#Rejected
"Rejected" by wee [Solo]
DDNet-Testing 03/23/2026 6:26 PM

Mentions:

@wee.tw
Rejected — Testing

@Wee this is your map's testing channel!

⚠️ Post map updates here and remember to follow our mapper rules! ⚠️

If possible, include a playthrough of your map, so our testers have a better understanding of your idea of a map!

A full map preview can be found HERE.

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DDNet-Testing 03/23/2026 6:26 PM
👌 1
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markus777777 03/23/2026 6:39 PM

yapii I'm in the credits!!🎉🎉

catseyenebulous 03/23/2026 6:40 PM

I'm about to make the best joke.

retsot 03/23/2026 6:41 PM

thats not even your name

wee.tw 03/23/2026 6:43 PM

Playthrough

.cammo. 03/23/2026 6:45 PM

what

🔥 3
retsot 03/23/2026 6:45 PM

1.46 mb

suicidiomorte 03/23/2026 6:46 PM

Cool

wee.tw 03/23/2026 6:46 PM

ye some optimization is coming if map will make it through the test

.cammo. 03/23/2026 6:47 PM

dude

retsot 03/23/2026 6:47 PM

WHY

.cammo. 03/23/2026 6:47 PM

how do you even manage to make this 700kb

wee.tw 03/23/2026 6:47 PM

the color noise ig

wee.tw 03/23/2026 6:47 PM

||and some viruses in it||

suicidiomorte 03/23/2026 6:49 PM

Aura

retsot 03/23/2026 6:49 PM

why is it rgba8

suicidiomorte 03/23/2026 6:49 PM

what is rgba8

.cammo. 03/23/2026 6:50 PM

low effort compression

.cammo. 03/23/2026 6:50 PM
poggers2 1
retsot 03/23/2026 6:51 PM

color format

suicidiomorte 03/23/2026 6:51 PM

wtf

suicidiomorte 03/23/2026 6:51 PM

cool

__limonchik__ 03/23/2026 6:53 PM

It would be cool for speedruns if you could save speed here

__limonchik__ 03/23/2026 6:56 PM

You can skip the start

l._ouis 03/23/2026 6:58 PM
@yaccre

moma type

__limonchik__ 03/23/2026 8:26 PM

For me this part is boring, it could have been made much more interesting

__limonchik__ 03/23/2026 8:33 PM

This map has very cool gameplay

ybivawka 03/24/2026 6:11 AM

Aren't you tired of going in and testing the size of a map that hasn't even passed the game test yet?

ililja 03/24/2026 6:58 AM

thats the same as saying arent you tired of going in and testing the gameplay of an unpolished map

ililja 03/24/2026 6:58 AM

its theyre job to polish the gameplay

ililja 03/24/2026 6:58 AM

before uploading

ililja 03/24/2026 6:58 AM

lol

ybivawka 03/24/2026 7:00 AM

The gameplay of the map is being tested in priority, not its design. What's the point of testing the design of a map that will never be released if its gameplay has problems?

tag me in the meta testing channel, if you want to talk about it, we won't clog the map channel.

.cammo. 03/24/2026 8:24 AM

why would i get tired of something that takes 3 min to do

wee.tw 03/24/2026 11:37 AM

1) Added speedrun path(requires good timing and enough amount of speed) 2) Moved hook platform a bit left for better timings 3) Added 1 more start line And made some fast optimization of tiles since ddnet universe almost collapsed because of the size of my map

wee.tw 03/24/2026 11:37 AM
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DDNet-Testing 03/24/2026 11:37 AM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

ramirok_ 03/26/2026 10:36 PM

how i predict here the change of gravity if i dont see the black hole

ramirok_ 03/26/2026 10:39 PM

if you fakk to tele 1 without dj you die too

ramirok_ 03/26/2026 10:39 PM

i think can put a dj recove

suicidiomorte 03/26/2026 10:47 PM

Turn off the HD and play with entities.

ramirok_ 03/26/2026 10:49 PM

waht change detail in entities XD

suicidiomorte 03/26/2026 10:50 PM

uhh play without entities

wee.tw 03/27/2026 12:27 PM

Some changes

wee.tw 03/27/2026 12:27 PM
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DDNet-Testing 03/27/2026 12:27 PM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

ohn0_ 03/28/2026 7:07 AM

intended?

👍 3
ohn0_ 03/28/2026 7:16 AM

feels awkward to do the part again if the player go into the blackhole

retsot 03/28/2026 5:46 PM

color banding pls fix

retsot 03/28/2026 7:49 PM

so, after trying for a while i think i figured it out

teero777 03/28/2026 7:53 PM

what is that filename lmao

🐴 3
retsot 03/28/2026 7:54 PM

also you can adjust it (more opaque = more noise)

wee.tw 03/29/2026 2:25 PM

A few design additions and moved hookable a bit for better speed before jump

wee.tw 03/29/2026 2:26 PM
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DDNet-Testing 03/29/2026 2:26 PM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

wee.tw 03/29/2026 2:26 PM

btw thanks Retsot for fix, might do it by myself but thanks!

comebackplay 03/30/2026 5:48 AM

The map is cool, but I don't like the three things.

  1. This swing is not smooth and loses speed, which I don't like.
  2. I need to use dj to avoid touching it, which is also strange.
comebackplay 03/30/2026 5:51 AM

It took me 20 attempts to find this way, but it feels like an unintended path, which I don't like.

comebackplay 03/30/2026 5:51 AM

rest is fine for me i think its ready|| especially with fix.||

wee.tw 03/30/2026 8:51 AM

1) You can just run through it, the blackhole is there only to introduce mechanic 2) Jump is there to gain enough speed for next part

wee.tw 03/30/2026 8:54 AM

You have a few ways to do it actually

wee.tw 03/30/2026 8:55 AM

If someone else thinks this part is not clear I might change it then a bit

wee.tw 03/30/2026 9:16 AM

Moved some unnecessary tiles to HD Added sound for blackholes

wee.tw 03/30/2026 9:16 AM
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DDNet-Testing 03/30/2026 9:16 AM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

comebackplay 03/30/2026 3:45 PM

ah no need to jump at all, didnt find that, ye so then its okay.

comebackplay 03/30/2026 3:49 PM

Nah, it's good. After watching your video, I realised that your map is unique and that you need to think outside the box. i just dont like speedruns, but this map is good one for this.

comebackplay 03/30/2026 3:50 PM

cool map i tihnk its redy.

comebackplay 03/30/2026 3:51 PM

also i think this one is too dark

wee.tw 03/31/2026 12:41 PM

A few design additions Added a tune zone pushing you down for better flow movements at this part Added a few lore tunes Added 1 more image Updated credits since more people helped me with a lot of ideas

wee.tw 03/31/2026 12:41 PM
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DDNet-Testing 03/31/2026 12:41 PM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

wee.tw 03/31/2026 12:42 PM

Will look for filesize improvements as it's gradually increasing

wee.tw 03/31/2026 3:04 PM
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DDNet-Testing 03/31/2026 3:04 PM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

wee.tw 03/31/2026 3:04 PM

Fixes and some design changes again

wee.tw 03/31/2026 4:08 PM
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DDNet-Testing 03/31/2026 4:08 PM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

wee.tw 03/31/2026 4:10 PM
🆙 2
👌 2
DDNet-Testing 03/31/2026 4:10 PM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

wee.tw 03/31/2026 4:10 PM

uploaded wrong version

wee.tw 03/31/2026 4:11 PM

looks something like that rn Deleted experimental bg from previous versions Deleted entity bug Minor changes

wee.tw 04/05/2026 12:55 PM
🆙 2
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DDNet-Testing 04/05/2026 12:55 PM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

wee.tw 04/05/2026 12:57 PM
DDNet-Testing 04/09/2026 1:19 AM
️⚠️ Map filename must match channel name. ⚠️
wee.tw 04/09/2026 1:20 AM
🆙 2
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DDNet-Testing 04/09/2026 1:20 AM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

wee.tw 04/09/2026 1:20 AM

fixed sounds and design bugs

wee.tw 04/09/2026 5:48 PM

Changed some changes I changed while ago

🆙 2
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wee.tw 04/09/2026 6:50 PM

The most important changes in history of this map

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axel628 04/11/2026 5:43 PM

very cool

retsot 04/11/2026 5:47 PM

could you replace the noise texture, it looks horrible

axel628 04/11/2026 5:48 PM
axel628 04/11/2026 5:49 PM
axel628 04/11/2026 5:50 PM
axel628 04/11/2026 5:50 PM

there to

axel628 04/11/2026 5:51 PM

.

thats my only feedback. one of the best maps I played this year. very creative'd mapped. great job^^

axel628 04/11/2026 5:55 PM

design: maybe just me but I cant play the map without entitys. very beatiful tho

💀 2
wee.tw 04/11/2026 6:29 PM

Thanks for the feedback guys, I'll play around with noise and find a way to replace it. And already received a lot of points of view about the "easy" way on the screens, I'll take it into acount and will try to force it a little

❤️ 2
rickroll.ru 04/17/2026 11:03 AM

Yo, nice map.

❤️ 1
ohn0_ 04/19/2026 5:00 AM

i think you need to add message tune here to prevent uploading message twice if you cross to the finish line here

ramirok_ 04/22/2026 4:44 PM

Here to

doshikey 04/22/2026 7:37 PM

that's insane to worry about such stuff

wee.tw 04/23/2026 6:52 PM
🆙 1
👌 1
DDNet-Testing 04/23/2026 6:52 PM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

wee.tw 04/23/2026 6:57 PM
wee.tw 04/23/2026 6:59 PM

saved the noise cuz I thought more about it and idrc much as long as it looks good

retsot 04/23/2026 7:01 PM

what

markus777777 04/23/2026 7:24 PM

It would be better to add these eyes in HD

wee.tw 04/23/2026 8:38 PM
🆙 2
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DDNet-Testing 04/23/2026 8:38 PM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

wee.tw 04/23/2026 8:38 PM

hd

markus777777 04/24/2026 6:44 AM

I like this map. I've tested it quite a bit and think everything that could be improved has already been improved. The only minor downside to this map is that it's very simple at its core. Otherwise, the gameplay and design are good I think it's worthy of release

DDNet-Testing 04/24/2026 6:45 AM
⭐ Channel state set to Release Candidate!

First ready set by Trial Tester. The map needs to be tested again by an official tester before fully evaluated.

Suggested rating: Rating: ★☆☆☆☆

suicidiomorte 04/25/2026 1:43 PM

damn

suicidiomorte 04/25/2026 1:43 PM

xd

slydze 04/25/2026 10:48 PM

Hey, could you please avoid using the audio you renamed "PCERROR"? I made it exclusively for my map

wee.tw 04/25/2026 11:54 PM
🆙 2
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DDNet-Testing 04/25/2026 11:54 PM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

wee.tw 04/25/2026 11:57 PM

Yeah my bad. I don't even know where I got that from, so if you say it's yours then it probably is. ||Obviously not mine

||

slydze 04/26/2026 12:32 AM

No problem

axel628 04/29/2026 5:11 AM

Ggs^^

brownbear 2
catseyenebulous 05/17/2026 11:30 AM

I think you could improve the first part a bit while also introducing the other tune zone. Especially the first hook after passing the start line is a bit awkward since the black hole sticks out to the right - still lifting you up after having passed the length of the platform. In the video I moved it two to the left and one down which in my opinion makes the swing feel better.

catseyenebulous 05/17/2026 11:52 AM
  1. Add hookable here?
  2. The corner sticks out so much making the jump feel too forced. I think it would be more comfortable with a bit more space here.
  3. Depending on your end you might get unfrozen a bit farther up. Not a big issue but if you want you could make the timing more precise if you work with unfreeze and place the undeep later.
  4. The design is really cool but seriously how am I supposed to see where to go? 😭
  5. ^ Please make some of the design more readable and I would also drastically reduce the vignetting.
DDNet-Testing 05/17/2026 11:52 AM

@Wee Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

.freezy_ 05/17/2026 12:09 PM

The first 2 swings feel poorly mapped in comparison to the rest Agree with the design feedback mentioned above Finish came kind of sudden for my taste

catseyenebulous 05/17/2026 12:16 PM

Forgot to mention:

  1. You instinctively dj here forcing you into a most awkward position. Would be cool if there is some sort of backup way. (Can also jump through without any speed)
wee.tw 05/17/2026 1:28 PM

1 - done(btw nice, was thinking how to improve it and had 0 ideas) 2 - done(restructured whole section, now looks better imo) 3 - I think timing is good as it is now 4,5 - changed vignette (more transparency, 180 -> 130) Might be my monitor, but I don't really see any issue at 4 and 5 but made screen more visible) 6 - returned the way it was, forced speed by lifting up tele

wee.tw 05/17/2026 1:28 PM
🆙 2
👌 2
DDNet-Testing 05/17/2026 1:28 PM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

wee.tw 05/17/2026 1:30 PM

thanks for the feedback, very good finds

wee.tw 05/17/2026 7:30 PM
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DDNet-Testing 05/17/2026 7:30 PM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

wee.tw 05/17/2026 7:30 PM

and fixed some design bugs

DDNet-Testing 05/17/2026 7:33 PM
⭐ Channel state set to Release Candidate!

First ready set. The map needs to be tested again by a different tester before fully evaluated.

Suggested rating: Rating: ★☆☆☆☆

catseyenebulous 05/17/2026 10:59 PM

I was able to finish it with design now, but the sun also wasn't shining trough my window this time.

Increasing the transparency definitely helped but I'm not sure if it's enough.

📎 Rejected_1.mp4 (40.45 MB)

catseyenebulous 05/17/2026 11:01 PM

Also this was me at seconds 27 & 56.

🏪 1
wee.tw 05/18/2026 12:15 AM

Sorry, I don't see any problems at all, everything seemed perfectly fine to me when I watched your run

wee.tw 05/18/2026 12:16 AM

What's exactly the problem with visibility?

wee.tw 05/18/2026 12:19 AM

I mean, you clearly see what you're doing and where you're going, I really don't know how else I can help while still maintaining the idea

ninja25226 05/19/2026 4:18 PM

i didnt look close and didnt play the map but theres not a clear difference between teleport black holes, the ones that u dont need to touch, and the ones that give speed. (Again, as far as i saw)

wee.tw 05/19/2026 4:20 PM

There is pretty clear difference

❤️ 1
axel628 05/19/2026 7:20 PM

Personally i think design is nice now :)

dafight 05/20/2026 1:49 PM

epic

drophka 05/26/2026 1:07 AM

I REALLY liked this map, especially the visuals, but I'd like to see a little bit of acceleration at this point to help me jump to the platform.

odditionary 05/31/2026 3:16 PM

Difficult to see with high detail on, looks like missing shapes

odditionary 05/31/2026 3:17 PM

Missing shapes

ramirok_ 05/31/2026 3:17 PM

can u put the tune in all end like fill bc if u pass end up u touch 2/3 times the tune and message appear [3] in chat

ramirok_ 05/31/2026 3:17 PM

and if can fill all the up part with tune too

odditionary 05/31/2026 3:22 PM

If I look closer in red space theres deep on generic Yellow - corners missing

ramirok_ 05/31/2026 3:24 PM

❤️

odditionary 05/31/2026 3:24 PM

Missing shapes

odditionary 05/31/2026 3:29 PM

With high detail off it looks like missing shade here

odditionary 05/31/2026 3:31 PM

Nitpicking I think, marked hookthrough in entities but with high details off there's nothing

odditionary 05/31/2026 3:36 PM

Looks like missing design in red compared to others

odditionary 05/31/2026 3:42 PM

Design looks ready

wee.tw 05/31/2026 4:00 PM

just don't cross the finish line left - right again and again?

wee.tw 05/31/2026 4:02 PM

everything is how it should be

wee.tw 05/31/2026 4:02 PM

it was meant to be like that for the better visibility

wee.tw 05/31/2026 4:03 PM

it looks fine

wee.tw 05/31/2026 4:03 PM

ye gonna fix

ramirok_ 05/31/2026 4:04 PM

but this can be showed 3 times in f1 if u dont fill the end

wee.tw 05/31/2026 4:04 PM

Should I have stuck a huge pole right into the eye? You can't go there in an actual run so seems ok

odditionary 05/31/2026 4:06 PM

Just fix that what you think is worth fixing

wee.tw 05/31/2026 4:31 PM
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DDNet-Testing 05/31/2026 4:31 PM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

wee.tw 05/31/2026 4:32 PM

moved tune, 3 corners and something else

wee.tw 06/02/2026 9:27 PM

a few simple design changes

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__limonchik__ 06/02/2026 9:34 PM

2.66 mb 💀

❤️ 3
ramirok_ 06/02/2026 11:27 PM
@.cammo.

ALERT 🚨🚨🚨🚨‼️‼️‼️‼️

.cammo. 06/03/2026 12:35 AM

a disaster

wee.tw 06/03/2026 3:07 PM
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DDNet-Testing 06/03/2026 3:07 PM
⚠️ No changelog found! ⚠️

@Wee Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

wee.tw 06/03/2026 3:08 PM

reduced the file size and also removed some images

ramirok_ 06/03/2026 5:10 PM

this is still 1mb extra

ramirok_ 06/03/2026 5:10 PM

what u add XD

DDNet-Testing 06/04/2026 4:39 PM

Optimized:

⭐ Rejected is now ready to be released!

Rating: ★☆☆☆☆

Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1485706386666029066/1511748170655465554

DDNet-Testing 06/04/2026 4:39 PM
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__limonchik__ 06/04/2026 4:40 PM

I ran through the map and didn't notice anything else. I think it's ready

DDNet-Testing 06/04/2026 4:51 PM

@Wee Your map channel has been moved back to TESTING.

💀 2
catseyenebulous 06/04/2026 4:58 PM

Sorry, maps still shouldn't be able to be readied by two trials.

wee.tw 06/04/2026 4:59 PM

I think it wasn't readied by 2 trials

wee.tw 06/04/2026 5:00 PM

Yeah, it was readied by tester and trial even at that point

wee.tw 06/04/2026 5:00 PM

Because of Markus previously readied it

wee.tw 06/04/2026 5:01 PM

It was readied 3rd time actually lol

catseyenebulous 06/04/2026 6:05 PM

Uh?

catseyenebulous 06/04/2026 6:05 PM

But then it should've been ready from the previous one not the current one.

catseyenebulous 06/04/2026 6:06 PM

Maybe because it went into waiting in between which reset the progress but didn't show?

wee.tw 06/04/2026 6:25 PM

Isn't it work like that every time? I saw it a few times when in between readies u put map in waiting.

wee.tw 06/04/2026 6:27 PM

So is this map ready or not?

DDNet-Testing 06/04/2026 6:40 PM

Map size breakdown :mag:

catseyenebulous 06/04/2026 6:42 PM

Ybivawka somehow didn't show up in my ready list.. Well my mistake then I guess.

catseyenebulous 06/04/2026 6:43 PM
@ybivawka@__limonchik__

If you two readied this would you mind doing it again?

DDNet-Testing 06/04/2026 6:47 PM
⭐ Channel state set to Release Candidate!

First ready set by Trial Tester. The map needs to be tested again by an official tester before fully evaluated.

Suggested rating: Rating: ★☆☆☆☆

retsot 06/04/2026 7:54 PM

700kb 💀💀💀🐴

🐴 2
ramirok_ 06/04/2026 10:08 PM

audio

2
catseyenebulous 06/04/2026 10:58 PM
@wee.tw

Are the assets optimized?

wee.tw 06/05/2026 1:00 AM

The smallest size I could make without hurting my eyes when looking at what was happening on the screen

wee.tw 06/05/2026 1:01 AM

Assets are optimized, yes

DDNet-Testing 06/05/2026 1:17 AM

Optimized:

⭐ Rejected is now ready to be released!

Rating: ★☆☆☆☆

Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1485706386666029066/1512133681236414657

DDNet-Testing 06/05/2026 1:17 AM
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ninja25226 06/05/2026 9:26 AM

ye nice didnt see it like that.

snailx3 06/05/2026 12:19 PM
@wee.tw

any preferred date for release?

snailx3 06/05/2026 12:24 PM

since there is big release next week we could do tomorrow if u want (i.e <t:1780743600:F>)

wee.tw 06/05/2026 2:12 PM

Tomorrow sounds good!

snailx3 06/05/2026 2:14 PM

aight

wee.tw 06/05/2026 2:16 PM

The only thing is maybe later that day, something like <t:1780758000:F>

snailx3 06/05/2026 2:46 PM

k, i'll update

❤️ 3
dafight 06/06/2026 12:26 AM

breakcore/glitchcore vibe map

retsot 06/06/2026 2:30 PM

sometimes you can skip either the death message or the kill tiles

❤️ 1
👍 1
wee.tw 06/06/2026 2:45 PM

unluck

wee.tw 06/06/2026 3:06 PM

released as race

brownbear 1
axel628 06/06/2026 3:56 PM

Top 1 race map this year?👀

alw5 06/06/2026 4:56 PM

supposed to be race?

alw5 06/06/2026 4:57 PM

is that not unintentional

wee.tw 06/06/2026 5:02 PM

never supposed to be

alw5 06/06/2026 5:02 PM

i guess admins will eventually see this and fix it

alw5 06/06/2026 5:02 PM

no need to ping

alw5 06/06/2026 5:02 PM

isnt a big issue

wee.tw 06/06/2026 5:02 PM

Race maps can only use Race tiles, thus contain the following tiles: hookable, unhookable, teleport, kill, grenade, time CPs, start and finish line. So this is just can't be race map

alw5 06/06/2026 5:02 PM

yea

alw5 06/06/2026 5:03 PM

i was thinking that aswell

DDNet-Testing 06/06/2026 7:18 PM
📢 Map Released!

@Wee your map has just been released! 🎉

You now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After this period, only design and quality of life fixes will be allowed, provided they do not affect leaderboard rankings.

⚠️ Significant gameplay changes may result in rank removals.

Good luck with your map!

🕒 Grace Period Ends

<t:1781983108:F>

itom6176 06/06/2026 7:36 PM

Really good map

itom6176 06/06/2026 7:37 PM

Design&Gameplay

cyberfrighter 06/06/2026 8:53 PM

its ok but imo trying to play the map with the design is terrible

ninja25226 06/07/2026 8:10 AM

no. design is very detailed but it keeps a difference between blocks.

ninja25226 06/09/2026 11:39 AM

why if it was uploaded as a solo it is in race?