Mentions:
@wee.twI'm about to make the best joke.
Playthrough
1.46 mb

Cool
ye some optimization is coming if map will make it through the test
WHY
how do you even manage to make this 700kb
the color noise ig
||and some viruses in it||
Aura
what is rgba8
color format
wtf
cool
moma type
This map has very cool gameplay
Aren't you tired of going in and testing the size of a map that hasn't even passed the game test yet?
thats the same as saying arent you tired of going in and testing the gameplay of an unpolished map
its theyre job to polish the gameplay
before uploading
lol
The gameplay of the map is being tested in priority, not its design. What's the point of testing the design of a map that will never be released if its gameplay has problems?
tag me in the meta testing channel, if you want to talk about it, we won't clog the map channel.
why would i get tired of something that takes 3 min to do
if you fakk to tele 1 without dj you die too
i think can put a dj recove
Turn off the HD and play with entities.
waht change detail in entities XD
uhh play without entities
intended?
so, after trying for a while i think i figured it out
what is that filename lmao
btw thanks Retsot for fix, might do it by myself but thanks!
It took me 20 attempts to find this way, but it feels like an unintended path, which I don't like.
rest is fine for me i think its ready|| especially with fix.||
1) You can just run through it, the blackhole is there only to introduce mechanic 2) Jump is there to gain enough speed for next part
You have a few ways to do it actually
ah no need to jump at all, didnt find that, ye so then its okay.
Nah, it's good. After watching your video, I realised that your map is unique and that you need to think outside the box. i just dont like speedruns, but this map is good one for this.
cool map i tihnk its redy.
Will look for filesize improvements as it's gradually increasing
Fixes and some design changes again
uploaded wrong version
fixed sounds and design bugs
Changed some changes I changed while ago
The most important changes in history of this map
very cool

there to
.
thats my only feedback. one of the best maps I played this year. very creative'd mapped. great job^^
design: maybe just me but I cant play the map without entitys. very beatiful tho
Thanks for the feedback guys, I'll play around with noise and find a way to replace it. And already received a lot of points of view about the "easy" way on the screens, I'll take it into acount and will try to force it a little
Yo, nice map.
that's insane to worry about such stuff
saved the noise cuz I thought more about it and idrc much as long as it looks good
what
hd
I like this map. I've tested it quite a bit and think everything that could be improved has already been improved. The only minor downside to this map is that it's very simple at its core. Otherwise, the gameplay and design are good I think it's worthy of release
damn
xd
Hey, could you please avoid using the audio you renamed "PCERROR"? I made it exclusively for my map
Yeah my bad. I don't even know where I got that from, so if you say it's yours then it probably is. ||Obviously not mine

||
No problem
Ggs^^
2
I think you could improve the first part a bit while also introducing the other tune zone. Especially the first hook after passing the start line is a bit awkward since the black hole sticks out to the right - still lifting you up after having passed the length of the platform. In the video I moved it two to the left and one down which in my opinion makes the swing feel better.
- Add hookable here?
- The corner sticks out so much making the jump feel too forced. I think it would be more comfortable with a bit more space here.
- Depending on your end you might get unfrozen a bit farther up. Not a big issue but if you want you could make the timing more precise if you work with unfreeze and place the undeep later.
- The design is really cool but seriously how am I supposed to see where to go? 😭
- ^ Please make some of the design more readable and I would also drastically reduce the vignetting.
The first 2 swings feel poorly mapped in comparison to the rest Agree with the design feedback mentioned above Finish came kind of sudden for my taste
1 - done(btw nice, was thinking how to improve it and had 0 ideas) 2 - done(restructured whole section, now looks better imo) 3 - I think timing is good as it is now 4,5 - changed vignette (more transparency, 180 -> 130) Might be my monitor, but I don't really see any issue at 4 and 5 but made screen more visible) 6 - returned the way it was, forced speed by lifting up tele
thanks for the feedback, very good finds
I was able to finish it with design now, but the sun also wasn't shining trough my window this time.

Increasing the transparency definitely helped but I'm not sure if it's enough.
📎 Rejected_1.mp4 (40.45 MB)
Also this was me at seconds 27 & 56.
Sorry, I don't see any problems at all, everything seemed perfectly fine to me when I watched your run
What's exactly the problem with visibility?
I mean, you clearly see what you're doing and where you're going, I really don't know how else I can help while still maintaining the idea
i didnt look close and didnt play the map but theres not a clear difference between teleport black holes, the ones that u dont need to touch, and the ones that give speed. (Again, as far as i saw)
Personally i think design is nice now :)
epic
and if can fill all the up part with tune too
Design looks ready
just don't cross the finish line left - right again and again?
everything is how it should be
it was meant to be like that for the better visibility
it looks fine
ye gonna fix
but this can be showed 3 times in f1 if u dont fill the end
Should I have stuck a huge pole right into the eye? You can't go there in an actual run so seems ok
Just fix that what you think is worth fixing
moved tune, 3 corners and something else
a few simple design changes
2.66 mb 💀
ALERT 🚨🚨🚨🚨‼️‼️‼️‼️
a disaster
reduced the file size and also removed some images
this is still 1mb extra
what u add XD
Optimized:
I ran through the map and didn't notice anything else. I think it's ready
Sorry, maps still shouldn't be able to be readied by two trials.

I think it wasn't readied by 2 trials
Uh?
But then it should've been ready from the previous one not the current one.
Maybe because it went into waiting in between which reset the progress but didn't show?
Isn't it work like that every time? I saw it a few times when in between readies u put map in waiting.
So is this map ready or not?

Ybivawka somehow didn't show up in my ready list.. Well my mistake then I guess.
If you two readied this would you mind doing it again?
700kb 💀💀💀🐴
audio
Are the assets optimized?

Assets are optimized, yes
Optimized:
ye nice didnt see it like that.
any preferred date for release?
since there is big release next week we could do tomorrow if u want (i.e <t:1780743600:F>)
Tomorrow sounds good!
aight
The only thing is maybe later that day, something like <t:1780758000:F>
k, i'll update
breakcore/glitchcore vibe map
sometimes you can skip either the death message or the kill tiles
unluck
released as race

1
Top 1 race map this year?👀
supposed to be race?
is that not unintentional
never supposed to be
i guess admins will eventually see this and fix it
no need to ping
isnt a big issue
Race maps can only use Race tiles, thus contain the following tiles: hookable, unhookable, teleport, kill, grenade, time CPs, start and finish line. So this is just can't be race map
yea
i was thinking that aswell
Really good map
Design&Gameplay
its ok but imo trying to play the map with the design is terrible
no. design is very detailed but it keeps a difference between blocks.
why if it was uploaded as a solo it is in race?