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Map :lady_beetle: :
its bad?
that time cps are missing?
map is bad, the great decliner will soon arrive
(
the parts need more works (specially at start), the fly are repetiting and kinda tight (is it suppose to be pseudo-fly?) some cp and entities are badly placed. the jetpack solo kinda ruine the style of the map the utilization of switch are bad + avoid using them when it's not needed (same for stopper and other entities) 1 forced aled (not great)
the big line of kill tile can be cheat, and they is many other big cheats in t0
yes its little speudo
i can remake a freeze corners for this without tiles, them will be little smaller
and looks better?
and pseudo fly is an advanced mecanic, you can't map a low/middle difficulty brutal with an harder mecanic
not sure to understand what you mean, but it's about the gameplay
i mean
they is a coherence on the style of the map, but need more works on parts, filler and transition (fly), be carefull on the cheat and entities utilization
$decline
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i'm talking about gameplay, the design can also be upgrade, corner if you want but it's not the problem, the color on hook and unhook is hard to see, some kill tile are design differently. some structure can be change, and the map is to loud compare to how it looks, it can be optimize
i have a little question
if i upgrade my map
where i should upload it?
Map needs a whole rework, better you start a new and keep some cool parts you like
i do like as u said but i left the same name
and the style also remained the same
Thats okay, but you need to take your time. New/better design, cool parts, you need to test if every part works properly. Look at some released maps first to see how you should map.
@_lowback_i do all of this, thanks for the advice but if i do this all sometime, where i should upload this?
Submit it again
When your done in a month or longer
im do a "little" remade of map, i believe now its looks better so there it is
hmm
litle upgrade also
Include a changelog alongside your map updates (preferably with screenshots).
can u look on my map again, i want know it worth it or no
definitely better, but still a lot of issues. u have a forced aled wayyy into the map which is just way too faily, random no hammer part just to hookfly straight up to get hammer again and then keep it while falling down. u have a random afk room in the middle of the map for some reason as well. wayyy failier laser part than easy jetpack to the right part.
i can remake all of it
i know that finish line is way too bad
i can remake all this issues and than it can have chances?
hmm idk, im not a tester sry so i cant say as i dont have experience
also some entities bugs (ty
@bumm.)
will provide screenshots he said
ok
its all fixeable i think its even have another tile bugs its just need to find
sadly it still wont be enough, like itom said keep some parts you like and try and integrate them into a new map
the drag parts are basic and the hammerhit seems to be a bit repetitive, try and get some new ideas in there to avoid just basic hammerhitting with different sizes of freeze as filler
there are also certain techniques that are repeated several times in drags like the floor hammer at the end of a part, try avoid this also after the sg solo, the guy has to run across the whole part, just to do the part again that was pretty annoying