#Take_me_to_Desert
"Take me to Desert" by Savalic [Brutal]
DDNet 12/01/2021 1:56 PM
@justFlippo

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Souly 12/01/2021 5:21 PM

map looks nice

Souly 12/01/2021 5:21 PM

i found missing design here for hookthrough

Souly 12/01/2021 5:21 PM

i think you should also maybe make the design for checkpoints less transparent

Souly 12/01/2021 5:39 PM

gaps between tele and sand are not filled in here

Souly 12/01/2021 5:40 PM

this part is kinda random

Souly 12/01/2021 5:43 PM

could you show the intended way? i tried many things and couldnt get it

Souly 12/01/2021 5:44 PM

maybe add some way to save the player when he gets stuck in between of these 2 stoppers

FrosTribe 12/01/2021 5:49 PM

nice map Savalic

Souly 12/01/2021 5:59 PM

the parts seem way harder than the other parts

justFlippo 12/01/2021 6:04 PM

u just have to use your dj early that the dummy gets more speed up

Souly 12/01/2021 6:04 PM

idk i tried that and could land it

Souly 12/01/2021 6:05 PM

but other than that the parts seemed pretty straight forward

justFlippo 12/01/2021 6:06 PM

parts should be pretty balanced, lets wait for some other opinions before i change something 🙂

justFlippo 12/01/2021 6:10 PM

FIXES:

  • Design bugs from
@Souly

screenshots (above)

itsqed 12/01/2021 6:26 PM

hard but possible

itsqed 12/01/2021 6:33 PM

you should show that theres deep in this tele

itsqed 12/01/2021 6:36 PM

you can switch to normal teles in most of the parts so u dont have to spam cps like that and since theres some bad cps placement in other parts

itsqed 12/01/2021 6:38 PM

you can jump in without using speed from dummy

texnonik 12/01/2021 6:41 PM
texnonik 12/01/2021 6:41 PM
itsqed 12/01/2021 6:48 PM

missing unfreeze design

itsqed 12/01/2021 6:53 PM
itsqed 12/01/2021 6:55 PM
texnonik 12/01/2021 6:59 PM

Lol i thinked how to beat it xD

justFlippo 12/02/2021 9:10 AM

Thanks for testing

@itsqed

&

@texnonik

Fixed every screenshot 🙂

texnonik 12/02/2021 10:40 AM

I didn't test it

itsqed 12/02/2021 10:54 AM

you can miss it in t0

itsqed 12/02/2021 10:59 AM

same

itsqed 12/02/2021 11:04 AM

would be nice if they were more visible

itsqed 12/02/2021 11:09 AM

seems useless

justFlippo 12/02/2021 11:32 AM

... imagine your name is

@itsqed

and u always find something xd

was the wrong map anyway, fixed those screens + anything we found on server

justFlippo 12/02/2021 12:11 PM

fixed some more design bugs + added /spec

itsqed 12/04/2021 4:20 PM

check the HD things in the bg you didnt remove everything

justFlippo 12/05/2021 10:27 AM
PapotaV 12/05/2021 11:03 AM

Corners

PapotaV 12/05/2021 11:04 AM

missing frezee tile desing

justFlippo 12/05/2021 1:22 PM

all those corners are fine, since they end up in dirt.

justFlippo 12/05/2021 1:23 PM
PapotaV 12/05/2021 11:16 PM

why

Cøke 12/06/2021 12:44 PM

as i said before, i would remove this ht so you don't have to get jump on the edge every time

Cøke 12/06/2021 12:50 PM

in many parts you don't need all these cp's, but i had already said this too

Cøke 12/06/2021 1:08 PM

very easy section compared to the parts that came before

Cøke 12/06/2021 1:20 PM

here again a part that i find easier compared to the others that came before. the part is a little bit faily in the front so it looks harder

Cøke 12/06/2021 1:29 PM

unfreeze not marked

Cøke 12/06/2021 1:33 PM

i have now played through the map, it is more like the parts at the beginning are harder than the rest of the map

Cøke 12/06/2021 1:35 PM

I personally find the map harder up to cp10 than afterwards

Cøke 12/06/2021 1:37 PM

from cp10 the parts become very simple and easy. this is my personal opinion about the map. in my opinion you should adapt the harder parts to the others or the other way around, everything is well mapped and the map looks good in itself, only the gameplay becomes very different from cp10 (for me)

Cøke 12/06/2021 1:39 PM

im not sure if i have already said.. but this looks not good (whole map)

Cøke 12/06/2021 1:42 PM
Cøke 12/06/2021 1:49 PM

looks like there is no ht, remove the wall behind xd

Cøke 12/06/2021 1:51 PM

$waiting

justFlippo 12/08/2021 1:05 AM

FIXES: - removed the gras behind blocks to make it look better - increased the difficulty for all parts from cp 10 on (all drag parts should be brut 2-3* now) - removed some cps with "normal" teles - fixed some design bugs

Cøke 12/08/2021 12:26 PM
Cøke 12/08/2021 12:28 PM
Cøke 12/08/2021 12:29 PM
Cøke 12/08/2021 12:37 PM
Cøke 12/08/2021 12:49 PM
justFlippo 12/08/2021 1:18 PM

all should be fixed with this version

justFlippo 12/08/2021 2:53 PM
justFlippo 12/08/2021 3:07 PM
Sorah 12/08/2021 3:09 PM

fix your startline :(

justFlippo 12/08/2021 4:20 PM
justFlippo 12/08/2021 4:20 PM
Cøke 12/09/2021 1:44 PM

u can just throw here

justFlippo 12/09/2021 1:53 PM

thats fine i guess

Cøke 12/09/2021 1:54 PM

all marked things not needed

Cøke 12/09/2021 1:54 PM

bcs u can just swing in

DarkOort 12/09/2021 2:03 PM

Not agree, the part will lose its interest, it's better to remove this cheat if it's possible

Cøke 12/09/2021 2:03 PM

yeah

justFlippo 12/09/2021 2:25 PM
justFlippo 12/09/2021 2:31 PM
justFlippo 12/09/2021 2:46 PM

changed 2 parts a bit 🙂

Cøke 12/13/2021 11:09 AM

in such a part, u have to use cp or 2 layers of tele

justFlippo 12/13/2021 11:45 AM

last fix?!

@Cøke
FrosTribe 12/13/2021 12:51 PM

Never enough for Coke xD

Knuski 12/17/2021 11:04 PM
justFlippo 12/18/2021 9:20 AM
justFlippo 12/18/2021 9:22 AM
justFlippo 12/20/2021 6:11 PM
Sorah 12/20/2021 6:36 PM

$optimize

DDNet 12/20/2021 6:36 PM
Sorah 12/20/2021 6:37 PM

$ready 2

Cøke 12/21/2021 11:26 AM

if you don't touch cp3 and get into cfrm, you spawn at the start

Cøke 12/21/2021 11:28 AM

maybe make the left wall longer and put the cp up there

justFlippo 12/21/2021 11:29 AM
justFlippo 12/21/2021 11:30 AM
Cøke 12/21/2021 11:32 AM

just close it to prevent problems

justFlippo 12/21/2021 11:32 AM

what u mean?^^

Cøke 12/21/2021 11:33 AM
Cøke 12/21/2021 11:35 AM

if you have only a few cp's you should make sure that you can't miss any of them

Cøke 12/21/2021 11:38 AM

i think this part is too faily for the 2* rating, can u rework it a bit?

justFlippo 12/21/2021 11:38 AM

should work with more space?

justFlippo 12/21/2021 11:38 AM

when transition from kinta to hh/hf?

Cøke 12/21/2021 11:39 AM
Cøke 12/21/2021 11:39 AM

yes but only the freeze a bit

Cøke 12/21/2021 11:39 AM

the upper freeze

justFlippo 12/21/2021 11:39 AM

ye

justFlippo 12/21/2021 11:43 AM

those should be all fixes

justFlippo 12/21/2021 11:47 AM

1 more cp fix 🙂

Cøke 12/21/2021 11:47 AM

$optimize

DDNet 12/21/2021 11:47 AM
justFlippo 12/21/2021 11:58 AM

1 skip fix

Cøke 12/21/2021 11:59 AM

$ready 2