redline katana v2 took a single week or less

its a remade
thats cheating
make a spawn and two interesting mod parts. Then send ss on
#💬meta-testingv1 and v2 might as well be different maps with how they were made
my advice
we'll tell you if it fits and if it will work
my advice is to play a part hundreds of times and delete everything that annoys you even a tiny bit to create an overall smooth experience for that specific part
yes
And try to work out ideas that havent been used often and make them feel new. Rather a shorter map filled with new parts than parts you can play at any other maps. We can help you out improving good ideas. We cant find them for you. It ofc is harder to get a map released these days. Simply because many ideas already have been used in many ways.
good ending?
i have an idea for a map
mapp it
crazy i should note it
im gonna make a new one but id still appreciate feedback since i want this map to get uploaded aswell
but they will call it too hard..
nvm
3 tile floor freeze is annoying and difficult in t0, as a result it feels like youre not allowed to rest, especially with killtiles in some parts
i think there is no more 3 tile freeze
map is stronghold/simple down-like
its bad
why is it bad they are some of the most popular
didnt pipou describe stronghold as "i took the worst most boring parts from my good map and put them all into one long and boring map"
well ppl like boring parts ig
we wait for the ideal map

by pipou
stronghold 5 [final final]
no
i mean that pipou and nehr map
Just want to highlight what StorмPʜöɴix said again since that is precisely the case here.
We can help you out improving good ideas. We cant find them for you.
i love the fact that everyday here i can read a whole new discussion, its like endless story
cant wait for next episode tmrw
its better but u still have smth like this.
also nf is boring too(cus long u need 5-8 sec to pass it) ||I count from the farthest spawn.||
i like it so i kept it
i dont think a map should only be parts a bit of filler is always fine
(your map is almost full of fillers)
between parts there are fillers
it wont
u wont :<
so lovely
it wont get rejected
wdym
im noob mapper
will u accpet my map as a skin
I have another map closer to finish than Troubled 👀
Stronghold 5 [Final Final]
ooo ok 👍
idk how to help you then.
well this part should stand is there anything else you saw i maybe should change
it seems like the testing team took care of this issue

I'm not pointing fingers at anyone or saying anyone is boring, but I think the map should reach everyone from people who enjoy anything to even the most boring people.

Go upload strong with Hook able💀💀
Hookable*
New 2 days
i dont understand what youre getting at?