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hi
huh what's wrong ?
You canât mirror stoppers, only rotate them. No clue why. Just replace it with a new stopper
done
It's a big project so there's probably things to change ^^
:D
Hi
I remember you showing this map on
#mappingEven then, I knew that it was a bad idea to release a Kog map in ddnet and replace it with hh, it's somehow not interesting, of course you tried to make parts in all this as you go, but at the moment it's boring
bad end of noobfilter
I knew that it was a bad idea to release a Kog map in ddnet and replace it with hh, It isn't really that ite
honestly the project changed trough time and now it has run for long
so i better post it before it becomes a monster
make more space for t0 )
there we go ?
added the missing switch
that........is ugly 0-0"
but ok ok i'll make it even bigger
you map
try to do something intresting
big enough ?
idk
ya im think
ok so
What about the parts ?
make the speeders at the spawn 50 power
and also ig 3 teles at spawn enough
4 still good no ?
True, im just saying that 3 is enough and 4th kinda useless
ok so its done
take gores out of the name before anybody sees
will decrease the likelyhood of an instant decline đ
nah its good
i want to create a new genre
i like this kind of maps
more focused on hh and fly
where u can't touch the ground
Test when ? :D
look at any hh map xd
?
But Im not a tester đŽ
wut
Who's the tester for this map then ?
I don't know, I'm not on the tester team
u were the only one that pressed â
w/
@DDNetwho is testing this map ? 0-0"
jao's not tester
he no role Tester
There are many maps for them to test. Yours was only submitted yesterday, be patient ! Testers will take a look at your map when they have time / motivation for it
i tough that the channel is open only when a tester accepted it
Well yes when a tester accepts it the channel will get created but since there are so many maps atm it takes a while to test
And as Yubel wrote we test when we are motivated and got time
Iam not a tester but here is some feedback. I liked a few parts but focus is what to change/improve maybe:
- Speedups have no design and i don't think its a good idea to use them just to send tees to the next parts. Maybe use TP or connect the parts. (1)
- You dont need "fakefreeze" just use "freez". (2)
- the unfreeze is just white, you even have the gametiles for it. For example:(2,3)
- you could improve the design by making cornerdesign. For Example:(4)
- The background is just red, maybe add stars, planets, or sth. else.
- That looks a bit random(Just 1 stopper?) +this parts are easily skipable by just jumping down and stacking(5)
- There are better looking fonts(take a look on the teeworlds data dc) (6)
- You dont use Tunes and Tunes2 or? delete it (2)
- Change the Tp design(color) it looks mehhh, its not matching with the bg (7)
- Random unsolo? (8)
- Did you playthrough the parts by yourself? a lot of parts are way too hard, tight and there is zero chance to recover. For example this: (9)
There is a lot more but thats enough for now.
OOOOOOOOOOOOk big changes yeah
i'll come back don't move
- you could improve the design by making cornerdesign. For Example:(4) didnt understand this one
i played many parts w/ dummy tho but yeah i will look for them
The "random unsolo" is an artifact from the big deleted fat line of unsolo + unfreeze above the map that allowed me to tp up and back to unfreeze & unsolo faster (don't ask)
Before you submit a map you should test every part several times to see if the parts work properly + check for bugs/mistakes(like the unsolo artifact). If you don't do this it is much more effort for the testers and increases the chance that the map will be declined. By Cornerdesign, i mean that the freeze looks angular, squared, cornered, i don't know how to describe it better đ Looks better when the transitions are smoother.
I would wait for another feedback of the testers first, because in my opinion the map has to many problems with design and gameplay. And i don't know if this genre in general has a chance, because we already have HHmaps with cool normal parts inbetween.
im very surprised this hasnât been declined yet
$decline
sorry but there is no universe in which this map is getting a release. Its EXTREMELY unbalanced. It offers NO parts, since it only has hammerfly and hammerhit with freeze spammed all over the place
theres barely any effort
its not interesting to fly through a maze of freeze
there just arent any parts
just because u name the map ddgores doesnt mean that u can leave out parts to smuggle ur way through a release
- the design is too simple
took me 2 days for that layer
why can't i release such a map (if the map was well quality)
i really like the last part tho
if i want to keep that part
should i pass the map as Insane in teams of max 8p ?
what about 1st layer tho ?
i already changed some of the map
i deleted parts that i need to rework
that's why there's empty space
What is this
You know that this whole part until end is without hammer? We tryed it several times, its impossible. If you had tested your map yourself you would realize that this is bs đ
Start with a new map, invest more time. And consider if every part is balanced and creative. Compare your design to other new released maps. Does your design have a certain standard, also look at the corners. This map is a mess, gameplay and design...just forget about it and next map will be better!
You know that this whole part until end is without hammer?
man i mapped it ofc i know
and i like this concept
maybe i made it too hard
hard to test it bcs im bad with dummy
like i can't do Stronghold 1 with dummy but i can do it in <20min with someone as good as me
I like how bad the part is đ ultra hard normal way or just fall at edge
i kept the idea
Ok đ
Take ur time with the fixing, u can submit again with the same name if u want
i'll not abandon the idea
i'm just waiting answer to this
When I was watching I saw just filler, no real parts
i honestly think that an hh/hf map is cool
yeah i tought about that
i think i will add parts based on hooktrough
Parts like may add more variety to the gameplay
with actually adding ""Parts""
i think i have parts actually
they are just bad
and you don't like them
for me this is a part [simple down 2]
This entire "part" would be extremely skippable of this is all the "part" was
its just sketch gameplay to show a mechanic that i could add
This isn't really a part either, it's more of an interpart
Yes but with sketch you have things that lead up to this, if you had your part on its own, it's almost pointless since you can just fly under it instead of being forced to throw someone in just to go the same way again
For your part to actually work you would need a part before it that forces the two to be split or actually requires you to go that way
deep
In that current environment that you showed us it's just there for no reason
Hence it's more of an interpart that an actual part
This is a simple filler
Because as i said: It is not "well quality"
Just changing a few "parts" of the map isnt enough. The problem is u dont have any. U only have filler and even those fillers are very unbalanced and not interesting
My condolences
Seems like u r alone with that impression. Liking your own map is normal ofc but the players i was with on test server agreed with me
i never seen parts with no hammer like this
i think the idea is good
anyway i will rework the map
thanks for the answers
but
I'ILL COME AGAIN !!!
Pranki iirc
Yes but no, pranki gives you ground to touch, that is suspended in mid air with a way tighter gap and you don't have hammer
Which I don't think is even possible to realistically do
Is there tp under this part?
No, you fall backwards and have to go back to this part again
The entire ending is unreasonable tbh
Comes from here
if you pass "Just hookfly" you pass this tbh
Lol no, I dont think just hookfly has any parts that's a 4 high tunnel
Just because it's possible in theory doesn't mean it's perfectly fine to put into a map
Nor does it make the most sense to have hammer for the rest of the map, then remove hammer for the hardest and most unbalanced part
Im just wondering, i see 2 freeze lines with unfreeze near, it's supposed to be completed with hookfly? And it's also faily? Tf
the other flying tee is in the freeze
making it 4 tile wide tunnel just for one
this wasn't made to increase difficulty
Then why?
why i made the part ? Bcs i think its fun to hookfly like this with freeze/unfreeze
and only the very last part looks hard to me
which is fixed
whole map is unreasonable faily and punishing, i mean you could add teles to most punishing parts under them
at least
design feels like really old ddmax map
just make a whole new map this one isnt good
nah i'll rework and change it until i'm good enough for it to be qualityful
I think your issue is that your concept of a hh map has already been done a lot of times and that releasing new hh maps is not a such an incentive for devs
Try again by making some more interesting parts that flow nicely and you will have a much higher chance ^^