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map looks nice
i think you should also maybe make the design for checkpoints less transparent
nice map Savalic
the parts seem way harder than the other parts
u just have to use your dj early that the dummy gets more speed up
idk i tried that and could land it
but other than that the parts seemed pretty straight forward
parts should be pretty balanced, lets wait for some other opinions before i change something 🙂
FIXES:
- Design bugs from
screenshots (above)
Lol i thinked how to beat it xD
Thanks for testing
@itsqed&
@texnonikFixed every screenshot 🙂
I didn't test it
... imagine your name is
@itsqedand u always find something xd
was the wrong map anyway, fixed those screens + anything we found on server
fixed some more design bugs + added /spec
check the HD things in the bg you didnt remove everything
all those corners are fine, since they end up in dirt.
fixed.
why
in many parts you don't need all these cp's, but i had already said this too
i have now played through the map, it is more like the parts at the beginning are harder than the rest of the map
I personally find the map harder up to cp10 than afterwards
from cp10 the parts become very simple and easy. this is my personal opinion about the map. in my opinion you should adapt the harder parts to the others or the other way around, everything is well mapped and the map looks good in itself, only the gameplay becomes very different from cp10 (for me)
$waiting
FIXES: - removed the gras behind blocks to make it look better - increased the difficulty for all parts from cp 10 on (all drag parts should be brut 2-3* now) - removed some cps with "normal" teles - fixed some design bugs
all should be fixed with this version
fix your startline :(
thats fine i guess
bcs u can just swing in
Not agree, the part will lose its interest, it's better to remove this cheat if it's possible
yeah
changed 2 parts a bit 🙂
last fix?!
@CøkeNever enough for Coke xD
$optimize
$ready 2
if you don't touch cp3 and get into cfrm, you spawn at the start
just close it to prevent problems
what u mean?^^
if you have only a few cp's you should make sure that you can't miss any of them
should work with more space?
when transition from kinta to hh/hf?
yes but only the freeze a bit
the upper freeze
ye
those should be all fixes
1 more cp fix 🙂
$optimize
1 skip fix
$ready 2